/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "npc_pet_mag_". */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "CombatAI.h" #include "Pet.h" enum MageSpells { SPELL_MAGE_CLONE_ME = 45204, SPELL_MAGE_MASTERS_THREAT_LIST = 58838 }; class npc_pet_mage_mirror_image : public CreatureScript { public: npc_pet_mage_mirror_image() : CreatureScript("npc_pet_mage_mirror_image") { } struct npc_pet_mage_mirror_imageAI : CasterAI { npc_pet_mage_mirror_imageAI(Creature* creature) : CasterAI(creature) { } void InitializeAI() override { CasterAI::InitializeAI(); Unit* owner = me->GetOwner(); if (!owner) return; // Inherit Master's Threat List (not yet implemented) owner->CastSpell((Unit*)NULL, SPELL_MAGE_MASTERS_THREAT_LIST, true); // here mirror image casts on summoner spell (not present in client dbc) 49866 // here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcast by mirror images (stats related?) // Clone Me! owner->CastSpell(me, SPELL_MAGE_CLONE_ME, false); } // Do not reload Creature templates on evade mode enter - prevent visual lost void EnterEvadeMode() override { if (me->IsInEvadeMode() || !me->IsAlive()) return; Unit* owner = me->GetCharmerOrOwner(); me->CombatStop(true); if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW)) { me->GetMotionMaster()->Clear(false); me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE); } } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_pet_mage_mirror_imageAI(creature); } }; void AddSC_mage_pet_scripts() { new npc_pet_mage_mirror_image(); }