/*
* Copyright (C) 2008-2018 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: debug_commandscript
%Complete: 100
Comment: All debug related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Bag.h"
#include "BattlefieldMgr.h"
#include "BattlegroundMgr.h"
#include "CellImpl.h"
#include "Chat.h"
#include "ChatPackets.h"
#include "Conversation.h"
#include "GossipDef.h"
#include "GridNotifiersImpl.h"
#include "Language.h"
#include "Log.h"
#include "M2Stores.h"
#include "MapManager.h"
#include "MovementPackets.h"
#include "ObjectMgr.h"
#include "RBAC.h"
#include "SpellPackets.h"
#include "Transport.h"
#include "WorldSession.h"
#include
#include
class debug_commandscript : public CommandScript
{
public:
debug_commandscript() : CommandScript("debug_commandscript") { }
std::vector GetCommands() const override
{
static std::vector debugPlayCommandTable =
{
{ "cinematic", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_CINEMATIC, false, &HandleDebugPlayCinematicCommand, "" },
{ "movie", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_MOVIE, false, &HandleDebugPlayMovieCommand, "" },
{ "sound", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_SOUND, false, &HandleDebugPlaySoundCommand, "" },
};
static std::vector debugSendCommandTable =
{
{ "buyerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_BUYERROR, false, &HandleDebugSendBuyErrorCommand, "" },
{ "channelnotify", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHANNELNOTIFY, false, &HandleDebugSendChannelNotifyCommand, "" },
{ "chatmessage", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHATMESSAGE, false, &HandleDebugSendChatMsgCommand, "" },
{ "equiperror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_EQUIPERROR, false, &HandleDebugSendEquipErrorCommand, "" },
{ "largepacket", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_LARGEPACKET, false, &HandleDebugSendLargePacketCommand, "" },
{ "opcode", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_OPCODE, false, &HandleDebugSendOpcodeCommand, "" },
{ "qpartymsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QPARTYMSG, false, &HandleDebugSendQuestPartyMsgCommand, "" },
{ "qinvalidmsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QINVALIDMSG, false, &HandleDebugSendQuestInvalidMsgCommand, "" },
{ "sellerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SELLERROR, false, &HandleDebugSendSellErrorCommand, "" },
{ "setphaseshift", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SETPHASESHIFT, false, &HandleDebugSendSetPhaseShiftCommand, "" },
{ "spellfail", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SPELLFAIL, false, &HandleDebugSendSpellFailCommand, "" },
{ "playerchoice", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_PLAYER_CHOICE, false, &HandleDebugSendPlayerChoiceCommand, "" },
};
static std::vector debugCommandTable =
{
{ "setbit", rbac::RBAC_PERM_COMMAND_DEBUG_SETBIT, false, &HandleDebugSet32BitCommand, "" },
{ "threat", rbac::RBAC_PERM_COMMAND_DEBUG_THREAT, false, &HandleDebugThreatListCommand, "" },
{ "hostil", rbac::RBAC_PERM_COMMAND_DEBUG_HOSTIL, false, &HandleDebugHostileRefListCommand, "" },
{ "anim", rbac::RBAC_PERM_COMMAND_DEBUG_ANIM, false, &HandleDebugAnimCommand, "" },
{ "arena", rbac::RBAC_PERM_COMMAND_DEBUG_ARENA, true, &HandleDebugArenaCommand, "" },
{ "bg", rbac::RBAC_PERM_COMMAND_DEBUG_BG, true, &HandleDebugBattlegroundCommand, "" },
{ "getitemstate", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMSTATE, false, &HandleDebugGetItemStateCommand, "" },
{ "lootrecipient", rbac::RBAC_PERM_COMMAND_DEBUG_LOOTRECIPIENT, false, &HandleDebugGetLootRecipientCommand, "" },
{ "getvalue", rbac::RBAC_PERM_COMMAND_DEBUG_GETVALUE, false, &HandleDebugGetValueCommand, "" },
{ "getitemvalue", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMVALUE, false, &HandleDebugGetItemValueCommand, "" },
{ "Mod32Value", rbac::RBAC_PERM_COMMAND_DEBUG_MOD32VALUE, false, &HandleDebugMod32ValueCommand, "" },
{ "play", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY, false, nullptr, "", debugPlayCommandTable },
{ "send", rbac::RBAC_PERM_COMMAND_DEBUG_SEND, false, nullptr, "", debugSendCommandTable },
{ "setaurastate", rbac::RBAC_PERM_COMMAND_DEBUG_SETAURASTATE, false, &HandleDebugSetAuraStateCommand, "" },
{ "setitemvalue", rbac::RBAC_PERM_COMMAND_DEBUG_SETITEMVALUE, false, &HandleDebugSetItemValueCommand, "" },
{ "setvalue", rbac::RBAC_PERM_COMMAND_DEBUG_SETVALUE, false, &HandleDebugSetValueCommand, "" },
