/* * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** \file \ingroup u2w */ #include "WorldSocket.h" #include "Config.h" #include "Common.h" #include "DatabaseEnv.h" #include "AccountMgr.h" #include "Log.h" #include "Opcodes.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Player.h" #include "Vehicle.h" #include "ObjectMgr.h" #include "GuildMgr.h" #include "Group.h" #include "Guild.h" #include "World.h" #include "ObjectAccessor.h" #include "BattlegroundMgr.h" #include "OutdoorPvPMgr.h" #include "SocialMgr.h" #include "ScriptMgr.h" #include "WardenWin.h" #include "BattlenetServerManager.h" #include "AuthenticationPackets.h" #include "CharacterPackets.h" #include "ClientConfigPackets.h" #include "MiscPackets.h" #include "ChatPackets.h" #include "BattlePetMgr.h" #include "PacketUtilities.h" #include "CollectionMgr.h" #include namespace { std::string const DefaultPlayerName = ""; } // namespace bool MapSessionFilter::Process(WorldPacket* packet) { ClientOpcodeHandler const* opHandle = opcodeTable[static_cast(packet->GetOpcode())]; //let's check if our opcode can be really processed in Map::Update() if (opHandle->ProcessingPlace == PROCESS_INPLACE) return true; //we do not process thread-unsafe packets if (opHandle->ProcessingPlace == PROCESS_THREADUNSAFE) return false; Player* player = m_pSession->GetPlayer(); if (!player) return false; //in Map::Update() we do not process packets where player is not in world! return player->IsInWorld(); } //we should process ALL packets when player is not in world/logged in //OR packet handler is not thread-safe! bool WorldSessionFilter::Process(WorldPacket* packet) { ClientOpcodeHandler const* opHandle = opcodeTable[static_cast(packet->GetOpcode())]; //check if packet handler is supposed to be safe if (opHandle->ProcessingPlace == PROCESS_INPLACE) return true; //thread-unsafe packets should be processed in World::UpdateSessions() if (opHandle->ProcessingPlace == PROCESS_THREADUNSAFE) return true; //no player attached? -> our client! ^^ Player* player = m_pSession->GetPlayer(); if (!player) return true; //lets process all packets for non-in-the-world player return (player->IsInWorld() == false); } /// WorldSession constructor WorldSession::WorldSession(uint32 id, std::string&& name, uint32 battlenetAccountId, std::shared_ptr sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter): m_muteTime(mute_time), m_timeOutTime(0), AntiDOS(this), m_GUIDLow(UI64LIT(0)), _player(NULL), _security(sec), _accountId(id), _accountName(std::move(name)), _battlenetAccountId(battlenetAccountId), m_expansion(expansion), _warden(NULL), _logoutTime(0), m_inQueue(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false), m_sessionDbcLocale(sWorld->GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(locale), m_latency(0), m_clientTimeDelay(0), _tutorialsChanged(false), _filterAddonMessages(false), recruiterId(recruiter), isRecruiter(isARecruiter), _RBACData(NULL), expireTime(60000), // 1 min after socket loss, session is deleted forceExit(false), m_currentBankerGUID(), _battlePetMgr(Trinity::make_unique(this)), _collectionMgr(Trinity::make_unique(this)) { memset(_tutorials, 0, sizeof(_tutorials)); if (sock) { m_Address = sock->GetRemoteIpAddress().to_string(); ResetTimeOutTime(); LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId()); // One-time query } m_Socket[CONNECTION_TYPE_REALM] = sock; _instanceConnectKey.Raw = UI64LIT(0); InitializeQueryCallbackParameters(); } /// WorldSession destructor WorldSession::~WorldSession() { ///- unload player if not unloaded if (_player) LogoutPlayer (true); /// - If have unclosed socket, close it for (uint8 i = 0; i < 2; ++i) { if (m_Socket[i]) { m_Socket[i]->CloseSocket(); m_Socket[i].reset(); } } delete _warden; delete _RBACData; ///- empty incoming packet queue WorldPacket* packet = NULL; while (_recvQueue.next(packet)) delete packet; LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId()); // One-time query } bool WorldSession::PlayerDisconnected() const { return !(m_Socket[CONNECTION_TYPE_REALM] && m_Socket[CONNECTION_TYPE_REALM]->IsOpen() && m_Socket[CONNECTION_TYPE_INSTANCE] && m_Socket[CONNECTION_TYPE_INSTANCE]->IsOpen()); } std::string const & WorldSession::GetPlayerName() const { return _player != NULL ? _player->GetName() : DefaultPlayerName; } std::string WorldSession::GetPlayerInfo() const { std::ostringstream ss; ss << "[Player: "; if (!m_playerLoading.IsEmpty()) ss << "Logging in: " << m_playerLoading.ToString() << ", "; else if (_player) ss << _player->GetName() << ' ' << _player->GetGUID().ToString() << ", "; ss << "Account: " << GetAccountId() << "]"; return ss.str(); } /// Send a packet to the client void WorldSession::SendPacket(WorldPacket const* packet, bool forced /*= false*/) { if (packet->GetOpcode() == NULL_OPCODE) { TC_LOG_ERROR("network.opcode", "Prevented sending of NULL_OPCODE to %s", GetPlayerInfo().c_str()); return; } else if (packet->GetOpcode() == UNKNOWN_OPCODE) { TC_LOG_ERROR("network.opcode", "Prevented sending of UNKNOWN_OPCODE to %s", GetPlayerInfo().c_str()); return; } ServerOpcodeHandler const* handler = opcodeTable[static_cast(packet->GetOpcode())]; if (!handler) { TC_LOG_ERROR("network.opcode", "Prevented sending of opcode %u with non existing handler to %s", packet->GetOpcode(), GetPlayerInfo().c_str()); return; } // Default connection index defined in Opcodes.cpp table ConnectionType conIdx = handler->ConnectionIndex; // Override connection index if (packet->GetConnection() != CONNECTION_TYPE_DEFAULT) { if (packet->GetConnection() != CONNECTION_TYPE_INSTANCE && IsInstanceOnlyOpcode(packet->GetOpcode())) { TC_LOG_ERROR("network.opcode", "Prevented sending of