/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_WARLOCK and SPELLFAMILY_GENERIC spells used by warlock players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_warl_". */ #include "ScriptMgr.h" #include "AreaTrigger.h" #include "Creature.h" #include "GameObject.h" #include "ObjectAccessor.h" #include "Player.h" #include "Random.h" #include "SpellAuraEffects.h" #include "SpellAuras.h" #include "SpellMgr.h" #include "SpellScript.h" enum WarlockSpells { SPELL_WARLOCK_CREATE_HEALTHSTONE = 23517, SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST = 62388, SPELL_WARLOCK_DEMONIC_CIRCLE_SUMMON = 48018, SPELL_WARLOCK_DEMONIC_CIRCLE_TELEPORT = 48020, SPELL_WARLOCK_DEVOUR_MAGIC_HEAL = 19658, SPELL_WARLOCK_GLYPH_OF_DEMON_TRAINING = 56249, SPELL_WARLOCK_GLYPH_OF_SOUL_SWAP = 56226, SPELL_WARLOCK_GLYPH_OF_SUCCUBUS = 56250, SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1 = 60955, SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2 = 60956, SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R1 = 18703, SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R2 = 18704, SPELL_WARLOCK_RAIN_OF_FIRE = 5740, SPELL_WARLOCK_RAIN_OF_FIRE_DAMAGE = 42223, SPELL_WARLOCK_SEED_OF_CORRUPTION_DAMAGE = 27285, SPELL_WARLOCK_SEED_OF_CORRUPTION_GENERIC = 32865, SPELL_WARLOCK_SOULSHATTER_EFFECT = 32835, SPELL_WARLOCK_SOUL_SWAP_CD_MARKER = 94229, SPELL_WARLOCK_SOUL_SWAP_OVERRIDE = 86211, SPELL_WARLOCK_SOUL_SWAP_MOD_COST = 92794, SPELL_WARLOCK_SOUL_SWAP_DOT_MARKER = 92795, SPELL_WARLOCK_UNSTABLE_AFFLICTION = 30108, SPELL_WARLOCK_UNSTABLE_AFFLICTION_DISPEL = 31117, SPELL_WARLOCK_SHADOWFLAME = 37378, SPELL_WARLOCK_FLAMESHADOW = 37379, }; enum MiscSpells { SPELL_GEN_REPLENISHMENT = 57669, SPELL_PRIEST_SHADOW_WORD_DEATH = 32409 }; // 710 - Banish class spell_warl_banish : public SpellScriptLoader { public: spell_warl_banish() : SpellScriptLoader("spell_warl_banish") { } class spell_warl_banish_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_banish_SpellScript); public: spell_warl_banish_SpellScript() {} private: void HandleBanish(SpellMissInfo missInfo) { if (missInfo != SPELL_MISS_IMMUNE) return; if (Unit* target = GetHitUnit()) { // Casting Banish on a banished target will remove applied aura if (Aura * banishAura = target->GetAura(GetSpellInfo()->Id, GetCaster()->GetGUID())) banishAura->Remove(); } } void Register() override { BeforeHit += BeforeSpellHitFn(spell_warl_banish_SpellScript::HandleBanish); } }; SpellScript* GetSpellScript() const override { return new spell_warl_banish_SpellScript(); } }; // 77220 - Mastery: Chaotic Energies class spell_warl_chaotic_energies : public AuraScript { PrepareAuraScript(spell_warl_chaotic_energies); void HandleAbsorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount) { AuraEffect const* effect1 = GetEffect(EFFECT_1); if (!effect1 || !GetTargetApplication()->HasEffect(EFFECT_1)) { PreventDefaultAction(); return; } // You take ${$s2/3}% reduced damage float damageReductionPct = float(effect1->GetAmount()) / 3; // plus a random amount of up to ${$s2/3}% additional reduced damage damageReductionPct += frand(0.0f, damageReductionPct); absorbAmount = CalculatePct(dmgInfo.GetDamage(), damageReductionPct); } void Register() override { OnEffectAbsorb += AuraEffectAbsorbFn(spell_warl_chaotic_energies::HandleAbsorb, EFFECT_2); } }; // 6201 - Create Healthstone class spell_warl_create_healthstone : public SpellScriptLoader { public: spell_warl_create_healthstone() : SpellScriptLoader("spell_warl_create_healthstone") { } class spell_warl_create_healthstone_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_create_healthstone_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_WARLOCK_CREATE_HEALTHSTONE }); } bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { GetCaster()->CastSpell(GetCaster(), SPELL_WARLOCK_CREATE_HEALTHSTONE, true); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_warl_create_healthstone_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { return new spell_warl_create_healthstone_SpellScript(); } }; // 48018 - Demonic Circle: Summon /// Updated 4.3.4 class spell_warl_demonic_circle_summon : public SpellScriptLoader { public: spell_warl_demonic_circle_summon() : SpellScriptLoader("spell_warl_demonic_circle_summon") { } class spell_warl_demonic_circle_summon_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_demonic_circle_summon_AuraScript); void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode) { // If effect is removed by expire remove the summoned demonic circle too. if (!(mode & AURA_EFFECT_HANDLE_REAPPLY)) GetTarget()->RemoveGameObject(GetId(), true); GetTarget()->RemoveAura(SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST); } void HandleDummyTick(AuraEffect const* /*aurEff*/) { if (GameObject* circle = GetTarget()->GetGameObject(GetId())) { // Here we check if player is in demonic circle teleport range, if so add // WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST; allowing him to cast the WARLOCK_DEMONIC_CIRCLE_TELEPORT. // If not in range remove the WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST. SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_WARLOCK_DEMONIC_CIRCLE_TELEPORT, GetCastDifficulty()); if (GetTarget()->IsWithinDist(circle, spellInfo->GetMaxRange(true))) { if (!GetTarget()->HasAura(SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST)) GetTarget()->CastSpell(GetTarget(), SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST, true); } else GetTarget()->RemoveAura(SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST); } } void Register() override { OnEffectRemove += AuraEffectApplyFn(spell_warl_demonic_circle_summon_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_demonic_circle_summon_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_warl_demonic_circle_summon_AuraScript(); } }; // 48020 - Demonic Circle: Teleport /// Updated 4.3.4 class spell_warl_demonic_circle_teleport : public SpellScriptLoader { public: spell_warl_demonic_circle_teleport() : SpellScriptLoader("spell_warl_demonic_circle_teleport") { } class spell_warl_demonic_circle_teleport_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_demonic_circle_teleport_AuraScript); void HandleTeleport(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (Player* player = GetTarget()->ToPlayer()) { if (GameObject* circle = player->GetGameObject(SPELL_WARLOCK_DEMONIC_CIRCLE_SUMMON)) { player->NearTeleportTo(circle->GetPositionX(), circle->GetPositionY(), circle->GetPositionZ(), circle->GetOrientation()); player->RemoveMovementImpairingAuras(false); } } } void Register() override { OnEffectApply += AuraEffectApplyFn(spell_warl_demonic_circle_teleport_AuraScript::HandleTeleport, EFFECT_0, SPELL_AURA_MECHANIC_IMMUNITY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_warl_demonic_circle_teleport_AuraScript(); } }; // 67518, 19505 - Devour Magic class spell_warl_devour_magic : public SpellScriptLoader { public: spell_warl_devour_magic() : SpellScriptLoader("spell_warl_devour_magic") { } class spell_warl_devour_magic_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_devour_magic_SpellScript); bool Validate(SpellInfo const* spellInfo) override { return ValidateSpellInfo({ SPELL_WARLOCK_GLYPH_OF_DEMON_TRAINING, SPELL_WARLOCK_DEVOUR_MAGIC_HEAL }) && spellInfo->GetEffects().size() > EFFECT_1; } void OnSuccessfulDispel(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); CastSpellExtraArgs args; args.TriggerFlags = TRIGGERED_FULL_MASK; args.AddSpellBP0(GetEffectInfo(EFFECT_1).CalcValue(caster)); caster->CastSpell(caster, SPELL_WARLOCK_DEVOUR_MAGIC_HEAL, args); // Glyph