/* * Copyright (C) 2008-2013 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "Vehicle.h" #include "ObjectMgr.h" #include "ScriptedEscortAI.h" #include "CombatAI.h" #include "PassiveAI.h" #include "Player.h" #include "SpellInfo.h" #include "CreatureTextMgr.h" /*###### ##Quest 12848 ######*/ #define GCD_CAST 1 enum UnworthyInitiate { SPELL_SOUL_PRISON_CHAIN_SELF = 54612, SPELL_SOUL_PRISON_CHAIN = 54613, SPELL_DK_INITIATE_VISUAL = 51519, SPELL_ICY_TOUCH = 52372, SPELL_PLAGUE_STRIKE = 52373, SPELL_BLOOD_STRIKE = 52374, SPELL_DEATH_COIL = 52375, SAY_EVENT_START = 0, SAY_EVENT_ATTACK = 1, EVENT_ICY_TOUCH = 1, EVENT_PLAGUE_STRIKE = 2, EVENT_BLOOD_STRIKE = 3, EVENT_DEATH_COIL = 4 }; enum UnworthyInitiatePhase { PHASE_CHAINED, PHASE_TO_EQUIP, PHASE_EQUIPING, PHASE_TO_ATTACK, PHASE_ATTACKING, }; uint32 acherus_soul_prison[12] = { 191577, 191580, 191581, 191582, 191583, 191584, 191585, 191586, 191587, 191588, 191589, 191590 }; uint32 acherus_unworthy_initiate[5] = { 29519, 29520, 29565, 29566, 29567 }; class npc_unworthy_initiate : public CreatureScript { public: npc_unworthy_initiate() : CreatureScript("npc_unworthy_initiate") { } CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new npc_unworthy_initiateAI(creature); } struct npc_unworthy_initiateAI : public ScriptedAI { npc_unworthy_initiateAI(Creature* creature) : ScriptedAI(creature) { me->SetReactState(REACT_PASSIVE); if (!me->GetCurrentEquipmentId()) me->SetCurrentEquipmentId(me->GetOriginalEquipmentId()); } uint64 playerGUID; UnworthyInitiatePhase phase; uint32 wait_timer; float anchorX, anchorY; uint64 anchorGUID; EventMap events; void Reset() OVERRIDE { anchorGUID = 0; phase = PHASE_CHAINED; events.Reset(); me->setFaction(7); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8); me->LoadEquipment(0, true); } void EnterCombat(Unit* /*who*/) OVERRIDE { events.ScheduleEvent(EVENT_ICY_TOUCH, 1000, GCD_CAST); events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3000, GCD_CAST); events.ScheduleEvent(EVENT_BLOOD_STRIKE, 2000, GCD_CAST); events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST); } void MovementInform(uint32 type, uint32 id) OVERRIDE { if (type != POINT_MOTION_TYPE) return; if (id == 1) { wait_timer = 5000; me->CastSpell(me, SPELL_DK_INITIATE_VISUAL, true); if (Player* starter = ObjectAccessor::GetPlayer(*me, playerGUID)) sCreatureTextMgr->SendChat(me, SAY_EVENT_ATTACK, 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, starter); phase = PHASE_TO_ATTACK; } } void EventStart(Creature* anchor, Player* target) { wait_timer = 5000; phase = PHASE_TO_EQUIP; me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); me->RemoveAurasDueToSpell(SPELL_SOUL_PRISON_CHAIN_SELF); me->RemoveAurasDueToSpell(SPELL_SOUL_PRISON_CHAIN); float z; anchor->GetContactPoint(me, anchorX, anchorY, z, 1.0f); playerGUID = target->GetGUID(); Talk(SAY_EVENT_START); } void UpdateAI(uint32 diff) OVERRIDE { switch (phase) { case PHASE_CHAINED: if (!anchorGUID) { if (Creature* anchor = me->FindNearestCreature(29521, 30)) { anchor->AI()->SetGUID(me->GetGUID()); anchor->CastSpell(me, SPELL_SOUL_PRISON_CHAIN, true); anchorGUID = anchor->GetGUID(); } else TC_LOG_ERROR("scripts", "npc_unworthy_initiateAI: unable to find anchor!"); float dist = 99.0f; GameObject* prison = NULL; for (uint8 i = 0; i < 12; ++i) { if (GameObject* temp_prison = me->FindNearestGameObject(acherus_soul_prison[i], 30)) { if (me->IsWithinDist(temp_prison, dist, false)) { dist = me->GetDistance2d(temp_prison); prison = temp_prison; } } } if (prison) prison->ResetDoorOrButton(); else TC_LOG_ERROR("scripts", "npc_unworthy_initiateAI: unable to find prison!"); } break; case