/* * Copyright (C) 2008-2019 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSocket.h" #include "AuthenticationPackets.h" #include "BattlenetRpcErrorCodes.h" #include "CharacterPackets.h" #include "DatabaseEnv.h" #include "Errors.h" #include "HmacHash.h" #include "IPLocation.h" #include "PacketLog.h" #include "Realm.h" #include "RBAC.h" #include "ScriptMgr.h" #include "SessionKeyGeneration.h" #include "SHA256.h" #include "Util.h" #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" #include #pragma pack(push, 1) struct CompressedWorldPacket { uint32 UncompressedSize; uint32 UncompressedAdler; uint32 CompressedAdler; }; #pragma pack(pop) class EncryptablePacket : public WorldPacket { public: EncryptablePacket(WorldPacket const& packet, bool encrypt) : WorldPacket(packet), _encrypt(encrypt) { } bool NeedsEncryption() const { return _encrypt; } private: bool _encrypt; }; using boost::asio::ip::tcp; std::string const WorldSocket::ServerConnectionInitialize("WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT - V2"); std::string const WorldSocket::ClientConnectionInitialize("WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER - V2"); uint32 const WorldSocket::MinSizeForCompression = 0x400; uint8 const WorldSocket::AuthCheckSeed[16] = { 0xC5, 0xC6, 0x98, 0x95, 0x76, 0x3F, 0x1D, 0xCD, 0xB6, 0xA1, 0x37, 0x28, 0xB3, 0x12, 0xFF, 0x8A }; uint8 const WorldSocket::SessionKeySeed[16] = { 0x58, 0xCB, 0xCF, 0x40, 0xFE, 0x2E, 0xCE, 0xA6, 0x5A, 0x90, 0xB8, 0x01, 0x68, 0x6C, 0x28, 0x0B }; uint8 const WorldSocket::ContinuedSessionSeed[16] = { 0x16, 0xAD, 0x0C, 0xD4, 0x46, 0xF9, 0x4F, 0xB2, 0xEF, 0x7D, 0xEA, 0x2A, 0x17, 0x66, 0x4D, 0x2F }; uint8 const WorldSocket::EncryptionKeySeed[16] = { 0xE9, 0x75, 0x3C, 0x50, 0x90, 0x93, 0x61, 0xDA, 0x3B, 0x07, 0xEE, 0xFA, 0xFF, 0x9D, 0x41, 0xB8 }; uint8 const ClientTypeSeed_Wn64[16] = { 0x2B, 0xAD, 0x61, 0x65, 0x5A, 0xBC, 0x2F, 0xC3, 0xD0, 0x48, 0x93, 0xB5, 0x36, 0x40, 0x3A, 0x91 }; uint8 const ClientTypeSeed_Mc64[16] = { 0x34, 0x1C, 0xFE, 0xFE, 0x3D, 0x72, 0xAC, 0xA9, 0xA4, 0x40, 0x7D, 0xC5, 0x35, 0xDE, 0xD6, 0x6A }; WorldSocket::WorldSocket(tcp::socket&& socket) : Socket(std::move(socket)), _type(CONNECTION_TYPE_REALM), _key(0), _OverSpeedPings(0), _worldSession(nullptr), _authed(false), _sendBufferSize(4096), _compressionStream(nullptr) { _serverChallenge.SetRand(8 * 16); memset(_encryptKey, 0, sizeof(_encryptKey)); _headerBuffer.Resize(sizeof(PacketHeader)); } WorldSocket::~WorldSocket() { if (_compressionStream) { deflateEnd(_compressionStream); delete _compressionStream; } } void WorldSocket::Start() { std::string ip_address = GetRemoteIpAddress().to_string(); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO); stmt->setString(0, ip_address); _queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1))); } void WorldSocket::CheckIpCallback(PreparedQueryResult result) { if (result) { bool banned = false; do { Field* fields = result->Fetch(); if (fields[0].GetUInt64() != 0) banned = true; } while (result->NextRow()); if (banned) { TC_LOG_ERROR("network", "WorldSocket::CheckIpCallback: Sent Auth Response (IP %s banned).", GetRemoteIpAddress().to_string().c_str()); DelayedCloseSocket(); return; } } _packetBuffer.Resize(ClientConnectionInitialize.length() + 1); AsyncReadWithCallback(&WorldSocket::InitializeHandler); MessageBuffer initializer; initializer.Write(ServerConnectionInitialize.c_str(), ServerConnectionInitialize.length()); initializer.Write("\n", 1); // - IoContext.run thread, safe. QueuePacket(std::move(initializer)); } void WorldSocket::InitializeHandler(boost::system::error_code error, std::size_t transferedBytes) { if (error) { CloseSocket(); return; } GetReadBuffer().WriteCompleted(transferedBytes); MessageBuffer& packet = GetReadBuffer(); if (packet.GetActiveSize() > 0) { if (_packetBuffer.GetRemainingSpace() > 0) { // need to receive the header std::size_t readHeaderSize = std::min(packet.GetActiveSize(), _packetBuffer.GetRemainingSpace()); _packetBuffer.Write(packet.GetReadPointer(), readHeaderSize); packet.ReadCompleted(readHeaderSize); if (_packetBuffer.GetRemainingSpace() > 0) { // Couldn't receive the whole header this time. ASSERT(packet.GetActiveSize() == 0); AsyncReadWithCallback(&WorldSocket::InitializeHandler); return; } ByteBuffer buffer(std::move(_packetBuffer)); std::string initializer = buffer.ReadString(ClientConnectionInitialize.length()); if (initializer != ClientConnectionInitialize) { CloseSocket(); return; } uint8 terminator; buffer >> terminator; if (terminator != '\n') { CloseSocket(); return; } _compressionStream = new z_stream(); _compressionStream->zalloc = (alloc_func)NULL; _compressionStream->zfree = (free_func)NULL; _compressionStream->opaque = (voidpf)NULL; _compressionStream->avail_in = 0; _compressionStream->next_in = NULL; int32 z_res = deflateInit2(_compressionStream, sWorld->getIntConfig(CONFIG_COMPRESSION), Z_DEFLATED, -15, 8, Z_DEFAULT_STRATEGY); if (z_res != Z_OK) { CloseSocket(); TC_LOG_ERROR("network", "Can't initialize packet compression (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res)); return; } _packetBuffer.Reset(); HandleSendAuthSession(); AsyncRead(); return; } } AsyncReadWithCallback(&WorldSocket::InitializeHandler); } bool WorldSocket::Update() { EncryptablePacket* queued; MessageBuffer buffer(_sendBufferSize); while (_bufferQueue.Dequeue(queued)) { uint32 packetSize = queued->size(); if (packetSize > MinSizeForCompression && queued->NeedsEncryption()) packetSize = compressBound(packetSize) + sizeof(CompressedWorldPacket); if (buffer.GetRemainingSpace() < packetSize + sizeof(PacketHeader)) { QueuePacket(std::move(buffer)); buffer.Resize(_sendBufferSize); } if (buffer.GetRemainingSpace() >= packetSize + sizeof(PacketHeader)) WritePacketToBuffer(*queued, buffer); else // single packet larger than 4096 bytes { MessageBuffer packetBuffer(packetSize + sizeof(PacketHeader)); WritePacketToBuffer(*queued, packetBuffer); QueuePacket(std::move(packetBuffer)); } delete queued; } if (buffer.GetActiveSize() > 0) QueuePacket(std::move(buffer)); if (!BaseSocket::Update()) return false; _queryProcessor.ProcessReadyQueries(); return true; } void WorldSocket::HandleSendAuthSession() { BigNumber dosChallenge; dosChallenge.SetRand(32 * 8); WorldPackets::Auth::AuthChallenge challenge; memcpy(challenge.Challenge.data(), _serverChallenge.AsByteArray(16).get(), 16); memcpy(challenge.DosChallenge.data(), dosChallenge.AsByteArray(32).get(), 32); challenge.DosZeroBits = 1; SendPacketAndLogOpcode(*challenge.Write()); } void WorldSocket::OnClose() { { std::lock_guard sessionGuard(_worldSessionLock); _worldSession = nullptr; } } void WorldSocket::ReadHandler() { if (!IsOpen()) return; MessageBuffer& packet = GetReadBuffer(); while (packet.GetActiveSize() > 0) { if (_headerBuffer.GetRemainingSpace() > 0) { // need to receive the header std::size_t readHeaderSize = std::min(packet.GetActiveSize(), _headerBuffer.GetRemainingSpace()); _headerBuffer.Write(packet.GetReadPointer(), readHeaderSize); packet.ReadCompleted(readHeaderSize); if (_headerBuffer.GetRemainingSpace() > 0) { // Couldn't receive the whole header this time. ASSERT(packet.GetActiveSize() == 0); break; } // We just received nice new header if (!ReadHeaderHandler()) { CloseSocket(); return; } } // We have full read header, now check the data payload if (_packetBuffer.GetRemainingSpace() > 0) { // need more data in the payload std::size_t readDataSize = std::min(packet.GetActiveSize(), _packetBuffer.GetRemainingSpace()); _packetBuffer.Write(packet.GetReadPointer(), readDataSize); packet.ReadCompleted(readDataSize); if (_packetBuffer.GetRemainingSpace() > 0) { // Couldn't receive the whole data this time. ASSERT(packet.GetActiveSize() == 0); break; } } // just received fresh new payload ReadDataHandlerResult result = ReadDataHandler(); _headerBuffer.Reset(); if (result != ReadDataHandlerResult::Ok) { if (result != ReadDataHandlerResult::WaitingForQuery) CloseSocket(); return; } } AsyncRead(); } void WorldSocket::SetWorldSession(WorldSession* session) { std::lock_guard sessionGuard(_worldSessionLock); _worldSession = session; _authed = true; } bool WorldSocket::ReadHeaderHandler() { ASSERT(_headerBuffer.GetActiveSize() == sizeof(PacketHeader), "Header size " SZFMTD " different than expected " SZFMTD, _headerBuffer.GetActiveSize(), sizeof(PacketHeader)); PacketHeader* header = reinterpret_cast(_headerBuffer.GetReadPointer()); if (!header->IsValidSize()) { TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client %s sent malformed packet (size: %u)", GetRemoteIpAddress().to_string().c_str(), header->Size); return false; } _packetBuffer.Resize(header->Size); return true; } WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler() { PacketHeader* header = reinterpret_cast(_headerBuffer.GetReadPointer()); if (!_authCrypt.DecryptRecv(_packetBuffer.GetReadPointer(), header->Size, header->Tag)) { TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client %s failed to decrypt packet (size: %u)", GetRemoteIpAddress().to_string().c_str(), header->Size); return ReadDataHandlerResult::Error; } WorldPacket packet(std::move(_packetBuffer), GetConnectionType()); OpcodeClient opcode = packet.read(); if (opcode >= NUM_OPCODE_HANDLERS) { TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client %s sent wrong opcode (opcode: %u)", GetRemoteIpAddress().to_string().c_str(), uint32(opcode)); return ReadDataHandlerResult::Error; } packet.SetOpcode(opcode); if (sPacketLog->CanLogPacket()) sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort(), GetConnectionType()); std::unique_lock sessionGuard(_worldSessionLock, std::defer_lock); switch (opcode) { case CMSG_PING: { LogOpcodeText(opcode, sessionGuard); WorldPackets::Auth::Ping ping(std::move(packet)); if (!ping.ReadNoThrow()) { TC_LOG_ERROR("network", "WorldSocket::ReadDataHandler(): client %s sent malformed CMSG_PING", GetRemoteIpAddress().to_string().c_str()); return ReadDataHandlerResult::Error; } if (!HandlePing(ping)) return ReadDataHandlerResult::Error; break; } case CMSG_AUTH_SESSION: { LogOpcodeText(opcode, sessionGuard); if (_authed) { // locking just to safely log offending user is probably overkill but we are disconnecting him anyway if (sessionGuard.try_lock()) TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str()); return ReadDataHandlerResult::Error; } std::shared_ptr authSession = std::make_shared(std::move(packet)); if (!authSession->ReadNoThrow()) { TC_LOG_ERROR("network", "WorldSocket::ReadDataHandler(): client %s sent malformed CMSG_AUTH_SESSION", GetRemoteIpAddress().to_string().c_str()); return ReadDataHandlerResult::Error; } HandleAuthSession(authSession); return ReadDataHandlerResult::WaitingForQuery; } case CMSG_AUTH_CONTINUED_SESSION: { LogOpcodeText(opcode, sessionGuard); if (_authed) { // locking just to safely log offending user is probably overkill but we are disconnecting him anyway if (sessionGuard.try_lock()) TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_CONTINUED_SESSION from %s", _worldSession->GetPlayerInfo().c_str()); return ReadDataHandlerResult::Error; } std::shared_ptr authSession = std::make_shared(std::move(packet)); if (!authSession->ReadNoThrow()) { TC_LOG_ERROR("network", "WorldSocket::ReadDataHandler(): client %s sent malformed CMSG_AUTH_CONTINUED_SESSION", GetRemoteIpAddress().to_string().c_str()); return ReadDataHandlerResult::Error; } HandleAuthContinuedSession(authSession); return