of Felhunter if (Unit* owner = caster->GetOwner()) if (owner->GetAura(SPELL_WARLOCK_GLYPH_OF_DEMON_TRAINING)) owner->CastSpell(owner, SPELL_WARLOCK_DEVOUR_MAGIC_HEAL, args); } void Register() override { OnEffectSuccessfulDispel += SpellEffectFn(spell_warl_devour_magic_SpellScript::OnSuccessfulDispel, EFFECT_0, SPELL_EFFECT_DISPEL); } }; SpellScript* GetSpellScript() const override { return new spell_warl_devour_magic_SpellScript(); } }; // 48181 - Haunt /// Updated 4.3.4 class spell_warl_haunt : public SpellScriptLoader { public: spell_warl_haunt() : SpellScriptLoader("spell_warl_haunt") { } class spell_warl_haunt_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_haunt_SpellScript); void HandleAfterHit() { if (Aura* aura = GetHitAura()) if (AuraEffect* aurEff = aura->GetEffect(EFFECT_1)) aurEff->SetAmount(CalculatePct(aurEff->GetAmount(), GetHitDamage())); } void Register() override { AfterHit += SpellHitFn(spell_warl_haunt_SpellScript::HandleAfterHit); } }; SpellScript* GetSpellScript() const override { return new spell_warl_haunt_SpellScript(); } }; // 755 - Health Funnel /// Updated 4.3.4 class spell_warl_health_funnel : public SpellScriptLoader { public: spell_warl_health_funnel() : SpellScriptLoader("spell_warl_health_funnel") { } class spell_warl_health_funnel_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_health_funnel_AuraScript); void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* caster = GetCaster(); if (!caster) return; Unit* target = GetTarget(); if (caster->HasAura(SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R2)) target->CastSpell(target, SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2, true); else if (caster->HasAura(SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R1)) target->CastSpell(target, SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1, true); } void RemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); target->RemoveAurasDueToSpell(SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1); target->RemoveAurasDueToSpell(SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2); } void OnPeriodic(AuraEffect const* aurEff) { Unit* caster = GetCaster(); if (!caster) return; //! HACK for self damage, is not blizz :/ uint32 damage = caster->CountPctFromMaxHealth(aurEff->GetBaseAmount()); if (Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(GetSpellInfo(), SpellModOp::PowerCost0, damage); SpellNonMeleeDamage damageInfo(caster, caster, GetSpellInfo(), GetAura()->GetSpellVisual(), GetSpellInfo()->SchoolMask, GetAura()->GetCastGUID()); damageInfo.periodicLog = true; damageInfo.damage = damage; caster->DealSpellDamage(&damageInfo, false); caster->SendSpellNonMeleeDamageLog(&damageInfo); } void Register() override { OnEffectApply += AuraEffectApplyFn(spell_warl_health_funnel_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_OBS_MOD_HEALTH, AURA_EFFECT_HANDLE_REAL); OnEffectRemove += AuraEffectRemoveFn(spell_warl_health_funnel_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_OBS_MOD_HEALTH, AURA_EFFECT_HANDLE_REAL); OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_health_funnel_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_OBS_MOD_HEALTH); } }; AuraScript* GetAuraScript() const override { return new spell_warl_health_funnel_AuraScript(); } }; // 6262 - Healthstone class spell_warl_healthstone_heal : public SpellScriptLoader { public: spell_warl_healthstone_heal() : SpellScriptLoader("spell_warl_healthstone_heal") { } class spell_warl_healthstone_heal_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_healthstone_heal_SpellScript); void HandleOnHit() { int32 heal = int32(CalculatePct(GetCaster()->GetCreateHealth(), GetHitHeal())); SetHitHeal(heal); } void Register() override { OnHit += SpellHitFn(spell_warl_healthstone_heal_SpellScript::HandleOnHit); } }; SpellScript* GetSpellScript() const override { return new spell_warl_healthstone_heal_SpellScript(); } }; // 6358 - Seduction (Special Ability) class spell_warl_seduction : public SpellScriptLoader { public: spell_warl_seduction() : SpellScriptLoader("spell_warl_seduction") { } class spell_warl_seduction_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_seduction_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_WARLOCK_GLYPH_OF_SUCCUBUS, SPELL_PRIEST_SHADOW_WORD_DEATH }); } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) { if (caster->GetOwner() && caster->GetOwner()->HasAura(SPELL_WARLOCK_GLYPH_OF_SUCCUBUS)) { target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, ObjectGuid::Empty, target->GetAura(SPELL_PRIEST_SHADOW_WORD_DEATH)); // SW:D shall not be removed. target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT); target->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH); } } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_warl_seduction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_APPLY_AURA); } }; SpellScript* GetSpellScript() const override { return new spell_warl_seduction_SpellScript(); } }; // 27285 - Seed of Corruption /// Updated 4.3.4 class spell_warl_seed_of_corruption : public SpellScriptLoader { public: spell_warl_seed_of_corruption() : SpellScriptLoader("spell_warl_seed_of_corruption") { } class spell_warl_seed_of_corruption_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_seed_of_corruption_SpellScript); void FilterTargets(std::list& targets) { if (GetExplTargetUnit()) targets.remove(GetExplTargetUnit()); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_warl_seed_of_corruption_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY); } }; SpellScript* GetSpellScript() const override { return new spell_warl_seed_of_corruption_SpellScript(); } }; // 27243 - Seed of Corruption class spell_warl_seed_of_corruption_dummy : public SpellScriptLoader { public: spell_warl_seed_of_corruption_dummy() : SpellScriptLoader("spell_warl_seed_of_corruption_dummy") { } class spell_warl_seed_of_corruption_dummy_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_seed_of_corruption_dummy_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_WARLOCK_SEED_OF_CORRUPTION_DAMAGE }); } void CalculateBuffer(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { Unit* caster = GetCaster(); if (!caster) return; amount = caster->SpellBaseDamageBonusDone(GetSpellInfo()->GetSchoolMask()) * GetEffectInfo(EFFECT_0).CalcValue(caster) / 100; } void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); DamageInfo* damageInfo = eventInfo.GetDamageInfo(); if (!damageInfo || !damageInfo->GetDamage()) return; int32 amount = aurEff->GetAmount() - damageInfo->GetDamage(); if (amount > 0) { const_cast(aurEff)->SetAmount(amount); if (!GetTarget()->HealthBelowPctDamaged(1, damageInfo->GetDamage())) return; } Remove(); Unit* caster = GetCaster(); if (!caster) return; caster->CastSpell(eventInfo.GetActionTarget(), SPELL_WARLOCK_SEED_OF_CORRUPTION_DAMAGE, aurEff); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_seed_of_corruption_dummy_AuraScript::CalculateBuffer, EFFECT_2, SPELL_AURA_DUMMY); OnEffectProc += AuraEffectProcFn(spell_warl_seed_of_corruption_dummy_AuraScript::HandleProc, EFFECT_2, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_warl_seed_of_corruption_dummy_AuraScript(); } }; // 32863 - Seed of Corruption // 36123 - Seed of Corruption // 38252 - Seed of Corruption // 39367 - Seed of Corruption // 44141 - Seed of Corruption // 70388 - Seed of Corruption // Monster spells, triggered only on amount drop (not on death) class spell_warl_seed_of_corruption_generic : public SpellScriptLoader { public: spell_warl_seed_of_corruption_generic() : SpellScriptLoader("spell_warl_seed_of_corruption_generic") { } class spell_warl_seed_of_corruption_generic_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_seed_of_corruption_generic_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_WARLOCK_SEED_OF_CORRUPTION_GENERIC }); } void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); DamageInfo* damageInfo = eventInfo.GetDamageInfo(); if (!damageInfo || !damageInfo->GetDamage()) return; int32 amount = aurEff->GetAmount() - damageInfo->GetDamage(); if (amount > 0) { const_cast(aurEff)->SetAmount(amount); return; } Remove(); Unit* caster = GetCaster(); if (!caster) return; caster->CastSpell(eventInfo.GetActionTarget(), SPELL_WARLOCK_SEED_OF_CORRUPTION_GENERIC, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_warl_seed_of_corruption_generic_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_warl_seed_of_corruption_generic_AuraScript(); } }; // 86121 - Soul Swap class spell_warl_soul_swap : public SpellScriptLoader { public: spell_warl_soul_swap() : SpellScriptLoader("spell_warl_soul_swap") { } class spell_warl_soul_swap_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_soul_swap_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_WARLOCK_GLYPH_OF_SOUL_SWAP, SPELL_WARLOCK_SOUL_SWAP_CD_MARKER, SPELL_WARLOCK_SOUL_SWAP_OVERRIDE }); } void HandleHit(SpellEffIndex /*effIndex*/) { GetCaster()->CastSpell(GetCaster(), SPELL_WARLOCK_SOUL_SWAP_OVERRIDE, true); GetHitUnit()->CastSpell(GetCaster(), SPELL_WARLOCK_SOUL_SWAP_DOT_MARKER, true); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_warl_soul_swap_SpellScript::HandleHit, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); } }; SpellScript* GetSpellScript() const override { return new spell_warl_soul_swap_SpellScript(); } }; // 86211 - Soul Swap Override - Also acts as a dot container class spell_warl_soul_swap_override : public SpellScriptLoader { public: static char constexpr const ScriptName[] = "spell_warl_soul_swap_override"; spell_warl_soul_swap_override() : SpellScriptLoader(ScriptName) { } class spell_warl_soul_swap_override_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_soul_swap_override_AuraScript); //! Forced to, pure virtual functions must have a body when linking void Register() override { } public: void AddDot(uint32 id) { _dotList.push_back(id); } std::list const GetDotList() const { return _dotList; } Unit* GetOriginalSwapSource() const { return _swapCaster; } void SetOriginalSwapSource(Unit* victim) { _swapCaster = victim; } private: std::list _dotList; Unit* _swapCaster = nullptr; }; AuraScript* GetAuraScript() const override { return new spell_warl_soul_swap_override_AuraScript(); } }; char constexpr const spell_warl_soul_swap_override::ScriptName[]; typedef spell_warl_soul_swap_override::spell_warl_soul_swap_override_AuraScript SoulSwapOverrideAuraScript; //! Soul Swap Copy Spells - 92795 - Simply copies spell IDs. class spell_warl_soul_swap_dot_marker : public SpellScriptLoader { public: spell_warl_soul_swap_dot_marker() : SpellScriptLoader("spell_warl_soul_swap_dot_marker") { } class spell_warl_soul_swap_dot_marker_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_soul_swap_dot_marker_SpellScript); void HandleHit(SpellEffIndex /*effIndex*/) { Unit* swapVictim = GetCaster(); Unit* warlock = GetHitUnit(); if (!warlock || !swapVictim) return; Unit::AuraApplicationMap const& appliedAuras = swapVictim->GetAppliedAuras(); SoulSwapOverrideAuraScript* swapSpellScript = nullptr; if (Aura* swapOverrideAura = warlock->GetAura(SPELL_WARLOCK_SOUL_SWAP_OVERRIDE)) swapSpellScript = swapOverrideAura->GetScript(spell_warl_soul_swap_override::ScriptName); if (!swapSpellScript) return; flag128 classMask = GetEffectInfo().SpellClassMask; for (Unit::AuraApplicationMap::const_iterator itr = appliedAuras.begin(); itr != appliedAuras.end(); ++itr) { SpellInfo const* spellProto = itr->second->GetBase()->GetSpellInfo(); if (itr->second->GetBase()->GetCaster() == warlock) if (spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && (spellProto->SpellFamilyFlags & classMask)) swapSpellScript->AddDot(itr->first); } swapSpellScript->SetOriginalSwapSource(swapVictim); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_warl_soul_swap_dot_marker_SpellScript::HandleHit, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_warl_soul_swap_dot_marker_SpellScript(); } }; // 86213 - Soul Swap Exhale class spell_warl_soul_swap_exhale : public SpellScriptLoader { public: spell_warl_soul_swap_exhale() : SpellScriptLoader("spell_warl_soul_swap_exhale") { } class spell_warl_soul_swap_exhale_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_soul_swap_exhale_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_WARLOCK_SOUL_SWAP_MOD_COST, SPELL_WARLOCK_SOUL_SWAP_OVERRIDE }); } SpellCastResult CheckCast() { Unit* currentTarget = GetExplTargetUnit(); Unit* swapTarget = nullptr; if (Aura const* swapOverride = GetCaster()->GetAura(SPELL_WARLOCK_SOUL_SWAP_OVERRIDE)) if (SoulSwapOverrideAuraScript* swapScript = swapOverride->GetScript(spell_warl_soul_swap_override::ScriptName)) swapTarget = swapScript->GetOriginalSwapSource(); // Soul Swap Exhale can't be cast on the same target than Soul Swap if (swapTarget && currentTarget && swapTarget == currentTarget) return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } void OnEffectHit(SpellEffIndex /*effIndex*/) { GetCaster()->CastSpell(GetCaster(), SPELL_WARLOCK_SOUL_SWAP_MOD_COST, true); bool hasGlyph = GetCaster()->HasAura(SPELL_WARLOCK_GLYPH_OF_SOUL_SWAP); std::list dotList; Unit* swapSource = nullptr; if (Aura const* swapOverride = GetCaster()->GetAura(SPELL_WARLOCK_SOUL_SWAP_OVERRIDE)) { SoulSwapOverrideAuraScript* swapScript = swapOverride->GetScript(spell_warl_soul_swap_override::ScriptName); if (!swapScript) return; dotList = swapScript->GetDotList(); swapSource = swapScript->GetOriginalSwapSource(); } if (dotList.empty()) return; for (std::list::const_iterator itr = dotList.begin(); itr != dotList.end(); ++itr) { GetCaster()->AddAura(*itr, GetHitUnit()); if (!hasGlyph && swapSource) swapSource->RemoveAurasDueToSpell(*itr); } // Remove Soul Swap Exhale buff GetCaster()->RemoveAurasDueToSpell(SPELL_WARLOCK_SOUL_SWAP_OVERRIDE); if (hasGlyph) // Add a cooldown on Soul Swap if caster has the glyph GetCaster()->CastSpell(GetCaster(), SPELL_WARLOCK_SOUL_SWAP_CD_MARKER, false); } void Register() override { OnCheckCast += SpellCheckCastFn(spell_warl_soul_swap_exhale_SpellScript::CheckCast); OnEffectHitTarget += SpellEffectFn(spell_warl_soul_swap_exhale_SpellScript::OnEffectHit, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); } }; SpellScript* GetSpellScript() const override { return new spell_warl_soul_swap_exhale_SpellScript(); } }; // 29858 - Soulshatter /// Updated 4.3.4 class spell_warl_soulshatter : public SpellScriptLoader { public: spell_warl_soulshatter() : SpellScriptLoader("spell_warl_soulshatter") { } class spell_warl_soulshatter_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_soulshatter_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_WARLOCK_SOULSHATTER_EFFECT }); } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) if (target->GetThreatManager().IsThreatenedBy(caster, true)) caster->CastSpell(target, SPELL_WARLOCK_SOULSHATTER_EFFECT, true); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_warl_soulshatter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_warl_soulshatter_SpellScript(); } }; // 37377 - Shadowflame // 39437 - Shadowflame Hellfire and RoF template class spell_warl_t4_2p_bonus : public