/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/*
* Scripts for spells with SPELLFAMILY_PRIEST and SPELLFAMILY_GENERIC spells used by priest players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_pri_".
*/
#include "ScriptMgr.h"
#include "AreaTriggerAI.h"
#include "GridNotifiers.h"
#include "ObjectAccessor.h"
#include "Log.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "SpellScript.h"
enum PriestSpells
{
SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER = 158624,
SPELL_PRIEST_ANGELIC_FEATHER_AURA = 121557,
SPELL_PRIEST_ARMOR_OF_FAITH = 28810,
SPELL_PRIEST_ATONEMENT = 81749,
SPELL_PRIEST_ATONEMENT_HEAL = 81751,
SPELL_PRIEST_ATONEMENT_TRIGGERED = 194384,
SPELL_PRIEST_ATONEMENT_TRIGGERED_POWER_SHIELD = 214206,
SPELL_PRIEST_BLESSED_HEALING = 70772,
SPELL_PRIEST_BODY_AND_SOUL = 64129,
SPELL_PRIEST_BODY_AND_SOUL_SPEED = 65081,
SPELL_PRIEST_DIVINE_BLESSING = 40440,
SPELL_PRIEST_DIVINE_WRATH = 40441,
SPELL_PRIEST_FLASH_HEAL = 2061,
SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL = 48153,
SPELL_PRIEST_HEAL = 2060,
SPELL_PRIEST_HOLY_WORD_CHASTISE = 88625,
SPELL_PRIEST_HOLY_WORD_SANCTIFY = 34861,
SPELL_PRIEST_HOLY_WORD_SERENITY = 2050,
SPELL_PRIEST_ITEM_EFFICIENCY = 37595,
SPELL_PRIEST_LEAP_OF_FAITH_EFFECT = 92832,
SPELL_PRIEST_LEVITATE_EFFECT = 111759,
SPELL_PRIEST_ORACULAR_HEAL = 26170,
SPELL_PRIEST_PENANCE_R1 = 47540,
SPELL_PRIEST_PENANCE_R1_DAMAGE = 47758,
SPELL_PRIEST_PENANCE_R1_HEAL = 47757,
SPELL_PRIEST_PRAYER_OF_HEALING = 596,
SPELL_PRIEST_RENEW = 139,
SPELL_PRIEST_RENEWED_HOPE = 197469,
SPELL_PRIEST_RENEWED_HOPE_EFFECT = 197470,
SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE = 47755,
SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE = 197045,
SPELL_PRIEST_SMITE = 585,
SPELL_PRIEST_SPIRIT_OF_REDEMPTION = 27827,
SPELL_PRIEST_STRENGTH_OF_SOUL = 197535,
SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT = 197548,
SPELL_PRIEST_THE_PENITENT_AURA = 200347,
SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL = 15290,
SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL = 64085,
SPELL_PRIEST_VOID_SHIELD = 199144,
SPELL_PRIEST_VOID_SHIELD_EFFECT = 199145,
SPELL_PRIEST_PRAYER_OF_MENDING_AURA = 41635,
SPELL_PRIEST_PRAYER_OF_MENDING_HEAL = 33110,
SPELL_PRIEST_PRAYER_OF_MENDING_JUMP = 155793,
};
enum MiscSpells
{
SPELL_GEN_REPLENISHMENT = 57669
};
class PowerCheck
{
public:
explicit PowerCheck(Powers const power) : _power(power) { }
bool operator()(WorldObject* obj) const
{
if (Unit* target = obj->ToUnit())
return target->GetPowerType() != _power;
return true;
}
private:
Powers const _power;
};
class RaidCheck
{
public:
explicit RaidCheck(Unit const* caster) : _caster(caster) { }
bool operator()(WorldObject* obj) const
{
if (Unit* target = obj->ToUnit())
return !_caster->IsInRaidWith(target);
return true;
}
private:
Unit const* _caster;
};
// 26169 - Oracle Healing Bonus
class spell_pri_aq_3p_bonus : public SpellScriptLoader
{
public:
spell_pri_aq_3p_bonus() : SpellScriptLoader("spell_pri_aq_3p_bonus") { }
class spell_pri_aq_3p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_aq_3p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ORACULAR_HEAL });
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
if (caster == eventInfo.GetProcTarget())
return;
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
CastSpellExtraArgs args(aurEff);
args.SpellValueOverrides.AddBP0(CalculatePct(static_cast(healInfo->GetHeal()), 10));
caster->CastSpell(caster, SPELL_PRIEST_ORACULAR_HEAL, args);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pri_aq_3p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_aq_3p_bonus_AuraScript();
}
};
// 81749 - Atonement
class spell_pri_atonement : public SpellScriptLoader
{
public:
static char constexpr const ScriptName[] = "spell_pri_atonement";
spell_pri_atonement() : SpellScriptLoader(ScriptName) { }
class spell_pri_atonement_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_atonement_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ATONEMENT_HEAL });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetDamageInfo() != nullptr;
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
