/* * Copyright (C) 2008-2016 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData Name: modify_commandscript %Complete: 100 Comment: All modify related commands Category: commandscripts EndScriptData */ #include "Chat.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Pet.h" #include "Player.h" #include "ReputationMgr.h" #include "ScriptMgr.h" #include "SpellPackets.h" class modify_commandscript : public CommandScript { public: modify_commandscript() : CommandScript("modify_commandscript") { } std::vector GetCommands() const override { static std::vector modifyspeedCommandTable = { { "all", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_ALL, false, &HandleModifyASpeedCommand, "" }, { "backwalk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_BACKWALK, false, &HandleModifyBWalkCommand, "" }, { "fly", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_FLY, false, &HandleModifyFlyCommand, "" }, { "walk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_WALK, false, &HandleModifySpeedCommand, "" }, { "swim", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_SWIM, false, &HandleModifySwimCommand, "" }, { "", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED, false, &HandleModifyASpeedCommand, "" }, }; static std::vector modifyCommandTable = { { "bit", rbac::RBAC_PERM_COMMAND_MODIFY_BIT, false, &HandleModifyBitCommand, "" }, { "currency", rbac::RBAC_PERM_COMMAND_MODIFY_CURRENCY, false, &HandleModifyCurrencyCommand, "" }, { "drunk", rbac::RBAC_PERM_COMMAND_MODIFY_DRUNK, false, &HandleModifyDrunkCommand, "" }, { "energy", rbac::RBAC_PERM_COMMAND_MODIFY_ENERGY, false, &HandleModifyEnergyCommand, "" }, { "faction", rbac::RBAC_PERM_COMMAND_MODIFY_FACTION, false, &HandleModifyFactionCommand, "" }, { "gender", rbac::RBAC_PERM_COMMAND_MODIFY_GENDER, false, &HandleModifyGenderCommand, "" }, { "honor", rbac::RBAC_PERM_COMMAND_MODIFY_HONOR, false, &HandleModifyHonorCommand, "" }, { "hp", rbac::RBAC_PERM_COMMAND_MODIFY_HP, false, &HandleModifyHPCommand, "" }, { "mana", rbac::RBAC_PERM_COMMAND_MODIFY_MANA, false, &HandleModifyManaCommand, "" }, { "money", rbac::RBAC_PERM_COMMAND_MODIFY_MONEY, false, &HandleModifyMoneyCommand, "" }, { "mount", rbac::RBAC_PERM_COMMAND_MODIFY_MOUNT, false, &HandleModifyMountCommand, "" }, { "phase", rbac::RBAC_PERM_COMMAND_MODIFY_PHASE, false, &HandleModifyPhaseCommand, "" }, { "rage", rbac::RBAC_PERM_COMMAND_MODIFY_RAGE, false, &HandleModifyRageCommand, "" }, { "reputation", rbac::RBAC_PERM_COMMAND_MODIFY_REPUTATION, false, &HandleModifyRepCommand, "" }, { "runicpower", rbac::RBAC_PERM_COMMAND_MODIFY_RUNICPOWER, false, &HandleModifyRunicPowerCommand, "" }, { "scale", rbac::RBAC_PERM_COMMAND_MODIFY_SCALE, false, &HandleModifyScaleCommand, "" }, { "speed", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED, false, NULL, "", modifyspeedCommandTable }, { "spell", rbac::RBAC_PERM_COMMAND_MODIFY_SPELL, false, &HandleModifySpellCommand, "" }, { "standstate", rbac::RBAC_PERM_COMMAND_MODIFY_STANDSTATE, false, &HandleModifyStandStateCommand, "" }, { "talentpoints", rbac::RBAC_PERM_COMMAND_MODIFY_TALENTPOINTS, false, &HandleModifyTalentCommand, "" }, { "xp", rbac::RBAC_PERM_COMMAND_MODIFY_XP, false, &HandleModifyXPCommand, "" }, }; static std::vector commandTable = { { "morph", rbac::RBAC_PERM_COMMAND_MORPH, false, &HandleModifyMorphCommand, "" }, { "demorph", rbac::RBAC_PERM_COMMAND_DEMORPH, false, &HandleDeMorphCommand, "" }, { "modify", rbac::RBAC_PERM_COMMAND_MODIFY, false, NULL, "", modifyCommandTable }, }; return commandTable; } template static void NotifyModification(ChatHandler* handler, Unit* target, TrinityStrings resourceMessage, TrinityStrings resourceReportMessage, Args&&... args) { if (Player* player = target->ToPlayer()) { handler->PSendSysMessage(resourceMessage, handler->GetNameLink(player).c_str(), args...); if (handler->needReportToTarget(player)) ChatHandler(player->GetSession()).PSendSysMessage(resourceReportMessage, handler->GetNameLink().c_str(), std::forward(args)...); } } static bool CheckModifyResources(ChatHandler* handler, const char* args, Player* target, int32& res, int32& resmax, int8 const multiplier = 1) { if (!