/* * Copyright (C) 2008-2016 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_DEATHKNIGHT and SPELLFAMILY_GENERIC spells used by deathknight players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_dk_". */ #include "Player.h" #include "PlayerAI.h" #include "ScriptMgr.h" #include "SpellScript.h" #include "SpellAuraEffects.h" #include "Containers.h" enum DeathKnightSpells { SPELL_DK_ANTI_MAGIC_SHELL_TALENT = 51052, SPELL_DK_BLACK_ICE_R1 = 49140, SPELL_DK_BLOOD_BOIL_TRIGGERED = 65658, SPELL_DK_BLOOD_GORGED_HEAL = 50454, SPELL_DK_BLOOD_PRESENCE = 48266, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED = 43999, SPELL_DK_CORPSE_EXPLOSION_VISUAL = 51270, SPELL_DK_DEATH_AND_DECAY_DAMAGE = 52212, SPELL_DK_DEATH_COIL_DAMAGE = 47632, SPELL_DK_DEATH_COIL_HEAL = 47633, SPELL_DK_DEATH_GRIP = 49560, SPELL_DK_DEATH_STRIKE_HEAL = 45470, SPELL_DK_FROST_FEVER = 55095, SPELL_DK_FROST_PRESENCE = 48263, SPELL_DK_FROST_PRESENCE_TRIGGERED = 61261, SPELL_DK_GHOUL_EXPLODE = 47496, SPELL_DK_GLYPH_OF_DISEASE = 63334, SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE = 58625, SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1 = 50365, SPELL_DK_IMPROVED_FROST_PRESENCE_R1 = 50384, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1 = 50391, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED = 63611, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED = 63622, SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART = 64962, SPELL_DK_ITEM_T8_MELEE_4P_BONUS = 64736, SPELL_DK_MASTER_OF_GHOULS = 52143, SPELL_DK_BLOOD_PLAGUE = 55078, SPELL_DK_RAISE_DEAD_USE_REAGENT = 48289, SPELL_DK_RUNIC_POWER_ENERGIZE = 49088, SPELL_DK_SCENT_OF_BLOOD = 50422, SPELL_DK_SCOURGE_STRIKE_TRIGGERED = 70890, SPELL_DK_UNHOLY_PRESENCE = 48265, SPELL_DK_UNHOLY_PRESENCE_TRIGGERED = 49772, SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1 = 49189, SPELL_DK_WILL_OF_THE_NECROPOLIS_AURA_R1 = 52284, SPELL_DK_GHOUL_THRASH = 47480 }; enum DeathKnightSpellIcons { DK_ICON_ID_IMPROVED_DEATH_STRIKE = 2751 }; enum Misc { NPC_DK_GHOUL = 26125 }; // 50462 - Anti-Magic Shell (on raid member) class spell_dk_anti_magic_shell_raid : public SpellScriptLoader { public: spell_dk_anti_magic_shell_raid() : SpellScriptLoader("spell_dk_anti_magic_shell_raid") { } class spell_dk_anti_magic_shell_raid_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_anti_magic_shell_raid_AuraScript); public: spell_dk_anti_magic_shell_raid_AuraScript() { absorbPct = 0; } private: uint32 absorbPct; bool Load() override { absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { /// @todo this should absorb limited amount of damage, but no info on calculation formula amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid_AuraScript::Absorb, EFFECT_0); } }; AuraScript* GetAuraScript() const override { return new spell_dk_anti_magic_shell_raid_AuraScript(); } }; // 48707 - Anti-Magic Shell (on self) class spell_dk_anti_magic_shell_self : public SpellScriptLoader { public: spell_dk_anti_magic_shell_self() : SpellScriptLoader("spell_dk_anti_magic_shell_self") { } class spell_dk_anti_magic_shell_self_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_anti_magic_shell_self_AuraScript); public: spell_dk_anti_magic_shell_self_AuraScript() { absorbPct = 0; hpPct = 0; } private: uint32 absorbPct, hpPct; bool Load() override { absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); hpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()); return true; } bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_RUNIC_POWER_ENERGIZE)) return false; return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { amount = GetCaster()->CountPctFromMaxHealth(hpPct); } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { absorbAmount = std::min(CalculatePct(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct)); } void Trigger(AuraEffect* aurEff, DamageInfo& /*dmgInfo*/, uint32& absorbAmount) { // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power. // This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power. int32 bp = CalculatePct(absorbAmount, 20); GetTarget()->CastCustomSpell(SPELL_DK_RUNIC_POWER_ENERGIZE, SPELLVALUE_BASE_POINT0, bp, GetTarget(), true, NULL, aurEff); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Absorb, EFFECT_0); AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Trigger, EFFECT_0); } }; AuraScript* GetAuraScript() const override { return new spell_dk_anti_magic_shell_self_AuraScript(); } }; // 50461 - Anti-Magic Zone class spell_dk_anti_magic_zone : public SpellScriptLoader { public: spell_dk_anti_magic_zone() : SpellScriptLoader("spell_dk_anti_magic_zone") { } class spell_dk_anti_magic_zone_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_anti_magic_zone_AuraScript); public: spell_dk_anti_magic_zone_AuraScript() { absorbPct = 0; } private: uint32 absorbPct; bool Load() override { absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); return true; } bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT)) return false; return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { SpellInfo const* talentSpell = sSpellMgr->AssertSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT); amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster()); if (Player* player = GetCaster()->ToPlayer()) amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK)); } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_zone_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_zone_AuraScript::Absorb, EFFECT_0); } }; AuraScript* GetAuraScript() const override { return new spell_dk_anti_magic_zone_AuraScript(); } }; // 48721 - Blood Boil class spell_dk_blood_boil : public SpellScriptLoader { public: spell_dk_blood_boil() : SpellScriptLoader("spell_dk_blood_boil") { } class spell_dk_blood_boil_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_blood_boil_SpellScript); public: spell_dk_blood_boil_SpellScript() { _executed = false; } private: bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_BOIL_TRIGGERED)) return false; return true; } bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->getClass() == CLASS_DEATH_KNIGHT; } void HandleAfterHit() { if (_executed || !GetHitUnit()) return; _executed = true; GetCaster()->CastSpell(GetCaster(), SPELL_DK_BLOOD_BOIL_TRIGGERED, true); } void Register() override { AfterHit += SpellHitFn(spell_dk_blood_boil_SpellScript::HandleAfterHit); } bool _executed; }; SpellScript* GetSpellScript() const override { return new spell_dk_blood_boil_SpellScript(); } }; // 50453 - Bloodworms Health Leech class spell_dk_blood_gorged : public SpellScriptLoader { public: spell_dk_blood_gorged() : SpellScriptLoader("spell_dk_blood_gorged") { } class spell_dk_blood_gorged_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_blood_gorged_AuraScript); public: spell_dk_blood_gorged_AuraScript() { _procTarget = nullptr; } private: bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_GORGED_HEAL)) return false; return true; } bool CheckProc(ProcEventInfo& /*eventInfo*/) { _procTarget = GetTarget()->GetOwner(); return _procTarget != nullptr; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); int32 bp = int32(eventInfo.GetDamageInfo()->GetDamage() * 1.5f); GetTarget()->CastCustomSpell(SPELL_DK_BLOOD_GORGED_HEAL, SPELLVALUE_BASE_POINT0, bp, _procTarget, true, NULL, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_dk_blood_gorged_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_dk_blood_gorged_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } private: Unit* _procTarget; }; AuraScript* GetAuraScript() const override { return new spell_dk_blood_gorged_AuraScript(); } }; // -49027 - Bloodworms class spell_dk_bloodworms : public SpellScriptLoader { public: spell_dk_bloodworms() : SpellScriptLoader("spell_dk_bloodworms") { } class spell_dk_bloodworms_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_bloodworms_AuraScript); void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { aurEff->GetBase()->RecalculateAmountOfEffects(); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_dk_bloodworms_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE); } }; AuraScript* GetAuraScript() const override { return new spell_dk_bloodworms_AuraScript(); } }; class CorpseExplosionCheck { public: explicit CorpseExplosionCheck(ObjectGuid casterGUID, bool allowGhoul) : _casterGUID(casterGUID), _allowGhoul(allowGhoul) { } bool operator()(WorldObject* obj) const { if (Unit* target = obj->ToUnit()) { if ((target->isDead() || (_allowGhoul && target->GetEntry() == NPC_DK_GHOUL && target->GetOwnerGUID() == _casterGUID)) && !(target->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) && target->GetDisplayId() == target->GetNativeDisplayId()) return false; } return true; } private: ObjectGuid _casterGUID; bool _allowGhoul; }; // 49158 - Corpse Explosion (51325, 51326, 51327, 51328) class spell_dk_corpse_explosion : public SpellScriptLoader { public: spell_dk_corpse_explosion() : SpellScriptLoader("spell_dk_corpse_explosion") { } class spell_dk_corpse_explosion_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_corpse_explosion_SpellScript); public: spell_dk_corpse_explosion_SpellScript() { _target = nullptr; } private: bool Validate(SpellInfo const* spellInfo) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_DK_GHOUL_EXPLODE) || !sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_VISUAL) || !sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_1].CalcValue())) return false; return true; } void CheckTarget(WorldObject*& target) { if (CorpseExplosionCheck(GetCaster()->GetGUID(), true)(target)) target = NULL; _target = target; } void CheckTargets(std::list& targets) { WorldObject* target = _target; if (!target) { targets.remove_if(CorpseExplosionCheck(GetCaster()->GetGUID(), false)); if (targets.empty()) { FinishCast(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); return; } target = Trinity::Containers::SelectRandomContainerElement(targets); targets.clear(); targets.push_back(target); } else targets.clear(); } void HandleDamage(SpellEffIndex effIndex, Unit* target) { if (effIndex == EFFECT_0) GetCaster()->CastCustomSpell(GetSpellInfo()->Effects[EFFECT_1].CalcValue(), SPELLVALUE_BASE_POINT0, GetEffectValue(), target, true); else if (effIndex == EFFECT_1) GetCaster()->CastCustomSpell(GetEffectValue(), SPELLVALUE_BASE_POINT0, GetSpell()->CalculateDamage(EFFECT_0, NULL), target, true); } void HandleCorpseExplosion(SpellEffIndex effIndex) { if (Unit* unitTarget = GetHitUnit()) { if (unitTarget->IsAlive()) // Living ghoul as a target { unitTarget->CastSpell(unitTarget, SPELL_DK_GHOUL_EXPLODE, false); // Corpse Explosion (Suicide) and Set corpse look handled in SpellScript of SPELL_DK_GHOUL_EXPLODE } else // Some corpse { HandleDamage(effIndex, unitTarget); // Corpse Explosion (Suicide) unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true); // Set corpse look GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true); } } } void Register() override { OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_corpse_explosion_SpellScript::CheckTarget, EFFECT_0, TARGET_UNIT_TARGET_ANY); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_corpse_explosion_SpellScript::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY); OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion_SpellScript::HandleCorpseExplosion, EFFECT_0, SPELL_EFFECT_DUMMY); OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion_SpellScript::HandleCorpseExplosion, EFFECT_1, SPELL_EFFECT_DUMMY); } private: WorldObject* _target; }; SpellScript* GetSpellScript() const override { return new spell_dk_corpse_explosion_SpellScript(); } }; class spell_dk_death_and_decay : public SpellScriptLoader { public: spell_dk_death_and_decay() : SpellScriptLoader("spell_dk_death_and_decay") { } class spell_dk_death_and_decay_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_death_and_decay_AuraScript); void HandleDummyTick(AuraEffect const* aurEff) { if (Unit* caster = GetCaster()) caster->CastCustomSpell(SPELL_DK_DEATH_AND_DECAY_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, NULL, aurEff); } void