PHASE_TO_EQUIP: if (wait_timer) { if (wait_timer > diff) wait_timer -= diff; else { me->GetMotionMaster()->MovePoint(1, anchorX, anchorY, me->GetPositionZ()); //TC_LOG_DEBUG("scripts", "npc_unworthy_initiateAI: move to %f %f %f", anchorX, anchorY, me->GetPositionZ()); phase = PHASE_EQUIPING; wait_timer = 0; } } break; case PHASE_TO_ATTACK: if (wait_timer) { if (wait_timer > diff) wait_timer -= diff; else { me->setFaction(14); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); phase = PHASE_ATTACKING; if (Player* target = ObjectAccessor::GetPlayer(*me, playerGUID)) AttackStart(target); wait_timer = 0; } } break; case PHASE_ATTACKING: if (!UpdateVictim()) return; events.Update(diff); while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { case EVENT_ICY_TOUCH: DoCastVictim(SPELL_ICY_TOUCH); events.DelayEvents(1000, GCD_CAST); events.ScheduleEvent(EVENT_ICY_TOUCH, 5000, GCD_CAST); break; case EVENT_PLAGUE_STRIKE: DoCastVictim(SPELL_PLAGUE_STRIKE); events.DelayEvents(1000, GCD_CAST); events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 5000, GCD_CAST); break; case EVENT_BLOOD_STRIKE: DoCastVictim(SPELL_BLOOD_STRIKE); events.DelayEvents(1000, GCD_CAST); events.ScheduleEvent(EVENT_BLOOD_STRIKE, 5000, GCD_CAST); break; case EVENT_DEATH_COIL: DoCastVictim(SPELL_DEATH_COIL); events.DelayEvents(1000, GCD_CAST); events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST); break; } } DoMeleeAttackIfReady(); break; default: break; } } }; }; class npc_unworthy_initiate_anchor : public CreatureScript { public: npc_unworthy_initiate_anchor() : CreatureScript("npc_unworthy_initiate_anchor") { } CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new npc_unworthy_initiate_anchorAI(creature); } struct npc_unworthy_initiate_anchorAI : public PassiveAI { npc_unworthy_initiate_anchorAI(Creature* creature) : PassiveAI(creature), prisonerGUID(0) { } uint64 prisonerGUID; void SetGUID(uint64 guid, int32 /*id*/) OVERRIDE { if (!prisonerGUID) prisonerGUID = guid; } uint64 GetGUID(int32 /*id*/) const OVERRIDE { return prisonerGUID; } }; }; class go_acherus_soul_prison : public GameObjectScript { public: go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { } bool OnGossipHello(Player* player, GameObject* go) OVERRIDE { if (Creature* anchor = go->FindNearestCreature(29521, 15)) if (uint64 prisonerGUID = anchor->AI()->GetGUID()) if (Creature* prisoner = Creature::GetCreature(*player, prisonerGUID)) CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player); return false; } }; /*###### ## npc_death_knight_initiate ######*/ #define GOSSIP_ACCEPT_DUEL "I challenge you, death knight!" enum Spells_DKI { SPELL_DUEL = 52996, //SPELL_DUEL_TRIGGERED = 52990, SPELL_DUEL_VICTORY = 52994, SPELL_DUEL_FLAG = 52991, }; enum Says_VBM { SAY_DUEL = 0, }; enum Misc_VBN { QUEST_DEATH_CHALLENGE = 12733, FACTION_HOSTILE = 2068 }; class npc_death_knight_initiate : public CreatureScript { public: npc_death_knight_initiate() : CreatureScript("npc_death_knight_initiate") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_INFO_DEF) { player->CLOSE_GOSSIP_MENU(); if (player->IsInCombat() || creature->IsInCombat()) return true; if (npc_death_knight_initiateAI* pInitiateAI = CAST_AI(npc_death_knight_initiate::npc_death_knight_initiateAI, creature->AI())) { if (pInitiateAI->m_bIsDuelInProgress) return true; } creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15); sCreatureTextMgr->SendChat(creature, SAY_DUEL, 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, player); player->CastSpell(creature, SPELL_DUEL, false); player->CastSpell(player, SPELL_DUEL_FLAG, true); } return true; } bool OnGossipHello(Player* player, Creature* creature) OVERRIDE { if (player->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && creature->IsFullHealth()) { if (player->HealthBelowPct(10)) return true; if (player->IsInCombat() || creature->IsInCombat()) return true; player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); } return true; } CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new npc_death_knight_initiateAI(creature); } struct npc_death_knight_initiateAI : public CombatAI { npc_death_knight_initiateAI(Creature* creature) : CombatAI(creature) { m_bIsDuelInProgress = false; } bool lose; uint64 m_uiDuelerGUID; uint32 m_uiDuelTimer; bool m_bIsDuelInProgress; void Reset() OVERRIDE { lose = false; me->RestoreFaction(); CombatAI::Reset(); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15); m_uiDuelerGUID = 0; m_uiDuelTimer = 5000; m_bIsDuelInProgress = false; } void SpellHit(Unit* pCaster, const SpellInfo* pSpell) OVERRIDE { if (!m_bIsDuelInProgress && pSpell->Id == SPELL_DUEL) { m_uiDuelerGUID = pCaster->GetGUID(); m_bIsDuelInProgress = true; } } void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) OVERRIDE { if (m_bIsDuelInProgress && pDoneBy->IsControlledByPlayer()) { if (pDoneBy->GetGUID() != m_uiDuelerGUID && pDoneBy->GetOwnerGUID() != m_uiDuelerGUID) // other players cannot help uiDamage = 0; else if (uiDamage >= me->GetHealth()) { uiDamage = 0; if (!lose) { pDoneBy->RemoveGameObject(SPELL_DUEL_FLAG, true); pDoneBy->AttackStop(); me->CastSpell(pDoneBy, SPELL_DUEL_VICTORY, true); lose = true; me->CastSpell(me, 7267, true); me->RestoreFaction(); } } } } void UpdateAI(uint32 uiDiff) OVERRIDE { if (!UpdateVictim()) { if (m_bIsDuelInProgress) { if (m_uiDuelTimer <= uiDiff) { me->setFaction(FACTION_HOSTILE); if (Unit* unit = Unit::GetUnit(*me, m_uiDuelerGUID)) AttackStart(unit); } else m_uiDuelTimer -= uiDiff; } return; } if (m_bIsDuelInProgress) { if (lose) { if (!me->HasAura(7267)) EnterEvadeMode(); return; } else if (me->GetVictim()->GetTypeId() == TYPEID_PLAYER && me->GetVictim()->HealthBelowPct(10)) { me->GetVictim()->CastSpell(me->GetVictim(), 7267, true); // beg me->GetVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true); EnterEvadeMode(); return; } } /// @todo spells CombatAI::UpdateAI(uiDiff); } }; }; /*###### ## npc_dark_rider_of_acherus ######*/ enum DarkRiderOfAcherus { SAY_DARK_RIDER = 0, SPELL_DESPAWN_HORSE = 51918 }; class npc_dark_rider_of_acherus : public CreatureScript { public: npc_dark_rider_of_acherus() : CreatureScript("npc_dark_rider_of_acherus") { } struct npc_dark_rider_of_acherusAI : public ScriptedAI { npc_dark_rider_of_acherusAI(Creature* creature) : ScriptedAI(creature) { } void Reset() OVERRIDE { PhaseTimer = 4000; Phase = 0; Intro = false; TargetGUID = 0; } void UpdateAI(uint32 diff) OVERRIDE { if (!Intro || !TargetGUID) return; if (PhaseTimer <= diff) { switch (Phase) { case 0: Talk(SAY_DARK_RIDER); PhaseTimer = 5000; Phase = 1; break; case 1: if (Unit* target = ObjectAccessor::GetUnit(*me, TargetGUID)) DoCast(target, SPELL_DESPAWN_HORSE, true); PhaseTimer = 3000; Phase = 2; break; case 2: me->SetVisible(false); PhaseTimer = 2000; Phase = 3; break; case 3: me->DespawnOrUnsummon(); break; default: break; } } else PhaseTimer -= diff; } void InitDespawnHorse(Unit* who) { if (!who) return; TargetGUID = who->GetGUID(); me->SetWalk(true); me->SetSpeed(MOVE_RUN, 0.4f); me->GetMotionMaster()->MoveChase(who); me->SetTarget(TargetGUID); Intro = true; } private: uint32 PhaseTimer; uint32 Phase; bool Intro; uint64 TargetGUID; }; CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new npc_dark_rider_of_acherusAI(creature); } }; /*###### ## npc_salanar_the_horseman ######*/ enum Spells_Salanar { SPELL_REALM_OF_SHADOWS = 52693, SPELL_EFFECT_STOLEN_HORSE = 52263, SPELL_DELIVER_STOLEN_HORSE = 52264, SPELL_CALL_DARK_RIDER = 52266, SPELL_EFFECT_OVERTAKE = 52349 }; class npc_salanar_the_horseman : public CreatureScript { public: npc_salanar_the_horseman() : CreatureScript("npc_salanar_the_horseman") { } CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new npc_salanar_the_horsemanAI(creature); } struct npc_salanar_the_horsemanAI : public ScriptedAI { npc_salanar_the_horsemanAI(Creature* creature) : ScriptedAI(creature) { } void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE { if (spell->Id == SPELL_DELIVER_STOLEN_HORSE) { if (caster->GetTypeId() == TYPEID_UNIT && caster->IsVehicle()) { if (Unit* charmer = caster->GetCharmer()) { if (charmer->HasAura(SPELL_EFFECT_STOLEN_HORSE)) { charmer->RemoveAurasDueToSpell(SPELL_EFFECT_STOLEN_HORSE); caster->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); caster->setFaction(35); DoCast(caster, SPELL_CALL_DARK_RIDER, true); if (Creature* Dark_Rider = me->FindNearestCreature(28654, 15)) CAST_AI(npc_dark_rider_of_acherus::npc_dark_rider_of_acherusAI, Dark_Rider->AI())->InitDespawnHorse(caster); } } } } } void MoveInLineOfSight(Unit* who) OVERRIDE { ScriptedAI::MoveInLineOfSight(who); if (who->GetTypeId() == TYPEID_UNIT && who->IsVehicle() && me->IsWithinDistInMap(who, 5.0f)) { if (Unit* charmer = who->GetCharmer()) { if (Player* player = charmer->ToPlayer()) { // for quest Into the Realm of Shadows(12687) if (me->GetEntry() == 28788 && player->GetQuestStatus(12687) == QUEST_STATUS_INCOMPLETE) { player->GroupEventHappens(12687, me); charmer->RemoveAurasDueToSpell(SPELL_EFFECT_OVERTAKE); if (Creature* creature = who->ToCreature()) { creature->DespawnOrUnsummon(); //creature->Respawn(true); } } if (player->HasAura(SPELL_REALM_OF_SHADOWS)) player->RemoveAurasDueToSpell(SPELL_REALM_OF_SHADOWS); } } } } }; }; /*###### ## npc_ros_dark_rider ######*/ class npc_ros_dark_rider : public CreatureScript { public: npc_ros_dark_rider() : CreatureScript("npc_ros_dark_rider") { } CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new npc_ros_dark_riderAI(creature); } struct npc_ros_dark_riderAI : public ScriptedAI { npc_ros_dark_riderAI(Creature* creature) : ScriptedAI(creature) { } void EnterCombat(Unit* /*who*/) OVERRIDE { me->ExitVehicle(); } void Reset() OVERRIDE { Creature* deathcharger = me->FindNearestCreature(28782, 30); if (!deathcharger) return; deathcharger->RestoreFaction(); deathcharger->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); deathcharger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); if (!me->GetVehicle() && deathcharger->IsVehicle() && deathcharger->GetVehicleKit()->HasEmptySeat(0)) me->EnterVehicle(deathcharger); } void JustDied(Unit* killer) OVERRIDE { Creature* deathcharger = me->FindNearestCreature(28782, 30); if (!deathcharger) return; if (killer->GetTypeId() == TYPEID_PLAYER && deathcharger->GetTypeId() == TYPEID_UNIT && deathcharger->IsVehicle()) { deathcharger->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); deathcharger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); deathcharger->setFaction(2096); } } }; }; // correct way: 52312 52314 52555 ... enum Creatures_SG { NPC_GHOULS = 28845, NPC_GHOSTS = 28846, }; class npc_dkc1_gothik : public CreatureScript { public: npc_dkc1_gothik() : CreatureScript("npc_dkc1_gothik") { } CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new npc_dkc1_gothikAI(creature); } struct npc_dkc1_gothikAI : public ScriptedAI { npc_dkc1_gothikAI(Creature* creature) : ScriptedAI(creature) { } void MoveInLineOfSight(Unit* who) OVERRIDE { ScriptedAI::MoveInLineOfSight(who); if (who->GetEntry() == NPC_GHOULS && me->IsWithinDistInMap(who, 10.0f)) { if (Unit* owner = who->GetOwner()) { if (Player* player = owner->ToPlayer()) { Creature* creature = who->ToCreature(); if (player->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE) creature->CastSpell(owner, 52517, true); /// @todo Creatures must not be removed, but, must instead // stand next to Gothik and be commanded into the pit // and dig into the ground. creature->DespawnOrUnsummon(); if (player->GetQuestStatus(12698) == QUEST_STATUS_COMPLETE) owner->RemoveAllMinionsByEntry(NPC_GHOSTS); } } } } }; }; class npc_scarlet_ghoul : public CreatureScript { public: npc_scarlet_ghoul() : CreatureScript("npc_scarlet_ghoul") { } CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new npc_scarlet_ghoulAI(creature); } struct npc_scarlet_ghoulAI : public ScriptedAI { npc_scarlet_ghoulAI(Creature* creature) : ScriptedAI(creature) { // Ghouls should display their Birth Animation // Crawling out of the ground //DoCast(me, 35177, true); //me->MonsterSay("Mommy?", LANG_UNIVERSAL, 0); me->SetReactState(REACT_DEFENSIVE); } void FindMinions(Unit* owner) { std::list MinionList; owner->GetAllMinionsByEntry(MinionList, NPC_GHOULS); if (!MinionList.empty()) { for (std::list::const_iterator itr = MinionList.begin(); itr != MinionList.end(); ++itr) { if ((*itr)->GetOwner()->GetGUID() == me->GetOwner()->GetGUID()) { if ((*itr)->IsInCombat() && (*itr)->getAttackerForHelper()) { AttackStart((*itr)->getAttackerForHelper()); } } } } } void UpdateAI(uint32 /*diff*/) OVERRIDE { if (!me->IsInCombat()) { if (Unit* owner = me->GetOwner()) { Player* plrOwner = owner->ToPlayer(); if (plrOwner && plrOwner->IsInCombat()) { if (plrOwner->getAttackerForHelper() && plrOwner->getAttackerForHelper()->GetEntry() == NPC_GHOSTS) AttackStart(plrOwner->getAttackerForHelper()); else FindMinions(owner); } } } if (!UpdateVictim()) return; //ScriptedAI::UpdateAI(diff); //Check if we have a current target if (me->GetVictim()->GetEntry() == NPC_GHOSTS) { if (me->isAttackReady()) { //If we are within range melee the target if (me->IsWithinMeleeRange(me->GetVictim())) { me->AttackerStateUpdate(me->GetVictim()); me->resetAttackTimer(); } } } } }; }; /*#### ## npc_scarlet_miner_cart ####*/ enum ScarletMinerCart { SPELL_CART_CHECK = 54173, SPELL_SUMMON_CART = 52463, SPELL_SUMMON_MINER = 52464, SPELL_CART_DRAG = 52465, NPC_MINER = 28841 }; class npc_scarlet_miner_cart : public CreatureScript { public: npc_scarlet_miner_cart() : CreatureScript("npc_scarlet_miner_cart") { } struct npc_scarlet_miner_cartAI : public PassiveAI { npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature), _minerGUID(0), _playerGUID(0) { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse. } void JustSummoned(Creature* summon) OVERRIDE { if (summon->GetEntry() == NPC_MINER) { _minerGUID = summon->GetGUID(); summon->AI()->SetGUID(_playerGUID); } } void SummonedCreatureDespawn(Creature* summon) OVERRIDE { if (summon->GetEntry() == NPC_MINER) _minerGUID = 0; } void DoAction(int32 /*param*/) OVERRIDE { if (Creature* miner = ObjectAccessor::GetCreature(*me, _minerGUID)) { me->SetWalk(false); // Not 100% correct, but movement is smooth. Sometimes miner walks faster // than normal, this speed is fast enough to keep up at those times. me->SetSpeed(MOVE_RUN, 1.25f); me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0); } } void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) OVERRIDE { if (apply) { _playerGUID = who->GetGUID(); me->CastSpell((Unit*)NULL, SPELL_SUMMON_MINER, true); } else { _playerGUID = 0; if (Creature* miner = ObjectAccessor::GetCreature(*me, _minerGUID)) miner->DespawnOrUnsummon(); } } private: uint64 _minerGUID; uint64 _playerGUID; }; CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new npc_scarlet_miner_cartAI(creature); } }; /*#### ## npc_scarlet_miner ####*/ enum Says_SM { SAY_SCARLET_MINER_0 = 0, SAY_SCARLET_MINER_1 = 1 }; class npc_scarlet_miner : public CreatureScript { public: npc_scarlet_miner() : CreatureScript("npc_scarlet_miner") { } struct npc_scarlet_minerAI : public npc_escortAI { npc_scarlet_minerAI(Creature* creature) : npc_escortAI(creature) { me->SetReactState(REACT_PASSIVE); } uint32 IntroTimer; uint32 IntroPhase; uint64 carGUID; void Reset() OVERRIDE { carGUID = 0; IntroTimer = 0; IntroPhase = 0; } void IsSummonedBy(Unit* summoner) OVERRIDE { carGUID = summoner->GetGUID(); } void InitWaypoint() { AddWaypoint(1, 2389.03f, -5902.74f, 109.014f, 5000); AddWaypoint(2, 2341.812012f, -5900.484863f, 102.619743f); AddWaypoint(3, 2306.561279f, -5901.738281f, 91.792419f); AddWaypoint(4, 2300.098389f, -5912.618652f, 86.014885f); AddWaypoint(5, 2294.142090f, -5927.274414f, 75.316849f); AddWaypoint(6, 2286.984375f, -5944.955566f, 63.714966f); AddWaypoint(7, 2280.001709f, -5961.186035f, 54.228283f); AddWaypoint(8, 2259.389648f, -5974.197754f, 42.359348f); AddWaypoint(9, 2242.882812f, -5984.642578f, 32.827850f); AddWaypoint(10, 2217.265625f, -6028.959473f, 7.675705f); AddWaypoint(11, 2202.595947f, -6061.325684f, 5.882018f); AddWaypoint(12, 2188.974609f, -6080.866699f, 3.370027f); if (urand(0, 1)) { AddWaypoint(13, 2176.483887f, -6110.407227f, 1.855181f); AddWaypoint(14, 2172.516602f, -6146.752441f, 1.074235f); AddWaypoint(15, 2138.918457f, -6158.920898f, 1.342926f); AddWaypoint(16, 2129.866699f, -6174.107910f, 4.380779f); AddWaypoint(17, 2117.709473f, -6193.830078f, 13.3542f, 10000); } else { AddWaypoint(13, 2184.190186f, -6166.447266f, 0.968877f); AddWaypoint(14, 2234.265625f, -6163.741211f, 0.916021f); AddWaypoint(15, 2268.071777f, -6158.750977f, 1.822252f); AddWaypoint(16, 2270.028320f, -6176.505859f, 6.340538f); AddWaypoint(17, 2271.739014f, -6195.401855f, 13.3542f, 10000); } } void SetGUID(uint64 guid, int32 /*id = 0*/) OVERRIDE { InitWaypoint(); Start(false, false, guid); SetDespawnAtFar(false); } void WaypointReached(uint32 waypointId) OVERRIDE { switch (waypointId) { case 1: if (Unit* car = ObjectAccessor::GetCreature(*me, carGUID)) me->SetFacingToObject(car); Talk(SAY_SCARLET_MINER_0); SetRun(true); IntroTimer = 4000; IntroPhase = 1; break; case 17: if (Unit* car = ObjectAccessor::GetCreature(*me, carGUID)) { me->SetFacingToObject(car); car->Relocate(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ() + 1); car->StopMoving(); car->RemoveAura(SPELL_CART_DRAG); } Talk(SAY_SCARLET_MINER_1); break; default: break; } } void UpdateAI(uint32 diff) OVERRIDE { if (IntroPhase) { if (IntroTimer <= diff) { if (IntroPhase == 1) { if (Creature* car = Unit::GetCreature(*me, carGUID)) DoCast(car, SPELL_CART_DRAG); IntroTimer = 800; IntroPhase = 2; } else { if (Creature* car = Unit::GetCreature(*me, carGUID)) car->AI()->DoAction(0); IntroPhase = 0; } } else IntroTimer -= diff; } npc_escortAI::UpdateAI(diff); } }; CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new npc_scarlet_minerAI(creature); } }; // npc 28912 quest 17217 boss 29001 mob 29007 go 191092 void AddSC_the_scarlet_enclave_c1() { new npc_unworthy_initiate(); new npc_unworthy_initiate_anchor(); new go_acherus_soul_prison(); new npc_death_knight_initiate(); new npc_salanar_the_horseman(); new npc_dark_rider_of_acherus(); new npc_ros_dark_rider(); new npc_dkc1_gothik(); new npc_scarlet_ghoul(); new npc_scarlet_miner(); new npc_scarlet_miner_cart(); }