/*
* Copyright (C) 2008-2016 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: modify_commandscript
%Complete: 100
Comment: All modify related commands
Category: commandscripts
EndScriptData */
#include "Chat.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellPackets.h"
class modify_commandscript : public CommandScript
{
public:
modify_commandscript() : CommandScript("modify_commandscript") { }
std::vector GetCommands() const override
{
static std::vector modifyspeedCommandTable =
{
{ "all", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_ALL, false, &HandleModifyASpeedCommand, "" },
{ "backwalk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_BACKWALK, false, &HandleModifyBWalkCommand, "" },
{ "fly", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_FLY, false, &HandleModifyFlyCommand, "" },
{ "walk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_WALK, false, &HandleModifySpeedCommand, "" },
{ "swim", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_SWIM, false, &HandleModifySwimCommand, "" },
{ "", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED, false, &HandleModifyASpeedCommand, "" },
};
static std::vector modifyCommandTable =
{
{ "bit", rbac::RBAC_PERM_COMMAND_MODIFY_BIT, false, &HandleModifyBitCommand, "" },
{ "currency", rbac::RBAC_PERM_COMMAND_MODIFY_CURRENCY, false, &HandleModifyCurrencyCommand, "" },
{ "drunk", rbac::RBAC_PERM_COMMAND_MODIFY_DRUNK, false, &HandleModifyDrunkCommand, "" },
{ "energy", rbac::RBAC_PERM_COMMAND_MODIFY_ENERGY, false, &HandleModifyEnergyCommand, "" },
{ "faction", rbac::RBAC_PERM_COMMAND_MODIFY_FACTION, false, &HandleModifyFactionCommand, "" },
{ "gender", rbac::RBAC_PERM_COMMAND_MODIFY_GENDER, false, &HandleModifyGenderCommand, "" },
{ "honor", rbac::RBAC_PERM_COMMAND_MODIFY_HONOR, false, &HandleModifyHonorCommand, "" },
{ "hp", rbac::RBAC_PERM_COMMAND_MODIFY_HP, false, &HandleModifyHPCommand, "" },
{ "mana", rbac::RBAC_PERM_COMMAND_MODIFY_MANA, false, &HandleModifyManaCommand, "" },
{ "money", rbac::RBAC_PERM_COMMAND_MODIFY_MONEY, false, &HandleModifyMoneyCommand, "" },
{ "mount", rbac::RBAC_PERM_COMMAND_MODIFY_MOUNT, false, &HandleModifyMountCommand, "" },
{ "phase", rbac::RBAC_PERM_COMMAND_MODIFY_PHASE, false, &HandleModifyPhaseCommand, "" },
{ "rage", rbac::RBAC_PERM_COMMAND_MODIFY_RAGE, false, &HandleModifyRageCommand, "" },
{ "reputation", rbac::RBAC_PERM_COMMAND_MODIFY_REPUTATION, false, &HandleModifyRepCommand, "" },
{ "runicpower", rbac::RBAC_PERM_COMMAND_MODIFY_RUNICPOWER, false, &HandleModifyRunicPowerCommand, "" },
{ "scale", rbac::RBAC_PERM_COMMAND_MODIFY_SCALE, false, &HandleModifyScaleCommand, "" },
{ "speed", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED, false, NULL, "", modifyspeedCommandTable },
{ "spell", rbac::RBAC_PERM_COMMAND_MODIFY_SPELL, false, &HandleModifySpellCommand, "" },
{ "standstate", rbac::RBAC_PERM_COMMAND_MODIFY_STANDSTATE, false, &HandleModifyStandStateCommand, "" },
{ "talentpoints", rbac::RBAC_PERM_COMMAND_MODIFY_TALENTPOINTS, false, &HandleModifyTalentCommand, "" },
{ "xp", rbac::RBAC_PERM_COMMAND_MODIFY_XP, false, &HandleModifyXPCommand, "" },
};
static std::vector commandTable =
{
{ "morph", rbac::RBAC_PERM_COMMAND_MORPH, false, &HandleModifyMorphCommand, "" },
{ "demorph", rbac::RBAC_PERM_COMMAND_DEMORPH, false, &HandleDeMorphCommand, "" },
{ "modify", rbac::RBAC_PERM_COMMAND_MODIFY, false, NULL, "", modifyCommandTable },
};
return commandTable;
}
template