CastSpellExtraArgs args(aurEff);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, CalculatePct(damageInfo->GetDamage(), aurEff->GetAmount()));
_appliedAtonements.erase(std::remove_if(_appliedAtonements.begin(), _appliedAtonements.end(), [this, &args](ObjectGuid const& targetGuid)
{
if (Unit* target = ObjectAccessor::GetUnit(*GetTarget(), targetGuid))
{
if (target->GetExactDist(GetTarget()) < GetSpellInfo()->GetEffect(EFFECT_1)->CalcValue())
GetTarget()->CastSpell(target, SPELL_PRIEST_ATONEMENT_HEAL, args);
return false;
}
return true;
}), _appliedAtonements.end());
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pri_atonement_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pri_atonement_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
std::vector _appliedAtonements;
public:
void AddAtonementTarget(ObjectGuid const& target)
{
_appliedAtonements.push_back(target);
}
void RemoveAtonementTarget(ObjectGuid const& target)
{
_appliedAtonements.erase(std::remove(_appliedAtonements.begin(), _appliedAtonements.end(), target), _appliedAtonements.end());
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_atonement_AuraScript();
}
};
char constexpr const spell_pri_atonement::ScriptName[];
// 194384, 214206 - Atonement
class spell_pri_atonement_triggered : public SpellScriptLoader
{
public:
spell_pri_atonement_triggered() : SpellScriptLoader("spell_pri_atonement_triggered") { }
class spell_pri_atonement_triggered_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_atonement_triggered_AuraScript);
using AtonementScript = spell_pri_atonement::spell_pri_atonement_AuraScript;
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ATONEMENT });
}
void HandleOnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
RegisterHelper<&AtonementScript::AddAtonementTarget>();
}
void HandleOnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
RegisterHelper<&AtonementScript::RemoveAtonementTarget>();
}
template
void RegisterHelper()
{
if (Unit* caster = GetCaster())
if (Aura* atonement = caster->GetAura(SPELL_PRIEST_ATONEMENT))
if (AtonementScript* script = atonement->GetScript(spell_pri_atonement::ScriptName))
(script->*func)(GetTarget()->GetGUID());
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_pri_atonement_triggered_AuraScript::HandleOnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_pri_atonement_triggered_AuraScript::HandleOnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_atonement_triggered_AuraScript();
}
};
// 64844 - Divine Hymn
class spell_pri_divine_hymn : public SpellScriptLoader
{
public:
spell_pri_divine_hymn() : SpellScriptLoader("spell_pri_divine_hymn") { }
class spell_pri_divine_hymn_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_divine_hymn_SpellScript);
void FilterTargets(std::list& targets)
{
targets.remove_if(RaidCheck(GetCaster()));
uint32 const maxTargets = 3;
if (targets.size() > maxTargets)
{
targets.sort(Trinity::HealthPctOrderPred());
targets.resize(maxTargets);
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_divine_hymn_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_divine_hymn_SpellScript();
}
};
// 47788 - Guardian Spirit
class spell_pri_guardian_spirit : public SpellScriptLoader
{
public:
spell_pri_guardian_spirit() : SpellScriptLoader("spell_pri_guardian_spirit") { }
class spell_pri_guardian_spirit_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_guardian_spirit_AuraScript);
uint32 healPct = 0;
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL });
}
bool Load() override
{
healPct = GetSpellInfo()->GetEffect(EFFECT_1)->CalcValue();
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
return;
int32 healAmount = int32(target->CountPctFromMaxHealth(healPct));
// remove the aura now, we don't want 40% healing bonus
Remove(AURA_REMOVE_BY_ENEMY_SPELL);
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.SpellValueOverrides.AddBP0(healAmount);
target->CastSpell(target, SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL, args);
absorbAmount = dmgInfo.GetDamage();
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_guardian_spirit_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pri_guardian_spirit_AuraScript::Absorb, EFFECT_1);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_guardian_spirit_AuraScript();
