/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_DEATHKNIGHT and SPELLFAMILY_GENERIC spells used by deathknight players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_dk_". */ #include "Player.h" #include "ScriptMgr.h" #include "SpellScript.h" #include "SpellAuraEffects.h" #include "Containers.h" enum DeathKnightSpells { SPELL_DK_ANTI_MAGIC_SHELL_TALENT = 51052, SPELL_DK_BLACK_ICE_R1 = 49140, SPELL_DK_BLOOD_BOIL_TRIGGERED = 65658, SPELL_DK_BLOOD_GORGED_HEAL = 50454, SPELL_DK_BLOOD_PLAGUE = 55078, SPELL_DK_BLOOD_PRESENCE = 48263, SPELL_DK_BLOOD_PRESENCE_TRIGGERED = 61261, SPELL_DK_BLOOD_SHIELD_MASTERY = 77513, SPELL_DK_BLOOD_SHIELD_ABSORB = 77535, SPELL_DK_BUTCHERY = 50163, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED = 43999, SPELL_DK_DEATH_AND_DECAY_DAMAGE = 52212, SPELL_DK_DEATH_COIL_DAMAGE = 47632, SPELL_DK_DEATH_COIL_HEAL = 47633, SPELL_DK_DEATH_STRIKE_HEAL = 45470, SPELL_DK_DEATH_STRIKE_ENABLER = 89832, SPELL_DK_FROST_FEVER = 55095, SPELL_DK_FROST_PRESENCE = 48266, SPELL_DK_GHOUL_EXPLODE = 47496, SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE = 58625, SPELL_DK_GLYPH_OF_DISEASE = 63334, SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1 = 50365, SPELL_DK_IMPROVED_DEATH_STRIKE = 62905, SPELL_DK_IMPROVED_FROST_PRESENCE_R1 = 50384, SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED = 63621, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1 = 50391, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED = 63622, SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART = 64962, SPELL_DK_ITEM_T8_MELEE_4P_BONUS = 64736, SPELL_DK_MASTER_OF_GHOULS = 52143, SPELL_DK_RAISE_DEAD_USE_REAGENT = 48289, SPELL_DK_RUNIC_POWER_ENERGIZE = 49088, SPELL_DK_RUNE_TAP = 48982, SPELL_DK_SCENT_OF_BLOOD = 50422, SPELL_DK_SCOURGE_STRIKE_TRIGGERED = 70890, SPELL_DK_UNHOLY_PRESENCE = 48265, SPELL_DK_WILL_OF_THE_NECROPOLIS = 96171 }; // 50462 - Anti-Magic Shell (on raid member) class spell_dk_anti_magic_shell_raid : public SpellScriptLoader { public: spell_dk_anti_magic_shell_raid() : SpellScriptLoader("spell_dk_anti_magic_shell_raid") { } class spell_dk_anti_magic_shell_raid_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_anti_magic_shell_raid_AuraScript); uint32 absorbPct; bool Load() override { absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { /// @todo this should absorb limited amount of damage, but no info on calculation formula amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid_AuraScript::Absorb, EFFECT_0); } }; AuraScript* GetAuraScript() const override { return new spell_dk_anti_magic_shell_raid_AuraScript(); } }; // 48707 - Anti-Magic Shell (on self) class spell_dk_anti_magic_shell_self : public SpellScriptLoader { public: spell_dk_anti_magic_shell_self() : SpellScriptLoader("spell_dk_anti_magic_shell_self") { } class spell_dk_anti_magic_shell_self_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_anti_magic_shell_self_AuraScript); uint32 absorbPct, hpPct; bool Load() override { absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); hpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()); return true; } bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_RUNIC_POWER_ENERGIZE)) return false; return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { amount = GetCaster()->CountPctFromMaxHealth(hpPct); } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { absorbAmount = std::min(CalculatePct(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct)); } void Trigger(AuraEffect* aurEff, DamageInfo& /*dmgInfo*/, uint32& absorbAmount) { // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power. // This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power. int32 bp = CalculatePct(absorbAmount, 20); GetTarget()->CastCustomSpell(SPELL_DK_RUNIC_POWER_ENERGIZE, SPELLVALUE_BASE_POINT0, bp, GetTarget(), true, NULL, aurEff); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Absorb, EFFECT_0); AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Trigger, EFFECT_0); } }; AuraScript* GetAuraScript() const override { return new spell_dk_anti_magic_shell_self_AuraScript(); } }; // 50461 - Anti-Magic Zone class spell_dk_anti_magic_zone : public SpellScriptLoader { public: spell_dk_anti_magic_zone() : SpellScriptLoader("spell_dk_anti_magic_zone") { } class spell_dk_anti_magic_zone_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_anti_magic_zone_AuraScript); uint32 absorbPct; bool Load() override { absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); return true; } bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT)) return