ReadDataHandlerResult::WaitingForQuery; } case CMSG_KEEP_ALIVE: LogOpcodeText(opcode, sessionGuard); break; case CMSG_LOG_DISCONNECT: LogOpcodeText(opcode, sessionGuard); packet.rfinish(); // contains uint32 disconnectReason; break; case CMSG_ENABLE_NAGLE: LogOpcodeText(opcode, sessionGuard); SetNoDelay(false); break; case CMSG_CONNECT_TO_FAILED: { sessionGuard.lock(); LogOpcodeText(opcode, sessionGuard); WorldPackets::Auth::ConnectToFailed connectToFailed(std::move(packet)); if (!connectToFailed.ReadNoThrow()) { TC_LOG_ERROR("network", "WorldSocket::ReadDataHandler(): client %s sent malformed CMSG_CONNECT_TO_FAILED", GetRemoteIpAddress().to_string().c_str()); return ReadDataHandlerResult::Error; } HandleConnectToFailed(connectToFailed); break; } case CMSG_ENABLE_ENCRYPTION_ACK: LogOpcodeText(opcode, sessionGuard); HandleEnableEncryptionAck(); break; default: { sessionGuard.lock(); LogOpcodeText(opcode, sessionGuard); if (!_worldSession) { TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode)); return ReadDataHandlerResult::Error; } OpcodeHandler const* handler = opcodeTable[opcode]; if (!handler) { TC_LOG_ERROR("network.opcode", "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(static_cast(packet.GetOpcode())).c_str(), _worldSession->GetPlayerInfo().c_str()); break; } // Our Idle timer will reset on any non PING opcodes. // Catches people idling on the login screen and any lingering ingame connections. _worldSession->ResetTimeOutTime(); // Copy the packet to the heap before enqueuing _worldSession->QueuePacket(new WorldPacket(std::move(packet))); break; } } return ReadDataHandlerResult::Ok; } void WorldSocket::LogOpcodeText(OpcodeClient opcode, std::unique_lock const& guard) const { if (!guard) { TC_LOG_TRACE("network.opcode", "C->S: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(opcode).c_str()); } else { TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), GetOpcodeNameForLogging(opcode).c_str()); } } void WorldSocket::SendPacketAndLogOpcode(WorldPacket const& packet) { TC_LOG_TRACE("network.opcode", "S->C: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(static_cast(packet.GetOpcode())).c_str()); SendPacket(packet); } void WorldSocket::SendPacket(WorldPacket const& packet) { if (!IsOpen()) return; if (sPacketLog->CanLogPacket()) sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort(), GetConnectionType()); _bufferQueue.Enqueue(new EncryptablePacket(packet, _authCrypt.IsInitialized())); } void WorldSocket::WritePacketToBuffer(EncryptablePacket const& packet, MessageBuffer& buffer) { uint16 opcode = packet.GetOpcode(); uint32 packetSize = packet.size(); // Reserve space for buffer uint8* headerPos = buffer.GetWritePointer(); buffer.WriteCompleted(sizeof(PacketHeader)); uint8* dataPos = buffer.GetWritePointer(); buffer.WriteCompleted(sizeof(opcode)); if (packetSize > MinSizeForCompression && packet.NeedsEncryption()) { CompressedWorldPacket cmp; cmp.UncompressedSize = packetSize + 2; cmp.UncompressedAdler = adler32(adler32(0x9827D8F1, (Bytef*)&opcode, 2), packet.contents(), packetSize); // Reserve space for compression info - uncompressed size and checksums uint8* compressionInfo = buffer.GetWritePointer(); buffer.WriteCompleted(sizeof(CompressedWorldPacket)); uint32 compressedSize = CompressPacket(buffer.GetWritePointer(), packet); cmp.CompressedAdler = adler32(0x9827D8F1, buffer.GetWritePointer(), compressedSize); memcpy(compressionInfo, &cmp, sizeof(CompressedWorldPacket)); buffer.WriteCompleted(compressedSize); packetSize = compressedSize + sizeof(CompressedWorldPacket); opcode = SMSG_COMPRESSED_PACKET; } else if (!packet.empty()) buffer.Write(packet.contents(), packet.size()); memcpy(dataPos, &opcode, sizeof(opcode)); packetSize += 2 /*opcode*/; PacketHeader header; header.Size = packetSize; _authCrypt.EncryptSend(dataPos, header.Size, header.Tag); memcpy(headerPos, &header, sizeof(PacketHeader)); } uint32 WorldSocket::CompressPacket(uint8* buffer, WorldPacket const& packet) { uint32 opcode = packet.GetOpcode(); uint32 bufferSize = deflateBound(_compressionStream, packet.size() + sizeof(uint16)); _compressionStream->next_out = buffer; _compressionStream->avail_out = bufferSize; _compressionStream->next_in = (Bytef*)&opcode; _compressionStream->avail_in = sizeof(uint16); int32 z_res = deflate(_compressionStream, Z_NO_FLUSH); if (z_res != Z_OK) { TC_LOG_ERROR("network", "Can't compress packet opcode (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg); return 0; } _compressionStream->next_in = (Bytef*)packet.contents(); _compressionStream->avail_in = packet.size(); z_res = deflate(_compressionStream, Z_SYNC_FLUSH); if (z_res != Z_OK) { TC_LOG_ERROR("network", "Can't compress packet data (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg); return 0; } return bufferSize - _compressionStream->avail_out; } struct AccountInfo { struct { uint32 Id; bool IsLockedToIP; std::string LastIP; std::string LockCountry; LocaleConstant Locale; bool IsBanned; } BattleNet; struct { uint32 Id; std::array KeyData; uint8 Expansion; int64 MuteTime; uint32 Recruiter; std::string OS; bool IsRectuiter; AccountTypes Security; bool IsBanned; } Game; bool IsBanned() const { return BattleNet.IsBanned || Game.IsBanned; } explicit AccountInfo(Field* fields) { // 0 1 2 3 4 5 6 7 8 9 10 11 // SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, ba.lock_country, a.expansion, a.mutetime, ba.locale, a.recruiter, a.os, ba.id, aa.gmLevel, // 12 13 14 // bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id // FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?) // LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account r ON a.id = r.recruiter // WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1 Game.Id = fields[0].GetUInt32(); HexStrToByteArray(fields[1].GetString(), Game.KeyData.data()); BattleNet.LastIP = fields[2].GetString(); BattleNet.IsLockedToIP = fields[3].GetBool(); BattleNet.LockCountry = fields[4].GetString(); Game.Expansion = fields[5].GetUInt8(); Game.MuteTime = fields[6].GetInt64(); BattleNet.Locale = LocaleConstant(fields[7].GetUInt8()); Game.Recruiter = fields[8].GetUInt32(); Game.OS = fields[9].GetString(); BattleNet.Id = fields[10].GetUInt32(); Game.Security = AccountTypes(fields[11].GetUInt8()); BattleNet.IsBanned = fields[12].GetUInt32() != 0; Game.IsBanned = fields[13].GetUInt32() != 0; Game.IsRectuiter = fields[14].GetUInt32() != 0; if (BattleNet.Locale >= TOTAL_LOCALES) BattleNet.Locale = LOCALE_enUS; } }; void WorldSocket::HandleAuthSession(std::shared_ptr authSession) { // Get the account information from the auth database PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME); stmt->setInt32(0, int32(realm.Id.Realm)); stmt->setString(1, authSession->RealmJoinTicket); _queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1))); } void WorldSocket::HandleAuthSessionCallback(std::shared_ptr authSession, PreparedQueryResult result) { // Stop if the account is not found if (!result) { // We can not log here, as we do not know the account. Thus, no accountId. TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account)."); DelayedCloseSocket(); return; } AccountInfo account(result->Fetch()); // For hook purposes, we get Remoteaddress at this point. std::string address = GetRemoteIpAddress().to_string(); SHA256Hash digestKeyHash; digestKeyHash.UpdateData(account.Game.KeyData.data(), account.Game.KeyData.size()); if (account.Game.OS == "Wn64") digestKeyHash.UpdateData(ClientTypeSeed_Wn64, 16); else if (account.Game.OS == "Mc64") digestKeyHash.UpdateData(ClientTypeSeed_Mc64, 16); digestKeyHash.Finalize(); HmacSha256 