{ "spawnvehicle", rbac::RBAC_PERM_COMMAND_DEBUG_SPAWNVEHICLE, false, &HandleDebugSpawnVehicleCommand, "" },
{ "setvid", rbac::RBAC_PERM_COMMAND_DEBUG_SETVID, false, &HandleDebugSetVehicleIdCommand, "" },
{ "entervehicle", rbac::RBAC_PERM_COMMAND_DEBUG_ENTERVEHICLE, false, &HandleDebugEnterVehicleCommand, "" },
{ "uws", rbac::RBAC_PERM_COMMAND_DEBUG_UWS, false, &HandleDebugUpdateWorldStateCommand, "" },
{ "update", rbac::RBAC_PERM_COMMAND_DEBUG_UPDATE, false, &HandleDebugUpdateCommand, "" },
{ "itemexpire", rbac::RBAC_PERM_COMMAND_DEBUG_ITEMEXPIRE, false, &HandleDebugItemExpireCommand, "" },
{ "areatriggers", rbac::RBAC_PERM_COMMAND_DEBUG_AREATRIGGERS, false, &HandleDebugAreaTriggersCommand, "" },
{ "los", rbac::RBAC_PERM_COMMAND_DEBUG_LOS, false, &HandleDebugLoSCommand, "" },
{ "moveflags", rbac::RBAC_PERM_COMMAND_DEBUG_MOVEFLAGS, false, &HandleDebugMoveflagsCommand, "" },
{ "transport", rbac::RBAC_PERM_COMMAND_DEBUG_TRANSPORT, false, &HandleDebugTransportCommand, "" },
{ "loadcells", rbac::RBAC_PERM_COMMAND_DEBUG_LOADCELLS, false, &HandleDebugLoadCellsCommand, "",},
{ "phase", rbac::RBAC_PERM_COMMAND_DEBUG_PHASE, false, &HandleDebugPhaseCommand, "" },
{ "boundary", rbac::RBAC_PERM_COMMAND_DEBUG_BOUNDARY, false, &HandleDebugBoundaryCommand, "" },
{ "raidreset", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleDebugRaidResetCommand, "" },
{ "neargraveyard", rbac::RBAC_PERM_COMMAND_NEARGRAVEYARD, false, &HandleDebugNearGraveyard, "" },
{ "conversation" , rbac::RBAC_PERM_COMMAND_DEBUG_CONVERSATION, false, &HandleDebugConversationCommand, "" },
};
static std::vector commandTable =
{
{ "debug", rbac::RBAC_PERM_COMMAND_DEBUG, true, nullptr, "", debugCommandTable },
{ "wpgps", rbac::RBAC_PERM_COMMAND_WPGPS, false, &HandleWPGPSCommand, "" },
};
return commandTable;
}
static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, char const* args)
{
// USAGE: .debug play cinematic #cinematicid
// #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 id = atoul(args);
CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(id);
if (!cineSeq)
{
handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, id);
handler->SetSentErrorMessage(true);
return false;
}
// Dump camera locations
if (std::vector const* flyByCameras = GetFlyByCameras(cineSeq->Camera[0]))
{
handler->PSendSysMessage("Waypoints for sequence %u, camera %u", id, cineSeq->Camera[0]);
uint32 count = 1;
for (FlyByCamera const& cam : *flyByCameras)
{
handler->PSendSysMessage("%02u - %7ums [%s (%f degrees)]", count, cam.timeStamp, cam.locations.ToString().c_str(), cam.locations.GetOrientation() * (180 / M_PI));
count++;
}
handler->PSendSysMessage(SZFMTD " waypoints dumped", flyByCameras->size());
}
handler->GetSession()->GetPlayer()->SendCinematicStart(id);
return true;
}
static bool HandleDebugPlayMovieCommand(ChatHandler* handler, char const* args)
{
// USAGE: .debug play movie #movieid
// #movieid - ID decimal number from Movie.dbc (1st column)
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 id = atoul(args);
if (!sMovieStore.LookupEntry(id))
{
handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, id);
handler->SetSentErrorMessage(true);
return false;
}
handler->GetSession()->GetPlayer()->SendMovieStart(id);
return true;
}
//Play sound
static bool HandleDebugPlaySoundCommand(ChatHandler* handler, char const* args)
{
// USAGE: .debug playsound #soundid
// #soundid - ID decimal number from SoundEntries.dbc (1st column)
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 soundId = atoul(args);
if (!sSoundKitStore.LookupEntry(soundId))
{
handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
handler->SetSentErrorMessage(true);
return false;
}
Unit* unit = handler->getSelectedUnit();
if (!unit)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (!handler->GetSession()->GetPlayer()->GetTarget().IsEmpty())
unit->PlayDistanceSound(soundId, handler->GetSession()->GetPlayer());
else
unit->PlayDirectSound(soundId, handler->GetSession()->GetPlayer());
handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId);
return true;
}
static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* result = strtok((char*)args, " ");
if (!result)
return false;
uint8 failNum = (uint8)atoi(result);
if (failNum == 0 && *result != '0')
return false;
char* fail1 = strtok(NULL, " ");
uint8 failArg1 = fail1 ? (uint8)atoi(fail1) : 0;
char* fail2 = strtok(NULL, " ");
uint8 failArg2 = fail2 ? (uint8)atoi(fail2) : 0;
WorldPackets::Spells::CastFailed castFailed;
castFailed.CastID = ObjectGuid::Empty;
