/*
* Copyright (C) 2008-2011 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: gobject_commandscript
%Complete: 100
Comment: All gobject related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "GameEventMgr.h"
#include "ObjectMgr.h"
#include "PoolMgr.h"
#include "MapManager.h"
#include "Chat.h"
class gobject_commandscript : public CommandScript
{
public:
gobject_commandscript() : CommandScript("gobject_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand gobjectAddCommandTable[] =
{
{ "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "", NULL },
{ "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand gobjectSetCommandTable[] =
{
{ "phase", SEC_GAMEMASTER, false, &HandleGameObjectSetPhaseCommand, "", NULL },
{ "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand gobjectCommandTable[] =
{
{ "activate", SEC_GAMEMASTER, false, &HandleGameObjectActivateCommand, "", NULL },
{ "delete", SEC_GAMEMASTER, false, &HandleGameObjectDeleteCommand, "", NULL },
{ "info", SEC_GAMEMASTER, false, &HandleGameObjectInfoCommand, "", NULL },
{ "move", SEC_GAMEMASTER, false, &HandleGameObjectMoveCommand, "", NULL },
{ "near", SEC_GAMEMASTER, false, &HandleGameObjectNearCommand, "", NULL },
{ "target", SEC_GAMEMASTER, false, &HandleGameObjectTargetCommand, "", NULL },
{ "turn", SEC_GAMEMASTER, false, &HandleGameObjectTurnCommand, "", NULL },
{ "add", SEC_GAMEMASTER, false, NULL, "", gobjectAddCommandTable },
{ "set", SEC_GAMEMASTER, false, NULL, "", gobjectSetCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "gobject", SEC_GAMEMASTER, false, NULL, "", gobjectCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandleGameObjectActivateCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
char* cId = handler->extractKeyFromLink((char*)args,"Hgameobject");
if (!cId)
return false;
uint32 lowguid = atoi(cId);
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr->GetGOData(lowguid))
obj = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if (!obj)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
// Activate
obj->SetLootState(GO_READY);
obj->UseDoorOrButton(10000);
handler->PSendSysMessage("Object activated!");
return true;
}
//spawn go
static bool HandleGameObjectAddCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
char* cId = handler->extractKeyFromLink((char*)args,"Hgameobject_entry");
if (!cId)
return false;
uint32 id = atol(cId);
if (!id)
return false;
char* spawntimeSecs = strtok(NULL, " ");
const GameObjectInfo *gInfo = ObjectMgr::GetGameObjectInfo(id);
if (!gInfo)
{
handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
handler->SetSentErrorMessage(true);
return false;
}
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
// report to DB errors log as in loading case
sLog->outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.",id, gInfo->type, gInfo->displayId);
handler->PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA,id);
handler->SetSentErrorMessage(true);
return false;
}
Player *chr = handler->GetSession()->GetPlayer();
float x = float(chr->GetPositionX());
float y = float(chr->GetPositionY());
float z = float(chr->GetPositionZ());
float o = float(chr->GetOrientation());
Map *map = chr->GetMap();
GameObject* pGameObj = new GameObject;
uint32 db_lowGUID = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
if (!pGameObj->Create(db_lowGUID, gInfo->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete pGameObj;
return false;
}
if (spawntimeSecs)
{
uint32 value = atoi((char*)spawntimeSecs);
pGameObj->SetRespawnTime(value);
//sLog->outDebug("*** spawntimeSecs: %d", value);
}
// fill the gameobject data and save to the db
pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()),chr->GetPhaseMaskForSpawn());
// this will generate a new guid if the object is in an instance
if (!pGameObj->LoadFromDB(db_lowGUID, map))
{
delete pGameObj;
return false;
}
map->Add(pGameObj);
// TODO: is it really necessary to add both the real and DB table guid here ?