Register() override { OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_and_decay_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_dk_death_and_decay_AuraScript(); } }; // -47541, 52375, 59134, -62900 - Death Coil class spell_dk_death_coil : public SpellScriptLoader { public: spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { } class spell_dk_death_coil_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_death_coil_SpellScript); bool Validate(SpellInfo const* /*spell*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_COIL_DAMAGE) || !sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_COIL_HEAL)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { int32 damage = GetEffectValue(); Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) { if (caster->IsFriendlyTo(target)) { int32 bp = int32(damage * 1.5f); caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_HEAL, &bp, NULL, NULL, true); } else { if (AuraEffect const* auraEffect = caster->GetAuraEffect(SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART, EFFECT_1)) damage += auraEffect->GetBaseAmount(); caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true); } } } SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (Unit* target = GetExplTargetUnit()) { if (!caster->IsFriendlyTo(target) && !caster->isInFront(target)) return SPELL_FAILED_UNIT_NOT_INFRONT; if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD) return SPELL_FAILED_BAD_TARGETS; } else return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } void Register() override { OnCheckCast += SpellCheckCastFn(spell_dk_death_coil_SpellScript::CheckCast); OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_dk_death_coil_SpellScript(); } }; // 52751 - Death Gate class spell_dk_death_gate : public SpellScriptLoader { public: spell_dk_death_gate() : SpellScriptLoader("spell_dk_death_gate") { } class spell_dk_death_gate_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_death_gate_SpellScript); SpellCastResult CheckClass() { if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT) { SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT); return SPELL_FAILED_CUSTOM_ERROR; } return SPELL_CAST_OK; } void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); if (Unit* target = GetHitUnit()) target->CastSpell(target, GetEffectValue(), false); } void Register() override { OnCheckCast += SpellCheckCastFn(spell_dk_death_gate_SpellScript::CheckClass); OnEffectHitTarget += SpellEffectFn(spell_dk_death_gate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { return new spell_dk_death_gate_SpellScript(); } }; // 49560 - Death Grip class spell_dk_death_grip : public SpellScriptLoader { public: spell_dk_death_grip() : SpellScriptLoader("spell_dk_death_grip") { } class spell_dk_death_grip_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_death_grip_SpellScript); void HandleDummy(SpellEffIndex /*effIndex*/) { int32 damage = GetEffectValue(); Position const* pos = GetExplTargetDest(); if (Unit* target = GetHitUnit()) { if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence target->CastSpell(pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ(), damage, true); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_dk_death_grip_SpellScript(); } }; // 48743 - Death Pact class spell_dk_death_pact : public SpellScriptLoader { public: spell_dk_death_pact() : SpellScriptLoader("spell_dk_death_pact") { } class spell_dk_death_pact_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_death_pact_SpellScript); SpellCastResult CheckCast() { // Check if we have valid targets, otherwise skip spell casting here if (Player* player = GetCaster()->ToPlayer()) for (Unit::ControlList::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr) if (Creature* undeadPet = (*itr)->ToCreature()) if (undeadPet->IsAlive() && undeadPet->GetOwnerGUID() == player->GetGUID() && undeadPet->GetCreatureType() == CREATURE_TYPE_UNDEAD && undeadPet->IsWithinDist(player, 100.0f, false)) return SPELL_CAST_OK; return SPELL_FAILED_NO_PET; } void FilterTargets(std::list& targetList) { Unit* target = NULL; for (std::list::iterator itr = targetList.begin(); itr != targetList.end(); ++itr) { if (Unit* unit = (*itr)->ToUnit()) if (unit->GetOwnerGUID() == GetCaster()->GetGUID() && unit->GetCreatureType() == CREATURE_TYPE_UNDEAD) { target = unit; break; } } targetList.clear(); if (target) targetList.push_back(target); } void Register() override { OnCheckCast += SpellCheckCastFn(spell_dk_death_pact_SpellScript::CheckCast); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_death_pact_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ALLY); } }; SpellScript* GetSpellScript() const override { return new spell_dk_death_pact_SpellScript(); } }; // -49998 - Death Strike class spell_dk_death_strike : public SpellScriptLoader { public: spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { } class spell_dk_death_strike_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_death_strike_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_STRIKE_HEAL)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) { uint32 count = target->GetDiseasesByCaster(caster->GetGUID()); int32 bp = int32(count * caster->CountPctFromMaxHealth(int32(GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier))); // Improved Death Strike if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, DK_ICON_ID_IMPROVED_DEATH_STRIKE, 0)) AddPct(bp, caster->CalculateSpellDamage(caster, aurEff->GetSpellInfo(), 2)); caster->CastCustomSpell(caster, SPELL_DK_DEATH_STRIKE_HEAL, &bp, NULL, NULL, false); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_dk_death_strike_SpellScript(); } }; // 47496 - Explode, Ghoul spell for Corpse Explosion class spell_dk_ghoul_explode : public SpellScriptLoader { public: spell_dk_ghoul_explode() : SpellScriptLoader("spell_dk_ghoul_explode") { } class spell_dk_ghoul_explode_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_ghoul_explode_SpellScript); bool Validate(SpellInfo const* spellInfo) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_TRIGGERED) || spellInfo->Effects[EFFECT_2].CalcValue() <= 