}
};
// 63733 - Holy Words
class spell_pri_holy_words : public AuraScript
{
PrepareAuraScript(spell_pri_holy_words);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo
({
SPELL_PRIEST_HEAL,
SPELL_PRIEST_FLASH_HEAL,
SPELL_PRIEST_PRAYER_OF_HEALING,
SPELL_PRIEST_RENEW,
SPELL_PRIEST_SMITE,
SPELL_PRIEST_HOLY_WORD_CHASTISE,
SPELL_PRIEST_HOLY_WORD_SANCTIFY,
SPELL_PRIEST_HOLY_WORD_SERENITY
})
&& sSpellMgr->AssertSpellInfo(SPELL_PRIEST_HOLY_WORD_SERENITY, DIFFICULTY_NONE)->GetEffect(EFFECT_1)
&& sSpellMgr->AssertSpellInfo(SPELL_PRIEST_HOLY_WORD_SANCTIFY, DIFFICULTY_NONE)->GetEffect(EFFECT_2)
&& sSpellMgr->AssertSpellInfo(SPELL_PRIEST_HOLY_WORD_SANCTIFY, DIFFICULTY_NONE)->GetEffect(EFFECT_3)
&& sSpellMgr->AssertSpellInfo(SPELL_PRIEST_HOLY_WORD_CHASTISE, DIFFICULTY_NONE)->GetEffect(EFFECT_1);
}
void HandleProc(AuraEffect* /*aurEff*/, ProcEventInfo& eventInfo)
{
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return;
uint32 targetSpellId;
SpellEffIndex cdReductionEffIndex;
switch (spellInfo->Id)
{
case SPELL_PRIEST_HEAL:
case SPELL_PRIEST_FLASH_HEAL: // reduce Holy Word: Serenity cd by 6 seconds
targetSpellId = SPELL_PRIEST_HOLY_WORD_SERENITY;
cdReductionEffIndex = EFFECT_1;
// cdReduction = sSpellMgr->GetSpellInfo(SPELL_PRIEST_HOLY_WORD_SERENITY, GetCastDifficulty())->GetEffect(EFFECT_1)->CalcValue(player);
break;
case SPELL_PRIEST_PRAYER_OF_HEALING: // reduce Holy Word: Sanctify cd by 6 seconds
targetSpellId = SPELL_PRIEST_HOLY_WORD_SANCTIFY;
cdReductionEffIndex = EFFECT_2;
break;
case SPELL_PRIEST_RENEW: // reuce Holy Word: Sanctify cd by 2 seconds
targetSpellId = SPELL_PRIEST_HOLY_WORD_SANCTIFY;
cdReductionEffIndex = EFFECT_3;
break;
case SPELL_PRIEST_SMITE: // reduce Holy Word: Chastise cd by 4 seconds
targetSpellId = SPELL_PRIEST_HOLY_WORD_CHASTISE;
cdReductionEffIndex = EFFECT_1;
break;
default:
TC_LOG_WARN("spells.priest", "HolyWords aura has been proced by an unknown spell: %u", GetSpellInfo()->Id);
return;
}
SpellInfo const* targetSpellInfo = sSpellMgr->AssertSpellInfo(targetSpellId, GetCastDifficulty());
int32 cdReduction = targetSpellInfo->GetEffect(cdReductionEffIndex)->CalcValue(GetTarget());
GetTarget()->GetSpellHistory()->ModifyCooldown(targetSpellInfo, Seconds(-cdReduction));
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pri_holy_words::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 40438 - Priest Tier 6 Trinket
class spell_pri_item_t6_trinket : public SpellScriptLoader
{
public:
spell_pri_item_t6_trinket() : SpellScriptLoader("spell_pri_item_t6_trinket") { }
class spell_pri_item_t6_trinket_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_item_t6_trinket_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_DIVINE_BLESSING, SPELL_PRIEST_DIVINE_WRATH });
}
void HandleProc(AuraEffect* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
if (eventInfo.GetSpellTypeMask() & PROC_SPELL_TYPE_HEAL)
caster->CastSpell(nullptr, SPELL_PRIEST_DIVINE_BLESSING, true);
if (eventInfo.GetSpellTypeMask() & PROC_SPELL_TYPE_DAMAGE)
caster->CastSpell(nullptr, SPELL_PRIEST_DIVINE_WRATH, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pri_item_t6_trinket_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_item_t6_trinket_AuraScript();
}
};
// 92833 - Leap of Faith
class spell_pri_leap_of_faith_effect_trigger : public SpellScriptLoader
{
public:
spell_pri_leap_of_faith_effect_trigger() : SpellScriptLoader("spell_pri_leap_of_faith_effect_trigger") { }
class spell_pri_leap_of_faith_effect_trigger_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_leap_of_faith_effect_trigger_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_LEAP_OF_FAITH_EFFECT });
}
void HandleEffectDummy(SpellEffIndex /*effIndex*/)
{
Position destPos = GetHitDest()->GetPosition();
SpellCastTargets targets;
targets.SetDst(destPos);
targets.SetUnitTarget(GetCaster());
GetHitUnit()->CastSpell(targets, GetEffectValue(), GetCastDifficulty());
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pri_leap_of_faith_effect_trigger_SpellScript::HandleEffectDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_leap_of_faith_effect_trigger_SpellScript();