instance only opcode %u with connection type %u to %s", packet->GetOpcode(), packet->GetConnection(), GetPlayerInfo().c_str()); return; } conIdx = packet->GetConnection(); } if (!m_Socket[conIdx]) { TC_LOG_ERROR("network.opcode", "Prevented sending of %s to non existent socket %u to %s", GetOpcodeNameForLogging(static_cast(packet->GetOpcode())).c_str(), conIdx, GetPlayerInfo().c_str()); return; } if (!forced) { if (handler->Status == STATUS_UNHANDLED) { TC_LOG_ERROR("network.opcode", "Prevented sending disabled opcode %s to %s", GetOpcodeNameForLogging(static_cast(packet->GetOpcode())).c_str(), GetPlayerInfo().c_str()); return; } } #ifdef TRINITY_DEBUG // Code for network use statistic static uint64 sendPacketCount = 0; static uint64 sendPacketBytes = 0; static time_t firstTime = time(NULL); static time_t lastTime = firstTime; // next 60 secs start time static uint64 sendLastPacketCount = 0; static uint64 sendLastPacketBytes = 0; time_t cur_time = time(NULL); if ((cur_time - lastTime) < 60) { sendPacketCount+=1; sendPacketBytes+=packet->size(); sendLastPacketCount+=1; sendLastPacketBytes+=packet->size(); } else { uint64 minTime = uint64(cur_time - lastTime); uint64 fullTime = uint64(lastTime - firstTime); TC_LOG_DEBUG("misc", "Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount)/fullTime, float(sendPacketBytes)/fullTime, uint32(fullTime)); TC_LOG_DEBUG("misc", "Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount)/minTime, float(sendLastPacketBytes)/minTime); lastTime = cur_time; sendLastPacketCount = 1; sendLastPacketBytes = packet->wpos(); // wpos is real written size } #endif // !TRINITY_DEBUG sScriptMgr->OnPacketSend(this, *packet); TC_LOG_TRACE("network.opcode", "S->C: %s %s", GetPlayerInfo().c_str(), GetOpcodeNameForLogging(static_cast(packet->GetOpcode())).c_str()); m_Socket[conIdx]->SendPacket(*packet); } /// Add an incoming packet to the queue void WorldSession::QueuePacket(WorldPacket* new_packet) { _recvQueue.add(new_packet); } /// Logging helper for unexpected opcodes void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason) { TC_LOG_ERROR("network.opcode", "Received unexpected opcode %s Status: %s Reason: %s from %s", GetOpcodeNameForLogging(static_cast(packet->GetOpcode())).c_str(), status, reason, GetPlayerInfo().c_str()); } /// Logging helper for unexpected opcodes void WorldSession::LogUnprocessedTail(WorldPacket* packet) { if (!sLog->ShouldLog("network.opcode", LOG_LEVEL_TRACE) || packet->rpos() >= packet->wpos()) return; TC_LOG_TRACE("network.opcode", "Unprocessed tail data (read stop at %u from %u) Opcode %s from %s", uint32(packet->rpos()), uint32(packet->wpos()), GetOpcodeNameForLogging(static_cast(packet->GetOpcode())).c_str(), GetPlayerInfo().c_str()); packet->print_storage(); } /// Update the WorldSession (triggered by World update) bool WorldSession::Update(uint32 diff, PacketFilter& updater) { /// Update Timeout timer. UpdateTimeOutTime(diff); ///- Before we process anything: /// If necessary, kick the player from the character select screen if (IsConnectionIdle()) m_Socket[CONNECTION_TYPE_REALM]->CloseSocket(); if (updater.ProcessUnsafe()) while (_player && _player->IsBeingTeleportedSeamlessly()) HandleMoveWorldportAckOpcode(); ///- Retrieve packets from the receive queue and call the appropriate handlers /// not process packets if socket already closed WorldPacket* packet = NULL; //! Delete packet after processing by default bool deletePacket = true; //! To prevent infinite loop WorldPacket* firstDelayedPacket = NULL; //! If _recvQueue.peek() == firstDelayedPacket it means that in this Update call, we've processed all //! *properly timed* packets, and we're now at the part of the queue where we find //! delayed packets that were re-enqueued due to improper timing. To prevent an infinite //! loop caused by re-enqueueing the same packets over and over again, we stop updating this session //! and continue updating others. The re-enqueued packets will be handled in the next Update call for this session. uint32 processedPackets = 0; time_t currentTime = time(NULL); while (m_Socket[CONNECTION_TYPE_REALM] && !_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket && _recvQueue.next(packet, updater)) { ClientOpcodeHandler const* opHandle = opcodeTable[static_cast(packet->GetOpcode())]; try { switch (opHandle->Status) { case STATUS_LOGGEDIN: if (!_player) { // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets //! If player didn't log out a while ago, it means packets are being sent while the server does not recognize //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later. if (!m_playerRecentlyLogout) { //! Prevent infinite loop if (!firstDelayedPacket) firstDelayedPacket = packet; //! Because checking a bool is faster than reallocating memory deletePacket = false; QueuePacket(packet); //! Log TC_LOG_DEBUG("network", "Re-enqueueing packet with opcode %s with with status STATUS_LOGGEDIN. " "Player is currently not in world yet.", GetOpcodeNameForLogging(static_cast(packet->GetOpcode())).c_str()); } } else if (_player->IsInWorld() && AntiDOS.EvaluateOpcode(*packet, currentTime)) { sScriptMgr->OnPacketReceive(this, *packet); opHandle->Call(this, *packet); LogUnprocessedTail(packet); } // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer break; case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT: if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT", "the player has not logged in yet and not recently logout"); else if (AntiDOS.EvaluateOpcode(*packet, currentTime)) { // not expected _player or must checked in packet hanlder sScriptMgr->OnPacketReceive(this, *packet); opHandle->Call(this, *packet); LogUnprocessedTail(packet); } break; case STATUS_TRANSFER: if (!