0) return false; return true; } void HandleDamage(SpellEffIndex /*effIndex*/) { int32 value = int32(GetCaster()->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(GetCaster()))); SetEffectValue(value); } void Suicide(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) { // Corpse Explosion (Suicide) unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true); // Set corpse look GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true); } } void Register() override { OnEffectLaunchTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::Suicide, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE); } }; SpellScript* GetSpellScript() const override { return new spell_dk_ghoul_explode_SpellScript(); } }; // 48792 - Icebound Fortitude class spell_dk_icebound_fortitude : public SpellScriptLoader { public: spell_dk_icebound_fortitude() : SpellScriptLoader("spell_dk_icebound_fortitude") { } class spell_dk_icebound_fortitude_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_icebound_fortitude_AuraScript); bool Load() override { Unit* caster = GetCaster(); return caster && caster->GetTypeId() == TYPEID_PLAYER; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { if (Unit* caster = GetCaster()) { int32 value = amount; uint32 defValue = uint32(caster->ToPlayer()->GetSkillValue(SKILL_DEFENSE) + caster->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL)); if (defValue > 400) value -= int32((defValue - 400) * 0.15); // Glyph of Icebound Fortitude if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE, EFFECT_0)) { int32 valMax = -aurEff->GetAmount(); if (value > valMax) value = valMax; } amount = value; } } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_icebound_fortitude_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); } }; AuraScript* GetAuraScript() const override { return new spell_dk_icebound_fortitude_AuraScript(); } }; // -50365 - Improved Blood Presence class spell_dk_improved_blood_presence : public SpellScriptLoader { public: spell_dk_improved_blood_presence() : SpellScriptLoader("spell_dk_improved_blood_presence") { } class spell_dk_improved_blood_presence_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) return false; return true; } void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if ((target->HasAura(SPELL_DK_FROST_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) target->CastCustomSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT1, aurEff->GetAmount(), target, true, NULL, aurEff); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (!target->HasAura(SPELL_DK_BLOOD_PRESENCE)) target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_dk_improved_blood_presence_AuraScript(); } }; // -50384 - Improved Frost Presence class spell_dk_improved_frost_presence : public SpellScriptLoader { public: spell_dk_improved_frost_presence() : SpellScriptLoader("spell_dk_improved_frost_presence") { } class spell_dk_improved_frost_presence_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_improved_frost_presence_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE_TRIGGERED)) return false; return true; } void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED)) target->CastCustomSpell(SPELL_DK_FROST_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), target, true, NULL, aurEff); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (!target->HasAura(SPELL_DK_FROST_PRESENCE)) target->RemoveAura(SPELL_DK_FROST_PRESENCE_TRIGGERED); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_frost_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_frost_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_dk_improved_frost_presence_AuraScript(); } }; // -50391 - Improved Unholy Presence class spell_dk_improved_unholy_presence : public SpellScriptLoader { public: spell_dk_improved_unholy_presence() : SpellScriptLoader("spell_dk_improved_unholy_presence") { } class spell_dk_improved_unholy_presence_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED)) return false; return true; } void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (target->HasAura(SPELL_DK_UNHOLY_PRESENCE) && !target->HasAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)) { // Not listed as any effect, only base points set in dbc int32 basePoints = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); target->CastCustomSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, &basePoints, &basePoints, &basePoints, true, NULL, aurEff); } if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_FROST_PRESENCE)) && !target->HasAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED)) target->CastCustomSpell(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), target, true, NULL, aurEff); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED); if (!target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) target->RemoveAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_dk_improved_unholy_presence_AuraScript(); } }; // ID - 50842 Pestilence class spell_dk_pestilence : public SpellScriptLoader { public: spell_dk_pestilence() : SpellScriptLoader("spell_dk_pestilence") { } class spell_dk_pestilence_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_pestilence_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_GLYPH_OF_DISEASE) || !sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PLAGUE) || !