/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_PRIEST and SPELLFAMILY_GENERIC spells used by priest players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_pri_". */ #include "ScriptMgr.h" #include "AreaTriggerAI.h" #include "GridNotifiers.h" #include "ObjectAccessor.h" #include "Log.h" #include "Player.h" #include "SpellAuraEffects.h" #include "SpellHistory.h" #include "SpellMgr.h" #include "SpellScript.h" enum PriestSpells { SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER = 158624, SPELL_PRIEST_ANGELIC_FEATHER_AURA = 121557, SPELL_PRIEST_ARMOR_OF_FAITH = 28810, SPELL_PRIEST_ATONEMENT = 81749, SPELL_PRIEST_ATONEMENT_HEAL = 81751, SPELL_PRIEST_ATONEMENT_TRIGGERED = 194384, SPELL_PRIEST_ATONEMENT_TRIGGERED_POWER_SHIELD = 214206, SPELL_PRIEST_BLESSED_HEALING = 70772, SPELL_PRIEST_BODY_AND_SOUL = 64129, SPELL_PRIEST_BODY_AND_SOUL_SPEED = 65081, SPELL_PRIEST_DIVINE_BLESSING = 40440, SPELL_PRIEST_DIVINE_WRATH = 40441, SPELL_PRIEST_FLASH_HEAL = 2061, SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL = 48153, SPELL_PRIEST_HEAL = 2060, SPELL_PRIEST_HOLY_WORD_CHASTISE = 88625, SPELL_PRIEST_HOLY_WORD_SANCTIFY = 34861, SPELL_PRIEST_HOLY_WORD_SERENITY = 2050, SPELL_PRIEST_ITEM_EFFICIENCY = 37595, SPELL_PRIEST_LEAP_OF_FAITH_EFFECT = 92832, SPELL_PRIEST_LEVITATE_EFFECT = 111759, SPELL_PRIEST_ORACULAR_HEAL = 26170, SPELL_PRIEST_PENANCE_R1 = 47540, SPELL_PRIEST_PENANCE_R1_DAMAGE = 47758, SPELL_PRIEST_PENANCE_R1_HEAL = 47757, SPELL_PRIEST_PRAYER_OF_HEALING = 596, SPELL_PRIEST_RENEW = 139, SPELL_PRIEST_RENEWED_HOPE = 197469, SPELL_PRIEST_RENEWED_HOPE_EFFECT = 197470, SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE = 47755, SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE = 197045, SPELL_PRIEST_SMITE = 585, SPELL_PRIEST_SPIRIT_OF_REDEMPTION = 27827, SPELL_PRIEST_STRENGTH_OF_SOUL = 197535, SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT = 197548, SPELL_PRIEST_THE_PENITENT_AURA = 200347, SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL = 15290, SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL = 64085, SPELL_PRIEST_VOID_SHIELD = 199144, SPELL_PRIEST_VOID_SHIELD_EFFECT = 199145, SPELL_PRIEST_PRAYER_OF_MENDING_AURA = 41635, SPELL_PRIEST_PRAYER_OF_MENDING_HEAL = 33110, SPELL_PRIEST_PRAYER_OF_MENDING_JUMP = 155793, }; enum MiscSpells { SPELL_GEN_REPLENISHMENT = 57669 }; class PowerCheck { public: explicit PowerCheck(Powers const power) : _power(power) { } bool operator()(WorldObject* obj) const { if (Unit* target = obj->ToUnit()) return target->GetPowerType() != _power; return true; } private: Powers const _power; }; class RaidCheck { public: explicit RaidCheck(Unit const* caster) : _caster(caster) { } bool operator()(WorldObject* obj) const { if (Unit* target = obj->ToUnit()) return !_caster->IsInRaidWith(target); return true; } private: Unit const* _caster; }; // 26169 - Oracle Healing Bonus class spell_pri_aq_3p_bonus : public SpellScriptLoader { public: spell_pri_aq_3p_bonus() : SpellScriptLoader("spell_pri_aq_3p_bonus") { } class spell_pri_aq_3p_bonus_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_aq_3p_bonus_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_ORACULAR_HEAL }); } void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* caster = eventInfo.GetActor(); if (caster == eventInfo.GetProcTarget()) return; HealInfo* healInfo = eventInfo.GetHealInfo(); if (!healInfo || !healInfo->GetHeal()) return; CastSpellExtraArgs args(aurEff); args.SpellValueOverrides.AddBP0(CalculatePct(static_cast(healInfo->GetHeal()), 10)); caster->CastSpell(caster, SPELL_PRIEST_ORACULAR_HEAL, args); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pri_aq_3p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pri_aq_3p_bonus_AuraScript(); } }; // 81749 - Atonement class spell_pri_atonement : public SpellScriptLoader { public: static char constexpr const ScriptName[] = "spell_pri_atonement"; spell_pri_atonement() : SpellScriptLoader(ScriptName) { } class spell_pri_atonement_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_atonement_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_ATONEMENT_HEAL }); } bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetDamageInfo() != nullptr; } void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo) { DamageInfo* damageInfo = eventInfo.GetDamageInfo(); CastSpellExtraArgs