static void NotifyModification(ChatHandler* handler, Unit* target, TrinityStrings resourceMessage, TrinityStrings resourceReportMessage, Args&&... args)
{
if (Player* player = target->ToPlayer())
{
handler->PSendSysMessage(resourceMessage, handler->GetNameLink(player).c_str(), args...);
if (handler->needReportToTarget(player))
ChatHandler(player->GetSession()).PSendSysMessage(resourceReportMessage, handler->GetNameLink().c_str(), std::forward(args)...);
}
}
static bool CheckModifyResources(ChatHandler* handler, const char* args, Player* target, int32& res, int32& resmax, int8 const multiplier = 1)
{
if (!*args)
return false;
res = atoi((char*)args) * multiplier;
resmax = atoi((char*)args) * multiplier;
if (res < 1 || resmax < 1 || resmax < res)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
return true;
}
//Edit Player HP
static bool HandleModifyHPCommand(ChatHandler* handler, const char* args)
{
int32 hp, hpmax;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifyResources(handler, args, target, hp, hpmax))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_HP, LANG_YOURS_HP_CHANGED, hp, hpmax);
target->SetMaxHealth(hpmax);
target->SetHealth(hp);
return true;
}
return false;
}
//Edit Player Mana
static bool HandleModifyManaCommand(ChatHandler* handler, const char* args)
{
int32 mana, manamax;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifyResources(handler, args, target, mana, manamax))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_MANA, LANG_YOURS_MANA_CHANGED, mana, manamax);
target->SetMaxPower(POWER_MANA, manamax);
target->SetPower(POWER_MANA, mana);
return true;
}
return false;
}
//Edit Player Energy
static bool HandleModifyEnergyCommand(ChatHandler* handler, const char* args)
{
int32 energy, energymax;
Player* target = handler->getSelectedPlayerOrSelf();
int8 const energyMultiplier = 10;
if (CheckModifyResources(handler, args, target, energy, energymax, energyMultiplier))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_ENERGY, LANG_YOURS_ENERGY_CHANGED, energy / energyMultiplier, energymax / energyMultiplier);
target->SetMaxPower(POWER_ENERGY, energymax);
target->SetPower(POWER_ENERGY, energy);
TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_CURRENT_ENERGY), target->GetMaxPower(POWER_ENERGY));
return true;
}
return false;
}
//Edit Player Rage
static bool HandleModifyRageCommand(ChatHandler* handler, const char* args)
{
int32 rage, ragemax;
Player* target = handler->getSelectedPlayerOrSelf();
int8 const rageMultiplier = 10;
if (CheckModifyResources(handler, args, target, rage, ragemax, rageMultiplier))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_RAGE, LANG_YOURS_RAGE_CHANGED, rage / rageMultiplier, ragemax / rageMultiplier);
target->SetMaxPower(POWER_RAGE, ragemax);
target->SetPower(POWER_RAGE, rage);
return true;
}
return false;
}
// Edit Player Runic Power
static bool HandleModifyRunicPowerCommand(ChatHandler* handler, const char* args)
{
int32 rune, runemax;
Player* target = handler->getSelectedPlayerOrSelf();
int8 const runeMultiplier = 10;
if (CheckModifyResources(handler, args, target, rune, runemax, runeMultiplier))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_RUNIC_POWER, LANG_YOURS_RUNIC_POWER_CHANGED, rune / runeMultiplier, runemax / runeMultiplier);
target->SetMaxPower(POWER_RUNIC_POWER, runemax);
target->SetPower(POWER_RUNIC_POWER, rune);
return true;
}
return false;
}
//Edit Player Faction
static bool HandleModifyFactionCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
char* pfactionid = handler->extractKeyFromLink((char*)args, "Hfaction");