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_FEVER)) return false; return true; } void OnHit(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); Unit* hitUnit = GetHitUnit(); Unit* victim = GetExplTargetUnit(); if (!victim) return; if (victim != hitUnit || caster->HasAura(SPELL_DK_GLYPH_OF_DISEASE)) { if (Aura* aurOld = victim->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) // Check Blood Plague application on victim. { if (AuraEffect* aurEffOld = aurOld->GetEffect(EFFECT_0)) { float donePct = aurEffOld->GetDonePct(); float critChance = aurEffOld->GetCritChance(); caster->CastSpell(hitUnit, SPELL_DK_BLOOD_PLAGUE, true); // Spread the disease to hitUnit. if (Aura* aurNew = hitUnit->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) // Check Blood Plague application on hitUnit. { if (AuraEffect* aurEffNew = aurNew->GetEffect(EFFECT_0)) { aurEffNew->SetCritChance(critChance); // Blood Plague can crit if caster has T9. aurEffNew->SetDonePct(donePct); aurEffNew->SetBonusAmount(caster->SpellDamageBonusDone(hitUnit, aurEffNew->GetSpellInfo(), 0, DOT)); } } } } if (Aura* aurOld = victim->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) // Check Frost Fever application on victim. { if (AuraEffect* aurEffOld = aurOld->GetEffect(EFFECT_0)) { float donePct = aurEffOld->GetDonePct(); caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true); // Spread the disease to hitUnit. if (Aura* aurNew = hitUnit->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) // Check Frost Fever application on hitUnit. { if (AuraEffect* aurEffNew = aurNew->GetEffect(EFFECT_0)) { aurEffNew->SetDonePct(donePct); aurEffNew->SetBonusAmount(caster->SpellDamageBonusDone(hitUnit, aurEffNew->GetSpellInfo(), 0, DOT)); } } } } } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_dk_pestilence_SpellScript::OnHit, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { return new spell_dk_pestilence_SpellScript(); } }; // 48266 - Blood Presence // 48263 - Frost Presence // 48265 - Unholy Presence class spell_dk_presence : public SpellScriptLoader { public: spell_dk_presence() : SpellScriptLoader("spell_dk_presence") { } class spell_dk_presence_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_presence_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_FROST_PRESENCE_R1) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED)) return false; return true; } void HandleImprovedBloodPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (GetId() == SPELL_DK_BLOOD_PRESENCE) target->CastSpell(target, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, true); else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1, EFFECT_0)) if (!target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) target->CastCustomSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT1, impAurEff->GetAmount(), target, true, NULL, aurEff); } void HandleImprovedFrostPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (GetId() == SPELL_DK_FROST_PRESENCE) target->CastSpell(target, SPELL_DK_FROST_PRESENCE_TRIGGERED, true); else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_R1, EFFECT_0)) if (!target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED)) target->CastCustomSpell(SPELL_DK_FROST_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, impAurEff->GetAmount(), target, true, NULL, aurEff); } void HandleImprovedUnholyPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (GetId() == SPELL_DK_UNHOLY_PRESENCE) target->CastSpell(target, SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, true); if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1, EFFECT_0)) { if (GetId() == SPELL_DK_UNHOLY_PRESENCE) { // Not listed as any effect, only base points set int32 bp = impAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); target->CastCustomSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, &bp, &bp, &bp, true, NULL, aurEff); } else if (!target->HasAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED)) target->CastCustomSpell(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, impAurEff->GetAmount(), target, true, NULL, aurEff); } } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED); target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED); target->RemoveAura(SPELL_DK_FROST_PRESENCE_TRIGGERED); target->RemoveAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedBloodPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedFrostPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedUnholyPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_dk_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_dk_presence_AuraScript(); } }; class RaiseDeadCheck { public: explicit RaiseDeadCheck(Player const* caster) : _caster(caster) { } bool operator()(WorldObject* obj) const { if (Unit* target = obj->ToUnit()) { if (!target->IsAlive() && _caster->isHonorOrXPTarget(target) && target->GetCreatureType() == CREATURE_TYPE_HUMANOID && target->GetDisplayId() == target->GetNativeDisplayId()) return false; } return true; } private: Player const* _caster; }; // 46584 - Raise Dead class spell_dk_raise_dead : public SpellScriptLoader { public: spell_dk_raise_dead() : SpellScriptLoader("spell_dk_raise_dead") { } class spell_dk_raise_dead_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_raise_dead_SpellScript); public: spell_dk_raise_dead_SpellScript() { _result = SPELL_CAST_OK; _corpse = false; } private: bool Validate(SpellInfo const* spellInfo) override { if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_1].CalcValue()) || !sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_2].CalcValue()) || !sSpellMgr->GetSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT) || !sSpellMgr->GetSpellInfo(SPELL_DK_MASTER_OF_GHOULS)) return false; return true; } bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } SpellCastResult CheckCast() { /// process spell target selection before cast starts /// targets of effect_1 are used to check cast GetSpell()->SelectSpellTargets(); /// cleanup spell target map, and fill it again on normal way GetSpell()->CleanupTargetList(); /// _result is set in spell target selection return _result; } SpellCastResult CheckReagents() { /// @workaround: there is no access to castresult of other spells, check it manually SpellInfo const* reagentSpell = sSpellMgr->GetSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT); Player* player = GetCaster()->ToPlayer(); if (!player->CanNoReagentCast(reagentSpell)) { for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++) { if (reagentSpell->Reagent[i] <= 0) continue; if (!player->HasItemCount(reagentSpell->Reagent[i], reagentSpell->ReagentCount[i])) { Spell::SendCastResult(player, reagentSpell, 0, SPELL_FAILED_REAGENTS); return SPELL_FAILED_DONT_REPORT; } } } return SPELL_CAST_OK; } void CheckTargets(std::list& targets) { targets.remove_if(RaiseDeadCheck(GetCaster()->ToPlayer())); if (targets.empty()) { if (GetSpell()->getState() == SPELL_STATE_PREPARING) _result = CheckReagents(); return; } WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets); targets.clear(); targets.push_back(target); _corpse = true; } void CheckTarget(WorldObject*& target) { // Don't add caster to target map, if we found a corpse to raise dead if (_corpse) target = NULL; } void ConsumeReagents() { // No corpse found, take reagents if (!