*args) return false; res = atoi((char*)args) * multiplier; resmax = atoi((char*)args) * multiplier; if (res < 1 || resmax < 1 || resmax < res) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) return false; return true; } //Edit Player HP static bool HandleModifyHPCommand(ChatHandler* handler, const char* args) { int32 hp, hpmax; Player* target = handler->getSelectedPlayerOrSelf(); if (CheckModifyResources(handler, args, target, hp, hpmax)) { NotifyModification(handler, target, LANG_YOU_CHANGE_HP, LANG_YOURS_HP_CHANGED, hp, hpmax); target->SetMaxHealth(hpmax); target->SetHealth(hp); return true; } return false; } //Edit Player Mana static bool HandleModifyManaCommand(ChatHandler* handler, const char* args) { int32 mana, manamax; Player* target = handler->getSelectedPlayerOrSelf(); if (CheckModifyResources(handler, args, target, mana, manamax)) { NotifyModification(handler, target, LANG_YOU_CHANGE_MANA, LANG_YOURS_MANA_CHANGED, mana, manamax); target->SetMaxPower(POWER_MANA, manamax); target->SetPower(POWER_MANA, mana); return true; } return false; } //Edit Player Energy static bool HandleModifyEnergyCommand(ChatHandler* handler, const char* args) { int32 energy, energymax; Player* target = handler->getSelectedPlayerOrSelf(); int8 const energyMultiplier = 10; if (CheckModifyResources(handler, args, target, energy, energymax, energyMultiplier)) { NotifyModification(handler, target, LANG_YOU_CHANGE_ENERGY, LANG_YOURS_ENERGY_CHANGED, energy / energyMultiplier, energymax / energyMultiplier); target->SetMaxPower(POWER_ENERGY, energymax); target->SetPower(POWER_ENERGY, energy); TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_CURRENT_ENERGY), target->GetMaxPower(POWER_ENERGY)); return true; } return false; } //Edit Player Rage static bool HandleModifyRageCommand(ChatHandler* handler, const char* args) { int32 rage, ragemax; Player* target = handler->getSelectedPlayerOrSelf(); int8 const rageMultiplier = 10; if (CheckModifyResources(handler, args, target, rage, ragemax, rageMultiplier)) { NotifyModification(handler, target, LANG_YOU_CHANGE_RAGE, LANG_YOURS_RAGE_CHANGED, rage / rageMultiplier, ragemax / rageMultiplier); target->SetMaxPower(POWER_RAGE, ragemax); target->SetPower(POWER_RAGE, rage); return true; } return false; } // Edit Player Runic Power static bool HandleModifyRunicPowerCommand(ChatHandler* handler, const char* args) { int32 rune, runemax; Player* target = handler->getSelectedPlayerOrSelf(); int8 const runeMultiplier = 10; if (CheckModifyResources(handler, args, target, rune, runemax, runeMultiplier)) { NotifyModification(handler, target, LANG_YOU_CHANGE_RUNIC_POWER, LANG_YOURS_RUNIC_POWER_CHANGED, rune / runeMultiplier, runemax / runeMultiplier); target->SetMaxPower(POWER_RUNIC_POWER, runemax); target->SetPower(POWER_RUNIC_POWER, rune); return true; } return false; } //Edit Player Faction static bool HandleModifyFactionCommand(ChatHandler* handler, const char* args) { if (!