Creature* target = handler->getSelectedCreature();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (!pfactionid)
{
uint32 factionid = target->getFaction();
uint32 flag = target->GetUInt32Value(UNIT_FIELD_FLAGS);
uint64 npcflag = target->GetUInt64Value(UNIT_NPC_FLAGS);
uint32 dyflag = target->GetUInt32Value(OBJECT_DYNAMIC_FLAGS);
handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUID().ToString().c_str(), factionid, flag, npcflag, dyflag);
return true;
}
uint32 factionid = atoi(pfactionid);
uint32 flag;
char *pflag = strtok(NULL, " ");
if (!pflag)
flag = target->GetUInt32Value(UNIT_FIELD_FLAGS);
else
flag = atoi(pflag);
char* pnpcflag = strtok(NULL, " ");
uint64 npcflag;
if (!pnpcflag)
npcflag = target->GetUInt64Value(UNIT_NPC_FLAGS);
else
npcflag = std::strtoull(pnpcflag, nullptr, 10);
char* pdyflag = strtok(NULL, " ");
uint32 dyflag;
if (!pdyflag)
dyflag = target->GetUInt32Value(OBJECT_DYNAMIC_FLAGS);
else
dyflag = atoi(pdyflag);
if (!sFactionTemplateStore.LookupEntry(factionid))
{
handler->PSendSysMessage(LANG_WRONG_FACTION, factionid);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUID().ToString().c_str(), factionid, flag, npcflag, dyflag);
target->setFaction(factionid);
target->SetUInt32Value(UNIT_FIELD_FLAGS, flag);
target->SetUInt64Value(UNIT_NPC_FLAGS, npcflag);
target->SetUInt32Value(OBJECT_DYNAMIC_FLAGS, dyflag);
return true;
}
//Edit Player Spell
static bool HandleModifySpellCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
char* pspellflatid = strtok((char*)args, " ");
if (!pspellflatid)
return false;
char* pop = strtok(NULL, " ");
if (!pop)
return false;
char* pval = strtok(NULL, " ");
if (!pval)
return false;
uint16 mark;
char* pmark = strtok(NULL, " ");
uint8 spellflatid = atoi(pspellflatid);
uint8 op = atoi(pop);
uint16 val = atoi(pval);
if (!pmark)
mark = 65535;
else
mark = atoi(pmark);
Player* target = handler->getSelectedPlayerOrSelf();
if (target == NULL)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_YOU_CHANGE_SPELLFLATID, spellflatid, val, mark, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SPELLFLATID_CHANGED, handler->GetNameLink().c_str(), spellflatid, val, mark);
WorldPackets::Spells::SetSpellModifier packet(SMSG_SET_FLAT_SPELL_MODIFIER);
WorldPackets::Spells::SpellModifier spellMod;
spellMod.ModIndex = op;
WorldPackets::Spells::SpellModifierData modData;
modData.ClassIndex = spellflatid;
modData.ModifierValue = float(val);
spellMod.ModifierData.push_back(modData);
packet.Modifiers.push_back(spellMod);
target->GetSession()->SendPacket(packet.Write());
return true;
}
//Edit Player TP
static bool HandleModifyTalentCommand(ChatHandler* /*handler*/, const char* /*args*/)
{
/* TODO: 6.x remove this
if (!*args)
return false;
int tp = atoi((char*)args);
if (tp < 0)
return false;
Unit* target = handler->getSelectedUnit();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (target->GetTypeId() == TYPEID_PLAYER)
{
// check online security
if (handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty))
return false;
target->ToPlayer()->SetFreeTalentPoints(tp);
target->ToPlayer()->SendTalentsInfoData(false);
return true;
}
else if (target->IsPet())
{
Unit* owner = target->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet*)target)->IsPermanentPetFor(owner->ToPlayer()))
{
// check online security
if (handler->HasLowerSecurity(owner->ToPlayer(), ObjectGuid::Empty))
return false;
((Pet*)target)->SetFreeTalentPoints(tp);
owner->ToPlayer()->SendTalentsInfoData(true);