hmac(digestKeyHash.GetLength(), digestKeyHash.GetDigest()); hmac.UpdateData(authSession->LocalChallenge.data(), authSession->LocalChallenge.size()); hmac.UpdateData(_serverChallenge.AsByteArray(16).get(), 16); hmac.UpdateData(AuthCheckSeed, 16); hmac.Finalize(); // Check that Key and account name are the same on client and server if (memcmp(hmac.GetDigest(), authSession->Digest.data(), authSession->Digest.size()) != 0) { TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", account.Game.Id, authSession->RealmJoinTicket.c_str(), address.c_str()); DelayedCloseSocket(); return; } SHA256Hash keyData; keyData.UpdateData(account.Game.KeyData.data(), account.Game.KeyData.size()); keyData.Finalize(); HmacSha256 sessionKeyHmac(keyData.GetLength(), keyData.GetDigest()); sessionKeyHmac.UpdateData(_serverChallenge.AsByteArray(16).get(), 16); sessionKeyHmac.UpdateData(authSession->LocalChallenge.data(), authSession->LocalChallenge.size()); sessionKeyHmac.UpdateData(SessionKeySeed, 16); sessionKeyHmac.Finalize(); uint8 sessionKey[40]; SessionKeyGenerator sessionKeyGenerator(sessionKeyHmac.GetDigest(), sessionKeyHmac.GetLength()); sessionKeyGenerator.Generate(sessionKey, 40); _sessionKey.SetBinary(sessionKey, 40); HmacSha256 encryptKeyGen(40, sessionKey); encryptKeyGen.UpdateData(authSession->LocalChallenge.data(), authSession->LocalChallenge.size()); encryptKeyGen.UpdateData(_serverChallenge.AsByteArray(16).get(), 16); encryptKeyGen.UpdateData(EncryptionKeySeed, 16); encryptKeyGen.Finalize(); // only first 16 bytes of the hmac are used memcpy(_encryptKey, encryptKeyGen.GetDigest(), 16); // As we don't know if attempted login process by ip works, we update last_attempt_ip right away PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP); stmt->setString(0, address); stmt->setString(1, authSession->RealmJoinTicket); LoginDatabase.Execute(stmt); // This also allows to check for possible "hack" attempts on account stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_INFO_CONTINUED_SESSION); stmt->setString(0, _sessionKey.AsHexStr()); stmt->setUInt32(1, account.Game.Id); LoginDatabase.Execute(stmt); // First reject the connection if packet contains invalid data or realm state doesn't allow logging in if (sWorld->IsClosed()) { SendAuthResponseError(ERROR_DENIED); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().to_string().c_str()); DelayedCloseSocket(); return; } if (authSession->RealmID != realm.Id.Realm) { SendAuthResponseError(ERROR_DENIED); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s requested connecting with realm id %u but this realm has id %u set in config.", GetRemoteIpAddress().to_string().c_str(), authSession->RealmID, realm.Id.Realm); DelayedCloseSocket(); return; } // Must be done before WorldSession is created bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED); if (wardenActive && account.Game.OS != "Win" && account.Game.OS != "Wn64" && account.Game.OS != "Mc64") { SendAuthResponseError(ERROR_DENIED); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), account.Game.OS.c_str()); DelayedCloseSocket(); return; } if (IpLocationRecord const* location = sIPLocation->GetLocationRecord(address)) _ipCountry = location->CountryCode; ///- Re-check ip locking (same check as in auth). if (account.BattleNet.IsLockedToIP) { if (account.BattleNet.LastIP != address) { SendAuthResponseError(ERROR_RISK_ACCOUNT_LOCKED); TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", account.BattleNet.LastIP.c_str(), address.c_str()); // We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well sScriptMgr->OnFailedAccountLogin(account.Game.Id); DelayedCloseSocket(); return; } } else if (!account.BattleNet.LockCountry.empty() && account.BattleNet.LockCountry != "00" && !