*args) return false; char* pfactionid = handler->extractKeyFromLink((char*)args, "Hfaction"); Creature* target = handler->getSelectedCreature(); if (!target) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } if (!pfactionid) { uint32 factionid = target->getFaction(); uint32 flag = target->GetUInt32Value(UNIT_FIELD_FLAGS); uint64 npcflag = target->GetUInt64Value(UNIT_NPC_FLAGS); uint32 dyflag = target->GetUInt32Value(OBJECT_DYNAMIC_FLAGS); handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUID().ToString().c_str(), factionid, flag, npcflag, dyflag); return true; } uint32 factionid = atoi(pfactionid); uint32 flag; char *pflag = strtok(NULL, " "); if (!pflag) flag = target->GetUInt32Value(UNIT_FIELD_FLAGS); else flag = atoi(pflag); char* pnpcflag = strtok(NULL, " "); uint64 npcflag; if (!pnpcflag) npcflag = target->GetUInt64Value(UNIT_NPC_FLAGS); else npcflag = std::strtoull(pnpcflag, nullptr, 10); char* pdyflag = strtok(NULL, " "); uint32 dyflag; if (!pdyflag) dyflag = target->GetUInt32Value(OBJECT_DYNAMIC_FLAGS); else dyflag = atoi(pdyflag); if (!sFactionTemplateStore.LookupEntry(factionid)) { handler->PSendSysMessage(LANG_WRONG_FACTION, factionid); handler->SetSentErrorMessage(true); return false; } handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUID().ToString().c_str(), factionid, flag, npcflag, dyflag); target->setFaction(factionid); target->SetUInt32Value(UNIT_FIELD_FLAGS, flag); target->SetUInt64Value(UNIT_NPC_FLAGS, npcflag); target->SetUInt32Value(OBJECT_DYNAMIC_FLAGS, dyflag); return true; } //Edit Player Spell static bool HandleModifySpellCommand(ChatHandler* handler, const char* args) { if (!*args) return false; char* pspellflatid = strtok((char*)args, " "); if (!pspellflatid) return false; char* pop = strtok(NULL, " "); if (!pop) return false; char* pval = strtok(NULL, " "); if (!pval) return false; uint16 mark; char* pmark = strtok(NULL, " "); uint8 spellflatid = atoi(pspellflatid); uint8 op = atoi(pop); uint16 val = atoi(pval); if (!pmark) mark = 65535; else mark = atoi(pmark); Player* target = handler->getSelectedPlayerOrSelf(); if (target == NULL) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) return false; handler->PSendSysMessage(LANG_YOU_CHANGE_SPELLFLATID, spellflatid, val, mark, handler->GetNameLink(target).c_str()); if (handler->needReportToTarget(target)) ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SPELLFLATID_CHANGED, handler->GetNameLink().c_str(), spellflatid, val, mark); WorldPackets::Spells::SetSpellModifier packet(SMSG_SET_FLAT_SPELL_MODIFIER); WorldPackets::Spells::SpellModifier spellMod; spellMod.ModIndex = op; WorldPackets::Spells::SpellModifierData modData; modData.ClassIndex = spellflatid; modData.ModifierValue = float(val); spellMod.ModifierData.push_back(modData); packet.Modifiers.push_back(spellMod); target->GetSession()->SendPacket(packet.Write()); return true; } //Edit Player TP static bool HandleModifyTalentCommand(ChatHandler* /*handler*/, const char* /*args*/) { /* TODO: 6.x remove this if (!*args) return false; int tp = atoi((char*)args); if (tp < 0) return false; Unit* target = handler->getSelectedUnit(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } if (target->GetTypeId() == TYPEID_PLAYER) { // check online security if (handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty)) return false; target->ToPlayer()->SetFreeTalentPoints(tp); target->ToPlayer()->SendTalentsInfoData(false); return true; } else if (target->IsPet()) { Unit* owner = target->GetOwner(); if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet*)target)->IsPermanentPetFor(owner->ToPlayer())) { // check online security if (handler->HasLowerSecurity(owner->ToPlayer(), ObjectGuid::Empty)) return false; ((Pet*)target)->SetFreeTalentPoints(tp); owner->ToPlayer()->SendTalentsInfoData(true); return true; } } handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true);*/ return false; } static bool CheckModifySpeed(ChatHandler* handler, const char* args, Unit* target, float& speed, float minimumBound, float maximumBound, bool checkInFlight = true) { if (!