_corpse) GetCaster()->CastSpell(GetCaster(), SPELL_DK_RAISE_DEAD_USE_REAGENT, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST)); } uint32 GetGhoulSpellId() { // Do we have talent Master of Ghouls? if (GetCaster()->HasAura(SPELL_DK_MASTER_OF_GHOULS)) // summon as pet return GetSpellInfo()->Effects[EFFECT_2].CalcValue(); // or guardian return GetSpellInfo()->Effects[EFFECT_1].CalcValue(); } void HandleRaiseDead(SpellEffIndex /*effIndex*/) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(GetGhoulSpellId()); SpellCastTargets targets; targets.SetDst(*GetHitUnit()); GetCaster()->CastSpell(targets, spellInfo, NULL, TRIGGERED_FULL_MASK); } void OverrideCooldown() { // Because the ghoul is summoned by one of triggered spells SendCooldownEvent is not sent for this spell // but the client has locked it by itself so we need some link between this spell and the real spell summoning. // Luckily such link already exists - spell category // This starts infinite category cooldown which can later be used by SendCooldownEvent to send packet for this spell GetCaster()->GetSpellHistory()->StartCooldown(GetSpellInfo(), 0, nullptr, true); } void Register() override { OnCheckCast += SpellCheckCastFn(spell_dk_raise_dead_SpellScript::CheckCast); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_raise_dead_SpellScript::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY); OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_raise_dead_SpellScript::CheckTarget, EFFECT_2, TARGET_UNIT_CASTER); OnCast += SpellCastFn(spell_dk_raise_dead_SpellScript::ConsumeReagents); OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_2, SPELL_EFFECT_DUMMY); AfterCast += SpellCastFn(spell_dk_raise_dead_SpellScript::OverrideCooldown); } private: SpellCastResult _result; bool _corpse; }; SpellScript* GetSpellScript() const override { return new spell_dk_raise_dead_SpellScript(); } }; // 59754 Rune Tap - Party class spell_dk_rune_tap_party : public SpellScriptLoader { public: spell_dk_rune_tap_party() : SpellScriptLoader("spell_dk_rune_tap_party") { } class spell_dk_rune_tap_party_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_rune_tap_party_SpellScript); void CheckTargets(std::list& targets) { targets.remove(GetCaster()); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_rune_tap_party_SpellScript::CheckTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY); } }; SpellScript* GetSpellScript() const override { return new spell_dk_rune_tap_party_SpellScript(); } }; // 50421 - Scent of Blood class spell_dk_scent_of_blood : public SpellScriptLoader { public: spell_dk_scent_of_blood() : SpellScriptLoader("spell_dk_scent_of_blood") { } class spell_dk_scent_of_blood_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_scent_of_blood_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_SCENT_OF_BLOOD)) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_DK_SCENT_OF_BLOOD, true, NULL, aurEff); GetTarget()->RemoveAuraFromStack(GetSpellInfo()->Id); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_dk_scent_of_blood_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_dk_scent_of_blood_AuraScript(); } }; // 55090 - Scourge Strike (55265, 55270, 55271) class spell_dk_scourge_strike : public SpellScriptLoader { public: spell_dk_scourge_strike() : SpellScriptLoader("spell_dk_scourge_strike") { } class spell_dk_scourge_strike_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_scourge_strike_SpellScript); public: spell_dk_scourge_strike_SpellScript() { multiplier = 1.0f; } private: float multiplier; bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_SCOURGE_STRIKE_TRIGGERED)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) { multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f); // Death Knight T8 Melee 4P Bonus if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_ITEM_T8_MELEE_4P_BONUS, EFFECT_0)) AddPct(multiplier, aurEff->GetAmount()); } } void HandleAfterHit() { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) { int32 bp = GetHitDamage() * multiplier; if (AuraEffect* aurEff = caster->GetAuraEffectOfRankedSpell(SPELL_DK_BLACK_ICE_R1, EFFECT_0)) AddPct(bp, aurEff->GetAmount()); caster->CastCustomSpell(unitTarget, SPELL_DK_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit); } }; SpellScript* GetSpellScript() const override { return new spell_dk_scourge_strike_SpellScript(); } }; // 49145 - Spell Deflection class spell_dk_spell_deflection : public SpellScriptLoader { public: spell_dk_spell_deflection() : SpellScriptLoader("spell_dk_spell_deflection") { } class spell_dk_spell_deflection_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_spell_deflection_AuraScript); public: spell_dk_spell_deflection_AuraScript() { absorbPct = 0; } private: uint32 absorbPct; bool Load() override { absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // You have a chance equal to your Parry chance if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance())) absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_spell_deflection_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_spell_deflection_AuraScript::Absorb, EFFECT_0); } }; AuraScript* GetAuraScript() const override { return new spell_dk_spell_deflection_AuraScript(); } }; // 55233 - Vampiric Blood class spell_dk_vampiric_blood : public SpellScriptLoader { public: spell_dk_vampiric_blood() : SpellScriptLoader("spell_dk_vampiric_blood") { } class