_player) LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet"); else if (_player->IsInWorld()) LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world"); else if(AntiDOS.EvaluateOpcode(*packet, currentTime)) { sScriptMgr->OnPacketReceive(this, *packet); opHandle->Call(this, *packet); LogUnprocessedTail(packet); } break; case STATUS_AUTHED: // prevent cheating with skip queue wait if (m_inQueue) { LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet"); break; } // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process. if (packet->GetOpcode() == CMSG_ENUM_CHARACTERS) m_playerRecentlyLogout = false; if (AntiDOS.EvaluateOpcode(*packet, currentTime)) { sScriptMgr->OnPacketReceive(this, *packet); opHandle->Call(this, *packet); LogUnprocessedTail(packet); } break; case STATUS_NEVER: TC_LOG_ERROR("network.opcode", "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(static_cast(packet->GetOpcode())).c_str() , GetPlayerInfo().c_str()); break; case STATUS_UNHANDLED: TC_LOG_ERROR("network.opcode", "Received not handled opcode %s from %s", GetOpcodeNameForLogging(static_cast(packet->GetOpcode())).c_str() , GetPlayerInfo().c_str()); break; } } catch (WorldPackets::PacketArrayMaxCapacityException const& pamce) { TC_LOG_ERROR("network", "PacketArrayMaxCapacityException: %s while parsing %s from %s.", pamce.what(), GetOpcodeNameForLogging(static_cast(packet->GetOpcode())).c_str(), GetPlayerInfo().c_str()); } catch (ByteBufferException const&) { TC_LOG_ERROR("network", "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.", packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId()); packet->hexlike(); } if (deletePacket) delete packet; deletePacket = true; #define MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE 100 processedPackets++; //process only a max amout of packets in 1 Update() call. //Any leftover will be processed in next update if (processedPackets > MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE) break; } if (m_Socket[CONNECTION_TYPE_REALM] && m_Socket[CONNECTION_TYPE_REALM]->IsOpen() && _warden) _warden->Update(); ProcessQueryCallbacks(); //check if we are safe to proceed with logout //logout procedure should happen only in World::UpdateSessions() method!!! if (updater.ProcessUnsafe()) { time_t currTime = time(NULL); ///- If necessary, log the player out if (ShouldLogOut(currTime) && m_playerLoading.IsEmpty()) LogoutPlayer(true); if (m_Socket[CONNECTION_TYPE_REALM] && GetPlayer() && _warden) _warden->Update(); ///- Cleanup socket pointer if need if ((m_Socket[CONNECTION_TYPE_REALM] && !m_Socket[CONNECTION_TYPE_REALM]->IsOpen()) || (m_Socket[CONNECTION_TYPE_INSTANCE] && !m_Socket[CONNECTION_TYPE_INSTANCE]->IsOpen())) { expireTime -= expireTime > diff ? diff : expireTime; if (expireTime < diff || forceExit || !GetPlayer()) { m_Socket[CONNECTION_TYPE_REALM].reset(); m_Socket[CONNECTION_TYPE_INSTANCE].reset(); } } if (!m_Socket[CONNECTION_TYPE_REALM]) return false; //Will remove this session from the world session map } return true; } /// %Log the player out void WorldSession::LogoutPlayer(bool save) { // finish pending transfers before starting the logout while (_player && _player->IsBeingTeleportedFar()) HandleMoveWorldportAckOpcode(); m_playerLogout = true; m_playerSave = save; if (_player) { ObjectGuid lguid = _player->GetLootGUID(); if (!lguid.IsEmpty()) DoLootRelease(lguid); ///- If the player just died before logging out, make him appear as a ghost if (_player->GetDeathTimer()) { _player->getHostileRefManager().deleteReferences(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) { // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION _player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); _player->KillPlayer(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } else if (_player->HasPendingBind()) { _player->RepopAtGraveyard(); _player->SetPendingBind(0, 0); } //drop a flag if player is carrying it if (Battleground* bg = _player->GetBattleground()) bg->EventPlayerLoggedOut(_player); ///- Teleport to home if the player is in an invalid instance if (!_player->m_InstanceValid && !_player->IsGameMaster()) _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation()); sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId()); for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) { if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i)) { _player->RemoveBattlegroundQueueId(bgQueueTypeId); BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); queue.RemovePlayer(_player->GetGUID(), true); } } // Repop at GraveYard or other player far teleport will prevent saving player because of not present map // Teleport player immediately for correct player save while (_player->IsBeingTeleportedFar()) HandleMoveWorldportAckOpcode(); ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId())) guild->HandleMemberLogout(this); ///- Remove pet _player->RemovePet(NULL, PET_SAVE_AS_CURRENT, true); ///- Clear whisper whitelist _player->ClearWhisperWhiteList(); ///- empty buyback items and save the player in the database // some save parts only correctly work in case player present in map/player_lists (pets, etc) if (save) { uint32 eslot; for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j) { eslot = j - BUYBACK_SLOT_START; _player->SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (j * 4), ObjectGuid::Empty); _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0); _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0); } _player->SaveToDB(); } ///- Leave all channels before player delete... _player->CleanupChannels(); ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group. _player->UninviteFromGroup(); // remove player from the group if he is: // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket[CONNECTION_TYPE_REALM]) _player->RemoveFromGroup(); //! Send update to group and reset stored max enchanting level if (_player->GetGroup()) { _player->GetGroup()->SendUpdate(); _player->GetGroup()->ResetMaxEnchantingLevel(); } //! Broadcast a logout message to the player's friends sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUID(), true); _player->RemoveSocial(); //! Call script hook before deletion sScriptMgr->OnPlayerLogout(_player); //! Remove the player from the world // the player may not be in the world when logging out // e.g if he got disconnected during a transfer to another map // calls to GetMap in this case may cause crashes _player->CleanupsBeforeDelete(); TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Logout Character:[%s] (%s) Level: %d", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->getLevel()); sBattlenetServer.SendChangeToonOnlineState(GetBattlenetAccountId(), GetAccountId(), _player->GetGUID(), _player->GetName(), false); if (Map* _map = _player->FindMap()) _map->RemovePlayerFromMap(_player, true); SetPlayer(NULL); //! Pointer already deleted during RemovePlayerFromMap //! Send the 'logout complete' packet to the client //! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle SendPacket(WorldPackets::Character::LogoutComplete().Write()); TC_LOG_DEBUG("network", "SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); //! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE); stmt->setUInt32(0, GetAccountId()); CharacterDatabase.Execute(stmt); } if (m_Socket[CONNECTION_TYPE_INSTANCE]) { m_Socket[CONNECTION_TYPE_INSTANCE]->CloseSocket(); m_Socket[CONNECTION_TYPE_INSTANCE].reset(); } m_playerLogout = false; m_playerSave = false; m_playerRecentlyLogout = true; SetLogoutStartTime(0); } /// Kick a player out of the World void WorldSession::KickPlayer() { for (uint8 i = 0; i < 2; ++i) { if (m_Socket[i]) { m_Socket[i]->CloseSocket(); forceExit = true; } } } void WorldSession::SendNotification(char const* format, ...) { if (format) { va_list ap; char szStr[1024]; szStr[0] = '\0'; va_start(ap, format); vsnprintf(szStr, 1024, format, ap); va_end(ap); SendPacket(WorldPackets::Chat::PrintNotification(szStr).Write()); } } void WorldSession::SendNotification(uint32 stringId, ...) { char const* format = GetTrinityString(stringId); if (format) { va_list ap; char szStr[1024]; szStr[0] = '\0'; va_start(ap, stringId); vsnprintf(szStr, 1024, format, ap); va_end(ap); SendPacket(WorldPackets::Chat::PrintNotification(szStr).Write()); } } char const* WorldSession::GetTrinityString(uint32 entry) const { return sObjectMgr->GetTrinityString(entry, GetSessionDbLocaleIndex()); } void WorldSession::Handle_NULL(WorldPackets::Null& null) { TC_LOG_ERROR("network.opcode", "Received unhandled opcode %s from %s", GetOpcodeNameForLogging(null.GetOpcode()).c_str(), GetPlayerInfo().c_str()); } void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket) { TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::OnRead from %s" , GetOpcodeNameForLogging(static_cast(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str()); } void WorldSession::SendConnectToInstance(WorldPackets::Auth::ConnectToSerial serial) { boost::system::error_code ignored_error; boost::asio::ip::tcp::endpoint instanceAddress = realm.GetAddressForClient(boost::asio::ip::address::from_string(GetRemoteAddress(), ignored_error)); instanceAddress.port(sWorld->getIntConfig(CONFIG_PORT_INSTANCE)); _instanceConnectKey.Fields.AccountId = GetAccountId(); _instanceConnectKey.Fields.ConnectionType = CONNECTION_TYPE_INSTANCE; _instanceConnectKey.Fields.Key = urand(0, 0x7FFFFFFF); WorldPackets::Auth::ConnectTo connectTo; connectTo.Key = _instanceConnectKey.Raw; connectTo.Serial = serial; connectTo.Payload.Where = instanceAddress; connectTo.Con = CONNECTION_TYPE_INSTANCE; SendPacket(connectTo.Write()); } void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask) { for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) if (mask & (1 << i)) _accountData[i] = AccountData(); if (!result) return; do { Field* fields = result->Fetch(); uint32 type = fields[0].GetUInt8(); if (type >= NUM_ACCOUNT_DATA_TYPES) { TC_LOG_ERROR("misc", "Table `%s` have invalid account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); continue; } if ((mask & (1 << type)) == 0) { TC_LOG_ERROR("misc", "Table `%s` have non appropriate for table account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); continue; } _accountData[type].Time = time_t(fields[1].GetUInt32()); _accountData[type].Data = fields[2].GetString(); } while (result->NextRow()); } void WorldSession::SetAccountData(AccountDataType type, uint32 time, std::string const& data) { if ((1 << type) & GLOBAL_CACHE_MASK) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_ACCOUNT_DATA); stmt->setUInt32(0, GetAccountId()); stmt->setUInt8(1, type); stmt->setUInt32(2, time); stmt->setString(3, data); CharacterDatabase.Execute(stmt); } else { // _player can be NULL and packet received after logout but m_GUID still store correct guid if (!m_GUIDLow) return; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_PLAYER_ACCOUNT_DATA); stmt->setUInt64(0, m_GUIDLow); stmt->setUInt8(1, type); stmt->setUInt32(2, time); stmt->setString(3, data); CharacterDatabase.Execute(stmt); } _accountData[type].Time = time_t(time); _accountData[type].Data = data; } void WorldSession::LoadTutorialsData(PreparedQueryResult result) { memset(_tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES); if (result) for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) _tutorials[i] = (*result)[i].GetUInt32(); _tutorialsChanged = false; } void WorldSession::SendTutorialsData() { WorldPackets::Misc::TutorialFlags packet; memcpy(packet.TutorialData, _tutorials, sizeof(_tutorials)); SendPacket(packet.Write()); } void WorldSession::SaveTutorialsData(SQLTransaction& trans) { if (!