false; return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { SpellInfo const* talentSpell = sSpellMgr->EnsureSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT); amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster()); if (Player* player = GetCaster()->ToPlayer()) amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK)); } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_zone_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_zone_AuraScript::Absorb, EFFECT_0); } }; AuraScript* GetAuraScript() const override { return new spell_dk_anti_magic_zone_AuraScript(); } }; // 48721 - Blood Boil class spell_dk_blood_boil : public SpellScriptLoader { public: spell_dk_blood_boil() : SpellScriptLoader("spell_dk_blood_boil") { } class spell_dk_blood_boil_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_blood_boil_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_BOIL_TRIGGERED)) return false; return true; } bool Load() override { _executed = false; return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->getClass() == CLASS_DEATH_KNIGHT; } void HandleAfterHit() { if (_executed || !GetHitUnit()) return; _executed = true; GetCaster()->CastSpell(GetCaster(), SPELL_DK_BLOOD_BOIL_TRIGGERED, true); } void Register() override { AfterHit += SpellHitFn(spell_dk_blood_boil_SpellScript::HandleAfterHit); } bool _executed; }; SpellScript* GetSpellScript() const override { return new spell_dk_blood_boil_SpellScript(); } }; // 50453 - Bloodworms Health Leech class spell_dk_blood_gorged : public SpellScriptLoader { public: spell_dk_blood_gorged() : SpellScriptLoader("spell_dk_blood_gorged") { } class spell_dk_blood_gorged_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_blood_gorged_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_GORGED_HEAL)) return false; return true; } bool Load() override { _procTarget = NULL; return true; } bool CheckProc(ProcEventInfo& /*eventInfo*/) { _procTarget = GetTarget()->GetOwner(); return _procTarget != nullptr; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { int32 heal = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), 150)); GetTarget()->CastCustomSpell(SPELL_DK_BLOOD_GORGED_HEAL, SPELLVALUE_BASE_POINT0, heal, _procTarget, true, NULL, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_dk_blood_gorged_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_dk_blood_gorged_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } private: Unit* _procTarget; }; AuraScript* GetAuraScript() const override { return new spell_dk_blood_gorged_AuraScript(); } }; // -48979 - Butchery class spell_dk_butchery : public SpellScriptLoader { public: spell_dk_butchery() : SpellScriptLoader("spell_dk_butchery") { } class spell_dk_blood_gorged_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_blood_gorged_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BUTCHERY)) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastCustomSpell(SPELL_DK_BUTCHERY, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, NULL, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_dk_blood_gorged_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_dk_blood_gorged_AuraScript(); } }; class spell_dk_death_and_decay : public SpellScriptLoader { public: spell_dk_death_and_decay() : SpellScriptLoader("spell_dk_death_and_decay") { } class spell_dk_death_and_decay_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_death_and_decay_AuraScript); void HandleDummyTick(AuraEffect const* aurEff) { if (Unit* caster = GetCaster()) caster->CastCustomSpell(SPELL_DK_DEATH_AND_DECAY_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, NULL, aurEff); } void Register() override { OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_and_decay_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_dk_death_and_decay_AuraScript(); } }; class spell_dk_death_coil : public SpellScriptLoader { public: spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { } class spell_dk_death_coil_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_death_coil_SpellScript); bool Validate(SpellInfo const* /*spell*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_COIL_DAMAGE) || !sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_COIL_HEAL)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { int32 damage = GetEffectValue(); Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) { if (caster->IsFriendlyTo(target)) { int32 bp = int32(damage * 1.5f); caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_HEAL, &bp, NULL, NULL, true); } else { if (AuraEffect const* auraEffect = caster->GetAuraEffect(SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART, EFFECT_1)) damage += auraEffect->GetBaseAmount(); caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true); } } } SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (Unit* target = GetExplTargetUnit()) { if (!caster->IsFriendlyTo(target) && !caster->isInFront(target)) return SPELL_FAILED_UNIT_NOT_INFRONT; if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD) return SPELL_FAILED_BAD_TARGETS; } else return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } void Register() override { OnCheckCast += SpellCheckCastFn(spell_dk_death_coil_SpellScript::CheckCast); OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_dk_death_coil_SpellScript(); } }; // 52751 - Death Gate class spell_dk_death_gate : public SpellScriptLoader { public: spell_dk_death_gate() : SpellScriptLoader("spell_dk_death_gate") { } class spell_dk_death_gate_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_death_gate_SpellScript); SpellCastResult CheckClass() { if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT) { SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT); return SPELL_FAILED_CUSTOM_ERROR; } return SPELL_CAST_OK; } void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); if (Unit* target = GetHitUnit()) target->CastSpell(target, GetEffectValue(), false); } void Register() override { OnCheckCast += SpellCheckCastFn(spell_dk_death_gate_SpellScript::CheckClass); OnEffectHitTarget += SpellEffectFn(spell_dk_death_gate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { return new spell_dk_death_gate_SpellScript(); } }; // 49560 - Death Grip class spell_dk_death_grip : public SpellScriptLoader { public: spell_dk_death_grip() : SpellScriptLoader("spell_dk_death_grip") { } class spell_dk_death_grip_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_death_grip_SpellScript); void HandleDummy(SpellEffIndex /*effIndex*/) { int32 damage = GetEffectValue(); Position const* pos = GetExplTargetDest(); if (Unit* target = GetHitUnit()) { if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence target->CastSpell(pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ(), damage, true); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_dk_death_grip_SpellScript(); } }; // 48743 - Death Pact class spell_dk_death_pact : public SpellScriptLoader { public: spell_dk_death_pact() : SpellScriptLoader("spell_dk_death_pact") { } class spell_dk_death_pact_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_death_pact_SpellScript); SpellCastResult CheckCast() { // Check if we have valid targets, otherwise skip spell casting here if (Player* player = GetCaster()->ToPlayer()) for (Unit::ControlList::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr) if (Creature* undeadPet = (*itr)->ToCreature()) if (undeadPet->IsAlive() && undeadPet->GetOwnerGUID() == player->GetGUID() && undeadPet->GetCreatureType() == CREATURE_TYPE_UNDEAD && undeadPet->IsWithinDist(player, 100.0f, false)) return SPELL_CAST_OK; return SPELL_FAILED_NO_PET; } void FilterTargets(std::list& targetList) { Unit* target = NULL; for (std::list::iterator itr = targetList.begin(); itr != targetList.end(); ++itr) { if (Unit* unit = (*itr)->ToUnit()) if (unit->GetOwnerGUID() == GetCaster()->GetGUID() && unit->GetCreatureType() == CREATURE_TYPE_UNDEAD) { target = unit; break; } } targetList.clear(); if (target) targetList.push_back(target); } void Register() override { OnCheckCast += SpellCheckCastFn(spell_dk_death_pact_SpellScript::CheckCast); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_death_pact_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ALLY); } }; SpellScript* GetSpellScript() const override { return new spell_dk_death_pact_SpellScript(); } }; // 49998 - Death Strike class spell_dk_death_strike : public SpellScriptLoader { public: spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { } class spell_dk_death_strike_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_death_strike_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_STRIKE_ENABLER) || !sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_STRIKE_HEAL) || !sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_SHIELD_MASTERY) || !sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_SHIELD_ABSORB)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { if (AuraEffect* enabler = GetCaster()->GetAuraEffect(SPELL_DK_DEATH_STRIKE_ENABLER, EFFECT_0, GetCaster()->GetGUID())) { // Call CalculateAmount() to constantly fire the AuraEffect's HandleCalcAmount method int32 heal = CalculatePct(enabler->CalculateAmount(GetCaster()), GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier); if (AuraEffect const* aurEff = GetCaster()->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_DEATH_STRIKE, EFFECT_2)) heal = AddPct(heal, aurEff->GetAmount()); heal = std::max(heal, int32(GetCaster()->CountPctFromMaxHealth(GetEffectValue()))); GetCaster()->CastCustomSpell(SPELL_DK_DEATH_STRIKE_HEAL, SPELLVALUE_BASE_POINT0, heal, GetCaster(), true); } if (!GetCaster()->HasAura(SPELL_DK_BLOOD_PRESENCE)) return; if (AuraEffect const* aurEff = GetCaster()->GetAuraEffect(SPELL_DK_BLOOD_SHIELD_MASTERY, EFFECT_0)) GetCaster()->CastCustomSpell(SPELL_DK_BLOOD_SHIELD_ABSORB, SPELLVALUE_BASE_POINT0, GetCaster()->CountPctFromMaxHealth(aurEff->GetAmount()), GetCaster()); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_dk_death_strike_SpellScript(); } }; // 89832 - Death Strike (Save damage taken in last 5 sec) class spell_dk_death_strike_enabler : public SpellScriptLoader { public: spell_dk_death_strike_enabler() : SpellScriptLoader("spell_dk_death_strike_enabler") { } class spell_dk_death_strike_enabler_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_death_strike_enabler_AuraScript); bool Load() override { for (uint8 i = 0; i < 5; ++i) _damagePerSecond[i] = 0; return true; } bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetDamageInfo() != nullptr; } void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo) { if (!GetUnitOwner()->HasAura(SPELL_DK_BLOOD_PRESENCE)) { for (uint8 i = 0; i < 5; ++i) _damagePerSecond[i] = 0; } else _damagePerSecond[0] += eventInfo.GetDamageInfo()->GetDamage(); } // Cheap hack to have update calls void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude) { isPeriodic = true; amplitude = 1000; } void Update(AuraEffect* /*aurEff*/) { // Move backwards all datas by one for (uint8 i = 4; i > 0; --i) _damagePerSecond[i] = _damagePerSecond[i - 1]; _damagePerSecond[0] = 0; } void HandleCalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated) { canBeRecalculated = true; amount = 0; for (uint8 i = 0; i < 5; ++i) amount += int32(_damagePerSecond[i]); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_dk_death_strike_enabler_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_dk_death_strike_enabler_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_dk_death_strike_enabler_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY); OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_dk_death_strike_enabler_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY); DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_death_strike_enabler_AuraScript::HandleCalcAmount, EFFECT_0, SPELL_AURA_DUMMY); } uint32 _damagePerSecond[5]; }; AuraScript* GetAuraScript() const override { return new spell_dk_death_strike_enabler_AuraScript(); } }; // 47496 - Explode, Ghoul spell for Corpse Explosion class spell_dk_ghoul_explode : public SpellScriptLoader { public: spell_dk_ghoul_explode() : SpellScriptLoader("spell_dk_ghoul_explode") { } class spell_dk_ghoul_explode_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_ghoul_explode_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_TRIGGERED)) return false; return true; } void Suicide(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) { // Corpse Explosion (Suicide) unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::Suicide, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE); } }; SpellScript* GetSpellScript() const override { return new spell_dk_ghoul_explode_SpellScript(); } }; // 48792 - Icebound Fortitude class spell_dk_icebound_fortitude : public SpellScriptLoader { public: spell_dk_icebound_fortitude() : SpellScriptLoader("spell_dk_icebound_fortitude") { } class spell_dk_icebound_fortitude_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_icebound_fortitude_AuraScript); bool Load() override { Unit* caster = GetCaster(); return caster && caster->GetTypeId() == TYPEID_PLAYER; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { if (Unit* caster = GetCaster()) { int32 value = amount; uint32 defValue = uint32(caster->ToPlayer()->GetSkillValue(SKILL_DEFENSE) + caster->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL)); if (defValue > 400) value -= int32((defValue - 400) * 0.15); // Glyph of Icebound Fortitude if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE, EFFECT_0)) { int32 valMax = -aurEff->GetAmount(); if (value > valMax) value = valMax; } amount = value; } } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_icebound_fortitude_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); } }; AuraScript* GetAuraScript() const override { return new spell_dk_icebound_fortitude_AuraScript(); } }; // -50365 - Improved Blood Presence class spell_dk_improved_blood_presence : public SpellScriptLoader { public: spell_dk_improved_blood_presence() : SpellScriptLoader("spell_dk_improved_blood_presence") { } class spell_dk_improved_blood_presence_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE_TRIGGERED)) return false; return true; } void HandleModDamagePctTaken(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if ((target->HasAura(SPELL_DK_FROST_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_BLOOD_PRESENCE_TRIGGERED)) target->CastCustomSpell(SPELL_DK_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, -aurEff->GetAmount(), target, true, NULL, aurEff); } void HandleModAttackerMeleeCritChance(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (target->HasAura(SPELL_DK_BLOOD_PRESENCE)) if (AuraEffect* triggeredEff = target->GetAuraEffect(SPELL_DK_BLOOD_PRESENCE_TRIGGERED, EFFECT_1)) triggeredEff->SetAmount(aurEff->GetAmount()); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (target->HasAura(SPELL_DK_BLOOD_PRESENCE)) { if (AuraEffect* triggeredEff = target->GetAuraEffect(SPELL_DK_BLOOD_PRESENCE_TRIGGERED, EFFECT_1)) triggeredEff->SetAmount(0); } else target->RemoveAura(SPELL_DK_BLOOD_PRESENCE_TRIGGERED); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence_AuraScript::HandleModDamagePctTaken, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence_AuraScript::HandleModAttackerMeleeCritChance, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_dk_improved_blood_presence_AuraScript(); } }; // -50384 - Improved Frost Presence class spell_dk_improved_frost_presence : public SpellScriptLoader { public: spell_dk_improved_frost_presence() : SpellScriptLoader("spell_dk_improved_frost_presence") { } class spell_dk_improved_frost_presence_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_improved_frost_presence_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED)) return false; return true; } void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED)) target->CastCustomSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), target, true, NULL, aurEff); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveAura(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_frost_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_frost_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_dk_improved_frost_presence_AuraScript(); } }; // -50391 - Improved Unholy Presence class spell_dk_improved_unholy_presence : public SpellScriptLoader { public: spell_dk_improved_unholy_presence() : SpellScriptLoader("spell_dk_improved_unholy_presence") { } class spell_dk_improved_unholy_presence_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)) return false; return true; } void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_FROST_PRESENCE)) && !target->HasAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)) target->CastCustomSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), target, true, NULL, aurEff); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_dk_improved_unholy_presence_AuraScript(); } }; // 73975 - Necrotic Strike class spell_dk_necrotic_strike : public SpellScriptLoader { public: spell_dk_necrotic_strike() : SpellScriptLoader("spell_dk_necrotic_strike") { } class spell_dk_necrotic_strike_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_necrotic_strike_AuraScript); void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool & /*canBeRecalculated*/) { if (Unit* caster = GetCaster()) amount = int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.7f); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_necrotic_strike_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_HEAL_ABSORB); } }; AuraScript* GetAuraScript() const override { return new spell_dk_necrotic_strike_AuraScript(); } }; // ID - 50842 Pestilence class spell_dk_pestilence : public SpellScriptLoader { public: spell_dk_pestilence() : SpellScriptLoader("spell_dk_pestilence") { } class spell_dk_pestilence_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_pestilence_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_GLYPH_OF_DISEASE) || !sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PLAGUE) || !