/*
* Copyright (C) 2008-2011 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/// \addtogroup Trinityd
/// @{
/// \file
#include "Common.h"
#include "ObjectMgr.h"
#include "World.h"
#include "WorldSession.h"
#include "Configuration/Config.h"
#include "AccountMgr.h"
#include "Chat.h"
#include "CliRunnable.h"
#include "Language.h"
#include "Log.h"
#include "MapManager.h"
#include "Player.h"
#include "Util.h"
#if PLATFORM != PLATFORM_WINDOWS
#include
#include
char * command_finder(const char* text, int state)
{
static int idx,len;
const char* ret;
ChatCommand *cmd = ChatHandler::getCommandTable();
if (!state)
{
idx = 0;
len = strlen(text);
}
while ((ret = cmd[idx].Name))
{
if (!cmd[idx].AllowConsole)
{
idx++;
continue;
}
idx++;
//printf("Checking %s \n", cmd[idx].Name);
if (strncmp(ret, text, len) == 0)
return strdup(ret);
if (cmd[idx].Name == NULL)
break;
}
return ((char*)NULL);
}
char ** cli_completion(const char * text, int start, int /*end*/)
{
char ** matches;
matches = (char**)NULL;
if (start == 0)
matches = rl_completion_matches((char*)text,&command_finder);
else
rl_bind_key('\t',rl_abort);
return (matches);
}
int cli_hook_func(void)
{
if (World::IsStopped())
rl_done = 1;
return 0;
}
#endif
void utf8print(void* /*arg*/, const char* str)
{
#if PLATFORM == PLATFORM_WINDOWS
wchar_t wtemp_buf[6000];
size_t wtemp_len = 6000-1;
if (!Utf8toWStr(str,strlen(str),wtemp_buf,wtemp_len))
return;
char temp_buf[6000];
CharToOemBuffW(&wtemp_buf[0],&temp_buf[0],wtemp_len+1);
printf(temp_buf);
#else
{
va_list v;
vprintf(str, v);
va_end(v);
fflush(stdout);
}
#endif
}
void commandFinished(void*, bool /*success*/)
{
printf("TC> ");
fflush(stdout);
}
/**
* Collects all GUIDs (and related info) from deleted characters which are still in the database.
*
* @param foundList a reference to an std::list which will be filled with info data
* @param searchString the search string which either contains a player GUID or a part fo the character-name
* @return returns false if there was a problem while selecting the characters (e.g. player name not normalizeable)
*/
bool ChatHandler::GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString)
{
QueryResult resultChar;
if (!searchString.empty())
{
// search by GUID
if (isNumeric(searchString.c_str()))
resultChar = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND guid = %u", uint64(atoi(searchString.c_str())));
// search by name
else
{
if (!normalizePlayerName(searchString))
return false;
resultChar = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND deleteInfos_Name " _LIKE_ " " _CONCAT3_("'%%'", "'%s'", "'%%'"), searchString.c_str());
}
}
else
resultChar = CharacterDatabase.Query("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL");
if (resultChar)
{
do
{
Field* fields = resultChar->Fetch();
DeletedInfo info;
info.lowguid = fields[0].GetUInt32();
info.name = fields[1].GetString();
info.accountId = fields[2].GetUInt32();
// account name will be empty for not existed account
sAccountMgr->GetName(info.accountId, info.accountName);
info.deleteDate = time_t(fields[3].GetUInt32());
foundList.push_back(info);
} while (resultChar->NextRow());
}
return true;
}
/**
* Generate WHERE guids list by deleted info in way preventing return too long where list for existed query string length limit.
*
* @param itr a reference to an deleted info list iterator, it updated in function for possible next function call if list to long
* @param itr_end a reference to an deleted info list iterator end()
* @return returns generated where list string in form: 'guid IN (gui1, guid2, ...)'