}
};
// 1706 - Levitate
class spell_pri_levitate : public SpellScriptLoader
{
public:
spell_pri_levitate() : SpellScriptLoader("spell_pri_levitate") { }
class spell_pri_levitate_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_levitate_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_LEVITATE_EFFECT });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetHitUnit(), SPELL_PRIEST_LEVITATE_EFFECT, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pri_levitate_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_levitate_SpellScript();
}
};
// 47540 - Penance
class spell_pri_penance : public SpellScriptLoader
{
public:
spell_pri_penance() : SpellScriptLoader("spell_pri_penance") { }
class spell_pri_penance_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_penance_SpellScript);
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* spellInfo) override
{
SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_PRIEST_PENANCE_R1, DIFFICULTY_NONE);
if (!firstRankSpellInfo)
return false;
// can't use other spell than this penance due to spell_ranks dependency
if (!spellInfo->IsRankOf(firstRankSpellInfo))
return false;
uint8 rank = spellInfo->GetRank();
if (!sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_DAMAGE, rank, true))
return false;
if (!sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_HEAL, rank, true))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
if (!target->IsAlive())
return;
uint8 rank = GetSpellInfo()->GetRank();
if (caster->IsFriendlyTo(target))
caster->CastSpell(target, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_HEAL, rank), false);
else
caster->CastSpell(target, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_DAMAGE, rank), false);
}
}
SpellCastResult CheckCast()
{
Player* caster = GetCaster()->ToPlayer();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target))
{
if (!caster->IsValidAttackTarget(target))
return SPELL_FAILED_BAD_TARGETS;
if (!caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
}
}
return SPELL_CAST_OK;
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnCheckCast += SpellCheckCastFn(spell_pri_penance_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_penance_SpellScript;
}
};
// 194509 - Power Word: Radiance
class spell_pri_power_word_radiance : public SpellScript
{
PrepareSpellScript(spell_pri_power_word_radiance);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ATONEMENT, SPELL_PRIEST_ATONEMENT_TRIGGERED });
}
void OnTargetSelect(std::list& targets)
{
SpellEffectInfo const* eff2 = GetEffectInfo(EFFECT_2);
if (!eff2)
return;
uint32 maxTargets = eff2->CalcValue(GetCaster()) + 1; // adding 1 for explicit target unit
if (targets.size() > maxTargets)
{
Unit* explTarget = GetExplTargetUnit();
// Sort targets so units with no atonement are first, then units who are injured, then oher units
// Make sure explicit target unit is first
targets.sort([explTarget](WorldObject* lhs, WorldObject* rhs)
{
if (lhs == explTarget) // explTarget > anything: always true
return true;
if (rhs == explTarget) // anything > explTarget: always false
return false;
return MakeSortTuple(lhs) > MakeSortTuple(rhs);
});
targets.resize(maxTargets);
}
}
void HandleEffectHitTarget(SpellEffIndex /*effIndex*/)
{
SpellEffectInfo const* effect3 = GetEffectInfo(EFFECT_3);
if (!effect3)
return;
Unit* caster = GetCaster();
uint32 durationPct = effect3->CalcValue(caster);
if (caster->HasAura(SPELL_PRIEST_ATONEMENT))
caster->CastSpell(GetHitUnit(), SPELL_PRIEST_ATONEMENT_TRIGGERED, CastSpellExtraArgs(SPELLVALUE_DURATION_PCT, durationPct).SetTriggerFlags(TRIGGERED_FULL_MASK));
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_power_word_radiance::OnTargetSelect, EFFECT_1, TARGET_UNIT_DEST_AREA_ALLY);
OnEffectHitTarget += SpellEffectFn(spell_pri_power_word_radiance::HandleEffectHitTarget, EFFECT_1, SPELL_EFFECT_HEAL);
}
private:
static std::tuple MakeSortTuple(WorldObject* obj)
{
return std::make_tuple(IsUnitWithNoAtonement(obj), IsUnitInjured(obj));
}
// Returns true if obj is a unit but has no atonement
static bool IsUnitWithNoAtonement(WorldObject* obj)
{
Unit* unit = obj->ToUnit();
