/*
* Copyright (C) 2008-2010 TrinityCore
* Copyright (C) 2006-2009 ScriptDev2
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
SDName: Blasted_Lands
SD%Complete: 90
SDComment: Quest support: 2784, 2801, 3628. Missing some texts for Fallen Hero. Teleporter to Rise of the Defiler missing group support.
SDCategory: Blasted Lands
EndScriptData */
/* ContentData
npc_deathly_usher
npc_fallen_hero_of_horde
EndContentData */
#include "ScriptPCH.h"
/*######
## npc_deathly_usher
######*/
#define GOSSIP_ITEM_USHER "I wish to to visit the Rise of the Defiler."
#define SPELL_TELEPORT_SINGLE 12885
#define SPELL_TELEPORT_SINGLE_IN_GROUP 13142
#define SPELL_TELEPORT_GROUP 27686
bool GossipHello_npc_deathly_usher(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(3628) == QUEST_STATUS_INCOMPLETE && pPlayer->HasItemCount(10757, 1))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_USHER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_deathly_usher(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, SPELL_TELEPORT_SINGLE, true);
}
return true;
}
/*######
## npc_fallen_hero_of_horde
######*/
#define GOSSIP_H_F1 "Why are you here?"
#define GOSSIP_H_F2 "Continue story..."
#define GOSSIP_ITEM_FALLEN "Continue..."
#define GOSSIP_ITEM_FALLEN1 "What could be worse than death?"
#define GOSSIP_ITEM_FALLEN2 "Subordinates?"
#define GOSSIP_ITEM_FALLEN3 "What are the stones of binding?"
#define GOSSIP_ITEM_FALLEN4 "You can count on me, Hero"
#define GOSSIP_ITEM_FALLEN5 "I shall"
bool GossipHello_npc_fallen_hero_of_horde(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (pPlayer->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && pPlayer->GetTeam() == HORDE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
if (pPlayer->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && pPlayer->GetTeam() == ALLIANCE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_fallen_hero_of_horde(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
pPlayer->SEND_GOSSIP_MENU(1392, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+11:
pPlayer->SEND_GOSSIP_MENU(1411, pCreature->GetGUID());
if (pPlayer->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
pPlayer->AreaExploredOrEventHappens(2784);
if (pPlayer->GetTeam() == ALLIANCE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(1411, pCreature->GetGUID());
}
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
pPlayer->SEND_GOSSIP_MENU(1451, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+21:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
pPlayer->SEND_GOSSIP_MENU(1452, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+22:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
pPlayer->SEND_GOSSIP_MENU(1453, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+23:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
pPlayer->SEND_GOSSIP_MENU(1454, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+24:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
pPlayer->SEND_GOSSIP_MENU(1455, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+25:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
pPlayer->SEND_GOSSIP_MENU(1456, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+26:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(2801);
break;
}
return true;
}
void AddSC_blasted_lands()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_deathly_usher";
newscript->pGossipHello = &GossipHello_npc_deathly_usher;
newscript->pGossipSelect = &GossipSelect_npc_deathly_usher;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_fallen_hero_of_horde";
newscript->pGossipHello = &GossipHello_npc_fallen_hero_of_horde;
newscript->pGossipSelect = &GossipSelect_npc_fallen_hero_of_horde;
newscript->RegisterSelf();
}