spell_dk_vampiric_blood_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_vampiric_blood_AuraScript); void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { amount = GetUnitOwner()->CountPctFromMaxHealth(amount); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_vampiric_blood_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_HEALTH); } }; AuraScript* GetAuraScript() const override { return new spell_dk_vampiric_blood_AuraScript(); } }; // 52284 - Will of the Necropolis class spell_dk_will_of_the_necropolis : public SpellScriptLoader { public: spell_dk_will_of_the_necropolis() : SpellScriptLoader("spell_dk_will_of_the_necropolis") { } class spell_dk_will_of_the_necropolis_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript); public: spell_dk_will_of_the_necropolis_AuraScript() { absorbPct = 0; } private: bool Validate(SpellInfo const* spellInfo) override { SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_DK_WILL_OF_THE_NECROPOLIS_AURA_R1); if (!firstRankSpellInfo) return false; // can't use other spell than will of the necropolis due to spell_ranks dependency if (!spellInfo->IsRankOf(firstRankSpellInfo)) return false; uint8 rank = spellInfo->GetRank(); if (!sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank, true)) return false; return true; } uint32 absorbPct; bool Load() override { absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // min pct of hp is stored in effect 0 of talent spell uint8 rank = GetSpellInfo()->GetRank(); SpellInfo const* talentProto = sSpellMgr->AssertSpellInfo(sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank)); int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage()); int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(talentProto->Effects[EFFECT_0].CalcValue(GetCaster()))); // Damage that would take you below [effect0] health or taken while you are at [effect0] if (remainingHp < minHp) absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_will_of_the_necropolis_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_will_of_the_necropolis_AuraScript::Absorb, EFFECT_0); } }; AuraScript* GetAuraScript() const override { return new spell_dk_will_of_the_necropolis_AuraScript(); } }; // 49576 - Death Grip Initial class spell_dk_death_grip_initial : public SpellScriptLoader { public: spell_dk_death_grip_initial() : SpellScriptLoader("spell_dk_death_grip_initial") { } class spell_dk_death_grip_initial_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_death_grip_initial_SpellScript); SpellCastResult CheckCast() { Unit* caster = GetCaster(); // Death Grip should not be castable while jumping/falling if (caster->HasUnitState(UNIT_STATE_JUMPING) || caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)) return SPELL_FAILED_MOVING; // Patch 3.3.3 (2010-03-23): Minimum range has been changed to 8 yards in PvP. Unit* target = GetExplTargetUnit(); if (target && target->GetTypeId() == TYPEID_PLAYER) if (caster->GetDistance(target) < 8.f) return SPELL_FAILED_TOO_CLOSE; return SPELL_CAST_OK; } void HandleDummy(SpellEffIndex /*effIndex*/) { GetCaster()->CastSpell(GetHitUnit(), SPELL_DK_DEATH_GRIP, true); } void Register() override { OnCheckCast += SpellCheckCastFn(spell_dk_death_grip_initial_SpellScript::CheckCast); OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_initial_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_dk_death_grip_initial_SpellScript(); } }; enum RaiseAllyMisc { TEXT_RISE_ALLY = 33055, SPELL_DK_RISEN_GHOUL_SELF_STUN = 47466, SPELL_DK_RISEN_GHOUL_SPAWN__IN = 47448, SPELL_DK_SUMMON_HEAL = 36492, SPELL_DK_DEATH_KNIGHT_RUNE_WEAPON_SCALING_02 = 51906, SPELL_DK_DEATH_KNIGHT_PET_SCALING_01 = 54566, SPELL_DK_DEATH_KNIGHT_PET_SCALING_03 = 61697, SPELL_DK_MIRROR_NAME = 62224, SPELL_DK_MIRROR_NAME_TRIGGERED = 62214, SPELL_DK_PET_SCALING___MASTER_SPELL_03___INTELLECT_SPIRIT_RESILIENCE = 67557, SPELL_DK_PET_SCALING___MASTER_SPELL_06___SPELL_HIT_EXPERTISE_SPELL_PENETRATION = 67561, SPELL_GHOUL_FRENZY = 62218, NPC_RISEN_ALLY = 30230 }; // 61999 - Raise Ally Initial class spell_dk_raise_ally_initial : public SpellScriptLoader { public: spell_dk_raise_ally_initial() : SpellScriptLoader("spell_dk_raise_ally_initial") { } class spell_dk_raise_ally_initial_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_raise_ally_initial_SpellScript); bool Validate(SpellInfo const* spellInfo) override { if (!sSpellMgr->GetSpellInfo(uint32(spellInfo->Effects[EFFECT_0].CalcValue()))) return false; return true; } bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } SpellCastResult CheckCast() { Unit* target = GetExplTargetUnit(); if (!target) return SPELL_FAILED_NO_VALID_TARGETS; if (target->IsAlive()) return SPELL_FAILED_TARGET_NOT_DEAD; if (target->IsGhouled()) return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; return SPELL_CAST_OK; } void HandleDummy(SpellEffIndex /*effIndex*/) { if (Player* target = GetHitPlayer()) { if (target->IsResurrectRequested()) // already have one active request return; target->SetResurrectRequestData(GetCaster(), 0, 0, uint32(GetEffectValue())); GetSpell()->SendResurrectRequest(target); } } void Register() override { OnCheckCast += SpellCheckCastFn(spell_dk_raise_ally_initial_SpellScript::CheckCast); OnEffectHitTarget += SpellEffectFn(spell_dk_raise_ally_initial_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_dk_raise_ally_initial_SpellScript(); } }; class player_ghoulAI : public PlayerAI { public: player_ghoulAI(Player* player, ObjectGuid ghoulGUID) : PlayerAI(player), _ghoulGUID(ghoulGUID) { } void UpdateAI(uint32 /*diff*/) override { Creature* ghoul = ObjectAccessor::GetCreature(*me, _ghoulGUID); if (!ghoul || !ghoul->IsAlive()) me->RemoveAura(SPELL_DK_RAISE_ALLY); } private: ObjectGuid _ghoulGUID; }; // 46619 - Raise Ally #define DkRaiseAllyScriptName "spell_dk_raise_ally" class spell_dk_raise_ally : public SpellScriptLoader { public: spell_dk_raise_ally() : SpellScriptLoader(DkRaiseAllyScriptName) { } class spell_dk_raise_ally_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_raise_ally_SpellScript); bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void