/* * Copyright (C) 2008-2012 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by shaman players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_sha_". */ #include "ScriptPCH.h" #include "SpellAuraEffects.h" enum ShamanSpells { SHAMAN_SPELL_GLYPH_OF_MANA_TIDE = 55441, SHAMAN_SPELL_MANA_TIDE_TOTEM = 39609, SHAMAN_SPELL_FIRE_NOVA_R1 = 1535, SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1 = 8349, SHAMAN_SPELL_SATED = 57724, SHAMAN_SPELL_EXHAUSTION = 57723, // For Earthen Power SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM = 6474, SHAMAN_TOTEM_SPELL_EARTHEN_POWER = 59566, }; // 51474 - Astral shift class spell_sha_astral_shift : public SpellScriptLoader { public: spell_sha_astral_shift() : SpellScriptLoader("spell_sha_astral_shift") { } class spell_sha_astral_shift_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_astral_shift_AuraScript); uint32 absorbPct; bool Load() { absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while stun, fear or silence if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<GetSpellInfo(SHAMAN_SPELL_FIRE_NOVA_R1)) return false; if (sSpellMgr->GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id)) return false; uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id); if (!sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank, true)) return false; return true; } SpellCastResult CheckFireTotem() { // fire totem if (!GetCaster()->m_SummonSlot[1]) { SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM); return SPELL_FAILED_CUSTOM_ERROR; } return SPELL_CAST_OK; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); if (uint32 spellId = sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank)) { Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]); if (totem && totem->isTotem()) caster->CastSpell(totem, spellId, true); } } void Register() { OnCheckCast += SpellCheckCastFn(spell_sha_fire_nova_SpellScript::CheckFireTotem); OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_sha_fire_nova_SpellScript(); } }; // 39610 Mana Tide Totem class spell_sha_mana_tide_totem : public SpellScriptLoader { public: spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { } class spell_sha_mana_tide_totem_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_mana_tide_totem_SpellScript); bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE)) return false; if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_MANA_TIDE_TOTEM)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) { if (unitTarget->getPowerType() == POWER_MANA) { int32 effValue = GetEffectValue(); // Glyph of Mana Tide if (Unit* owner = caster->GetOwner()) if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0)) effValue += dummy->GetAmount(); // Regenerate 6% of Total Mana Every 3 secs int32 effBasePoints0 = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), effValue)); caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID()); } } } void Register() { OnEffectHitTarget += SpellEffectFn(spell_sha_mana_tide_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_sha_mana_tide_totem_SpellScript(); } }; // 6474 - Earthbind Totem - Fix Talent:Earthen Power class spell_sha_earthbind_totem : public SpellScriptLoader { public: spell_sha_earthbind_totem() : SpellScriptLoader("spell_sha_earthbind_totem") { } class spell_sha_earthbind_totem_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_earthbind_totem_AuraScript); bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM)) return false; if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHEN_POWER)) return false; return true; } void HandleEffectPeriodic(AuraEffect const* aurEff) { Unit* target = GetTarget(); if (Unit* caster = aurEff->GetBase()->GetCaster()) if (TempSummon* summon = caster->ToTempSummon()) if (Unit* owner = summon->GetOwner()) if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0)) if (roll_chance_i(aur->GetBaseAmount()) && target->HasAuraWithMechanic(1 << MECHANIC_SNARE)) caster->CastSpell(caster, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff); } void Register() { OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_earthbind_totem_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const { return new spell_sha_earthbind_totem_AuraScript(); } }; class spell_sha_bloodlust : public SpellScriptLoader { public: spell_sha_bloodlust() : SpellScriptLoader("spell_sha_bloodlust") { } class spell_sha_bloodlust_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_bloodlust_SpellScript); bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_SATED)) return false; return true; } void RemoveInvalidTargets(std::list& targets) { targets.remove_if (Trinity::UnitAuraCheck(true, SHAMAN_SPELL_SATED)); } void ApplyDebuff() { GetHitUnit()->CastSpell(GetHitUnit(), SHAMAN_SPELL_SATED, true); } void Register() { OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID); OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID); AfterHit += SpellHitFn(spell_sha_bloodlust_SpellScript::ApplyDebuff); } }; SpellScript* GetSpellScript() const { return new spell_sha_bloodlust_SpellScript(); } }; class spell_sha_heroism : public SpellScriptLoader { public: spell_sha_heroism() : SpellScriptLoader("spell_sha_heroism") { } class spell_sha_heroism_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_heroism_SpellScript); bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_EXHAUSTION)) return false; return true; } void RemoveInvalidTargets(std::list& targets) { targets.remove_if (Trinity::UnitAuraCheck(true, SHAMAN_SPELL_EXHAUSTION)); } void ApplyDebuff() { GetHitUnit()->CastSpell(GetHitUnit(), SHAMAN_SPELL_EXHAUSTION, true); } void Register() { OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID); OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID); AfterHit += SpellHitFn(spell_sha_heroism_SpellScript::ApplyDebuff); } }; SpellScript* GetSpellScript() const { return new spell_sha_heroism_SpellScript(); } }; void AddSC_shaman_spell_scripts() { new spell_sha_astral_shift(); new spell_sha_fire_nova(); new spell_sha_mana_tide_totem(); new spell_sha_earthbind_totem(); new spell_sha_bloodlust(); new spell_sha_heroism(); }