sObjectMgr->AddGameobjectToGrid(db_lowGUID, sObjectMgr->GetGOData(db_lowGUID));
handler->PSendSysMessage(LANG_GAMEOBJECT_ADD,id,gInfo->name,db_lowGUID,x,y,z);
return true;
}
// add go, temp only
static bool HandleGameObjectAddTempCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
char* charID = strtok((char*)args, " ");
if (!charID)
return false;
Player *chr = handler->GetSession()->GetPlayer();
char* spawntime = strtok(NULL, " ");
uint32 spawntm = 300;
if (spawntime)
spawntm = atoi((char*)spawntime);
float x = chr->GetPositionX();
float y = chr->GetPositionY();
float z = chr->GetPositionZ();
float ang = chr->GetOrientation();
float rot2 = sin(ang/2);
float rot3 = cos(ang/2);
uint32 id = atoi(charID);
chr->SummonGameObject(id,x,y,z,ang,0,0,rot2,rot3,spawntm);
return true;
}
static bool HandleGameObjectTargetCommand(ChatHandler* handler, const char* args)
{
Player* pl = handler->GetSession()->GetPlayer();
QueryResult result;
GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
if (*args)
{
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
char* cId = handler->extractKeyFromLink((char*)args,"Hgameobject_entry");
if (!cId)
return false;
uint32 id = atol(cId);
if (id)
result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),id);
else
{
std::string name = cId;
WorldDatabase.escape_string(name);
result = WorldDatabase.PQuery(
"SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
"FROM gameobject,gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" ORDER BY order_ ASC LIMIT 1",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),name.c_str());
}
}
else
{
std::ostringstream eventFilter;
eventFilter << " AND (event IS NULL ";
bool initString = true;
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
{
if (initString)
{
eventFilter << "OR event IN (" <<*itr;
initString =false;
}
else
eventFilter << "," << *itr;
}
if (!initString)
eventFilter << "))";
else
eventFilter << ")";
result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, phaseMask, "
"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
"LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
handler->GetSession()->GetPlayer()->GetPositionX(), handler->GetSession()->GetPlayer()->GetPositionY(), handler->GetSession()->GetPlayer()->GetPositionZ(), handler->GetSession()->GetPlayer()->GetMapId(),eventFilter.str().c_str());
}
if (!result)
{
handler->SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND);
return true;
}
bool found = false;
float x, y, z, o;
uint32 lowguid, id;
uint16 mapid, phase;
uint32 pool_id;
do
{
Field *fields = result->Fetch();
lowguid = fields[0].GetUInt32();
id = fields[1].GetUInt32();
x = fields[2].GetFloat();
y = fields[3].GetFloat();
z = fields[4].GetFloat();
o = fields[5].GetFloat();
mapid = fields[6].GetUInt16();
phase = fields[7].GetUInt16();
pool_id = sPoolMgr->IsPartOfAPool(lowguid);
if (!pool_id || sPoolMgr->IsSpawnedObject(lowguid))
found = true;
} while (result->NextRow() && (!found));
if (!found)
{
handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
return false;
}
GameObjectInfo const* goI = ObjectMgr::GetGameObjectInfo(id);
if (!goI)
{
handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
return false;
}
GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT));
handler->PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o, phase);
if (target)
{
int32 curRespawnDelay = int32(target->GetRespawnTimeEx()-time(NULL));
if (curRespawnDelay < 0)
curRespawnDelay = 0;
std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
}
return true;
}
//delete object by selection or guid
static bool HandleGameObjectDeleteCommand(ChatHandler* handler, const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* cId = handler->extractKeyFromLink((char*)args,"Hgameobject");
if (!cId)
return false;
uint32 lowguid = atoi(cId);
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr->GetGOData(lowguid))
obj = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if (!obj)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
uint64 owner_guid = obj->GetOwnerGUID();
if (owner_guid)
{
Unit* owner = ObjectAccessor::GetUnit(*handler->GetSession()->GetPlayer(),owner_guid);
if (!owner || !IS_PLAYER_GUID(owner_guid))
{
handler->PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(owner_guid), obj->GetGUIDLow());
handler->SetSentErrorMessage(true);
return false;
}
owner->RemoveGameObject(obj,false);
}
obj->SetRespawnTime(0); // not save respawn time
obj->Delete();
obj->DeleteFromDB();
handler->PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow());
return true;
}
//turn selected object
static bool HandleGameObjectTurnCommand(ChatHandler* handler, const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* cId = handler->extractKeyFromLink((char*)args,"Hgameobject");
if (!cId)
return false;
uint32 lowguid = atoi(cId);
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr->GetGOData(lowguid))
obj = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if (!obj)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
char* po = strtok(NULL, " ");
float o;
if (po)
{
o = (float)atof(po);
}
else
{
Player *chr = handler->GetSession()->GetPlayer();
o = chr->GetOrientation();
}
obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o);