return unit && !unit->HasAura(SPELL_PRIEST_ATONEMENT_TRIGGERED);
}
// Returns true if obj is a unit and is injured
static bool IsUnitInjured(WorldObject* obj)
{
Unit* unit = obj->ToUnit();
return unit && !unit->IsFullHealth();
}
};
// 17 - Power Word: Shield
class spell_pri_power_word_shield : public SpellScriptLoader
{
public:
spell_pri_power_word_shield() : SpellScriptLoader("spell_pri_power_word_shield") { }
class spell_pri_power_word_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_power_word_shield_AuraScript);
void CalculateAmount(AuraEffect const* /*auraEffect*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = false;
if (Player* player = GetCaster()->ToPlayer())
{
int32 playerMastery = player->GetRatingBonusValue(CR_MASTERY);
int32 playerSpellPower = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
int32 playerVersatileDamage = player->GetRatingBonusValue(CR_VERSATILITY_DAMAGE_DONE);
//Formula taken from SpellWork
amount = (int32)((playerSpellPower * 5.5f) + playerMastery) * (1 + playerVersatileDamage);
}
}
void HandleOnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* caster = GetCaster();
Unit* target = GetTarget();
if (!caster)
return;
if (caster->HasAura(SPELL_PRIEST_BODY_AND_SOUL))
caster->CastSpell(target, SPELL_PRIEST_BODY_AND_SOUL_SPEED, true);
if (caster->HasAura(SPELL_PRIEST_STRENGTH_OF_SOUL))
caster->CastSpell(target, SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT, true);
if (caster->HasAura(SPELL_PRIEST_RENEWED_HOPE))
caster->CastSpell(target, SPELL_PRIEST_RENEWED_HOPE_EFFECT, true);
if (caster->HasAura(SPELL_PRIEST_VOID_SHIELD) && caster == target)
caster->CastSpell(target, SPELL_PRIEST_VOID_SHIELD_EFFECT, true);
if (caster->HasAura(SPELL_PRIEST_ATONEMENT))
caster->CastSpell(target, SPELL_PRIEST_ATONEMENT_TRIGGERED_POWER_SHIELD, true);
}
void HandleOnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAura(SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT);
if (Unit* caster = GetCaster())
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL && caster->HasAura(SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE))
caster->CastSpell(caster, SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE, true);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
AfterEffectApply += AuraEffectApplyFn(spell_pri_power_word_shield_AuraScript::HandleOnApply, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pri_power_word_shield_AuraScript::HandleOnRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_power_word_shield_AuraScript();
}
};
// Base class used by various prayer of mending spells
class spell_pri_prayer_of_mending_SpellScriptBase : public SpellScript
{
public:
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_PRAYER_OF_MENDING_HEAL, SPELL_PRIEST_PRAYER_OF_MENDING_AURA })
&& sSpellMgr->AssertSpellInfo(SPELL_PRIEST_PRAYER_OF_MENDING_HEAL, DIFFICULTY_NONE)->GetEffect(EFFECT_0);
}
bool Load() override
{
_spellInfoHeal = sSpellMgr->AssertSpellInfo(SPELL_PRIEST_PRAYER_OF_MENDING_HEAL, DIFFICULTY_NONE);
_healEffectDummy = _spellInfoHeal->GetEffect(EFFECT_0);
return true;
}
void CastPrayerOfMendingAura(Unit* caster, Unit* target, uint8 stack)
{
uint32 basePoints = caster->SpellHealingBonusDone(target, _spellInfoHeal, _healEffectDummy->CalcValue(caster), HEAL, _healEffectDummy);
CastSpellExtraArgs args;
args.TriggerFlags = TRIGGERED_FULL_MASK;
args.AddSpellMod(SPELLVALUE_AURA_STACK, stack);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, basePoints);
caster->CastSpell(target, SPELL_PRIEST_PRAYER_OF_MENDING_AURA, args);
}
protected:
SpellInfo const* _spellInfoHeal;
SpellEffectInfo const* _healEffectDummy;
};
// 33076 - Prayer of Mending
class spell_pri_prayer_of_mending : public spell_pri_prayer_of_mending_SpellScriptBase
{
PrepareSpellScript(spell_pri_prayer_of_mending);
void HandleEffectDummy(SpellEffIndex /*effIndex*/)
{
CastPrayerOfMendingAura(GetCaster(), GetHitUnit(), GetEffectValue());
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_pri_prayer_of_mending::HandleEffectDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 41635 - Prayer of Mending (Aura) - SPELL_PRIEST_PRAYER_OF_MENDING_AURA