return true;
}
}
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);*/
return false;
}
static bool CheckModifySpeed(ChatHandler* handler, const char* args, Unit* target, float& speed, float minimumBound, float maximumBound, bool checkInFlight = true)
{
if (!*args)
return false;
speed = (float)atof((char*)args);
if (speed > maximumBound || speed < minimumBound)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (Player* player = target->ToPlayer())
{
// check online security
if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
return false;
if (player->IsInFlight() && checkInFlight)
{
handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, handler->GetNameLink(player).c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
return true;
}
//Edit Player Aspeed
static bool HandleModifyASpeedCommand(ChatHandler* handler, const char* args)
{
float allSpeed;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifySpeed(handler, args, target, allSpeed, 0.1f, 50.0f))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_ASPEED, LANG_YOURS_ASPEED_CHANGED, allSpeed);
target->SetSpeedRate(MOVE_WALK, allSpeed);
target->SetSpeedRate(MOVE_RUN, allSpeed);
target->SetSpeedRate(MOVE_SWIM, allSpeed);
target->SetSpeedRate(MOVE_FLIGHT, allSpeed);
return true;
}
return false;
}
//Edit Player Speed
static bool HandleModifySpeedCommand(ChatHandler* handler, const char* args)
{
float Speed;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifySpeed(handler, args, target, Speed, 0.1f, 50.0f))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_SPEED, LANG_YOURS_SPEED_CHANGED, Speed);
target->SetSpeedRate(MOVE_RUN, Speed);
return true;
}
return false;
}
//Edit Player Swim Speed
static bool HandleModifySwimCommand(ChatHandler* handler, const char* args)
{
float swimSpeed;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifySpeed(handler, args, target, swimSpeed, 0.1f, 50.0f))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_SWIM_SPEED, LANG_YOURS_SWIM_SPEED_CHANGED, swimSpeed);
target->SetSpeedRate(MOVE_SWIM, swimSpeed);
return true;
}
return false;
}
//Edit Player Backwards Walk Speed
static bool HandleModifyBWalkCommand(ChatHandler* handler, const char* args)
{
float backSpeed;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifySpeed(handler, args, target, backSpeed, 0.1f, 50.0f))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_BACK_SPEED, LANG_YOURS_BACK_SPEED_CHANGED, backSpeed);
target->SetSpeedRate(MOVE_RUN_BACK, backSpeed);
return true;
}
return false;
}
//Edit Player Fly
static bool HandleModifyFlyCommand(ChatHandler* handler, const char* args)
{
float flySpeed;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifySpeed(handler, args, target, flySpeed, 0.1f, 50.0f, false))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_FLY_SPEED, LANG_YOURS_FLY_SPEED_CHANGED, flySpeed);
target->SetSpeedRate(MOVE_FLIGHT, flySpeed);
return true;
}
return false;
}
//Edit Player or Creature Scale
static bool HandleModifyScaleCommand(ChatHandler* handler, const char* args)
{
float Scale;
Unit* target = handler->getSelectedUnit();
if (CheckModifySpeed(handler, args, target, Scale, 0.1f, 10.0f, false))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_SIZE, LANG_YOURS_SIZE_CHANGED, Scale);
target->SetObjectScale(Scale);
return true;
}
return false;
}
//Enable Player mount
static bool HandleModifyMountCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint16 mId = 1147;
float speed = (float)15;
uint32 num = 0;
num = atoi((char*)args);