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_FEVER)) return false; return true; } void OnHit(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); Unit* hitUnit = GetHitUnit(); Unit* victim = GetExplTargetUnit(); if (!victim) return; if (victim != hitUnit || caster->HasAura(SPELL_DK_GLYPH_OF_DISEASE)) { if (Aura* aurOld = victim->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) // Check Blood Plague application on victim. { if (AuraEffect* aurEffOld = aurOld->GetEffect(EFFECT_0)) { float donePct = aurEffOld->GetDonePct(); float critChance = aurEffOld->GetCritChance(); caster->CastSpell(hitUnit, SPELL_DK_BLOOD_PLAGUE, true); // Spread the disease to hitUnit. if (Aura* aurNew = hitUnit->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) // Check Blood Plague application on hitUnit. { if (AuraEffect* aurEffNew = aurNew->GetEffect(EFFECT_0)) { aurEffNew->SetCritChance(critChance); // Blood Plague can crit if caster has T9. aurEffNew->SetDonePct(donePct); aurEffNew->SetDamage(caster->SpellDamageBonusDone(hitUnit, aurEffNew->GetSpellInfo(), std::max(aurEffNew->GetAmount(), 0), DOT) * donePct); } } } } if (Aura* aurOld = victim->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) // Check Frost Fever application on victim. { if (AuraEffect* aurEffOld = aurOld->GetEffect(EFFECT_0)) { float donePct = aurEffOld->GetDonePct(); caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true); // Spread the disease to hitUnit. if (Aura* aurNew = hitUnit->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) // Check Frost Fever application on hitUnit. { if (AuraEffect* aurEffNew = aurNew->GetEffect(EFFECT_0)) { aurEffNew->SetDonePct(donePct); aurEffNew->SetDamage(caster->SpellDamageBonusDone(hitUnit, aurEffNew->GetSpellInfo(), std::max(aurEffNew->GetAmount(), 0), DOT) * donePct); } } } } } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_dk_pestilence_SpellScript::OnHit, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { return new spell_dk_pestilence_SpellScript(); } }; // 48266 - Blood Presence // 48263 - Frost Presence // 48265 - Unholy Presence class spell_dk_presence : public SpellScriptLoader { public: spell_dk_presence() : SpellScriptLoader("spell_dk_presence") { } class spell_dk_presence_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_presence_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_FROST_PRESENCE_R1) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1) || !sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED)) return false; return true; } void HandleImprovedBloodPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { /// @todo: rune regg (effect 2) Unit* target = GetTarget(); if (Aura const* aura = target->GetAuraOfRankedSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1)) { CustomSpellValues val; if (GetSpellInfo()->Id == SPELL_DK_BLOOD_PRESENCE) { if (AuraEffect const* impAurEff = aura->GetEffect(EFFECT_1)) val.AddSpellMod(SPELLVALUE_BASE_POINT1, impAurEff->GetAmount()); } else { if (AuraEffect const* impAurEff = aura->GetEffect(EFFECT_0)) val.AddSpellMod(SPELLVALUE_BASE_POINT0, -impAurEff->GetAmount()); } if (!target->HasAura(SPELL_DK_BLOOD_PRESENCE_TRIGGERED)) target->CastCustomSpell(SPELL_DK_BLOOD_PRESENCE_TRIGGERED, val, target, TRIGGERED_FULL_MASK, NULL, aurEff); } else if (GetSpellInfo()->Id == SPELL_DK_BLOOD_PRESENCE) target->CastSpell(target, SPELL_DK_BLOOD_PRESENCE_TRIGGERED, true, NULL, aurEff); } void HandleImprovedFrostPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { if (GetSpellInfo()->Id != SPELL_DK_BLOOD_PRESENCE && GetSpellInfo()->Id != SPELL_DK_UNHOLY_PRESENCE) return; Unit* target = GetTarget(); if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_R1, EFFECT_0)) if (!target->HasAura(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED)) target->CastCustomSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, impAurEff->GetAmount(), target, true, NULL, aurEff); } void HandleImprovedUnholyPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { if (GetSpellInfo()->Id != SPELL_DK_BLOOD_PRESENCE && GetSpellInfo()->Id != SPELL_DK_FROST_PRESENCE) return; Unit* target = GetTarget(); if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1, EFFECT_0)) if (!target->HasAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)) target->CastCustomSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, impAurEff->GetAmount(), target, true, NULL, aurEff); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); target->RemoveAura(SPELL_DK_BLOOD_PRESENCE_TRIGGERED); target->RemoveAura(SPELL_DK_IMPROVED_FROST_PRESENCE_TRIGGERED); target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedBloodPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedFrostPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedUnholyPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_dk_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_dk_presence_AuraScript(); } }; class RaiseDeadCheck { public: explicit RaiseDeadCheck(Player const* caster) : _caster(caster) { } bool