*/
std::string ChatHandler::GenerateDeletedCharacterGUIDsWhereStr(DeletedInfoList::const_iterator& itr, DeletedInfoList::const_iterator const& itr_end)
{
std::ostringstream wherestr;
wherestr << "guid IN ('";
for (; itr != itr_end; ++itr)
{
wherestr << itr->lowguid;
if (wherestr.str().size() > MAX_QUERY_LEN - 50) // near to max query
{
++itr;
break;
}
DeletedInfoList::const_iterator itr2 = itr;
if (++itr2 != itr_end)
wherestr << "','";
}
wherestr << "')";
return wherestr.str();
}
/**
* Shows all deleted characters which matches the given search string, expected non empty list
*
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
* @param foundList contains a list with all found deleted characters
*/
void ChatHandler::HandleCharacterDeletedListHelper(DeletedInfoList const& foundList)
{
if (!m_session)
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
SendSysMessage(LANG_CHARACTER_DELETED_LIST_HEADER);
SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
}
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
{
std::string dateStr = TimeToTimestampStr(itr->deleteDate);
if (!m_session)
PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
else
PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
}
if (!m_session)
SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
}
/**
* Handles the '.character deleted list' command, which shows all deleted characters which matches the given search string
*
* @see ChatHandler::HandleCharacterDeletedListHelper
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
bool ChatHandler::HandleCharacterDeletedListCommand(const char* args)
{
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
return false;
// if no characters have been found, output a warning
if (foundList.empty())
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
HandleCharacterDeletedListHelper(foundList);
return true;
}
/**
* Restore a previously deleted character
*
* @see ChatHandler::HandleCharacterDeletedListHelper
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
* @param delInfo the informations about the character which will be restored
*/
void ChatHandler::HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo)
{
if (delInfo.accountName.empty()) // account not exist
{
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
// check character count
uint32 charcount = sAccountMgr->GetCharactersCount(delInfo.accountId);
if (charcount >= 10)
{
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
if (sObjectMgr->GetPlayerGUIDByName(delInfo.name))
{
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
CharacterDatabase.PExecute("UPDATE characters SET name='%s', account='%u', deleteDate=NULL, deleteInfos_Name=NULL, deleteInfos_Account=NULL WHERE deleteDate IS NOT NULL AND guid = %u",
delInfo.name.c_str(), delInfo.accountId, delInfo.lowguid);
}
/**
* Handles the '.character deleted restore' command, which restores all deleted characters which matches the given search string
*
* The command automatically calls '.character deleted list' command with the search string to show all restored characters.
*
* @see ChatHandler::HandleCharacterDeletedRestoreHelper
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
*
* @param args the search string which either contains a player GUID or a part of the character-name
*/
bool ChatHandler::HandleCharacterDeletedRestoreCommand(const char* args)
{
// It is required to submit at least one argument
if (!*args)
return false;
std::string searchString;
std::string newCharName;
uint32 newAccount = 0;
// GCC by some strange reason fail build code without temporary variable
std::istringstream params(args);
params >> searchString >> newCharName >> newAccount;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, searchString))
return false;
if (foundList.empty())
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
SendSysMessage(LANG_CHARACTER_DELETED_RESTORE);
HandleCharacterDeletedListHelper(foundList);
if (newCharName.empty())
{
// Drop not existed account cases
for (DeletedInfoList::iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
HandleCharacterDeletedRestoreHelper(*itr);
}
else if (foundList.size() == 1 && normalizePlayerName(newCharName))
{
DeletedInfo delInfo = foundList.front();
// update name
delInfo.name = newCharName;
// if new account provided update deleted info
if (newAccount && newAccount != delInfo.accountId)
{
delInfo.accountId = newAccount;
sAccountMgr->GetName(newAccount, delInfo.accountName);
}
HandleCharacterDeletedRestoreHelper(delInfo);
}
else
SendSysMessage(LANG_CHARACTER_DELETED_ERR_RENAME);
return true;
}
/**
* Handles the '.character deleted delete' command, which completely deletes all deleted characters which matches the given search string
*
* @see Player::GetDeletedCharacterGUIDs
* @see Player::DeleteFromDB
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
bool ChatHandler::HandleCharacterDeletedDeleteCommand(const char* args)
{
// It is required to submit at least one argument
if (!*args)
return false;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
return false;
if (foundList.empty())
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
SendSysMessage(LANG_CHARACTER_DELETED_DELETE);