obj->UpdateRotationFields();
obj->DestroyForNearbyPlayers();
obj->UpdateObjectVisibility();
obj->SaveToDB();
obj->Refresh();
handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow(), o);
return true;
}
//move selected object
static bool HandleGameObjectMoveCommand(ChatHandler* handler, const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* cId = handler->extractKeyFromLink((char*)args,"Hgameobject");
if (!cId)
return false;
uint32 lowguid = atoi(cId);
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr->GetGOData(lowguid))
obj = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if (!obj)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
char* px = strtok(NULL, " ");
char* py = strtok(NULL, " ");
char* pz = strtok(NULL, " ");
if (!px)
{
Player *chr = handler->GetSession()->GetPlayer();
obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation());
obj->DestroyForNearbyPlayers();
obj->UpdateObjectVisibility();
}
else
{
if (!py || !pz)
return false;
float x = (float)atof(px);
float y = (float)atof(py);
float z = (float)atof(pz);
if (!MapManager::IsValidMapCoord(obj->GetMapId(),x,y,z))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,obj->GetMapId());
handler->SetSentErrorMessage(true);
return false;
}
obj->Relocate(x, y, z, obj->GetOrientation());
obj->DestroyForNearbyPlayers();
obj->UpdateObjectVisibility();
}
obj->SaveToDB();
obj->Refresh();
handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow());
return true;
}
//set pahsemask for selected object
static bool HandleGameObjectSetPhaseCommand(ChatHandler* handler, const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* cId = handler->extractKeyFromLink((char*)args,"Hgameobject");
if (!cId)
return false;
uint32 lowguid = atoi(cId);
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr->GetGOData(lowguid))
obj = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if (!obj)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
char* phaseStr = strtok (NULL, " ");
uint32 phasemask = phaseStr? atoi(phaseStr) : 0;
if (phasemask == 0)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
obj->SetPhaseMask(phasemask,true);
obj->SaveToDB();
return true;
}
static bool HandleGameObjectNearCommand(ChatHandler* handler, const char* args)
{
float distance = (!*args) ? 10.0f : (float)(atof(args));
uint32 count = 0;
Player* pl = handler->GetSession()->GetPlayer();
QueryResult result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, "
"(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ "
"FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),
pl->GetMapId(),pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance);
if (result)
{
do
{
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
uint16 mapid = fields[5].GetUInt16();
GameObjectInfo const * gInfo = ObjectMgr::GetGameObjectInfo(entry);
if (!gInfo)
continue;
handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name, x, y, z, mapid);
++count;
} while (result->NextRow());
}
handler->PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count);
return true;
}
//show info of gameobject
static bool HandleGameObjectInfoCommand(ChatHandler* handler, const char* args)
{
uint32 entry = 0;
uint32 type = 0;
uint32 displayid = 0;
std::string name;
uint32 lootId = 0;
if (!*args)
{
if (WorldObject * obj = handler->getSelectedObject())
entry = obj->GetEntry();
else
entry = atoi((char*)args);
}
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(entry);
if (!goinfo)
return false;
type = goinfo->type;
displayid = goinfo->displayId;
name = goinfo->name;
if (type == GAMEOBJECT_TYPE_CHEST)
lootId = goinfo->chest.lootId;
else if (type == GAMEOBJECT_TYPE_FISHINGHOLE)
lootId = goinfo->fishinghole.lootId;
handler->PSendSysMessage(LANG_GOINFO_ENTRY, entry);
handler->PSendSysMessage(LANG_GOINFO_TYPE, type);
handler->PSendSysMessage(LANG_GOINFO_LOOTID, lootId);
handler->PSendSysMessage(LANG_GOINFO_DISPLAYID, displayid);
handler->PSendSysMessage(LANG_GOINFO_NAME, name.c_str());
return true;
}
static bool HandleGameObjectSetStateCommand(ChatHandler* handler, const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* cId = handler->extractKeyFromLink((char*)args, "Hgameobject");
if (!cId)
return false;
uint32 lowguid = atoi(cId);
if (!lowguid)
return false;
GameObject* gobj = NULL;
if (GameObjectData const* goData = sObjectMgr->GetGOData(lowguid))
gobj = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid, goData->id);
if (!gobj)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
char* ctype = strtok(NULL, " ");
if (!ctype)
return false;
int32 type = atoi(ctype);
if (type < 0)
{
if (type == -1)
gobj->SendObjectDeSpawnAnim(gobj->GetGUID());
else if (type == -2)
{
return false;
}
return true;
}
char* cstate = strtok(NULL, " ");
if (!cstate)
return false;
int32 state = atoi(cstate);
if (type < 4)
gobj->SetByteValue(GAMEOBJECT_BYTES_1, type, state);
else if (type == 4)
{
WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM,8+4);
data << gobj->GetGUID();
data << (uint32)(state);
gobj->SendMessageToSet(&data, true);
}
handler->PSendSysMessage("Set gobject type %d state %d", type, state);
return true;
}
};
void AddSC_gobject_commandscript()
{
new gobject_commandscript();
}