class spell_pri_prayer_of_mending_aura : public AuraScript
{
PrepareAuraScript(spell_pri_prayer_of_mending_aura);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_PRAYER_OF_MENDING_HEAL, SPELL_PRIEST_PRAYER_OF_MENDING_JUMP });
}
void HandleHeal(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/)
{
// Caster: player (priest) that cast the Prayer of Mending
// Target: player that currently has Prayer of Mending aura on him
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
{
// Cast the spell to heal the owner
caster->CastSpell(target, SPELL_PRIEST_PRAYER_OF_MENDING_HEAL, aurEff);
// Only cast jump if stack is higher than 0
int32 stackAmount = GetStackAmount();
if (stackAmount > 1)
{
CastSpellExtraArgs args;
args.TriggerFlags = TRIGGERED_FULL_MASK;
args.TriggeringAura = aurEff;
args.OriginalCaster = caster->GetGUID();
args.AddSpellMod(SPELLVALUE_BASE_POINT0, stackAmount - 1);
target->CastSpell(target, SPELL_PRIEST_PRAYER_OF_MENDING_JUMP, args);
}
Remove();
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pri_prayer_of_mending_aura::HandleHeal, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 155793 - prayer of mending (Jump) - SPELL_PRIEST_PRAYER_OF_MENDING_JUMP
class spell_pri_prayer_of_mending_jump : public spell_pri_prayer_of_mending_SpellScriptBase
{
PrepareSpellScript(spell_pri_prayer_of_mending_jump);
void OnTargetSelect(std::list& targets)
{
// Find the best target - prefer players over pets
bool foundPlayer = false;
for (WorldObject* worldObject : targets)
{
if (worldObject->IsPlayer())
{
foundPlayer = true;
break;
}
}
if (foundPlayer)
targets.remove_if(Trinity::ObjectTypeIdCheck(TYPEID_PLAYER, false));
// choose one random target from targets
if (targets.size() > 1)
{
WorldObject* selected = Trinity::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(selected);
}
}
void HandleJump(SpellEffIndex /*effIndex*/)
{
Unit* origCaster = GetOriginalCaster(); // the one that started the prayer of mending chain
Unit* target = GetHitUnit(); // the target we decided the aura should jump to
if (origCaster)
CastPrayerOfMendingAura(origCaster, target, GetEffectValue());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_prayer_of_mending_jump::OnTargetSelect, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
OnEffectHitTarget += SpellEffectFn(spell_pri_prayer_of_mending_jump::HandleJump, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 20711 - Spirit of Redemption
class spell_pri_spirit_of_redemption : public AuraScript
{
PrepareAuraScript(spell_pri_spirit_of_redemption);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_SPIRIT_OF_REDEMPTION });
}
void HandleAbsorb(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
Unit* target = GetTarget();
target->CastSpell(target, SPELL_PRIEST_SPIRIT_OF_REDEMPTION, aurEff);
target->SetFullHealth();
absorbAmount = dmgInfo.GetDamage();
}
void Register() override
{
OnEffectAbsorb += AuraEffectAbsorbOverkillFn(spell_pri_spirit_of_redemption::HandleAbsorb, EFFECT_0);
}
};
// 186263 - Shadow Mend
class spell_pri_shadow_mend : public SpellScript
{
PrepareSpellScript(spell_pri_shadow_mend);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ATONEMENT, SPELL_PRIEST_ATONEMENT_TRIGGERED });
}
void HandleEffectHit(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
{
Unit* caster = GetCaster();
if (caster->HasAura(SPELL_PRIEST_ATONEMENT))
caster->CastSpell(target, SPELL_PRIEST_ATONEMENT_TRIGGERED, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pri_shadow_mend::HandleEffectHit, EFFECT_0, SPELL_EFFECT_HEAL);
}
};
// 28809 - Greater Heal
class spell_pri_t3_4p_bonus : public SpellScriptLoader
{
public:
spell_pri_t3_4p_bonus() : SpellScriptLoader("spell_pri_t3_4p_bonus") { }
class spell_pri_t3_4p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_t3_4p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ARMOR_OF_FAITH });
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), SPELL_PRIEST_ARMOR_OF_FAITH, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pri_t3_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_t3_4p_bonus_AuraScript();
}
};
// 37594 - Greater Heal Refund
class spell_pri_t5_heal_2p_bonus : public SpellScriptLoader