HandleCharacterDeletedListHelper(foundList);
// Call the appropriate function to delete them (current account for deleted characters is 0)
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
Player::DeleteFromDB(itr->lowguid, 0, false, true);
return true;
}
/**
* Handles the '.character deleted old' command, which completely deletes all deleted characters deleted with some days ago
*
* @see Player::DeleteOldCharacters
* @see Player::DeleteFromDB
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
bool ChatHandler::HandleCharacterDeletedOldCommand(const char* args)
{
int32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
char* px = strtok((char*)args, " ");
if (px)
{
if (!isNumeric(px))
return false;
keepDays = atoi(px);
if (keepDays < 0)
return false;
}
// config option value 0 -> disabled and can't be used
else if (keepDays <= 0)
return false;
Player::DeleteOldCharacters((uint32)keepDays);
return true;
}
bool ChatHandler::HandleCharacterEraseCommand(const char* args){
if (!*args)
return false;
char *character_name_str = strtok((char*)args," ");
if (!character_name_str)
return false;
std::string character_name = character_name_str;
if (!normalizePlayerName(character_name))
return false;
uint64 character_guid;
uint32 account_id;
Player *player = sObjectMgr->GetPlayer(character_name.c_str());
if (player)
{
character_guid = player->GetGUID();
account_id = player->GetSession()->GetAccountId();
player->GetSession()->KickPlayer();
}
else
{
character_guid = sObjectMgr->GetPlayerGUIDByName(character_name);
if (!character_guid)
{
PSendSysMessage(LANG_NO_PLAYER,character_name.c_str());
SetSentErrorMessage(true);
return false;
}
account_id = sObjectMgr->GetPlayerAccountIdByGUID(character_guid);
}
std::string account_name;
sAccountMgr->GetName (account_id,account_name);
Player::DeleteFromDB(character_guid, account_id, true, true);
PSendSysMessage(LANG_CHARACTER_DELETED,character_name.c_str(),GUID_LOPART(character_guid),account_name.c_str(), account_id);
return true;
}
/// Exit the realm
bool ChatHandler::HandleServerExitCommand(const char* /*args*/)
{
SendSysMessage(LANG_COMMAND_EXIT);
World::StopNow(SHUTDOWN_EXIT_CODE);
return true;
}
/// Set the level of logging
bool ChatHandler::HandleServerSetLogFileLevelCommand(const char *args)
{
if (!*args)
return false;
char *NewLevel = strtok((char*)args, " ");
if (!NewLevel)
return false;
sLog->SetLogFileLevel(NewLevel);
return true;
}
/// Set the level of logging
bool ChatHandler::HandleServerSetLogLevelCommand(const char *args)
{
if (!*args)
return false;
char *NewLevel = strtok((char*)args, " ");
if (!NewLevel)
return false;
sLog->SetLogLevel(NewLevel);
return true;
}
/// set diff time record interval
bool ChatHandler::HandleServerSetDiffTimeCommand(const char *args)
{
if (!*args)
return false;
char *NewTimeStr = strtok((char*)args, " ");
if (!NewTimeStr)
return false;
int32 NewTime =atoi(NewTimeStr);
if (NewTime < 0)
return false;
sWorld->SetRecordDiffInterval(NewTime);
printf( "Record diff every %u ms\n", NewTime);
return true;
}
/// toggle sql driver query logging
bool ChatHandler::HandleServerToggleQueryLogging(const char* /* args */)
{
sLog->SetSQLDriverQueryLogging(!sLog->GetSQLDriverQueryLogging());
if(sLog->GetSQLDriverQueryLogging())
PSendSysMessage(LANG_SQLDRIVER_QUERY_LOGGING_ENABLED);
else
PSendSysMessage(LANG_SQLDRIVER_QUERY_LOGGING_DISABLED);
return true;
}
/// @}
#ifdef linux
// Non-blocking keypress detector, when return pressed, return 1, else always return 0
int kb_hit_return()
{
struct timeval tv;
fd_set fds;
tv.tv_sec = 0;
tv.tv_usec = 0;
FD_ZERO(&fds);
FD_SET(STDIN_FILENO, &fds);
select(STDIN_FILENO+1, &fds, NULL, NULL, &tv);
return FD_ISSET(STDIN_FILENO, &fds);
}
#endif
/// %Thread start
void CliRunnable::run()
{
///- Display the list of available CLI functions then beep
//sLog->outString("");
#if PLATFORM != PLATFORM_WINDOWS
rl_attempted_completion_function = cli_completion;
rl_event_hook = cli_hook_func;
#endif
if (sConfig->GetBoolDefault("BeepAtStart", true))
printf("\a"); // \a = Alert
// print this here the first time
// later it will be printed after command queue updates
printf("TC>");
///- As long as the World is running (no World::m_stopEvent), get the command line and handle it
while (!World::IsStopped())
{
fflush(stdout);
char *command_str ; // = fgets(commandbuf,sizeof(commandbuf),stdin);
#if PLATFORM == PLATFORM_WINDOWS
char commandbuf[256];
command_str = fgets(commandbuf, sizeof(commandbuf), stdin);
#else
command_str = readline("TC>");
rl_bind_key('\t',rl_complete);
#endif
if (command_str != NULL)
{
for (int x=0; command_str[x]; x++)
if (command_str[x]=='\r'||command_str[x]=='\n')
{
command_str[x]=0;
break;
}
if (!*command_str)
{
#if PLATFORM == WINDOWS
printf("TC>");
#endif
continue;
}
std::string command;
if (!consoleToUtf8(command_str,command)) // convert from console encoding to utf8
{
#if PLATFORM == PLATFORM_WINDOWS
printf("TC>");
#endif
continue;
}
fflush(stdout);
sWorld->QueueCliCommand(new CliCommandHolder(NULL, command.c_str(), &utf8print, &commandFinished));
#if PLATFORM != PLATFORM_WINDOWS
add_history(command.c_str());
#endif
}
else if (feof(stdin))
{
World::StopNow(SHUTDOWN_EXIT_CODE);
}
}
}