_ipCountry.empty()) { if (account.BattleNet.LockCountry != _ipCountry) { SendAuthResponseError(ERROR_RISK_ACCOUNT_LOCKED); TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s).", account.BattleNet.LockCountry.c_str(), _ipCountry.c_str()); // We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well sScriptMgr->OnFailedAccountLogin(account.Game.Id); DelayedCloseSocket(); return; } } int64 mutetime = account.Game.MuteTime; //! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now. if (mutetime < 0) { mutetime = time(NULL) + llabs(mutetime); stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN); stmt->setInt64(0, mutetime); stmt->setUInt32(1, account.Game.Id); LoginDatabase.Execute(stmt); } if (account.IsBanned()) { SendAuthResponseError(ERROR_GAME_ACCOUNT_BANNED); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned)."); sScriptMgr->OnFailedAccountLogin(account.Game.Id); DelayedCloseSocket(); return; } // Check locked state for server AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit(); TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, account.Game.Security); if (allowedAccountType > SEC_PLAYER && account.Game.Security < allowedAccountType) { SendAuthResponseError(ERROR_SERVER_IS_PRIVATE); TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough"); sScriptMgr->OnFailedAccountLogin(account.Game.Id); DelayedCloseSocket(); return; } TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", authSession->RealmJoinTicket.c_str(), address.c_str()); // Update the last_ip in the database as it was successful for login stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP); stmt->setString(0, address); stmt->setString(1, authSession->RealmJoinTicket); LoginDatabase.Execute(stmt); // At this point, we can safely hook a successful login sScriptMgr->OnAccountLogin(account.Game.Id); _authed = true; _worldSession = new WorldSession(account.Game.Id, std::move(authSession->RealmJoinTicket), account.BattleNet.Id, shared_from_this(), account.Game.Security, account.Game.Expansion, mutetime, account.Game.OS, account.BattleNet.Locale, account.Game.Recruiter, account.Game.IsRectuiter); // Initialize Warden system only if it is enabled by config if (wardenActive) _worldSession->InitWarden(&_sessionKey); _queryProcessor.AddQuery(_worldSession->LoadPermissionsAsync().WithPreparedCallback(std::bind(&WorldSocket::LoadSessionPermissionsCallback, this, std::placeholders::_1))); AsyncRead(); } void WorldSocket::LoadSessionPermissionsCallback(PreparedQueryResult result) { // RBAC must be loaded before adding session to check for skip queue permission _worldSession->GetRBACData()->LoadFromDBCallback(result); SendPacketAndLogOpcode(*WorldPackets::Auth::EnableEncryption(_encryptKey, true).Write()); } void WorldSocket::HandleAuthContinuedSession(std::shared_ptr authSession) { WorldSession::ConnectToKey key; key.Raw = authSession->Key; _type = ConnectionType(key.Fields.ConnectionType); if (_type != CONNECTION_TYPE_INSTANCE) { SendAuthResponseError(ERROR_DENIED); DelayedCloseSocket(); return; } uint32 accountId = uint32(key.Fields.AccountId); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_CONTINUED_SESSION); stmt->setUInt32(0, accountId); _queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSocket::HandleAuthContinuedSessionCallback, this, authSession, std::placeholders::_1))); } void WorldSocket::HandleAuthContinuedSessionCallback(std::shared_ptr authSession, PreparedQueryResult result) { if (!result) { SendAuthResponseError(ERROR_DENIED); DelayedCloseSocket(); return; } WorldSession::ConnectToKey key; _key = key.Raw = authSession->Key; uint32 accountId = uint32(key.Fields.AccountId); Field* fields = result->Fetch(); std::string login = fields[0].GetString(); _sessionKey.SetHexStr(fields[1].GetCString()); HmacSha256 