{
public:
spell_pri_t5_heal_2p_bonus() : SpellScriptLoader("spell_pri_t5_heal_2p_bonus") { }
class spell_pri_t5_heal_2p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_t5_heal_2p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ITEM_EFFICIENCY });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (HealInfo* healInfo = eventInfo.GetHealInfo())
if (Unit* healTarget = healInfo->GetTarget())
if (healInfo->GetEffectiveHeal())
if (healTarget->GetHealth() >= healTarget->GetMaxHealth())
return true;
return false;
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_PRIEST_ITEM_EFFICIENCY, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pri_t5_heal_2p_bonus_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pri_t5_heal_2p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_t5_heal_2p_bonus_AuraScript();
}
};
// 70770 - Item - Priest T10 Healer 2P Bonus
class spell_pri_t10_heal_2p_bonus : public SpellScriptLoader
{
public:
spell_pri_t10_heal_2p_bonus() : SpellScriptLoader("spell_pri_t10_heal_2p_bonus") { }
class spell_pri_t10_heal_2p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_t10_heal_2p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_BLESSED_HEALING });
}
void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PRIEST_BLESSED_HEALING, GetCastDifficulty());
int32 amount = CalculatePct(static_cast(healInfo->GetHeal()), aurEff->GetAmount());
ASSERT(spellInfo->GetMaxTicks() > 0);
amount /= spellInfo->GetMaxTicks();
// Add remaining ticks to healing done
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_PRIEST_BLESSED_HEALING, SPELL_AURA_PERIODIC_HEAL);
CastSpellExtraArgs args(aurEff);
args.SpellValueOverrides.AddBP0(amount);
caster->CastSpell(target, SPELL_PRIEST_BLESSED_HEALING, args);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pri_t10_heal_2p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_t10_heal_2p_bonus_AuraScript();
}
};
// 15286 - Vampiric Embrace
class spell_pri_vampiric_embrace : public SpellScriptLoader
{
public:
spell_pri_vampiric_embrace() : SpellScriptLoader("spell_pri_vampiric_embrace") { }
class spell_pri_vampiric_embrace_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_vampiric_embrace_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
// Not proc from Mind Sear
return !(eventInfo.GetDamageInfo()->GetSpellInfo()->SpellFamilyFlags[1] & 0x80000);
}
void HandleEffectProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return;
int32 selfHeal = int32(CalculatePct(damageInfo->GetDamage(), aurEff->GetAmount()));
int32 teamHeal = selfHeal / 2;
CastSpellExtraArgs args(aurEff);
args.SpellValueOverrides.AddMod(SPELLVALUE_BASE_POINT0, teamHeal);
args.SpellValueOverrides.AddMod(SPELLVALUE_BASE_POINT1, selfHeal);
GetTarget()->CastSpell(nullptr, SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL, args);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pri_vampiric_embrace_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pri_vampiric_embrace_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_vampiric_embrace_AuraScript();
}
};
// 15290 - Vampiric Embrace (heal)
class spell_pri_vampiric_embrace_target : public SpellScriptLoader
{
public:
spell_pri_vampiric_embrace_target() : SpellScriptLoader("spell_pri_vampiric_embrace_target") { }
class spell_pri_vampiric_embrace_target_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_vampiric_embrace_target_SpellScript);
void FilterTargets(std::list& unitList)
{
unitList.remove(GetCaster());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_vampiric_embrace_target_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_vampiric_embrace_target_SpellScript();
}
};
// 34914 - Vampiric Touch
class spell_pri_vampiric_touch : public SpellScriptLoader
{
public:
spell_pri_vampiric_touch() : SpellScriptLoader("spell_pri_vampiric_touch") { }
class spell_pri_vampiric_touch_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_vampiric_touch_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL, SPELL_GEN_REPLENISHMENT });
}
void HandleDispel(DispelInfo* /*dispelInfo*/)
{
if (Unit* caster = GetCaster())
{
if (Unit* target = GetUnitOwner())
{
if (AuraEffect const* aurEff = GetEffect(EFFECT_1))