_tutorialsChanged) return; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_HAS_TUTORIALS); stmt->setUInt32(0, GetAccountId()); bool hasTutorials = bool(CharacterDatabase.Query(stmt)); // Modify data in DB stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS); for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) stmt->setUInt32(i, _tutorials[i]); stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId()); trans->Append(stmt); _tutorialsChanged = false; } void WorldSession::ReadAddonsInfo(ByteBuffer& data) { if (data.rpos() + 4 > data.size()) return; uint32 size; data >> size; if (!size) return; if (size > 0xFFFFF) { TC_LOG_DEBUG("addon", "WorldSession::ReadAddonsInfo: AddOnInfo too big, size %u", size); return; } uLongf uSize = size; uint32 pos = data.rpos(); ByteBuffer addonInfo; addonInfo.resize(size); m_addonsList.clear(); if (uncompress(addonInfo.contents(), &uSize, data.contents() + pos, data.size() - pos) == Z_OK) { uint32 addonsCount; addonInfo >> addonsCount; // addons count for (uint32 i = 0; i < addonsCount; ++i) { std::string addonName; uint8 enabled; uint32 crc, unk1; // check next addon data format correctness if (addonInfo.rpos() + 1 > addonInfo.size()) return; addonInfo >> addonName; addonInfo >> enabled >> crc >> unk1; TC_LOG_DEBUG("addon", "AddOn: %s (CRC: 0x%x) - enabled: 0x%x - Unknown2: 0x%x", addonName.c_str(), crc, enabled, unk1); AddonInfo addon(addonName, enabled, crc, 2, true); SavedAddon const* savedAddon = AddonMgr::GetAddonInfo(addonName); if (savedAddon) { if (addon.CRC != savedAddon->CRC) TC_LOG_WARN("addon", " Addon: %s: modified (CRC: 0x%x) - accountID %d)", addon.Name.c_str(), savedAddon->CRC, GetAccountId()); else TC_LOG_DEBUG("addon", "Addon: %s: validated (CRC: 0x%x) - accountID %d", addon.Name.c_str(), savedAddon->CRC, GetAccountId()); } else { AddonMgr::SaveAddon(addon); TC_LOG_WARN("addon", "Addon: %s: unknown (CRC: 0x%x) - accountId %d (storing addon name and checksum to database)", addon.Name.c_str(), addon.CRC, GetAccountId()); } /// @todo Find out when to not use CRC/pubkey, and other possible states. m_addonsList.push_back(addon); } uint32 currentTime; addonInfo >> currentTime; TC_LOG_DEBUG("addon", "AddOn: CurrentTime: %u", currentTime); } else TC_LOG_DEBUG("addon", "AddOn: Addon packet uncompress error!"); } void WorldSession::SendAddonsInfo() { WorldPackets::ClientConfig::AddonInfo addonInfo; addonInfo.Addons = &m_addonsList; addonInfo.BannedAddons = AddonMgr::GetBannedAddons(); SendPacket(addonInfo.Write()); } bool WorldSession::IsAddonRegistered(const std::string& prefix) const { if (!_filterAddonMessages) // if we have hit the softcap (64) nothing should be filtered return true; if (_registeredAddonPrefixes.empty()) return false; std::vector::const_iterator itr = std::find(_registeredAddonPrefixes.begin(), _registeredAddonPrefixes.end(), prefix); return itr != _registeredAddonPrefixes.end(); } void WorldSession::HandleUnregisterAllAddonPrefixesOpcode(WorldPackets::Chat::ChatUnregisterAllAddonPrefixes& /*packet*/) // empty packet { _registeredAddonPrefixes.clear(); } void WorldSession::HandleAddonRegisteredPrefixesOpcode(WorldPackets::Chat::ChatRegisterAddonPrefixes& packet) { // This is always sent after CMSG_CHAT_UNREGISTER_ALL_ADDON_PREFIXES _registeredAddonPrefixes.insert(_registeredAddonPrefixes.end(), packet.Prefixes.begin(), packet.Prefixes.end()); if (_registeredAddonPrefixes.size() > WorldPackets::Chat::ChatRegisterAddonPrefixes::MAX_PREFIXES) { _filterAddonMessages = false; return; } _filterAddonMessages = true; } void WorldSession::SetPlayer(Player* player) { _player = player; // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset if (_player) m_GUIDLow = _player->GetGUID().GetCounter(); } void WorldSession::InitializeQueryCallbackParameters() { // Callback parameters that have pointers in them should be properly // initialized to nullptr here. } void WorldSession::ProcessQueryCallbacks() { PreparedQueryResult result; if (_realmAccountLoginCallback.valid() && _realmAccountLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready && _accountLoginCallback.valid() && _accountLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready) InitializeSessionCallback(_realmAccountLoginCallback.get(), _accountLoginCallback.get()); //! HandleCharEnumOpcode and HandleCharUndeleteEnumOpcode if (_charEnumCallback.IsReady()) { _charEnumCallback.GetResult(result); if (_charEnumCallback.GetParam()) HandleCharUndeleteEnum(result); else HandleCharEnum(result); _charEnumCallback.FreeResult(); } //! HandleCharCreateOpcode if (_charCreateCallback.IsReady()) { _charCreateCallback.GetResult(result); HandleCharCreateCallback(result, _charCreateCallback.GetParam().get()); } //! HandleCharCustomizeOpcode if (_charCustomizeCallback.IsReady()) { _charCustomizeCallback.GetResult(result); HandleCharCustomizeCallback(result, _charCustomizeCallback.GetParam().get()); _charCustomizeCallback.Reset(); } //! HandleCharRaceOrFactionChangeOpcode if (_charFactionChangeCallback.IsReady()) { _charFactionChangeCallback.GetResult(result); HandleCharRaceOrFactionChangeCallback(result, _charFactionChangeCallback.GetParam().get()); _charFactionChangeCallback.Reset(); } //! HandlePlayerLoginOpcode if (_charLoginCallback.valid() && _charLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready) { SQLQueryHolder* param = _charLoginCallback.get(); HandlePlayerLogin((LoginQueryHolder*)param); } //! HandleAddFriendOpcode if (_addFriendCallback.IsReady()) { std::string param = _addFriendCallback.GetParam(); _addFriendCallback.GetResult(result); HandleAddFriendOpcodeCallBack(result, param); _addFriendCallback.FreeResult(); } //- HandleCharRenameOpcode if (_charRenameCallback.IsReady()) { _charRenameCallback.GetResult(result); HandleCharRenameCallBack(result, _charRenameCallback.GetParam().get()); _charRenameCallback.Reset(); } /// HandleUndeleteCooldownStatusOpcode /// wait until no char undelete is in progress if (!