args(aurEff); args.AddSpellMod(SPELLVALUE_BASE_POINT0, CalculatePct(damageInfo->GetDamage(), aurEff->GetAmount())); _appliedAtonements.erase(std::remove_if(_appliedAtonements.begin(), _appliedAtonements.end(), [this, &args](ObjectGuid const& targetGuid) { if (Unit* target = ObjectAccessor::GetUnit(*GetTarget(), targetGuid)) { if (target->GetExactDist(GetTarget()) < GetSpellInfo()->GetEffect(EFFECT_1)->CalcValue()) GetTarget()->CastSpell(target, SPELL_PRIEST_ATONEMENT_HEAL, args); return false; } return true; }), _appliedAtonements.end()); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pri_atonement_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pri_atonement_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } std::vector _appliedAtonements; public: void AddAtonementTarget(ObjectGuid const& target) { _appliedAtonements.push_back(target); } void RemoveAtonementTarget(ObjectGuid const& target) { _appliedAtonements.erase(std::remove(_appliedAtonements.begin(), _appliedAtonements.end(), target), _appliedAtonements.end()); } }; AuraScript* GetAuraScript() const override { return new spell_pri_atonement_AuraScript(); } }; char constexpr const spell_pri_atonement::ScriptName[]; // 194384, 214206 - Atonement class spell_pri_atonement_triggered : public SpellScriptLoader { public: spell_pri_atonement_triggered() : SpellScriptLoader("spell_pri_atonement_triggered") { } class spell_pri_atonement_triggered_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_atonement_triggered_AuraScript); using AtonementScript = spell_pri_atonement::spell_pri_atonement_AuraScript; bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_ATONEMENT }); } void HandleOnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { RegisterHelper<&AtonementScript::AddAtonementTarget>(); } void HandleOnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { RegisterHelper<&AtonementScript::RemoveAtonementTarget>(); } template void RegisterHelper() { if (Unit* caster = GetCaster()) if (Aura* atonement = caster->GetAura(SPELL_PRIEST_ATONEMENT)) if (AtonementScript* script = atonement->GetScript(spell_pri_atonement::ScriptName)) (script->*func)(GetTarget()->GetGUID()); } void Register() override { OnEffectApply += AuraEffectApplyFn(spell_pri_atonement_triggered_AuraScript::HandleOnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); OnEffectRemove += AuraEffectRemoveFn(spell_pri_atonement_triggered_AuraScript::HandleOnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_pri_atonement_triggered_AuraScript(); } }; // 64844 - Divine Hymn class spell_pri_divine_hymn : public SpellScriptLoader { public: spell_pri_divine_hymn() : SpellScriptLoader("spell_pri_divine_hymn") { } class spell_pri_divine_hymn_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_divine_hymn_SpellScript); void FilterTargets(std::list& targets) { targets.remove_if(RaidCheck(GetCaster())); uint32 const maxTargets = 3; if (targets.size() > maxTargets) { targets.sort(Trinity::HealthPctOrderPred()); targets.resize(maxTargets); } } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_divine_hymn_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ALLY); } }; SpellScript* GetSpellScript() const override { return new spell_pri_divine_hymn_SpellScript(); } }; // 47788 - Guardian Spirit class spell_pri_guardian_spirit : public SpellScriptLoader { public: spell_pri_guardian_spirit() : SpellScriptLoader("spell_pri_guardian_spirit") { } class spell_pri_guardian_spirit_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_guardian_spirit_AuraScript); uint32 healPct = 0; bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL }); } bool Load() override { healPct = GetSpellInfo()->GetEffect(EFFECT_1)->CalcValue(); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { Unit* target = GetTarget(); if (dmgInfo.GetDamage() < target->GetHealth()) return; int32 healAmount = int32(target->CountPctFromMaxHealth(healPct)); // remove the aura now, we don't want 40% healing bonus Remove(AURA_REMOVE_BY_ENEMY_SPELL); CastSpellExtraArgs args(TRIGGERED_FULL_MASK); args.SpellValueOverrides.AddBP0(healAmount); target->CastSpell(target, SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL, args); absorbAmount = dmgInfo.GetDamage(); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_guardian_spirit_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_pri_guardian_spirit_AuraScript::Absorb, EFFECT_1); } }; AuraScript* GetAuraScript() const override { return new spell_pri_guardian_spirit_AuraScript(); } }; // 63733 - Holy Words class spell_pri_holy_words : public AuraScript { PrepareAuraScript(spell_pri_holy_words); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo ({ SPELL_PRIEST_HEAL, SPELL_PRIEST_FLASH_HEAL, SPELL_PRIEST_PRAYER_OF_HEALING, SPELL_PRIEST_RENEW, SPELL_PRIEST_SMITE, SPELL_PRIEST_HOLY_WORD_CHASTISE, SPELL_PRIEST_HOLY_WORD_SANCTIFY, SPELL_PRIEST_HOLY_WORD_SERENITY }) && sSpellMgr->AssertSpellInfo(SPELL_PRIEST_HOLY_WORD_SERENITY, DIFFICULTY_NONE)->GetEffect(EFFECT_1) && sSpellMgr->AssertSpellInfo(SPELL_PRIEST_HOLY_WORD_SANCTIFY, DIFFICULTY_NONE)->GetEffect(EFFECT_2) && sSpellMgr->AssertSpellInfo(SPELL_PRIEST_HOLY_WORD_SANCTIFY, DIFFICULTY_NONE)->GetEffect(EFFECT_3) && sSpellMgr->AssertSpellInfo(SPELL_PRIEST_HOLY_WORD_CHASTISE, DIFFICULTY_NONE)->GetEffect(EFFECT_1); } void HandleProc(AuraEffect* /*aurEff*/, ProcEventInfo& eventInfo) { SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); if (!spellInfo) return; uint32 targetSpellId; SpellEffIndex cdReductionEffIndex; switch (spellInfo->Id) { case SPELL_PRIEST_HEAL: case SPELL_PRIEST_FLASH_HEAL: // reduce Holy Word: Serenity cd by 6 seconds targetSpellId = SPELL_PRIEST_HOLY_WORD_SERENITY; cdReductionEffIndex = EFFECT_1; // cdReduction = sSpellMgr->GetSpellInfo(SPELL_PRIEST_HOLY_WORD_SERENITY, GetCastDifficulty())->GetEffect(EFFECT_1)->CalcValue(player); break; case SPELL_PRIEST_PRAYER_OF_HEALING: // reduce Holy Word: Sanctify cd by 6 seconds targetSpellId = SPELL_PRIEST_HOLY_WORD_SANCTIFY; cdReductionEffIndex = EFFECT_2; break; case SPELL_PRIEST_RENEW: // reuce Holy Word: Sanctify cd by 2 seconds targetSpellId = SPELL_PRIEST_HOLY_WORD_SANCTIFY; cdReductionEffIndex = EFFECT_3; break; case SPELL_PRIEST_SMITE: // reduce Holy Word: Chastise cd by 4 seconds targetSpellId = SPELL_PRIEST_HOLY_WORD_CHASTISE; cdReductionEffIndex = EFFECT_1; break; default: TC_LOG_WARN("spells.priest", "HolyWords aura has been proced by an unknown spell: %u", GetSpellInfo()->Id); return; } SpellInfo const* targetSpellInfo = sSpellMgr->AssertSpellInfo(targetSpellId, GetCastDifficulty()); int32 cdReduction = targetSpellInfo->GetEffect(cdReductionEffIndex)->CalcValue(GetTarget()); GetTarget()->GetSpellHistory()->ModifyCooldown(targetSpellInfo, Seconds(-cdReduction)); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pri_holy_words::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // 40438 - Priest Tier 6 Trinket class spell_pri_item_t6_trinket : public SpellScriptLoader { public: spell_pri_item_t6_trinket() : SpellScriptLoader("spell_pri_item_t6_trinket") { } class spell_pri_item_t6_trinket_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_item_t6_trinket_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_DIVINE_BLESSING, SPELL_PRIEST_DIVINE_WRATH }); } void HandleProc(AuraEffect* /*aurEff*/, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* caster = eventInfo.GetActor(); if (eventInfo.GetSpellTypeMask() & PROC_SPELL_TYPE_HEAL) caster->CastSpell(nullptr, SPELL_PRIEST_DIVINE_BLESSING, true); if (eventInfo.GetSpellTypeMask() & PROC_SPELL_TYPE_DAMAGE) caster->CastSpell(nullptr, SPELL_PRIEST_DIVINE_WRATH, true); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pri_item_t6_trinket_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pri_item_t6_trinket_AuraScript(); } }; // 92833 - Leap of Faith class spell_pri_leap_of_faith_effect_trigger : public SpellScriptLoader { public: spell_pri_leap_of_faith_effect_trigger() : SpellScriptLoader("spell_pri_leap_of_faith_effect_trigger") { } class spell_pri_leap_of_faith_effect_trigger_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_leap_of_faith_effect_trigger_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_LEAP_OF_FAITH_EFFECT }); } void HandleEffectDummy(SpellEffIndex /*effIndex*/) { Position destPos = GetHitDest()->GetPosition(); SpellCastTargets targets; targets.SetDst(destPos); targets.SetUnitTarget(GetCaster()); GetHitUnit()->CastSpell(targets, GetEffectValue(), GetCastDifficulty()); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pri_leap_of_faith_effect_trigger_SpellScript::HandleEffectDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_pri_leap_of_faith_effect_trigger_SpellScript(); } }; // 