SendText() { if (Unit* original = GetOriginalCaster()) original->Whisper(TEXT_RISE_ALLY, GetCaster()->ToPlayer(), true); } void HandleSummon(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); Unit* caster = GetCaster(); Unit* originalCaster = GetOriginalCaster(); if (!originalCaster) return; uint32 entry = uint32(GetSpellInfo()->Effects[effIndex].MiscValue); //! HACK - StatSystem needs further develop to enable update on Puppet stats // Using same summon properties as Raise Dead 46585 (Guardian) - EffectMiscValueB = 829 SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(829); uint32 duration = uint32(GetSpellInfo()->GetDuration()); TempSummon* summon = originalCaster->GetMap()->SummonCreature(entry, *GetHitDest(), properties, duration, originalCaster, GetSpellInfo()->Id); if (!summon) return; //! Leaving this here as it's necessary if statsystem problem is solved /* Default SUMMON_CATEGORY_PUPPET behaviour sets possesor as originalCaster, in this case we need caster as possesor and originalCaster as owner */ //summon->RemoveCharmedBy(NULL); summon->SetCharmedBy(caster, CHARM_TYPE_POSSESS); summon->CastSpell(summon, SPELL_DK_RISEN_GHOUL_SELF_STUN, true); summon->CastSpell(summon, SPELL_DK_RISEN_GHOUL_SPAWN__IN, true); summon->CastSpell(summon, SPELL_DK_SUMMON_HEAL, true); summon->CastSpell(caster, SPELL_DK_MIRROR_NAME, true); caster->CastSpell(summon, SPELL_DK_MIRROR_NAME_TRIGGERED, true); summon->CastSpell(summon, SPELL_DK_DEATH_KNIGHT_RUNE_WEAPON_SCALING_02, true); summon->CastSpell(summon, SPELL_DK_DEATH_KNIGHT_PET_SCALING_01, true); summon->CastSpell(summon, SPELL_DK_DEATH_KNIGHT_PET_SCALING_03, true); summon->CastSpell(summon, SPELL_DK_PET_SCALING___MASTER_SPELL_03___INTELLECT_SPIRIT_RESILIENCE, true); summon->CastSpell(summon, SPELL_DK_PET_SCALING___MASTER_SPELL_06___SPELL_HIT_EXPERTISE_SPELL_PENETRATION, true); // SMSG_POWER_UPDATE is sent summon->SetMaxPower(POWER_ENERGY, 100); _ghoulGuid = summon->GetGUID(); } void SetGhoul(SpellEffIndex /*effIndex*/) { if (Aura* aura = GetHitAura()) if (spell_dk_raise_ally_AuraScript* script = dynamic_cast(aura->GetScriptByName(DkRaiseAllyScriptName))) script->SetGhoulGuid(_ghoulGuid); } void Register() override { AfterHit += SpellHitFn(spell_dk_raise_ally_SpellScript::SendText); OnEffectHit += SpellEffectFn(spell_dk_raise_ally_SpellScript::HandleSummon, EFFECT_0, SPELL_EFFECT_SUMMON); OnEffectHitTarget += SpellEffectFn(spell_dk_raise_ally_SpellScript::SetGhoul, EFFECT_1, SPELL_EFFECT_APPLY_AURA); } private: ObjectGuid _ghoulGuid; }; SpellScript* GetSpellScript() const override { return new spell_dk_raise_ally_SpellScript(); } class spell_dk_raise_ally_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_raise_ally_AuraScript); public: spell_dk_raise_ally_AuraScript() { oldAI = nullptr; oldAIState = false; } void SetGhoulGuid(ObjectGuid guid) { ghoulGuid = guid; } private: bool Load() override { return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER; } void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Player* player = GetTarget()->ToPlayer(); if (ghoulGuid.IsEmpty()) return; oldAI = player->AI(); oldAIState = player->IsAIEnabled; player->SetAI(new player_ghoulAI(player, ghoulGuid)); player->IsAIEnabled = true; } void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Player* player = GetTarget()->ToPlayer(); player->IsAIEnabled = oldAIState; PlayerAI* thisAI = player->AI(); player->SetAI(oldAI); delete thisAI; // Dismiss ghoul if necessary if (Creature* ghoul = ObjectAccessor::GetCreature(*player, ghoulGuid)) { ghoul->RemoveCharmedBy(player); ghoul->DespawnOrUnsummon(1000); } player->RemoveAura(SPELL_GHOUL_FRENZY); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_dk_raise_ally_AuraScript::OnApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_dk_raise_ally_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } ObjectGuid ghoulGuid; PlayerAI* oldAI; bool oldAIState; }; AuraScript* GetAuraScript() const override { return new spell_dk_raise_ally_AuraScript(); } }; // 47480 - Thrash class spell_dk_ghoul_thrash : public SpellScriptLoader { public: spell_dk_ghoul_thrash() : SpellScriptLoader("spell_dk_ghoul_thrash") { } class spell_dk_ghoul_thrash_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_ghoul_thrash_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_GHOUL_FRENZY)) return false; return true; } void CalcDamage() { if (Aura* aur = GetCaster()->GetAura(SPELL_GHOUL_FRENZY)) { int32 damage = GetHitDamage(); damage += int32(GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.05f * aur->GetStackAmount()); aur->Remove(); SetHitDamage(damage); } /* Also remove aura from charmer SPELL_GHOUL_FRENZY (62218) - Targets (1, 27) (TARGET_UNIT_CASTER, TARGET_UNIT_MASTER) */ if (Unit* charmer = GetCaster()->GetCharmer()) charmer->RemoveAura(SPELL_GHOUL_FRENZY); } void Register() override { OnHit += SpellHitFn(spell_dk_ghoul_thrash_SpellScript::CalcDamage); } }; SpellScript* GetSpellScript() const override { return new spell_dk_ghoul_thrash_SpellScript(); } }; void AddSC_deathknight_spell_scripts() { new spell_dk_anti_magic_shell_raid(); new spell_dk_anti_magic_shell_self(); new spell_dk_anti_magic_zone(); new spell_dk_blood_boil(); new spell_dk_blood_gorged(); new spell_dk_bloodworms(); new spell_dk_corpse_explosion(); new spell_dk_death_and_decay(); new spell_dk_death_coil(); new spell_dk_death_gate(); new spell_dk_death_grip(); new spell_dk_death_pact(); new spell_dk_death_strike(); new spell_dk_ghoul_explode(); new spell_dk_icebound_fortitude(); new spell_dk_improved_blood_presence(); new spell_dk_improved_frost_presence(); new spell_dk_improved_unholy_presence(); new spell_dk_pestilence(); new spell_dk_presence(); new spell_dk_raise_dead(); new spell_dk_rune_tap_party(); new spell_dk_scent_of_blood(); new spell_dk_scourge_strike(); new spell_dk_spell_deflection(); new spell_dk_vampiric_blood(); new spell_dk_will_of_the_necropolis(); new spell_dk_death_grip_initial(); new spell_dk_raise_ally_initial(); new spell_dk_raise_ally(); new spell_dk_ghoul_thrash(); }