_charUndeleteCallback.GetStage() && _undeleteCooldownStatusCallback.IsReady()) { _undeleteCooldownStatusCallback.GetResult(result); HandleUndeleteCooldownStatusCallback(result); } /// HandleCharUndeleteOpcode if (_charUndeleteCallback.IsReady()) { _charUndeleteCallback.GetResult(result); HandleCharUndeleteCallback(result, _charUndeleteCallback.GetParam().get()); } //- HandleCharAddIgnoreOpcode if (_addIgnoreCallback.valid() && _addIgnoreCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready) { result = _addIgnoreCallback.get(); HandleAddIgnoreOpcodeCallBack(result); } //- SendStabledPet if (_sendStabledPetCallback.IsReady()) { ObjectGuid param = _sendStabledPetCallback.GetParam(); _sendStabledPetCallback.GetResult(result); SendStablePetCallback(result, param); _sendStabledPetCallback.FreeResult(); } //- HandleStablePet if (_stablePetCallback.valid() && _stablePetCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready) { result = _stablePetCallback.get(); HandleStablePetCallback(result); } //- HandleUnstablePet if (_unstablePetCallback.IsReady()) { uint32 param = _unstablePetCallback.GetParam(); _unstablePetCallback.GetResult(result); HandleUnstablePetCallback(result, param); _unstablePetCallback.FreeResult(); } //- HandleStableSwapPet if (_stableSwapCallback.IsReady()) { uint32 param = _stableSwapCallback.GetParam(); _stableSwapCallback.GetResult(result); HandleStableSwapPetCallback(result, param); _stableSwapCallback.FreeResult(); } } void WorldSession::InitWarden(BigNumber* k, std::string const& os) { if (os == "Win") { _warden = new WardenWin(); _warden->Init(this, k); } else if (os == "Wn64") { // Not implemented } else if (os == "Mc64") { // Not implemented } else if (os == "Mac") { // Disabled as it is causing the client to crash // _warden = new WardenMac(); // _warden->Init(this, k); } } void WorldSession::LoadPermissions() { uint32 id = GetAccountId(); uint8 secLevel = GetSecurity(); TC_LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d, secLevel: %u]", id, _accountName.c_str(), realm.Id.Realm, secLevel); _RBACData = new rbac::RBACData(id, _accountName, realm.Id.Realm, secLevel); _RBACData->LoadFromDB(); } PreparedQueryResultFuture WorldSession::LoadPermissionsAsync() { uint32 id = GetAccountId(); uint8 secLevel = GetSecurity(); TC_LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d, secLevel: %u]", id, _accountName.c_str(), realm.Id.Realm, secLevel); _RBACData = new rbac::RBACData(id, _accountName, realm.Id.Realm, secLevel); return _RBACData->LoadFromDBAsync(); } class AccountInfoQueryHolderPerRealm : public SQLQueryHolder { public: enum { GLOBAL_ACCOUNT_DATA = 0, TUTORIALS, MAX_QUERIES }; AccountInfoQueryHolderPerRealm() { SetSize(MAX_QUERIES); } bool Initialize(uint32 accountId, uint32 /*battlenetAccountId*/) { bool ok = true; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA); stmt->setUInt32(0, accountId); ok = SetPreparedQuery(GLOBAL_ACCOUNT_DATA, stmt) && ok; stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS); stmt->setUInt32(0, accountId); ok = SetPreparedQuery(TUTORIALS, stmt) && ok; return ok; } }; class AccountInfoQueryHolder : public SQLQueryHolder { public: enum { GLOBAL_ACCOUNT_TOYS = 0, BATTLE_PETS, BATTLE_PET_SLOTS, GLOBAL_ACCOUNT_HEIRLOOMS, MAX_QUERIES }; AccountInfoQueryHolder() { SetSize(MAX_QUERIES); } bool Initialize(uint32 /*accountId*/, uint32 battlenetAccountId) { bool ok = true; PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_TOYS); stmt->setUInt32(0, battlenetAccountId); ok = SetPreparedQuery(GLOBAL_ACCOUNT_TOYS, stmt) && ok; stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BATTLE_PETS); stmt->setUInt32(0, battlenetAccountId); ok = SetPreparedQuery(BATTLE_PETS, stmt) && ok; stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BATTLE_PET_SLOTS); stmt->setUInt32(0, battlenetAccountId); ok = SetPreparedQuery(BATTLE_PET_SLOTS, stmt) && ok; stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_HEIRLOOMS); stmt->setUInt32(0, battlenetAccountId); ok = SetPreparedQuery(GLOBAL_ACCOUNT_HEIRLOOMS, stmt) && ok; return ok; } }; void WorldSession::InitializeSession() { AccountInfoQueryHolderPerRealm* realmHolder = new AccountInfoQueryHolderPerRealm(); if (!realmHolder->Initialize(GetAccountId(), GetBattlenetAccountId())) { delete realmHolder; SendAuthResponse(AUTH_SYSTEM_ERROR, false); return; } AccountInfoQueryHolder* holder = new AccountInfoQueryHolder(); if (!holder->Initialize(GetAccountId(), GetBattlenetAccountId())) { delete realmHolder; delete holder; SendAuthResponse(AUTH_SYSTEM_ERROR, false); return; } _realmAccountLoginCallback = CharacterDatabase.DelayQueryHolder(realmHolder); _accountLoginCallback = LoginDatabase.DelayQueryHolder(holder); } void WorldSession::InitializeSessionCallback(SQLQueryHolder* realmHolder, SQLQueryHolder* holder) { LoadAccountData(realmHolder->GetPreparedResult(AccountInfoQueryHolderPerRealm::GLOBAL_ACCOUNT_DATA), GLOBAL_CACHE_MASK); LoadTutorialsData(realmHolder->GetPreparedResult(AccountInfoQueryHolderPerRealm::TUTORIALS)); _collectionMgr->LoadAccountToys(holder->GetPreparedResult(AccountInfoQueryHolder::GLOBAL_ACCOUNT_TOYS)); _collectionMgr->LoadAccountHeirlooms(holder->GetPreparedResult(AccountInfoQueryHolder::GLOBAL_ACCOUNT_HEIRLOOMS)); if (!m_inQueue) SendAuthResponse(AUTH_OK, false); else SendAuthWaitQue(0); SetInQueue(false); ResetTimeOutTime(); SendSetTimeZoneInformation(); SendFeatureSystemStatusGlueScreen(); SendAddonsInfo(); SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION)); SendTutorialsData(); _battlePetMgr->LoadFromDB(holder->GetPreparedResult(AccountInfoQueryHolder::BATTLE_PETS), holder->GetPreparedResult(AccountInfoQueryHolder::BATTLE_PET_SLOTS)); delete realmHolder; delete holder; } rbac::RBACData* WorldSession::GetRBACData() { return _RBACData; } bool WorldSession::HasPermission(uint32 permission) { if (!