operator()(WorldObject* obj) const { if (Unit* target = obj->ToUnit()) { if (!target->IsAlive() && _caster->isHonorOrXPTarget(target) && target->GetCreatureType() == CREATURE_TYPE_HUMANOID && target->GetDisplayId() == target->GetNativeDisplayId()) return false; } return true; } private: Player const* _caster; }; // 46584 - Raise Dead class spell_dk_raise_dead : public SpellScriptLoader { public: spell_dk_raise_dead() : SpellScriptLoader("spell_dk_raise_dead") { } class spell_dk_raise_dead_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_raise_dead_SpellScript); bool Validate(SpellInfo const* spellInfo) override { if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_1].CalcValue()) || !sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_2].CalcValue()) || !sSpellMgr->GetSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT) || !sSpellMgr->GetSpellInfo(SPELL_DK_MASTER_OF_GHOULS)) return false; return true; } bool Load() override { _result = SPELL_CAST_OK; _corpse = false; return GetCaster()->GetTypeId() == TYPEID_PLAYER; } SpellCastResult CheckCast() { /// process spell target selection before cast starts /// targets of effect_1 are used to check cast GetSpell()->SelectSpellTargets(); /// cleanup spell target map, and fill it again on normal way GetSpell()->CleanupTargetList(); /// _result is set in spell target selection return _result; } SpellCastResult CheckReagents() { /// @workaround: there is no access to castresult of other spells, check it manually SpellInfo const* reagentSpell = sSpellMgr->GetSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT); Player* player = GetCaster()->ToPlayer(); if (!player->CanNoReagentCast(reagentSpell)) { for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++) { if (reagentSpell->Reagent[i] <= 0) continue; if (!player->HasItemCount(reagentSpell->Reagent[i], reagentSpell->ReagentCount[i])) { Spell::SendCastResult(player, reagentSpell, 0, SPELL_FAILED_REAGENTS); return SPELL_FAILED_DONT_REPORT; } } } return SPELL_CAST_OK; } void CheckTargets(std::list& targets) { targets.remove_if(RaiseDeadCheck(GetCaster()->ToPlayer())); if (targets.empty()) { if (GetSpell()->getState() == SPELL_STATE_PREPARING) _result = CheckReagents(); return; } WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets); targets.clear(); targets.push_back(target); _corpse = true; } void CheckTarget(WorldObject*& target) { // Don't add caster to target map, if we found a corpse to raise dead if (_corpse) target = NULL; } void ConsumeReagents() { // No corpse found, take reagents if (!_corpse) GetCaster()->CastSpell(GetCaster(), SPELL_DK_RAISE_DEAD_USE_REAGENT, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST)); } uint32 GetGhoulSpellId() { // Do we have talent Master of Ghouls? if (GetCaster()->HasAura(SPELL_DK_MASTER_OF_GHOULS)) // summon as pet return GetSpellInfo()->Effects[EFFECT_2].CalcValue(); // or guardian return GetSpellInfo()->Effects[EFFECT_1].CalcValue(); } void HandleRaiseDead(SpellEffIndex /*effIndex*/) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(GetGhoulSpellId()); SpellCastTargets targets; targets.SetDst(*GetHitUnit()); GetCaster()->CastSpell(targets, spellInfo, NULL, TRIGGERED_FULL_MASK); } void Register() override { OnCheckCast += SpellCheckCastFn(spell_dk_raise_dead_SpellScript::CheckCast); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_raise_dead_SpellScript::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY); OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_raise_dead_SpellScript::CheckTarget, EFFECT_2, TARGET_UNIT_CASTER); OnCast += SpellCastFn(spell_dk_raise_dead_SpellScript::ConsumeReagents); OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_2, SPELL_EFFECT_DUMMY); } private: SpellCastResult _result; bool _corpse; }; SpellScript* GetSpellScript() const override { return new spell_dk_raise_dead_SpellScript(); } }; // 59754 Rune Tap - Party class spell_dk_rune_tap_party : public SpellScriptLoader { public: spell_dk_rune_tap_party() : SpellScriptLoader("spell_dk_rune_tap_party") { } class spell_dk_rune_tap_party_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_rune_tap_party_SpellScript); void CheckTargets(std::list& targets) { targets.remove(GetCaster()); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_rune_tap_party_SpellScript::CheckTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY); } }; SpellScript* GetSpellScript() const override { return new spell_dk_rune_tap_party_SpellScript(); } }; // 50421 - Scent of Blood class spell_dk_scent_of_blood : public SpellScriptLoader { public: spell_dk_scent_of_blood() : SpellScriptLoader("spell_dk_scent_of_blood") { } class spell_dk_scent_of_blood_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_scent_of_blood_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_SCENT_OF_BLOOD)) return false; return true; } void OnProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_DK_SCENT_OF_BLOOD, true, NULL, aurEff); GetTarget()->RemoveAuraFromStack(GetId()); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_dk_scent_of_blood_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_dk_scent_of_blood_AuraScript(); } }; // 55090 - Scourge Strike (55265, 55270, 55271) class spell_dk_scourge_strike : public SpellScriptLoader { public: spell_dk_scourge_strike() : SpellScriptLoader("spell_dk_scourge_strike") { } class spell_dk_scourge_strike_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_scourge_strike_SpellScript); float multiplier; bool Load() override { multiplier = 1.0f; return true; } bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_SCOURGE_STRIKE_TRIGGERED)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) { multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f); // Death Knight T8 Melee 4P Bonus if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_ITEM_T8_MELEE_4P_BONUS, EFFECT_0)) AddPct(multiplier, aurEff->GetAmount()); } } void HandleAfterHit() { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) { int32 bp = GetHitDamage() * multiplier; if (AuraEffect* aurEff = caster->GetAuraEffectOfRankedSpell(SPELL_DK_BLACK_ICE_R1, EFFECT_0)) AddPct(bp, aurEff->GetAmount()); caster->CastCustomSpell(unitTarget, SPELL_DK_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit); } }; SpellScript* GetSpellScript() const override { return new spell_dk_scourge_strike_SpellScript(); } }; // 55233 - Vampiric Blood class spell_dk_vampiric_blood : public SpellScriptLoader { public: spell_dk_vampiric_blood() : SpellScriptLoader("spell_dk_vampiric_blood") { } class spell_dk_vampiric_blood_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_vampiric_blood_AuraScript); void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { amount = GetUnitOwner()->CountPctFromMaxHealth(amount); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_vampiric_blood_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_HEALTH); } }; AuraScript* GetAuraScript() const override { return new spell_dk_vampiric_blood_AuraScript(); } }; // -52284 - Will of the Necropolis class spell_dk_will_of_the_necropolis : public SpellScriptLoader { public: spell_dk_will_of_the_necropolis() : SpellScriptLoader("spell_dk_will_of_the_necropolis") { } class spell_dk_will_of_the_necropolis_AuraScript : public AuraScript { PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_DK_WILL_OF_THE_NECROPOLIS)) return false; return true; } bool CheckProc(ProcEventInfo& eventInfo) { //! HACK due to currenct proc system implementation if (Player* player = GetTarget()->ToPlayer()) if (player->HasSpellCooldown(GetId())) return false; return GetTarget()->HealthBelowPctDamaged(30, eventInfo.GetDamageInfo()->GetDamage()); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { GetTarget()->CastSpell(GetTarget(), SPELL_DK_WILL_OF_THE_NECROPOLIS, true, NULL, aurEff); if (Player* player = GetTarget()->ToPlayer()) { player->RemoveSpellCooldown(SPELL_DK_RUNE_TAP, true); player->AddSpellCooldown(GetId(), 0, time(NULL) + 45); } } void Register() override { DoCheckProc += AuraCheckProcFn(spell_dk_will_of_the_necropolis_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_dk_will_of_the_necropolis_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE); } }; AuraScript* GetAuraScript() const override { return new spell_dk_will_of_the_necropolis_AuraScript(); } }; void AddSC_deathknight_spell_scripts() { new spell_dk_anti_magic_shell_raid(); new spell_dk_anti_magic_shell_self(); new spell_dk_anti_magic_zone(); new spell_dk_blood_boil(); new spell_dk_blood_gorged(); new spell_dk_butchery(); new spell_dk_death_and_decay(); new spell_dk_death_coil(); new spell_dk_death_gate(); new spell_dk_death_grip(); new spell_dk_death_pact(); new spell_dk_death_strike(); new spell_dk_death_strike_enabler(); new spell_dk_ghoul_explode(); new spell_dk_icebound_fortitude(); new spell_dk_improved_blood_presence(); new spell_dk_improved_frost_presence(); new spell_dk_improved_unholy_presence(); new spell_dk_necrotic_strike(); new spell_dk_pestilence(); new spell_dk_presence(); new spell_dk_raise_dead(); new spell_dk_rune_tap_party(); new spell_dk_scent_of_blood(); new spell_dk_scourge_strike(); new spell_dk_vampiric_blood(); new spell_dk_will_of_the_necropolis(); }