{
// backfire damage
CastSpellExtraArgs args(aurEff);
args.SpellValueOverrides.AddBP0(aurEff->GetAmount() * 8);
caster->CastSpell(target, SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL, args);
}
}
}
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetProcTarget() == GetCaster();
}
void HandleEffectProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetProcTarget()->CastSpell(nullptr, SPELL_GEN_REPLENISHMENT, aurEff);
}
void Register() override
{
AfterDispel += AuraDispelFn(spell_pri_vampiric_touch_AuraScript::HandleDispel);
DoCheckProc += AuraCheckProcFn(spell_pri_vampiric_touch_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pri_vampiric_touch_AuraScript::HandleEffectProc, EFFECT_2, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_vampiric_touch_AuraScript();
}
};
// 121536 - Angelic Feather talent
class spell_pri_angelic_feather_trigger : public SpellScriptLoader
{
public:
spell_pri_angelic_feather_trigger() : SpellScriptLoader("spell_pri_angelic_feather_trigger") { }
class spell_pri_angelic_feather_trigger_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_angelic_feather_trigger_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER });
}
void HandleEffectDummy(SpellEffIndex /*effIndex*/)
{
Position destPos = GetHitDest()->GetPosition();
float radius = GetEffectInfo()->CalcRadius();
// Caster is prioritary
if (GetCaster()->IsWithinDist2d(&destPos, radius))
{
GetCaster()->CastSpell(GetCaster(), SPELL_PRIEST_ANGELIC_FEATHER_AURA, true);
}
else
{
SpellCastTargets targets;
targets.SetDst(destPos);
CastSpellExtraArgs args;
args.TriggerFlags = TRIGGERED_FULL_MASK;
args.CastDifficulty = GetCastDifficulty();
GetCaster()->CastSpell(targets, SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER, args);
}
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_pri_angelic_feather_trigger_SpellScript::HandleEffectDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_angelic_feather_trigger_SpellScript();
}
};
// Angelic Feather areatrigger - created by SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER
class areatrigger_pri_angelic_feather : public AreaTriggerEntityScript
{
public:
areatrigger_pri_angelic_feather() : AreaTriggerEntityScript("areatrigger_pri_angelic_feather") { }
struct areatrigger_pri_angelic_featherAI : AreaTriggerAI
{
areatrigger_pri_angelic_featherAI(AreaTrigger* areatrigger) : AreaTriggerAI(areatrigger) { }
// Called when the AreaTrigger has just been initialized, just before added to map
void OnInitialize() override
{
if (Unit* caster = at->GetCaster())
{
std::vector areaTriggers = caster->GetAreaTriggers(SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER);
if (areaTriggers.size() >= 3)
areaTriggers.front()->SetDuration(0);
}
}
void OnUnitEnter(Unit* unit) override
{
if (Unit* caster = at->GetCaster())
{
if (caster->IsFriendlyTo(unit))
{
// If target already has aura, increase duration to max 130% of initial duration
caster->CastSpell(unit, SPELL_PRIEST_ANGELIC_FEATHER_AURA, true);
at->SetDuration(0);
}
}
}
};
AreaTriggerAI* GetAI(AreaTrigger* areatrigger) const override
{
return new areatrigger_pri_angelic_featherAI(areatrigger);
}
};
void AddSC_priest_spell_scripts()
{
new spell_pri_aq_3p_bonus();
new spell_pri_atonement();
new spell_pri_atonement_triggered();
new spell_pri_divine_hymn();
new spell_pri_guardian_spirit();
RegisterAuraScript(spell_pri_holy_words);
new spell_pri_item_t6_trinket();
new spell_pri_leap_of_faith_effect_trigger();
new spell_pri_levitate();
new spell_pri_penance();
RegisterSpellScript(spell_pri_power_word_radiance);
new spell_pri_power_word_shield();
RegisterSpellScript(spell_pri_prayer_of_mending);
RegisterAuraScript(spell_pri_prayer_of_mending_aura);
RegisterSpellScript(spell_pri_prayer_of_mending_jump);
RegisterAuraScript(spell_pri_spirit_of_redemption);
RegisterSpellScript(spell_pri_shadow_mend);
new spell_pri_t3_4p_bonus();
new spell_pri_t5_heal_2p_bonus();
new spell_pri_t10_heal_2p_bonus();
new spell_pri_vampiric_embrace();
new spell_pri_vampiric_embrace_target();
new spell_pri_vampiric_touch();
new spell_pri_angelic_feather_trigger();
new areatrigger_pri_angelic_feather();
}