*args) return false; speed = (float)atof((char*)args); if (speed > maximumBound || speed < minimumBound) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } if (Player* player = target->ToPlayer()) { // check online security if (handler->HasLowerSecurity(player, ObjectGuid::Empty)) return false; if (player->IsInFlight() && checkInFlight) { handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, handler->GetNameLink(player).c_str()); handler->SetSentErrorMessage(true); return false; } } return true; } //Edit Player Aspeed static bool HandleModifyASpeedCommand(ChatHandler* handler, const char* args) { float allSpeed; Player* target = handler->getSelectedPlayerOrSelf(); if (CheckModifySpeed(handler, args, target, allSpeed, 0.1f, 50.0f)) { NotifyModification(handler, target, LANG_YOU_CHANGE_ASPEED, LANG_YOURS_ASPEED_CHANGED, allSpeed); target->SetSpeedRate(MOVE_WALK, allSpeed); target->SetSpeedRate(MOVE_RUN, allSpeed); target->SetSpeedRate(MOVE_SWIM, allSpeed); target->SetSpeedRate(MOVE_FLIGHT, allSpeed); return true; } return false; } //Edit Player Speed static bool HandleModifySpeedCommand(ChatHandler* handler, const char* args) { float Speed; Player* target = handler->getSelectedPlayerOrSelf(); if (CheckModifySpeed(handler, args, target, Speed, 0.1f, 50.0f)) { NotifyModification(handler, target, LANG_YOU_CHANGE_SPEED, LANG_YOURS_SPEED_CHANGED, Speed); target->SetSpeedRate(MOVE_RUN, Speed); return true; } return false; } //Edit Player Swim Speed static bool HandleModifySwimCommand(ChatHandler* handler, const char* args) { float swimSpeed; Player* target = handler->getSelectedPlayerOrSelf(); if (CheckModifySpeed(handler, args, target, swimSpeed, 0.1f, 50.0f)) { NotifyModification(handler, target, LANG_YOU_CHANGE_SWIM_SPEED, LANG_YOURS_SWIM_SPEED_CHANGED, swimSpeed); target->SetSpeedRate(MOVE_SWIM, swimSpeed); return true; } return false; } //Edit Player Backwards Walk Speed static bool HandleModifyBWalkCommand(ChatHandler* handler, const char* args) { float backSpeed; Player* target = handler->getSelectedPlayerOrSelf(); if (CheckModifySpeed(handler, args, target, backSpeed, 0.1f, 50.0f)) { NotifyModification(handler, target, LANG_YOU_CHANGE_BACK_SPEED, LANG_YOURS_BACK_SPEED_CHANGED, backSpeed); target->SetSpeedRate(MOVE_RUN_BACK, backSpeed); return true; } return false; } //Edit Player Fly static bool HandleModifyFlyCommand(ChatHandler* handler, const char* args) { float flySpeed; Player* target = handler->getSelectedPlayerOrSelf(); if (CheckModifySpeed(handler, args, target, flySpeed, 0.1f, 50.0f, false)) { NotifyModification(handler, target, LANG_YOU_CHANGE_FLY_SPEED, LANG_YOURS_FLY_SPEED_CHANGED, flySpeed); target->SetSpeedRate(MOVE_FLIGHT, flySpeed); return true; } return false; } //Edit Player or Creature Scale static bool HandleModifyScaleCommand(ChatHandler* handler, const char* args) { float Scale; Unit* target = handler->getSelectedUnit(); if (CheckModifySpeed(handler, args, target, Scale, 0.1f, 10.0f, false)) { NotifyModification(handler, target, LANG_YOU_CHANGE_SIZE, LANG_YOURS_SIZE_CHANGED, Scale); target->SetObjectScale(Scale); return true; } return false; } //Enable Player mount static bool HandleModifyMountCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint16 mId = 1147; float speed = (float)15; uint32 num = 0; num = atoi((char*)args); switch (num) { case 1: mId=14340; break; case 2: mId=4806; break; case 3: mId=6471; break; case 4: mId=12345; break; case 5: mId=6472; break; case 6: mId=6473; break; case 7: mId=10670; break; case 8: mId=10719; break; case 9: mId=10671; break; case 10: mId=10672; break; case 11: mId=10720; break; case 12: mId=14349; break; case 13: mId=11641; break; case 14: mId=12244; break; case 15: mId=12242; break; case 16: mId=14578; break; case 17: mId=14579; break; case 18: mId=14349; break; case 19: mId=12245; break; case 20: mId=14335; break; case 21: mId=207; break; case 22: mId=2328; break; case 23: mId=2327; break; case 24: mId=2326; break; case 25: mId=14573; break; case 26: mId=14574; break; case 27: mId=14575; break; case 28: mId=604; break; case 29: mId=1166; break; case 30: mId=2402; break; case 31: mId=2410; break; case 32: mId=2409; break; case 33: mId=2408; break; case 34: mId=2405; break; case 35: mId=14337; break; case 36: mId=6569; break; case 37: mId=10661; break; case 38: mId=10666; break; case 39: mId=9473; break; case 40: mId=9476; break; case 41: mId=9474; break; case 42: mId=14374; break; case 43: mId=14376; break; case 44: mId=14377; break; case 45: mId=2404; break; case 46: mId=2784; break; case 47: mId=2787; break; case 48: mId=2785; break; case 49: mId=2736; break; case 50: mId=2786; break; case 51: mId=14347; break; case 52: mId=14346; break; case 53: mId=14576; break; case 54: mId=9695; break; case 55: mId=9991; break; case 56: mId=6448; break; case 57: mId=6444; break; case 58: mId=6080; break; case 59: mId=6447; break; case 60: mId=4805; break; case 61: mId=9714; break; case 62: mId=6448; break; case 63: mId=6442; break; case 64: mId=14632; break; case 65: mId=14332; break; case 66: mId=14331; break; case 67: mId=8469; break; case 68: mId=2830; break; case 69: mId=2346; break; default: handler->SendSysMessage(LANG_NO_MOUNT); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) return false; NotifyModification(handler, target, LANG_YOU_GIVE_MOUNT, LANG_MOUNT_GIVED); target->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); target->Mount(mId); WorldPacket data(SMSG_MOVE_SET_RUN_SPEED, (8+4+1+4)); data << target->GetPackGUID(); data << (uint32)0; data << (uint8)0; //new 2.1.0 data << float(speed); target->SendMessageToSet(&data, true); data.Initialize(SMSG_MOVE_SET_SWIM_SPEED, (8+4+4)); data << target->GetPackGUID(); data << (uint32)0; data << float(speed); target->SendMessageToSet(&data, true); return true; } //Edit Player money static bool HandleModifyMoneyCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) return false; int64 moneyToAdd = 0; if (strchr(args, 'g') || strchr(args, 's') || strchr(args, 'c')) moneyToAdd = MoneyStringToMoney(std::string(args)); else moneyToAdd = atoll(args); uint64 targetMoney = target->GetMoney(); if (moneyToAdd < 0) { int64 newmoney = int64(targetMoney) + moneyToAdd; TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_CURRENT_MONEY), uint32(targetMoney), int32(moneyToAdd), uint32(newmoney)); if (newmoney <= 0) { NotifyModification(handler, target, LANG_YOU_TAKE_ALL_MONEY, LANG_YOURS_ALL_MONEY_GONE); target->SetMoney(0); } else { uint64 moneyToAddMsg = moneyToAdd * -1; if (newmoney > static_cast(MAX_MONEY_AMOUNT)) newmoney = MAX_MONEY_AMOUNT; handler->PSendSysMessage(LANG_YOU_TAKE_MONEY, moneyToAddMsg, handler->GetNameLink(target).c_str()); if (handler->needReportToTarget(target)) ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, handler->GetNameLink().c_str(), moneyToAddMsg); target->SetMoney(newmoney); } } else { handler->PSendSysMessage(LANG_YOU_GIVE_MONEY, uint32(moneyToAdd), handler->GetNameLink(target).c_str()); if (handler->needReportToTarget(target)) ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), uint32(moneyToAdd)); if (moneyToAdd >= int64(MAX_MONEY_AMOUNT)) moneyToAdd = MAX_MONEY_AMOUNT; if (targetMoney >= uint64(MAX_MONEY_AMOUNT) - moneyToAdd) moneyToAdd -= targetMoney; target->ModifyMoney(moneyToAdd); } TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_NEW_MONEY), uint32(targetMoney), int32(moneyToAdd), uint32(target->GetMoney())); return true; } //Edit Unit field static bool HandleModifyBitCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Unit* target = handler->getSelectedUnit(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty)) return false; char* pField = strtok((char*)args, " "); if (!pField) return false; char* pBit = strtok(NULL, " "); if (!pBit) return false; uint16 field = atoi(pField); uint32 bit = atoi(pBit); if (field < OBJECT_END || field >= target->GetValuesCount()) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } if (bit < 1 || bit > 32) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } if (target->HasFlag(field, (1<<(bit-1)))) { target->RemoveFlag(field, (1<<(bit-1))); handler->PSendSysMessage(LANG_REMOVE_BIT, bit, field); } else { target->SetFlag(field, (1<<(bit-1))); handler->PSendSysMessage(LANG_SET_BIT, bit, field); } return true; } static bool HandleModifyHonorCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) return false; int32 amount = (uint32)atoi(args); handler->PSendSysMessage("NOT IMPLEMENTED: %d honor NOT added.", amount); //handler->PSendSysMessage(LANG_COMMAND_MODIFY_HONOR, handler->GetNameLink(target).c_str(), target->GetCurrency(CURRENCY_TYPE_HONOR_POINTS)); return true; } static bool HandleModifyDrunkCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint8 drunklevel = (uint8)atoi(args); if (drunklevel > 100) drunklevel = 100; if (Player* target = handler->getSelectedPlayerOrSelf()) target->SetDrunkValue(drunklevel); return true; } static bool HandleModifyRepCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) return false; char* factionTxt = handler->extractKeyFromLink((char*)args, "Hfaction"); if (!factionTxt) return false; uint32 factionId = atoi(factionTxt); int32 amount = 0; char *rankTxt = strtok(NULL, " "); if (!factionId || !rankTxt) return false; amount = atoi(rankTxt); if ((amount == 0) && (rankTxt[0] != '-') && !isdigit(rankTxt[0])) { std::string rankStr = rankTxt; std::wstring wrankStr; if (!Utf8toWStr(rankStr, wrankStr)) return false; wstrToLower(wrankStr); int r = 0; amount = -42000; for (; r < MAX_REPUTATION_RANK; ++r) { std::string rank = handler->GetTrinityString(ReputationRankStrIndex[r]); if (rank.empty()) continue; std::wstring wrank; if (!Utf8toWStr(rank, wrank)) continue; wstrToLower(wrank); if (wrank.substr(0, wrankStr.size()) == wrankStr) { char *deltaTxt = strtok(NULL, " "); if (deltaTxt) { int32 delta = atoi(deltaTxt); if ((delta < 0) || (delta > ReputationMgr::PointsInRank[r] -1)) { handler->PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (ReputationMgr::PointsInRank[r]-1)); handler->SetSentErrorMessage(true); return false; } amount += delta; } break; } amount += ReputationMgr::PointsInRank[r]; } if (r >= MAX_REPUTATION_RANK) { handler->PSendSysMessage(LANG_COMMAND_FACTION_INVPARAM, rankTxt); handler->SetSentErrorMessage(true); return false; } } FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { handler->PSendSysMessage(LANG_COMMAND_FACTION_UNKNOWN, factionId); handler->SetSentErrorMessage(true); return false; } if (factionEntry->ReputationIndex < 0) { handler->PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->Name->Str[handler->GetSessionDbcLocale()], factionId); handler->SetSentErrorMessage(true); return