switch (num)
{
case 1:
mId=14340;
break;
case 2:
mId=4806;
break;
case 3:
mId=6471;
break;
case 4:
mId=12345;
break;
case 5:
mId=6472;
break;
case 6:
mId=6473;
break;
case 7:
mId=10670;
break;
case 8:
mId=10719;
break;
case 9:
mId=10671;
break;
case 10:
mId=10672;
break;
case 11:
mId=10720;
break;
case 12:
mId=14349;
break;
case 13:
mId=11641;
break;
case 14:
mId=12244;
break;
case 15:
mId=12242;
break;
case 16:
mId=14578;
break;
case 17:
mId=14579;
break;
case 18:
mId=14349;
break;
case 19:
mId=12245;
break;
case 20:
mId=14335;
break;
case 21:
mId=207;
break;
case 22:
mId=2328;
break;
case 23:
mId=2327;
break;
case 24:
mId=2326;
break;
case 25:
mId=14573;
break;
case 26:
mId=14574;
break;
case 27:
mId=14575;
break;
case 28:
mId=604;
break;
case 29:
mId=1166;
break;
case 30:
mId=2402;
break;
case 31:
mId=2410;
break;
case 32:
mId=2409;
break;
case 33:
mId=2408;
break;
case 34:
mId=2405;
break;
case 35:
mId=14337;
break;
case 36:
mId=6569;
break;
case 37:
mId=10661;
break;
case 38:
mId=10666;
break;
case 39:
mId=9473;
break;
case 40:
mId=9476;
break;
case 41:
mId=9474;
break;
case 42:
mId=14374;
break;
case 43:
mId=14376;
break;
case 44:
mId=14377;
break;
case 45:
mId=2404;
break;
case 46:
mId=2784;
break;
case 47:
mId=2787;
break;
case 48:
mId=2785;
break;
case 49:
mId=2736;
break;
case 50:
mId=2786;
break;
case 51:
mId=14347;
break;
case 52:
mId=14346;
break;
case 53:
mId=14576;
break;
case 54:
mId=9695;
break;
case 55:
mId=9991;
break;
case 56:
mId=6448;
break;
case 57:
mId=6444;
break;
case 58:
mId=6080;
break;
case 59:
mId=6447;
break;
case 60:
mId=4805;
break;
case 61:
mId=9714;
break;
case 62:
mId=6448;
break;
case 63:
mId=6442;
break;
case 64:
mId=14632;
break;
case 65:
mId=14332;
break;
case 66:
mId=14331;
break;
case 67:
mId=8469;
break;
case 68:
mId=2830;
break;
case 69:
mId=2346;
break;
default:
handler->SendSysMessage(LANG_NO_MOUNT);
handler->SetSentErrorMessage(true);
return false;
}
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
NotifyModification(handler, target, LANG_YOU_GIVE_MOUNT, LANG_MOUNT_GIVED);
target->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP);
target->Mount(mId);
WorldPacket data(SMSG_MOVE_SET_RUN_SPEED, (8+4+1+4));
data << target->GetPackGUID();
data << (uint32)0;
data << (uint8)0; //new 2.1.0
data << float(speed);
target->SendMessageToSet(&data, true);
data.Initialize(SMSG_MOVE_SET_SWIM_SPEED, (8+4+4));
data << target->GetPackGUID();
data << (uint32)0;
data << float(speed);
target->SendMessageToSet(&data, true);
return true;
}
//Edit Player money
static bool HandleModifyMoneyCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
int64 moneyToAdd = 0;
if (strchr(args, 'g') || strchr(args, 's') || strchr(args, 'c'))
moneyToAdd = MoneyStringToMoney(std::string(args));
else
moneyToAdd = atoll(args);
uint64 targetMoney = target->GetMoney();
if (moneyToAdd < 0)
{
int64 newmoney = int64(targetMoney) + moneyToAdd;
TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_CURRENT_MONEY), uint32(targetMoney), int32(moneyToAdd), uint32(newmoney));
if (newmoney <= 0)
{
NotifyModification(handler, target, LANG_YOU_TAKE_ALL_MONEY, LANG_YOURS_ALL_MONEY_GONE);
target->SetMoney(0);
}
else
{
uint64 moneyToAddMsg = moneyToAdd * -1;
if (newmoney > static_cast(MAX_MONEY_AMOUNT))
newmoney = MAX_MONEY_AMOUNT;
handler->PSendSysMessage(LANG_YOU_TAKE_MONEY, moneyToAddMsg, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, handler->GetNameLink().c_str(), moneyToAddMsg);
target->SetMoney(newmoney);
}
}
else
{