hmac(40, _sessionKey.AsByteArray(40).get()); hmac.UpdateData(reinterpret_cast(&authSession->Key), sizeof(authSession->Key)); hmac.UpdateData(authSession->LocalChallenge.data(), authSession->LocalChallenge.size()); hmac.UpdateData(_serverChallenge.AsByteArray(16).get(), 16); hmac.UpdateData(ContinuedSessionSeed, 16); hmac.Finalize(); if (memcmp(hmac.GetDigest(), authSession->Digest.data(), authSession->Digest.size())) { TC_LOG_ERROR("network", "WorldSocket::HandleAuthContinuedSession: Authentication failed for account: %u ('%s') address: %s", accountId, login.c_str(), GetRemoteIpAddress().to_string().c_str()); DelayedCloseSocket(); return; } HmacSha256 encryptKeyGen(40, _sessionKey.AsByteArray(40).get()); encryptKeyGen.UpdateData(authSession->LocalChallenge.data(), authSession->LocalChallenge.size()); encryptKeyGen.UpdateData(_serverChallenge.AsByteArray(16).get(), 16); encryptKeyGen.UpdateData(EncryptionKeySeed, 16); encryptKeyGen.Finalize(); // only first 16 bytes of the hmac are used memcpy(_encryptKey, encryptKeyGen.GetDigest(), 16); SendPacketAndLogOpcode(*WorldPackets::Auth::EnableEncryption(_encryptKey, true).Write()); AsyncRead(); } void WorldSocket::HandleConnectToFailed(WorldPackets::Auth::ConnectToFailed& connectToFailed) { if (_worldSession) { if (_worldSession->PlayerLoading()) { switch (connectToFailed.Serial) { case WorldPackets::Auth::ConnectToSerial::WorldAttempt1: _worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt2); break; case WorldPackets::Auth::ConnectToSerial::WorldAttempt2: _worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt3); break; case WorldPackets::Auth::ConnectToSerial::WorldAttempt3: _worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt4); break; case WorldPackets::Auth::ConnectToSerial::WorldAttempt4: _worldSession->SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt5); break; case WorldPackets::Auth::ConnectToSerial::WorldAttempt5: { TC_LOG_ERROR("network", "%s failed to connect 5 times to world socket, aborting login", _worldSession->GetPlayerInfo().c_str()); _worldSession->AbortLogin(WorldPackets::Character::LoginFailureReason::NoWorld); break; } default: return; } } //else //{ // transfer_aborted when/if we get map node redirection // SendPacketAndLogOpcode(*WorldPackets::Auth::ResumeComms().Write()); //} } } void WorldSocket::HandleEnableEncryptionAck() { _authCrypt.Init(_encryptKey); if (_type == CONNECTION_TYPE_REALM) sWorld->AddSession(_worldSession); else sWorld->AddInstanceSocket(shared_from_this(), _key); } void WorldSocket::SendAuthResponseError(uint32 code) { WorldPackets::Auth::AuthResponse response; response.Result = code; SendPacketAndLogOpcode(*response.Write()); } bool WorldSocket::HandlePing(WorldPackets::Auth::Ping& ping) { using namespace std::chrono; if (_LastPingTime == steady_clock::time_point()) { _LastPingTime = steady_clock::now(); } else { steady_clock::time_point now = steady_clock::now(); steady_clock::duration diff = now - _LastPingTime; _LastPingTime = now; if (diff < seconds(27)) { ++_OverSpeedPings; uint32 maxAllowed = sWorld->getIntConfig(CONFIG_MAX_OVERSPEED_PINGS); if (maxAllowed && _OverSpeedPings > maxAllowed) { std::unique_lock sessionGuard(_worldSessionLock); if (_worldSession && !_worldSession->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_OVERSPEED_PING)) { TC_LOG_ERROR("network", "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)", _worldSession->GetPlayerInfo().c_str(), GetRemoteIpAddress().to_string().c_str()); return false; } } } else _OverSpeedPings = 0; } { std::lock_guard sessionGuard(_worldSessionLock); if (_worldSession) { _worldSession->SetLatency(ping.Latency); _worldSession->ResetClientTimeDelay(); } else { TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s", GetRemoteIpAddress().to_string().c_str()); return false; } } SendPacketAndLogOpcode(*WorldPackets::Auth::Pong(ping.Serial).Write()); return true; }