/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData Name: instance_commandscript %Complete: 100 Comment: All instance related commands Category: commandscripts EndScriptData */ #include "ScriptMgr.h" #include "Chat.h" #include "GameTime.h" #include "Group.h" #include "InstanceSaveMgr.h" #include "InstanceScript.h" #include "Language.h" #include "MapManager.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Player.h" #include "RBAC.h" #include "WorldSession.h" class instance_commandscript : public CommandScript { public: instance_commandscript() : CommandScript("instance_commandscript") { } std::vector GetCommands() const override { static std::vector instanceCommandTable = { { "listbinds", rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, false, &HandleInstanceListBindsCommand, "" }, { "unbind", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleInstanceUnbindCommand, "" }, { "stats", rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, true, &HandleInstanceStatsCommand, "" }, { "savedata", rbac::RBAC_PERM_COMMAND_INSTANCE_SAVEDATA, false, &HandleInstanceSaveDataCommand, "" }, { "setbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_SET_BOSS_STATE, true, &HandleInstanceSetBossStateCommand, "" }, { "getbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_GET_BOSS_STATE, true, &HandleInstanceGetBossStateCommand, "" }, }; static std::vector commandTable = { { "instance", rbac::RBAC_PERM_COMMAND_INSTANCE, true, nullptr, "", instanceCommandTable }, }; return commandTable; } static std::string GetTimeString(uint64 time) { uint64 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE; std::ostringstream ss; if (days) ss << days << "d "; if (hours) ss << hours << "h "; ss << minute << 'm'; return ss.str(); } static bool HandleInstanceListBindsCommand(ChatHandler* handler, char const* /*args*/) { Player* player = handler->getSelectedPlayer(); if (!player) player = handler->GetSession()->GetPlayer(); uint32 counter = 0; for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i)); for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) { InstanceSave* save = itr->second.save; std::string timeleft = GetTimeString(save->GetResetTime() - GameTime::GetGameTime()); handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", itr->second.extendState == EXTEND_STATE_EXPIRED ? "expired" : itr->second.extendState == EXTEND_STATE_EXTENDED ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); counter++; } } handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_PLAYER_BINDS, counter); counter = 0; if (Group* group = player->GetGroup()) { for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { Group::BoundInstancesMap &binds = group->GetBoundInstances(Difficulty(i)); for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) { InstanceSave* save = itr->second.save; std::string timeleft = GetTimeString(save->GetResetTime() - GameTime::GetGameTime()); handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", "-", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); counter++; } } } handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_GROUP_BINDS, counter); return true; } static bool HandleInstanceUnbindCommand(ChatHandler* handler, char const* args) { if (!*args) return false; Player* player = handler->getSelectedPlayer(); if (!player) player = handler->GetSession()->GetPlayer(); char* map = strtok((char*)args, " "); char* pDiff = strtok(nullptr, " "); int8 diff = -1; if (pDiff) diff = atoi(pDiff); uint16 counter = 0; uint16 MapId = 0; if (strcmp(map, "all") != 0) { MapId = uint16(atoi(map)); if (!MapId) return false; } for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i)); for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();) { InstanceSave* save = itr->second.save; if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty())) { std::string timeleft = GetTimeString(save->GetResetTime() - GameTime::GetGameTime()); handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBINDING, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); player->UnbindInstance(itr, Difficulty(i)); counter++; } else ++itr; } } handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBOUND, counter); return true; } static bool HandleInstanceStatsCommand(ChatHandler* handler, char const* /*args*/) { handler->PSendSysMessage(LANG_COMMAND_INST_STAT_LOADED_INST, sMapMgr->GetNumInstances()); handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERS_IN, sMapMgr->GetNumPlayersInInstances()); handler->PSendSysMessage(LANG_COMMAND_INST_STAT_SAVES, sInstanceSaveMgr->GetNumInstanceSaves()); handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERSBOUND, sInstanceSaveMgr->GetNumBoundPlayersTotal()); handler->PSendSysMessage(LANG_COMMAND_INST_STAT_GROUPSBOUND, sInstanceSaveMgr->GetNumBoundGroupsTotal()); return true; } static bool HandleInstanceSaveDataCommand(ChatHandler* handler, char const* /*args*/) { Player* player = handler->GetSession()->GetPlayer(); InstanceMap* map = player->GetMap()->ToInstanceMap(); if (!map) { handler->PSendSysMessage(LANG_NOT_DUNGEON); handler->SetSentErrorMessage(true); return false; } if (!map->GetInstanceScript()) { handler->PSendSysMessage(LANG_NO_INSTANCE_DATA); handler->SetSentErrorMessage(true); return false; } map->GetInstanceScript()->SaveToDB(); return true; } static bool HandleInstanceSetBossStateCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* param1 = strtok((char*)args, " "); char* param2 = strtok(nullptr, " "); char* param3 = strtok(nullptr, " "); uint32 encounterId = 0; int32 state = 0; Player* player = nullptr; std::string playerName; // Character name must be provided when using this from console. if (!param2 || (!param3 && !handler->GetSession())) { handler->PSendSysMessage(LANG_CMD_SYNTAX); handler->SetSentErrorMessage(true); return false; } if (!param3) player = handler->GetSession()->GetPlayer(); else { playerName = param3; if (normalizePlayerName(playerName)) player = ObjectAccessor::FindPlayerByName(playerName); } if (!player) { handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } InstanceMap* map = player->GetMap()->ToInstanceMap(); if (!map) { handler->PSendSysMessage(LANG_NOT_DUNGEON); handler->SetSentErrorMessage(true); return false; } if (!map->GetInstanceScript()) { handler->PSendSysMessage(LANG_NO_INSTANCE_DATA); handler->SetSentErrorMessage(true); return false; } encounterId = atoi(param1); state = atoi(param2); // Reject improper values. if (state > TO_BE_DECIDED || encounterId > map->GetInstanceScript()->GetEncounterCount()) { handler->PSendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state)); handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, InstanceScript::GetBossStateName(state)); return true; } static bool HandleInstanceGetBossStateCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* param1 = strtok((char*)args, " "); char* param2 = strtok(nullptr, " "); uint32 encounterId = 0; Player* player = nullptr; std::string playerName; // Character name must be provided when using this from console. if (!param1 || (!param2 && !handler->GetSession())) { handler->PSendSysMessage(LANG_CMD_SYNTAX); handler->SetSentErrorMessage(true); return false; } if (!param2) player = handler->GetSession()->GetPlayer(); else { playerName = param2; if (normalizePlayerName(playerName)) player = ObjectAccessor::FindPlayerByName(playerName); } if (!player) { handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } InstanceMap* map = player->GetMap()->ToInstanceMap(); if (!map) { handler->PSendSysMessage(LANG_NOT_DUNGEON); handler->SetSentErrorMessage(true); return false; } if (!map->GetInstanceScript()) { handler->PSendSysMessage(LANG_NO_INSTANCE_DATA); handler->SetSentErrorMessage(true); return false; } encounterId = atoi(param1); if (encounterId > map->GetInstanceScript()->GetEncounterCount()) { handler->PSendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } uint32 state = map->GetInstanceScript()->GetBossState(encounterId); handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, InstanceScript::GetBossStateName(state)); return true; } }; void AddSC_instance_commandscript() { new instance_commandscript(); }