handler->PSendSysMessage(LANG_YOU_GIVE_MONEY, uint32(moneyToAdd), handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), uint32(moneyToAdd));
if (moneyToAdd >= int64(MAX_MONEY_AMOUNT))
moneyToAdd = MAX_MONEY_AMOUNT;
if (targetMoney >= uint64(MAX_MONEY_AMOUNT) - moneyToAdd)
moneyToAdd -= targetMoney;
target->ModifyMoney(moneyToAdd);
}
TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_NEW_MONEY), uint32(targetMoney), int32(moneyToAdd), uint32(target->GetMoney()));
return true;
}
//Edit Unit field
static bool HandleModifyBitCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Unit* target = handler->getSelectedUnit();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty))
return false;
char* pField = strtok((char*)args, " ");
if (!pField)
return false;
char* pBit = strtok(NULL, " ");
if (!pBit)
return false;
uint16 field = atoi(pField);
uint32 bit = atoi(pBit);
if (field < OBJECT_END || field >= target->GetValuesCount())
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
if (bit < 1 || bit > 32)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
if (target->HasFlag(field, (1<<(bit-1))))
{
target->RemoveFlag(field, (1<<(bit-1)));
handler->PSendSysMessage(LANG_REMOVE_BIT, bit, field);
}
else
{
target->SetFlag(field, (1<<(bit-1)));
handler->PSendSysMessage(LANG_SET_BIT, bit, field);
}
return true;
}
static bool HandleModifyHonorCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
int32 amount = (uint32)atoi(args);
handler->PSendSysMessage("NOT IMPLEMENTED: %d honor NOT added.", amount);
//handler->PSendSysMessage(LANG_COMMAND_MODIFY_HONOR, handler->GetNameLink(target).c_str(), target->GetCurrency(CURRENCY_TYPE_HONOR_POINTS));
return true;
}
static bool HandleModifyDrunkCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint8 drunklevel = (uint8)atoi(args);
if (drunklevel > 100)
drunklevel = 100;
if (Player* target = handler->getSelectedPlayerOrSelf())
target->SetDrunkValue(drunklevel);
return true;
}
static bool HandleModifyRepCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
char* factionTxt = handler->extractKeyFromLink((char*)args, "Hfaction");
if (!factionTxt)
return false;
uint32 factionId = atoi(factionTxt);
int32 amount = 0;
char *rankTxt = strtok(NULL, " ");
if (!factionId || !rankTxt)
return false;
amount = atoi(rankTxt);
if ((amount == 0) && (rankTxt[0] != '-') && !isdigit(rankTxt[0]))
{
std::string rankStr = rankTxt;
std::wstring wrankStr;
if (!Utf8toWStr(rankStr, wrankStr))
return false;
wstrToLower(wrankStr);
int r = 0;
amount = -42000;
for (; r < MAX_REPUTATION_RANK; ++r)
{
std::string rank = handler->GetTrinityString(ReputationRankStrIndex[r]);
if (rank.empty())
continue;
std::wstring wrank;
if (!Utf8toWStr(rank, wrank))
continue;
wstrToLower(wrank);
if (wrank.substr(0, wrankStr.size()) == wrankStr)
{
char *deltaTxt = strtok(NULL, " ");
if (deltaTxt)
{
int32 delta = atoi(deltaTxt);
if ((delta < 0) || (delta > ReputationMgr::PointsInRank[r] -1))
{
handler->PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (ReputationMgr::PointsInRank[r]-1));
handler->SetSentErrorMessage(true);
return false;
}
amount += delta;
}
break;
}
amount += ReputationMgr::PointsInRank[r];
}
if (r >= MAX_REPUTATION_RANK)
{
handler->PSendSysMessage(LANG_COMMAND_FACTION_INVPARAM, rankTxt);
handler->SetSentErrorMessage(true);
return false;
}
}
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
handler->PSendSysMessage(LANG_COMMAND_FACTION_UNKNOWN, factionId);
handler->SetSentErrorMessage(true);
return false;
}
if (factionEntry->ReputationIndex < 0)
