/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ScriptMgr.h"
#include "Chat.h"
#include "Language.h"
#include "Log.h"
#include "Map.h"
#include "Pet.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "RBAC.h"
#include "SpellMgr.h"
#include "WorldSession.h"
inline Pet* GetSelectedPlayerPetOrOwn(ChatHandler* handler)
{
if (Unit* target = handler->getSelectedUnit())
{
if (target->GetTypeId() == TYPEID_PLAYER)
return target->ToPlayer()->GetPet();
if (target->IsPet())
return target->ToPet();
return nullptr;
}
Player* player = handler->GetSession()->GetPlayer();
return player ? player->GetPet() : nullptr;
}
class pet_commandscript : public CommandScript
{
public:
pet_commandscript() : CommandScript("pet_commandscript") { }
std::vector GetCommands() const override
{
static std::vector petCommandTable =
{
{ "create", rbac::RBAC_PERM_COMMAND_PET_CREATE, false, &HandlePetCreateCommand, "" },
{ "learn", rbac::RBAC_PERM_COMMAND_PET_LEARN, false, &HandlePetLearnCommand, "" },
{ "unlearn", rbac::RBAC_PERM_COMMAND_PET_UNLEARN, false, &HandlePetUnlearnCommand, "" },
{ "level", rbac::RBAC_PERM_COMMAND_PET_LEVEL, false, &HandlePetLevelCommand, "" },
};
static std::vector commandTable =
{
{ "pet", rbac::RBAC_PERM_COMMAND_PET, false, nullptr, "", petCommandTable },
};
return commandTable;
}
static bool HandlePetCreateCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
Creature* creatureTarget = handler->getSelectedCreature();
if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
{
handler->PSendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
CreatureTemplate const* creatureTemplate = creatureTarget->GetCreatureTemplate();
// Creatures with family CREATURE_FAMILY_NONE crashes the server
if (creatureTemplate->family == CREATURE_FAMILY_NONE)
{
handler->PSendSysMessage("This creature cannot be tamed. Family id: 0 (CREATURE_FAMILY_NONE).");
handler->SetSentErrorMessage(true);
return false;
}
if (!player->GetPetGUID().IsEmpty())
{
handler->PSendSysMessage("You already have a pet");
handler->SetSentErrorMessage(true);
return false;
}
// Everything looks OK, create new pet
Pet* pet = new Pet(player, HUNTER_PET);
if (!pet->CreateBaseAtCreature(creatureTarget))
{
delete pet;
handler->PSendSysMessage("Error 1");
return false;
}
creatureTarget->DespawnOrUnsummon();
creatureTarget->SetHealth(0); // just for nice GM-mode view
pet->SetCreatorGUID(player->GetGUID());
pet->SetFaction(player->GetFaction());
if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
{
TC_LOG_ERROR("misc", "InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
handler->PSendSysMessage("Error 2");
delete pet;
return false;
}
// prepare visual effect for levelup
pet->SetLevel(creatureTarget->getLevel() - 1);
pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->InitPetCreateSpells();
pet->SetFullHealth();
pet->GetMap()->AddToMap(pet->ToCreature());
// visual effect for levelup
pet->SetLevel(creatureTarget->getLevel());
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
player->PetSpellInitialize();
return true;
}
static bool HandlePetLearnCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Pet* pet = GetSelectedPlayerPetOrOwn(handler);
if (!pet)
{
handler->SendSysMessage(LANG_SELECT_PLAYER_OR_PET);
handler->SetSentErrorMessage(true);
return false;
}
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
if (!spellId || !sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE))
return false;
// Check if pet already has it
if (pet->HasSpell(spellId))
{
handler->PSendSysMessage("Pet already has spell: %u", spellId);
handler->SetSentErrorMessage(true);
return false;
}
// Check if spell is valid
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
{
handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
handler->SetSentErrorMessage(true);
return false;
}
pet->learnSpell(spellId);
handler->PSendSysMessage("Pet has learned spell %u", spellId);
return true;
}
static bool HandlePetUnlearnCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Pet* pet = GetSelectedPlayerPetOrOwn(handler);
if (!pet)
{
handler->SendSysMessage(LANG_SELECT_PLAYER_OR_PET);
handler->SetSentErrorMessage(true);
return false;
}
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
if (pet->HasSpell(spellId))
pet->removeSpell(spellId, false);
else
handler->PSendSysMessage("Pet doesn't have that spell");
return true;
}
static bool HandlePetLevelCommand(ChatHandler* handler, char const* args)
{
Pet* pet = GetSelectedPlayerPetOrOwn(handler);
Player* owner = pet ? pet->GetOwner() : nullptr;
if (!pet || !owner)
{
handler->SendSysMessage(LANG_SELECT_PLAYER_OR_PET);
handler->SetSentErrorMessage(true);
return false;
}
int32 level = args ? atoi(args) : 0;
if (level == 0)
level = owner->getLevel() - pet->getLevel();
if (level == 0 || level < -STRONG_MAX_LEVEL || level > STRONG_MAX_LEVEL)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
int32 newLevel = pet->getLevel() + level;
if (newLevel < 1)
newLevel = 1;
else if (newLevel > owner->getLevel())
newLevel = owner->getLevel();
pet->GivePetLevel(newLevel);
return true;
}
};
void AddSC_pet_commandscript()
{
new pet_commandscript();
}