SpellScriptLoader { public: spell_warl_t4_2p_bonus(char const* ScriptName) : SpellScriptLoader(ScriptName) { } template class spell_warl_t4_2p_bonus_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_t4_2p_bonus_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ Trigger }); } void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* caster = eventInfo.GetActor(); caster->CastSpell(caster, Trigger, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_warl_t4_2p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_warl_t4_2p_bonus_AuraScript(); } }; // 30108, 34438, 34439, 35183 - Unstable Affliction /// Updated 4.3.4 class spell_warl_unstable_affliction : public SpellScriptLoader { public: spell_warl_unstable_affliction() : SpellScriptLoader("spell_warl_unstable_affliction") { } class spell_warl_unstable_affliction_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_unstable_affliction_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_WARLOCK_UNSTABLE_AFFLICTION_DISPEL }); } void HandleDispel(DispelInfo* dispelInfo) { if (Unit* caster = GetCaster()) { if (AuraEffect const* aurEff = GetEffect(EFFECT_1)) { if (Unit* target = dispelInfo->GetDispeller()->ToUnit()) { int32 bp = aurEff->GetAmount(); bp = target->SpellDamageBonusTaken(caster, aurEff->GetSpellInfo(), bp, DOT); bp *= 9; // backfire damage and silence CastSpellExtraArgs args(aurEff); args.AddSpellBP0(bp); caster->CastSpell(target, SPELL_WARLOCK_UNSTABLE_AFFLICTION_DISPEL, args); } } } } void Register() override { AfterDispel += AuraDispelFn(spell_warl_unstable_affliction_AuraScript::HandleDispel); } }; AuraScript* GetAuraScript() const override { return new spell_warl_unstable_affliction_AuraScript(); } }; // 5740 - Rain of Fire /// Updated 7.1.5 class spell_warl_rain_of_fire : public SpellScriptLoader { public: spell_warl_rain_of_fire() : SpellScriptLoader("spell_warl_rain_of_fire") { } class spell_warl_rain_of_fire_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_rain_of_fire_AuraScript); void HandleDummyTick(AuraEffect const* /*aurEff*/) { std::vector rainOfFireAreaTriggers = GetTarget()->GetAreaTriggers(SPELL_WARLOCK_RAIN_OF_FIRE); GuidUnorderedSet targetsInRainOfFire; for (AreaTrigger* rainOfFireAreaTrigger : rainOfFireAreaTriggers) { GuidUnorderedSet const& insideTargets = rainOfFireAreaTrigger->GetInsideUnits(); targetsInRainOfFire.insert(insideTargets.begin(), insideTargets.end()); } for (ObjectGuid insideTargetGuid : targetsInRainOfFire) if (Unit* insideTarget = ObjectAccessor::GetUnit(*GetTarget(), insideTargetGuid)) if (!GetTarget()->IsFriendlyTo(insideTarget)) GetTarget()->CastSpell(insideTarget, SPELL_WARLOCK_RAIN_OF_FIRE_DAMAGE, true); } void Register() override { OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_rain_of_fire_AuraScript::HandleDummyTick, EFFECT_3, SPELL_AURA_PERIODIC_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_warl_rain_of_fire_AuraScript(); } }; void AddSC_warlock_spell_scripts() { new spell_warl_banish(); RegisterAuraScript(spell_warl_chaotic_energies); new spell_warl_create_healthstone(); new spell_warl_demonic_circle_summon(); new spell_warl_demonic_circle_teleport(); new spell_warl_devour_magic(); new spell_warl_haunt(); new spell_warl_health_funnel(); new spell_warl_healthstone_heal(); new spell_warl_seduction(); new spell_warl_seed_of_corruption(); new spell_warl_seed_of_corruption_dummy(); new spell_warl_seed_of_corruption_generic(); new spell_warl_soul_swap(); new spell_warl_soul_swap_dot_marker(); new spell_warl_soul_swap_exhale(); new spell_warl_soul_swap_override(); new spell_warl_soulshatter(); new spell_warl_t4_2p_bonus("spell_warl_t4_2p_bonus_shadow"); new spell_warl_t4_2p_bonus("spell_warl_t4_2p_bonus_fire"); new spell_warl_unstable_affliction(); new spell_warl_rain_of_fire(); }