{
handler->PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->Name->Str[handler->GetSessionDbcLocale()], factionId);
handler->SetSentErrorMessage(true);
return false;
}
target->GetReputationMgr().SetOneFactionReputation(factionEntry, amount, false);
target->GetReputationMgr().SendState(target->GetReputationMgr().GetState(factionEntry));
handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->Name->Str[handler->GetSessionDbcLocale()], factionId,
handler->GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
return true;
}
//morph creature or player
static bool HandleModifyMorphCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint32 display_id = (uint32)atoi((char*)args);
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty))
return false;
target->SetDisplayId(display_id);
return true;
}
// Toggles a phaseid on a player
static bool HandleModifyPhaseCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint32 phase = (uint32)atoi((char*)args);
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
target->SetInPhase(phase, true, !target->IsInPhase(phase));
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->SendUpdatePhasing();
return true;
}
//change standstate
static bool HandleModifyStandStateCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint32 anim_id = atoi((char*)args);
handler->GetSession()->GetPlayer()->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim_id);
return true;
}
static bool HandleModifyGenderCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(target->getRace(), target->getClass());
if (!info)
return false;
char const* gender_str = (char*)args;
int gender_len = strlen(gender_str);
Gender gender;
if (!strncmp(gender_str, "male", gender_len)) // MALE
{
if (target->getGender() == GENDER_MALE)
return true;
gender = GENDER_MALE;
}
else if (!strncmp(gender_str, "female", gender_len)) // FEMALE
{
if (target->getGender() == GENDER_FEMALE)
return true;
gender = GENDER_FEMALE;
}
else
{
handler->SendSysMessage(LANG_MUST_MALE_OR_FEMALE);
handler->SetSentErrorMessage(true);
return false;
}
// Set gender
target->SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, gender);
target->SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER, gender);
// Change display ID
target->InitDisplayIds();
char const* gender_full = gender ? "female" : "male";
handler->PSendSysMessage(LANG_YOU_CHANGE_GENDER, handler->GetNameLink(target).c_str(), gender_full);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, handler->GetNameLink().c_str());
return true;
}
//demorph player or unit
static bool HandleDeMorphCommand(ChatHandler* handler, const char* /*args*/)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty))
return false;
target->DeMorph();
return true;
}
static bool HandleModifyCurrencyCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
uint32 currencyId = atoi(strtok((char*)args, " "));
const CurrencyTypesEntry* currencyType = sCurrencyTypesStore.LookupEntry(currencyId);
if (!currencyType)
return false;
uint32 amount = atoi(strtok(NULL, " "));
if (!amount)
return false;
target->ModifyCurrency(currencyId, amount, true, true);
return true;
}
// mod xp command
static bool HandleModifyXPCommand(ChatHandler *handler, const char* args)
{
if (!*args)
return false;
int32 xp = atoi((char*)args);
if (xp < 1)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
// we can run the command
target->GiveXP(xp, nullptr);
return true;
}
};
void AddSC_modify_commandscript()
{
new modify_commandscript();
}