false; } target->GetReputationMgr().SetOneFactionReputation(factionEntry, amount, false); target->GetReputationMgr().SendState(target->GetReputationMgr().GetState(factionEntry)); handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->Name->Str[handler->GetSessionDbcLocale()], factionId, handler->GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry)); return true; } //morph creature or player static bool HandleModifyMorphCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint32 display_id = (uint32)atoi((char*)args); Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetSession()->GetPlayer(); // check online security else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty)) return false; target->SetDisplayId(display_id); return true; } // Toggles a phaseid on a player static bool HandleModifyPhaseCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint32 phase = (uint32)atoi((char*)args); Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetSession()->GetPlayer(); target->SetInPhase(phase, true, !target->IsInPhase(phase)); if (target->GetTypeId() == TYPEID_PLAYER) target->ToPlayer()->SendUpdatePhasing(); return true; } //change standstate static bool HandleModifyStandStateCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint32 anim_id = atoi((char*)args); handler->GetSession()->GetPlayer()->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim_id); return true; } static bool HandleModifyGenderCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } PlayerInfo const* info = sObjectMgr->GetPlayerInfo(target->getRace(), target->getClass()); if (!info) return false; char const* gender_str = (char*)args; int gender_len = strlen(gender_str); Gender gender; if (!strncmp(gender_str, "male", gender_len)) // MALE { if (target->getGender() == GENDER_MALE) return true; gender = GENDER_MALE; } else if (!strncmp(gender_str, "female", gender_len)) // FEMALE { if (target->getGender() == GENDER_FEMALE) return true; gender = GENDER_FEMALE; } else { handler->SendSysMessage(LANG_MUST_MALE_OR_FEMALE); handler->SetSentErrorMessage(true); return false; } // Set gender target->SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, gender); target->SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER, gender); // Change display ID target->InitDisplayIds(); char const* gender_full = gender ? "female" : "male"; handler->PSendSysMessage(LANG_YOU_CHANGE_GENDER, handler->GetNameLink(target).c_str(), gender_full); if (handler->needReportToTarget(target)) ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, handler->GetNameLink().c_str()); return true; } //demorph player or unit static bool HandleDeMorphCommand(ChatHandler* handler, const char* /*args*/) { Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetSession()->GetPlayer(); // check online security else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty)) return false; target->DeMorph(); return true; } static bool HandleModifyCurrencyCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* target = handler->getSelectedPlayer(); if (!target) { handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } uint32 currencyId = atoi(strtok((char*)args, " ")); const CurrencyTypesEntry* currencyType = sCurrencyTypesStore.LookupEntry(currencyId); if (!currencyType) return false; uint32 amount = atoi(strtok(NULL, " ")); if (!amount) return false; target->ModifyCurrency(currencyId, amount, true, true); return true; } // mod xp command static bool HandleModifyXPCommand(ChatHandler *handler, const char* args) { if (!*args) return false; int32 xp = atoi((char*)args); if (xp < 1) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) return false; // we can run the command target->GiveXP(xp, nullptr); return true; } }; void AddSC_modify_commandscript() { new modify_commandscript(); }