/*
* Copyright (C) 2008-2013 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_hun_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum HunterSpells
{
SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper
SPELL_HUNTER_DEADLY_POISON = 34655, // Venomous Snake
SPELL_HUNTER_MIND_NUMBING_POISON = 25810 // Viper
};
enum HunterCreatures
{
NPC_HUNTER_VIPER = 19921
};
class npc_pet_hunter_snake_trap : public CreatureScript
{
public:
npc_pet_hunter_snake_trap() : CreatureScript("npc_pet_hunter_snake_trap") { }
struct npc_pet_hunter_snake_trapAI : public ScriptedAI
{
npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) { }
void EnterCombat(Unit* /*who*/) OVERRIDE { }
void Reset() OVERRIDE
{
_spellTimer = 0;
CreatureTemplate const* Info = me->GetCreatureTemplate();
_isViper = Info->Entry == NPC_HUNTER_VIPER ? true : false;
me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f));
// Add delta to make them not all hit the same time
uint32 delta = (rand() % 7) * 100;
me->SetStatFloatValue(UNIT_FIELD_BASEATTACKTIME, float(Info->baseattacktime + delta));
me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower));
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
if (!me->GetVictim() && me->IsSummon())
if (Unit* Owner = me->ToTempSummon()->GetSummoner())
if (Owner->getAttackerForHelper())
AttackStart(Owner->getAttackerForHelper());
}
// Redefined for random target selection:
void MoveInLineOfSight(Unit* who) OVERRIDE
{
if (!me->GetVictim() && me->CanCreatureAttack(who))
{
if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
{
if (!(rand() % 5))
{
me->setAttackTimer(BASE_ATTACK, (rand() % 10) * 100);
_spellTimer = (rand() % 10) * 100;
AttackStart(who);
}
}
}
}
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
{
me->InterruptNonMeleeSpells(false);
return;
}
if (_spellTimer <= diff)
{
if (_isViper) // Viper
{
if (urand(0, 2) == 0) //33% chance to cast
{
uint32 spell;
if (urand(0, 1) == 0)
spell = SPELL_HUNTER_MIND_NUMBING_POISON;
else
spell = SPELL_HUNTER_CRIPPLING_POISON;
DoCastVictim(spell);
}
_spellTimer = 3000;
}
else // Venomous Snake
{
if (urand(0, 2) == 0) // 33% chance to cast
DoCastVictim(SPELL_HUNTER_DEADLY_POISON);
_spellTimer = 1500 + (rand() % 5) * 100;
}
}
else
_spellTimer -= diff;
DoMeleeAttackIfReady();
}
private:
bool _isViper;
uint32 _spellTimer;
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_pet_hunter_snake_trapAI(creature);
}
};
void AddSC_hunter_pet_scripts()
{
new npc_pet_hunter_snake_trap();
}