1706 - Levitate class spell_pri_levitate : public SpellScriptLoader { public: spell_pri_levitate() : SpellScriptLoader("spell_pri_levitate") { } class spell_pri_levitate_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_levitate_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_LEVITATE_EFFECT }); } void HandleDummy(SpellEffIndex /*effIndex*/) { GetCaster()->CastSpell(GetHitUnit(), SPELL_PRIEST_LEVITATE_EFFECT, true); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pri_levitate_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_pri_levitate_SpellScript(); } }; // 47540 - Penance class spell_pri_penance : public SpellScriptLoader { public: spell_pri_penance() : SpellScriptLoader("spell_pri_penance") { } class spell_pri_penance_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_penance_SpellScript); bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } bool Validate(SpellInfo const* spellInfo) override { SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_PRIEST_PENANCE_R1, DIFFICULTY_NONE); if (!firstRankSpellInfo) return false; // can't use other spell than this penance due to spell_ranks dependency if (!spellInfo->IsRankOf(firstRankSpellInfo)) return false; uint8 rank = spellInfo->GetRank(); if (!sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_DAMAGE, rank, true)) return false; if (!sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_HEAL, rank, true)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) { if (!target->IsAlive()) return; uint8 rank = GetSpellInfo()->GetRank(); if (caster->IsFriendlyTo(target)) caster->CastSpell(target, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_HEAL, rank), false); else caster->CastSpell(target, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_DAMAGE, rank), false); } } SpellCastResult CheckCast() { Player* caster = GetCaster()->ToPlayer(); if (Unit* target = GetExplTargetUnit()) { if (!caster->IsFriendlyTo(target)) { if (!caster->IsValidAttackTarget(target)) return SPELL_FAILED_BAD_TARGETS; if (!caster->isInFront(target)) return SPELL_FAILED_UNIT_NOT_INFRONT; } } return SPELL_CAST_OK; } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); OnCheckCast += SpellCheckCastFn(spell_pri_penance_SpellScript::CheckCast); } }; SpellScript* GetSpellScript() const override { return new spell_pri_penance_SpellScript; } }; // 194509 - Power Word: Radiance class spell_pri_power_word_radiance : public SpellScript { PrepareSpellScript(spell_pri_power_word_radiance); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_ATONEMENT, SPELL_PRIEST_ATONEMENT_TRIGGERED }); } void OnTargetSelect(std::list& targets) { SpellEffectInfo const* eff2 = GetEffectInfo(EFFECT_2); if (!eff2) return; uint32 maxTargets = eff2->CalcValue(GetCaster()) + 1; // adding 1 for explicit target unit if (targets.size() > maxTargets) { Unit* explTarget = GetExplTargetUnit(); // Sort targets so units with no atonement are first, then units who are injured, then oher units // Make sure explicit target unit is first targets.sort([explTarget](WorldObject* lhs, WorldObject* rhs) { if (lhs == explTarget) // explTarget > anything: always true return true; if (rhs == explTarget) // anything > explTarget: always false return false; return MakeSortTuple(lhs) > MakeSortTuple(rhs); }); targets.resize(maxTargets); } } void HandleEffectHitTarget(SpellEffIndex /*effIndex*/) { SpellEffectInfo const* effect3 = GetEffectInfo(EFFECT_3); if (!effect3) return; Unit* caster = GetCaster(); uint32 durationPct = effect3->CalcValue(caster); if (caster->HasAura(SPELL_PRIEST_ATONEMENT)) caster->CastSpell(GetHitUnit(), SPELL_PRIEST_ATONEMENT_TRIGGERED, CastSpellExtraArgs(SPELLVALUE_DURATION_PCT, durationPct).SetTriggerFlags(TRIGGERED_FULL_MASK)); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_power_word_radiance::OnTargetSelect, EFFECT_1, TARGET_UNIT_DEST_AREA_ALLY); OnEffectHitTarget += SpellEffectFn(spell_pri_power_word_radiance::HandleEffectHitTarget, EFFECT_1, SPELL_EFFECT_HEAL); } private: static std::tuple MakeSortTuple(WorldObject* obj) { return std::make_tuple(IsUnitWithNoAtonement(obj), IsUnitInjured(obj)); } // Returns true if obj is a unit but has no atonement static bool IsUnitWithNoAtonement(WorldObject* obj) { Unit* unit = obj->ToUnit(); return unit && !unit->HasAura(SPELL_PRIEST_ATONEMENT_TRIGGERED); } // Returns true if obj is a unit and is injured static bool IsUnitInjured(WorldObject* obj) { Unit* unit = obj->ToUnit(); return unit && !unit->IsFullHealth(); } }; // 17 - Power Word: Shield class spell_pri_power_word_shield : public SpellScriptLoader { public: spell_pri_power_word_shield() : SpellScriptLoader("spell_pri_power_word_shield") { } class spell_pri_power_word_shield_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_power_word_shield_AuraScript); void CalculateAmount(AuraEffect const* /*auraEffect*/, int32& amount, bool& canBeRecalculated) { canBeRecalculated = false; if (Player* player = GetCaster()->ToPlayer()) { int32 playerMastery = player->GetRatingBonusValue(CR_MASTERY); int32 playerSpellPower = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY); int32 playerVersatileDamage = player->GetRatingBonusValue(CR_VERSATILITY_DAMAGE_DONE); //Formula taken from SpellWork amount = (int32)((playerSpellPower * 5.5f) + playerMastery) * (1 + playerVersatileDamage); } } void HandleOnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* caster = GetCaster(); Unit* target = GetTarget(); if (!caster) return; if (caster->HasAura(SPELL_PRIEST_BODY_AND_SOUL)) caster->CastSpell(target, SPELL_PRIEST_BODY_AND_SOUL_SPEED, true); if (caster->HasAura(SPELL_PRIEST_STRENGTH_OF_SOUL)) caster->CastSpell(target, SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT, true); if (caster->HasAura(SPELL_PRIEST_RENEWED_HOPE)) caster->CastSpell(target, SPELL_PRIEST_RENEWED_HOPE_EFFECT, true); if (caster->HasAura(SPELL_PRIEST_VOID_SHIELD) && caster == target) caster->CastSpell(target, SPELL_PRIEST_VOID_SHIELD_EFFECT, true); if (caster->HasAura(SPELL_PRIEST_ATONEMENT)) caster->CastSpell(target, SPELL_PRIEST_ATONEMENT_TRIGGERED_POWER_SHIELD, true); } void HandleOnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveAura(SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT); if (Unit* caster = GetCaster()) if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL && caster->HasAura(SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE)) caster->CastSpell(caster, SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE, true); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); AfterEffectApply += AuraEffectApplyFn(spell_pri_power_word_shield_AuraScript::HandleOnApply, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); AfterEffectRemove += AuraEffectRemoveFn(spell_pri_power_word_shield_AuraScript::HandleOnRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_pri_power_word_shield_AuraScript(); } }; // Base class used by various prayer of mending spells class spell_pri_prayer_of_mending_SpellScriptBase : public SpellScript { public: bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_PRAYER_OF_MENDING_HEAL, SPELL_PRIEST_PRAYER_OF_MENDING_AURA }) && sSpellMgr->AssertSpellInfo(SPELL_PRIEST_PRAYER_OF_MENDING_HEAL, DIFFICULTY_NONE)->GetEffect(EFFECT_0); } bool Load() override { _spellInfoHeal = sSpellMgr->AssertSpellInfo(SPELL_PRIEST_PRAYER_OF_MENDING_HEAL, DIFFICULTY_NONE); _healEffectDummy = _spellInfoHeal->GetEffect(EFFECT_0); return true; } void CastPrayerOfMendingAura(Unit* caster, Unit* target, uint8 stack) { uint32 basePoints = caster->SpellHealingBonusDone(target, _spellInfoHeal, _healEffectDummy->CalcValue(caster), HEAL, _healEffectDummy); CastSpellExtraArgs args; args.TriggerFlags = TRIGGERED_FULL_MASK; args.AddSpellMod(SPELLVALUE_AURA_STACK, stack); args.AddSpellMod(SPELLVALUE_BASE_POINT0, basePoints); caster->CastSpell(target, SPELL_PRIEST_PRAYER_OF_MENDING_AURA, args); } protected: SpellInfo const* _spellInfoHeal; SpellEffectInfo const* _healEffectDummy; }; // 33076 - Prayer of Mending class spell_pri_prayer_of_mending : public spell_pri_prayer_of_mending_SpellScriptBase { PrepareSpellScript(spell_pri_prayer_of_mending); void HandleEffectDummy(SpellEffIndex /*effIndex*/) { CastPrayerOfMendingAura(GetCaster(), GetHitUnit(), GetEffectValue()); } void Register() override { OnEffectHit += SpellEffectFn(spell_pri_prayer_of_mending::HandleEffectDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; // 41635 - Prayer of Mending (Aura) - SPELL_PRIEST_PRAYER_OF_MENDING_AURA class spell_pri_prayer_of_mending_aura : public AuraScript { PrepareAuraScript(spell_pri_prayer_of_mending_aura); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_PRAYER_OF_MENDING_HEAL, SPELL_PRIEST_PRAYER_OF_MENDING_JUMP }); } void HandleHeal(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/) { // Caster: player (priest) that cast the Prayer of Mending // Target: player that currently has Prayer of Mending aura on him Unit* target = GetTarget(); if (Unit* caster = GetCaster()) { // Cast the spell to heal the owner caster->CastSpell(target, SPELL_PRIEST_PRAYER_OF_MENDING_HEAL, aurEff); // Only cast jump if stack is higher than 0 int32 stackAmount = GetStackAmount(); if (stackAmount > 1) { CastSpellExtraArgs args; args.TriggerFlags = TRIGGERED_FULL_MASK; args.TriggeringAura = aurEff; args.OriginalCaster = caster->GetGUID(); args.AddSpellMod(SPELLVALUE_BASE_POINT0, stackAmount - 1); target->CastSpell(target, SPELL_PRIEST_PRAYER_OF_MENDING_JUMP, args); } Remove(); } } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pri_prayer_of_mending_aura::HandleHeal, EFFECT_0, SPELL_AURA_DUMMY); } }; // 155793 - prayer of mending (Jump) - SPELL_PRIEST_PRAYER_OF_MENDING_JUMP class spell_pri_prayer_of_mending_jump : public spell_pri_prayer_of_mending_SpellScriptBase { PrepareSpellScript(spell_pri_prayer_of_mending_jump); void OnTargetSelect(std::list& targets) { // Find the best target - prefer players over pets bool foundPlayer = false; for (WorldObject* worldObject : targets) { if (worldObject->IsPlayer()) { foundPlayer = true; break; } } if (foundPlayer) targets.remove_if(Trinity::ObjectTypeIdCheck(TYPEID_PLAYER, false)); // choose one random target from targets if (targets.size() > 1) { WorldObject* selected = Trinity::Containers::SelectRandomContainerElement(targets); targets.clear(); targets.push_back(selected); } } void HandleJump(SpellEffIndex /*effIndex*/) { Unit* origCaster = GetOriginalCaster(); // the one that started the prayer of mending chain Unit* target = GetHitUnit(); // the target we decided the aura should jump to if (origCaster) CastPrayerOfMendingAura(origCaster, target, GetEffectValue()); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_prayer_of_mending_jump::OnTargetSelect, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY); OnEffectHitTarget += SpellEffectFn(spell_pri_prayer_of_mending_jump::HandleJump, EFFECT_0, SPELL_EFFECT_DUMMY); } }; // 20711 - Spirit of Redemption class spell_pri_spirit_of_redemption : public AuraScript { PrepareAuraScript(spell_pri_spirit_of_redemption); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_SPIRIT_OF_REDEMPTION }); } void HandleAbsorb(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { Unit* target = GetTarget(); target->CastSpell(target, SPELL_PRIEST_SPIRIT_OF_REDEMPTION, aurEff); target->SetFullHealth(); absorbAmount = dmgInfo.GetDamage(); } void Register() override { OnEffectAbsorb += AuraEffectAbsorbOverkillFn(spell_pri_spirit_of_redemption::HandleAbsorb, EFFECT_0); } }; // 186263 - Shadow Mend class spell_pri_shadow_mend : public SpellScript { PrepareSpellScript(spell_pri_shadow_mend); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_ATONEMENT, SPELL_PRIEST_ATONEMENT_TRIGGERED }); } void HandleEffectHit(SpellEffIndex /*effIndex*/) { if (Unit* target = GetHitUnit()) { Unit* caster = GetCaster(); if (caster->HasAura(SPELL_PRIEST_ATONEMENT)) caster->CastSpell(target, SPELL_PRIEST_ATONEMENT_TRIGGERED, true); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pri_shadow_mend::HandleEffectHit, EFFECT_0, SPELL_EFFECT_HEAL); } }; // 28809 - Greater Heal class spell_pri_t3_4p_bonus : public SpellScriptLoader { public: spell_pri_t3_4p_bonus() : SpellScriptLoader("spell_pri_t3_4p_bonus") { } class spell_pri_t3_4p_bonus_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_t3_4p_bonus_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_ARMOR_OF_FAITH }); } void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), SPELL_PRIEST_ARMOR_OF_FAITH, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pri_t3_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pri_t3_4p_bonus_AuraScript(); } }; // 37594 - Greater Heal Refund class spell_pri_t5_heal_2p_bonus : public SpellScriptLoader { public: spell_pri_t5_heal_2p_bonus() : SpellScriptLoader("spell_pri_t5_heal_2p_bonus") { } class spell_pri_t5_heal_2p_bonus_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_t5_heal_2p_bonus_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_ITEM_EFFICIENCY }); } bool CheckProc(ProcEventInfo& eventInfo) { if (HealInfo* healInfo = eventInfo.GetHealInfo()) if (Unit* healTarget = healInfo->GetTarget()) if (healInfo->GetEffectiveHeal()) if (healTarget->GetHealth() >= healTarget->GetMaxHealth()) return true; return false; } void HandleProc(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_PRIEST_ITEM_EFFICIENCY, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pri_t5_heal_2p_bonus_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pri_t5_heal_2p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_pri_t5_heal_2p_bonus_AuraScript(); } }; // 70770 - Item - Priest T10 Healer 2P Bonus class spell_pri_t10_heal_2p_bonus : public SpellScriptLoader { public: spell_pri_t10_heal_2p_bonus() : SpellScriptLoader("spell_pri_t10_heal_2p_bonus") { } class spell_pri_t10_heal_2p_bonus_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_t10_heal_2p_bonus_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_BLESSED_HEALING }); } void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); HealInfo* healInfo = eventInfo.GetHealInfo(); if (!healInfo || !healInfo->GetHeal()) return; SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PRIEST_BLESSED_HEALING, GetCastDifficulty()); int32 amount = CalculatePct(static_cast(healInfo->GetHeal()), aurEff->GetAmount()); ASSERT(spellInfo->GetMaxTicks() > 0); amount /= spellInfo->GetMaxTicks(); // Add remaining ticks to healing done Unit* caster = eventInfo.GetActor(); Unit* target = eventInfo.GetProcTarget(); amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_PRIEST_BLESSED_HEALING, SPELL_AURA_PERIODIC_HEAL); CastSpellExtraArgs args(aurEff); args.SpellValueOverrides.AddBP0(amount); caster->CastSpell(target, SPELL_PRIEST_BLESSED_HEALING, args); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pri_t10_heal_2p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pri_t10_heal_2p_bonus_AuraScript(); } }; // 15286 - Vampiric Embrace class spell_pri_vampiric_embrace : public SpellScriptLoader { public: spell_pri_vampiric_embrace() : SpellScriptLoader("spell_pri_vampiric_embrace") { } class spell_pri_vampiric_embrace_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_vampiric_embrace_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL }); } bool CheckProc(ProcEventInfo& eventInfo) { // Not proc from Mind Sear return !(eventInfo.GetDamageInfo()->GetSpellInfo()->SpellFamilyFlags[1] & 0x80000); } void HandleEffectProc(AuraEffect* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); DamageInfo* damageInfo = eventInfo.GetDamageInfo(); if (!damageInfo || !damageInfo->GetDamage()) return; int32 selfHeal = int32(CalculatePct(damageInfo->GetDamage(), aurEff->GetAmount())); int32 teamHeal = selfHeal / 2; CastSpellExtraArgs args(aurEff); args.SpellValueOverrides.AddMod(SPELLVALUE_BASE_POINT0, teamHeal); args.SpellValueOverrides.AddMod(SPELLVALUE_BASE_POINT1, selfHeal); GetTarget()->CastSpell(nullptr, SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL, args); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pri_vampiric_embrace_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pri_vampiric_embrace_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pri_vampiric_embrace_AuraScript(); } }; // 15290 - Vampiric Embrace (heal) class spell_pri_vampiric_embrace_target : public SpellScriptLoader { public: spell_pri_vampiric_embrace_target() : SpellScriptLoader("spell_pri_vampiric_embrace_target") { } class spell_pri_vampiric_embrace_target_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_vampiric_embrace_target_SpellScript); void FilterTargets(std::list& unitList) { unitList.remove(GetCaster()); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_vampiric_embrace_target_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY); } }; SpellScript* GetSpellScript() const override { return new spell_pri_vampiric_embrace_target_SpellScript(); } }; // 34914 - Vampiric Touch class spell_pri_vampiric_touch : public SpellScriptLoader { public: spell_pri_vampiric_touch() : SpellScriptLoader("spell_pri_vampiric_touch") { } class spell_pri_vampiric_touch_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_vampiric_touch_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL, SPELL_GEN_REPLENISHMENT }); } void HandleDispel(DispelInfo* /*dispelInfo*/) { if (Unit* caster = GetCaster()) { if (Unit* target = GetUnitOwner()) { if (AuraEffect const* aurEff = GetEffect(EFFECT_1)) { // backfire damage CastSpellExtraArgs args(aurEff); args.SpellValueOverrides.AddBP0(aurEff->GetAmount() * 8); caster->CastSpell(target, SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL, args); } } } } bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetProcTarget() == GetCaster(); } void HandleEffectProc(AuraEffect* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); eventInfo.GetProcTarget()->CastSpell(nullptr, SPELL_GEN_REPLENISHMENT, aurEff); } void Register() override { AfterDispel += AuraDispelFn(spell_pri_vampiric_touch_AuraScript::HandleDispel); DoCheckProc += AuraCheckProcFn(spell_pri_vampiric_touch_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pri_vampiric_touch_AuraScript::HandleEffectProc, EFFECT_2, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pri_vampiric_touch_AuraScript(); } }; // 121536 - Angelic Feather talent class spell_pri_angelic_feather_trigger : public SpellScriptLoader { public: spell_pri_angelic_feather_trigger() : SpellScriptLoader("spell_pri_angelic_feather_trigger") { } class spell_pri_angelic_feather_trigger_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_angelic_feather_trigger_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER }); } void HandleEffectDummy(SpellEffIndex /*effIndex*/) { Position destPos = GetHitDest()->GetPosition(); float radius = GetEffectInfo()->CalcRadius(); // Caster is prioritary if (GetCaster()->IsWithinDist2d(&destPos, radius)) { GetCaster()->CastSpell(GetCaster(), SPELL_PRIEST_ANGELIC_FEATHER_AURA, true); } else { SpellCastTargets targets; targets.SetDst(destPos); CastSpellExtraArgs args; args.TriggerFlags = TRIGGERED_FULL_MASK; args.CastDifficulty = GetCastDifficulty(); GetCaster()->CastSpell(targets, SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER, args); } } void Register() override { OnEffectHit += SpellEffectFn(spell_pri_angelic_feather_trigger_SpellScript::HandleEffectDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_pri_angelic_feather_trigger_SpellScript(); } }; // Angelic Feather areatrigger - created by SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER class areatrigger_pri_angelic_feather : public AreaTriggerEntityScript { public: areatrigger_pri_angelic_feather() : AreaTriggerEntityScript("areatrigger_pri_angelic_feather") { } struct areatrigger_pri_angelic_featherAI : AreaTriggerAI { areatrigger_pri_angelic_featherAI(AreaTrigger* areatrigger) : AreaTriggerAI(areatrigger) { } // Called when the AreaTrigger has just been initialized, just before added to map void OnInitialize() override { if (Unit* caster = at->GetCaster()) { std::vector areaTriggers = caster->GetAreaTriggers(SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER); if (areaTriggers.size() >= 3) areaTriggers.front()->SetDuration(0); } } void OnUnitEnter(Unit* unit) override { if (Unit* caster = at->GetCaster()) { if (caster->IsFriendlyTo(unit)) { // If target already has aura, increase duration to max 130% of initial duration caster->CastSpell(unit, SPELL_PRIEST_ANGELIC_FEATHER_AURA, true); at->SetDuration(0); } } } }; AreaTriggerAI* GetAI(AreaTrigger* areatrigger) const override { return new areatrigger_pri_angelic_featherAI(areatrigger); } }; void AddSC_priest_spell_scripts() { new spell_pri_aq_3p_bonus(); new spell_pri_atonement(); new spell_pri_atonement_triggered(); new spell_pri_divine_hymn(); new spell_pri_guardian_spirit(); RegisterAuraScript(spell_pri_holy_words); new spell_pri_item_t6_trinket(); new spell_pri_leap_of_faith_effect_trigger(); new spell_pri_levitate(); new spell_pri_penance(); RegisterSpellScript(spell_pri_power_word_radiance); new spell_pri_power_word_shield(); RegisterSpellScript(spell_pri_prayer_of_mending); RegisterAuraScript(spell_pri_prayer_of_mending_aura); RegisterSpellScript(spell_pri_prayer_of_mending_jump); RegisterAuraScript(spell_pri_spirit_of_redemption); RegisterSpellScript(spell_pri_shadow_mend); new spell_pri_t3_4p_bonus(); new spell_pri_t5_heal_2p_bonus(); new spell_pri_t10_heal_2p_bonus(); new spell_pri_vampiric_embrace(); new spell_pri_vampiric_embrace_target(); new spell_pri_vampiric_touch(); new spell_pri_angelic_feather_trigger(); new areatrigger_pri_angelic_feather(); }