_RBACData) LoadPermissions(); bool hasPermission = _RBACData->HasPermission(permission); TC_LOG_DEBUG("rbac", "WorldSession::HasPermission [AccountId: %u, Name: %s, realmId: %d]", _RBACData->GetId(), _RBACData->GetName().c_str(), realm.Id.Realm); return hasPermission; } void WorldSession::InvalidateRBACData() { TC_LOG_DEBUG("rbac", "WorldSession::Invalidaterbac::RBACData [AccountId: %u, Name: %s, realmId: %d]", _RBACData->GetId(), _RBACData->GetName().c_str(), realm.Id.Realm); delete _RBACData; _RBACData = NULL; } bool WorldSession::DosProtection::EvaluateOpcode(WorldPacket& p, time_t time) const { uint32 maxPacketCounterAllowed = GetMaxPacketCounterAllowed(p.GetOpcode()); // Return true if there no limit for the opcode if (!maxPacketCounterAllowed) return true; PacketCounter& packetCounter = _PacketThrottlingMap[p.GetOpcode()]; if (packetCounter.lastReceiveTime != time) { packetCounter.lastReceiveTime = time; packetCounter.amountCounter = 0; } // Check if player is flooding some packets if (++packetCounter.amountCounter <= maxPacketCounterAllowed) return true; TC_LOG_WARN("network", "AntiDOS: Account %u, IP: %s, Ping: %u, Character: %s, flooding packet (opc: %s (0x%X), count: %u)", Session->GetAccountId(), Session->GetRemoteAddress().c_str(), Session->GetLatency(), Session->GetPlayerName().c_str(), opcodeTable[static_cast(p.GetOpcode())]->Name, p.GetOpcode(), packetCounter.amountCounter); switch (_policy) { case POLICY_LOG: return true; case POLICY_KICK: { TC_LOG_WARN("network", "AntiDOS: Player kicked!"); Session->KickPlayer(); return false; } case POLICY_BAN: { BanMode bm = (BanMode)sWorld->getIntConfig(CONFIG_PACKET_SPOOF_BANMODE); uint32 duration = sWorld->getIntConfig(CONFIG_PACKET_SPOOF_BANDURATION); // in seconds std::string nameOrIp = ""; switch (bm) { case BAN_CHARACTER: // not supported, ban account case BAN_ACCOUNT: (void)sAccountMgr->GetName(Session->GetAccountId(), nameOrIp); break; case BAN_IP: nameOrIp = Session->GetRemoteAddress(); break; } sWorld->BanAccount(bm, nameOrIp, duration, "DOS (Packet Flooding/Spoofing", "Server: AutoDOS"); TC_LOG_WARN("network", "AntiDOS: Player automatically banned for %u seconds.", duration); Session->KickPlayer(); return false; } default: // invalid policy return true; } } uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) const { uint32 maxPacketCounterAllowed; switch (opcode) { // CPU usage sending 2000 packets/second on a 3.70 GHz 4 cores on Win x64 // [% CPU mysqld] [%CPU worldserver RelWithDebInfo] case CMSG_PLAYER_LOGIN: // 0 0.5 case CMSG_QUERY_PLAYER_NAME: // 0 1 case CMSG_QUERY_PET_NAME: // 0 1 case CMSG_QUERY_NPC_TEXT: // 0 1 case CMSG_ATTACK_STOP: // 0 1 case CMSG_QUERY_TIME: // 0 1 case CMSG_QUERY_CORPSE_TRANSPORT: // 0 1 case CMSG_MOVE_TIME_SKIPPED: // 0 1 case CMSG_QUERY_NEXT_MAIL_TIME: // 0 1 case CMSG_SET_SHEATHED: // 0 1 case CMSG_UPDATE_RAID_TARGET: // 0 1 case CMSG_LOGOUT_REQUEST: // 0 1 case CMSG_PET_RENAME: // 0 1 case CMSG_QUEST_GIVER_REQUEST_REWARD: // 0 1 case CMSG_COMPLETE_CINEMATIC: // 0 1 case CMSG_BANKER_ACTIVATE: // 0 1 case CMSG_BUY_BANK_SLOT: // 0 1 case CMSG_OPT_OUT_OF_LOOT: // 0 1 case CMSG_DUEL_RESPONSE: // 0 1 case CMSG_CALENDAR_COMPLAIN: // 0 1 case CMSG_QUERY_QUEST_INFO: // 0 1.5 case CMSG_QUERY_GAME_OBJECT: // 0 1.5 case CMSG_QUERY_CREATURE: // 0 1.5 case CMSG_QUEST_GIVER_STATUS_QUERY: // 0 1.5 case CMSG_QUERY_GUILD_INFO: // 0 1.5 case CMSG_TAXI_NODE_STATUS_QUERY: // 0 1.5 case CMSG_TAXI_QUERY_AVAILABLE_NODES: // 0 1.5 case CMSG_QUEST_GIVER_QUERY_QUEST: // 0 1.5 case CMSG_QUERY_PAGE_TEXT: // 0 1.5 case CMSG_GUILD_BANK_TEXT_QUERY: // 0 1.5 case CMSG_QUERY_CORPSE_LOCATION_FROM_CLIENT: // 0 1.5 case CMSG_MOVE_SET_FACING: // 0 1.5 case CMSG_REQUEST_PARTY_MEMBER_STATS: // 0 1.5 case CMSG_QUEST_GIVER_COMPLETE_QUEST: // 0 1.5 case CMSG_SET_ACTION_BUTTON: // 0 1.5 case CMSG_RESET_INSTANCES: // 0 1.5 case CMSG_HEARTH_AND_RESURRECT: // 0 1.5 case CMSG_TOGGLE_PVP: // 0 1.5 case CMSG_PET_ABANDON: // 0 1.5 case CMSG_ACTIVATE_TAXI: // 0 1.5 case CMSG_SELF_RES: // 0 1.5 case CMSG_UNLEARN_SKILL: // 0 1.5 case CMSG_SAVE_EQUIPMENT_SET: // 0 1.5 case CMSG_DELETE_EQUIPMENT_SET: // 0 1.5 case CMSG_DISMISS_CRITTER: // 0 1.5 case CMSG_REPOP_REQUEST: // 0 1.5 case CMSG_PARTY_INVITE: // 0 1.5 case CMSG_PARTY_INVITE_RESPONSE: // 0 1.5 case CMSG_PARTY_UNINVITE: // 0 1.5 case CMSG_LEAVE_GROUP: // 0 1.5 case CMSG_BATTLEMASTER_JOIN_ARENA: // 0 1.5 case CMSG_BATTLEFIELD_LEAVE: // 0 1.5 case CMSG_GUILD_BANK_LOG_QUERY: // 0 2 case CMSG_LOGOUT_CANCEL: // 0 2 case CMSG_ALTER_APPEARANCE: // 0 2 case CMSG_QUEST_CONFIRM_ACCEPT: // 0 2 case CMSG_GUILD_EVENT_LOG_QUERY: // 0 2.5 case CMSG_QUEST_GIVER_STATUS_MULTIPLE_QUERY: // 0 2.5 case CMSG_BEGIN_TRADE: // 0 2.5 case CMSG_INITIATE_TRADE: // 0 3 case CMSG_CHAT_ADDON_MESSAGE_GUILD: // 0 3.5 case CMSG_CHAT_ADDON_MESSAGE_OFFICER: // 0 3.5 case CMSG_CHAT_ADDON_MESSAGE_PARTY: // 0 3.5 case CMSG_CHAT_ADDON_MESSAGE_RAID: // 0 3.5 case CMSG_CHAT_ADDON_MESSAGE_WHISPER: // 0 3.5 case CMSG_CHAT_MESSAGE_AFK: // 0 3.5 case CMSG_CHAT_MESSAGE_CHANNEL: // 0 3.5 case CMSG_CHAT_MESSAGE_DND: // 0 3.5 case CMSG_CHAT_MESSAGE_EMOTE: // 0 3.5 case CMSG_CHAT_MESSAGE_GUILD: // 0 3.5 case CMSG_CHAT_MESSAGE_OFFICER: // 0 3.5 case CMSG_CHAT_MESSAGE_PARTY: // 0 3.5 case CMSG_CHAT_MESSAGE_RAID: // 0 3.5 case CMSG_CHAT_MESSAGE_RAID_WARNING: // 0 3.5 case CMSG_CHAT_MESSAGE_SAY: // 0 3.5 case CMSG_CHAT_MESSAGE_WHISPER: // 0 3.5 case CMSG_CHAT_MESSAGE_YELL: // 0 3.5 case CMSG_INSPECT: // 0 3.5 case CMSG_AREA_SPIRIT_HEALER_QUERY: // not profiled case CMSG_STAND_STATE_CHANGE: // not profiled case CMSG_RANDOM_ROLL: // not profiled case CMSG_TIME_SYNC_RESPONSE: // not profiled case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: // not profiled { // "0" is a magic number meaning there's no limit for the opcode. // All the opcodes above must cause little CPU usage and no sync/async database queries at all maxPacketCounterAllowed = 0; break; } case CMSG_QUEST_GIVER_ACCEPT_QUEST: // 0 4 case CMSG_QUEST_LOG_REMOVE_QUEST: // 0 4 case CMSG_QUEST_GIVER_CHOOSE_REWARD: // 0 4 case CMSG_SEND_CONTACT_LIST: // 0 5 case CMSG_AUTOBANK_ITEM: // 0 6 case CMSG_AUTOSTORE_BANK_ITEM: // 0 6 case CMSG_WHO: // 0 7 case CMSG_RIDE_VEHICLE_INTERACT: // 0 8 case CMSG_MOVE_HEARTBEAT: { maxPacketCounterAllowed = 200; break; } case CMSG_GUILD_SET_MEMBER_NOTE: // 1 2 1 async db query case CMSG_SET_CONTACT_NOTES: // 1 2.5 1 async db query case CMSG_CALENDAR_GET: // 0 1.5 medium upload bandwidth usage case CMSG_GUILD_BANK_QUERY_TAB: // 0 3.5 medium upload bandwidth usage case CMSG_QUERY_INSPECT_ACHIEVEMENTS: // 0 13 high upload bandwidth usage case CMSG_GAME_OBJ_REPORT_USE: // not profiled case CMSG_GAME_OBJ_USE: // not profiled case CMSG_DECLINE_PETITION: // not profiled { maxPacketCounterAllowed = 50; break; } case CMSG_QUEST_POI_QUERY: // 0 25 very high upload bandwidth usage { maxPacketCounterAllowed = MAX_QUEST_LOG_SIZE; break; } case CMSG_SPELL_CLICK: // not profiled case CMSG_MOVE_DISMISS_VEHICLE: // not profiled { maxPacketCounterAllowed = 20; break; } case CMSG_SIGN_PETITION: // 9 4 2 sync 1 async db queries case CMSG_TURN_IN_PETITION: // 8 5.5 2 sync db query case CMSG_CHANGE_SUB_GROUP: // 6 5 1 sync 1 async db queries case CMSG_QUERY_PETITION: // 4 3.5 1 sync db query case CMSG_CHAR_CUSTOMIZE: // 5 5 1 sync db query case CMSG_CHAR_RACE_OR_FACTION_CHANGE: // 5 5 1 sync db query case CMSG_CHAR_DELETE: // 4 4 1 sync db query case CMSG_DEL_FRIEND: // 7 5 1 async db query case CMSG_ADD_FRIEND: // 6 4 1 async db query case CMSG_CHARACTER_RENAME_REQUEST: // 5 3 1 async db query case CMSG_BUG_REPORT: // 1 1 1 async db query case CMSG_SET_PARTY_LEADER: // 1 2 1 async db query case CMSG_CONVERT_RAID: // 1 5 1 async db query case CMSG_SET_ASSISTANT_LEADER: // 1 2 1 async db query case CMSG_CALENDAR_ADD_EVENT: // 21 10 2 async db query case CMSG_MOVE_CHANGE_VEHICLE_SEATS: // not profiled case CMSG_PETITION_BUY: // not profiled 1 sync 1 async db queries case CMSG_REQUEST_VEHICLE_PREV_SEAT: // not profiled case CMSG_REQUEST_VEHICLE_NEXT_SEAT: // not profiled case CMSG_REQUEST_VEHICLE_SWITCH_SEAT: // not profiled case CMSG_REQUEST_VEHICLE_EXIT: // not profiled case CMSG_EJECT_PASSENGER: // not profiled case CMSG_ITEM_PURCHASE_REFUND: // not profiled case CMSG_SOCKET_GEMS: // not profiled case CMSG_WRAP_ITEM: // not profiled case CMSG_REPORT_PVP_PLAYER_AFK: // not profiled { maxPacketCounterAllowed = 10; break; } case CMSG_CREATE_CHARACTER: // 7 5 3 async db queries case CMSG_ENUM_CHARACTERS: // 22 3 2 async db queries case CMSG_ENUM_CHARACTERS_DELETED_BY_CLIENT: // 22 3 2 async db queries case CMSG_SUPPORT_TICKET_SUBMIT_BUG: // not profiled 1 async db query case CMSG_SUPPORT_TICKET_SUBMIT_SUGGESTION: // not profiled 1 async db query case CMSG_SUPPORT_TICKET_SUBMIT_COMPLAINT: // not profiled 1 async db query case CMSG_CALENDAR_UPDATE_EVENT: // not profiled case CMSG_CALENDAR_REMOVE_EVENT: // not profiled case CMSG_CALENDAR_COPY_EVENT: // not profiled case CMSG_CALENDAR_EVENT_INVITE: // not profiled case CMSG_CALENDAR_EVENT_SIGN_UP: // not profiled case CMSG_CALENDAR_EVENT_RSVP: // not profiled case CMSG_CALENDAR_EVENT_MODERATOR_STATUS: // not profiled case CMSG_CALENDAR_REMOVE_INVITE: // not profiled case CMSG_SET_LOOT_METHOD: // not profiled case CMSG_GUILD_INVITE_BY_NAME: // not profiled case CMSG_ACCEPT_GUILD_INVITE: // not profiled case CMSG_GUILD_DECLINE_INVITATION: // not profiled case CMSG_GUILD_LEAVE: // not profiled case CMSG_GUILD_DELETE: // not profiled case CMSG_GUILD_SET_GUILD_MASTER: // not profiled case CMSG_GUILD_UPDATE_MOTD_TEXT: // not profiled case CMSG_GUILD_SET_RANK_PERMISSIONS: // not profiled case CMSG_GUILD_ADD_RANK: // not profiled case CMSG_GUILD_DELETE_RANK: // not profiled case CMSG_GUILD_UPDATE_INFO_TEXT: // not profiled case CMSG_GUILD_BANK_DEPOSIT_MONEY: // not profiled case CMSG_GUILD_BANK_WITHDRAW_MONEY: // not profiled case CMSG_GUILD_BANK_BUY_TAB: // not profiled case CMSG_GUILD_BANK_UPDATE_TAB: // not profiled case CMSG_GUILD_BANK_SET_TAB_TEXT: // not profiled case CMSG_SAVE_GUILD_EMBLEM: // not profiled case CMSG_PETITION_RENAME_GUILD: // not profiled case CMSG_CONFIRM_RESPEC_WIPE: // not profiled case CMSG_SET_DUNGEON_DIFFICULTY: // not profiled case CMSG_SET_RAID_DIFFICULTY: // not profiled case CMSG_SET_PARTY_ASSIGNMENT: // not profiled case CMSG_DO_READY_CHECK: // not profiled { maxPacketCounterAllowed = 3; break; } case CMSG_GET_ITEM_PURCHASE_DATA: // not profiled { maxPacketCounterAllowed = PLAYER_SLOTS_COUNT; break; } default: { maxPacketCounterAllowed = 100; break; } } return maxPacketCounterAllowed; }