castFailed.SpellID = 133;
castFailed.Reason = failNum;
castFailed.FailedArg1 = failArg1;
castFailed.FailedArg2 = failArg2;
handler->GetSession()->SendPacket(castFailed.Write());
return true;
}
static bool HandleDebugSendPlayerChoiceCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
int32 choiceId = atoi(args);
Player* player = handler->GetSession()->GetPlayer();
player->SendPlayerChoice(player->GetGUID(), choiceId);
return true;
}
static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
InventoryResult msg = InventoryResult(atoi(args));
handler->GetSession()->GetPlayer()->SendEquipError(msg, NULL, NULL);
return true;
}
static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
SellResult msg = SellResult(atoi(args));
handler->GetSession()->GetPlayer()->SendSellError(msg, nullptr, ObjectGuid::Empty);
return true;
}
static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
BuyResult msg = BuyResult(atoi(args));
handler->GetSession()->GetPlayer()->SendBuyError(msg, nullptr, 0, 0);
return true;
}
static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* unit = handler->getSelectedUnit();
Player* player = NULL;
if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
player = handler->GetSession()->GetPlayer();
else
player = unit->ToPlayer();
if (!unit)
unit = player;
std::ifstream ifs("opcode.txt");
if (ifs.fail())
return false;
// remove comments from file
std::stringstream parsedStream;
while (!ifs.eof())
{
char commentToken[2];
ifs.get(commentToken[0]);
if (commentToken[0] == '/' && !ifs.eof())
{
ifs.get(commentToken[1]);
// /* comment
if (commentToken[1] == '*')
{
while (!ifs.eof())
{
ifs.get(commentToken[0]);
if (commentToken[0] == '*' && !ifs.eof())
{
ifs.get(commentToken[1]);
if (commentToken[1] == '/')
break;
else
ifs.putback(commentToken[1]);
}
}
continue;
}
// line comment
else if (commentToken[1] == '/')
{
std::string str;
std::getline(ifs, str);
continue;
}
// regular data
else
ifs.putback(commentToken[1]);
}
parsedStream.put(commentToken[0]);
}
ifs.close();
uint32 opcode;
parsedStream >> opcode;
WorldPacket data(OpcodeServer(opcode), 0);
while (!parsedStream.eof())
{
std::string type;
parsedStream >> type;
if (type.empty())
break;
if (type == "uint8")
{
uint16 val1;
parsedStream >> val1;
data << uint8(val1);
}
else if (type == "uint16")
{
uint16 val2;
parsedStream >> val2;
data << val2;
}
else if (type == "uint32")
{
uint32 val3;
parsedStream >> val3;
data << val3;
}
else if (type == "uint64")
{
uint64 val4;
parsedStream >> val4;
data << val4;
}
else if (type == "float")
{
float val5;
parsedStream >> val5;
data << val5;
}
else if (type == "string")
{
std::string val6;
parsedStream >> val6;
data << val6;
}
else if (type == "goguid")
{
GameObject* obj = handler->GetNearbyGameObject();
if (!obj)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, "0");
handler->SetSentErrorMessage(true);
ifs.close();
return false;
}
data << obj->GetGUID();
}
else if (type == "myguid")
{
data << player->GetGUID();
}
else if (type == "itsguid")
{
data << unit->GetGUID();
}
else if (type == "itspos")
{
data << unit->GetPositionX();
data << unit->GetPositionY();
data << unit->GetPositionZ();
}
else if (type == "mypos")
{
data << player->GetPositionX();
data << player->GetPositionY();
data << player->GetPositionZ();
}
else
{
TC_LOG_ERROR("misc", "Sending opcode that has unknown type '%s'", type.c_str());
break;
}
}
TC_LOG_DEBUG("network", "Sending opcode %u", data.GetOpcode());
data.hexlike();
player->GetSession()->SendPacket(&data, true);
handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName().c_str());
return true;
}
static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, char const* args)
{
char* w = strtok((char*)args, " ");
char* s = strtok(NULL, " ");
if (!w || !s)
return false;
uint32 world = atoul(w);
uint32 state = atoul(s);
handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state);
return true;
}
static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player->isDebugAreaTriggers)
{
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
player->isDebugAreaTriggers = true;
}
else
{
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
player->isDebugAreaTriggers = false;
}
return true;
}
//Send notification in channel
static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char const* name = "test";
uint8 code = atoi(args);
WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
data << code; // notify type
data << name; // channel name
data << uint32(0);
data << uint32(0);
handler->GetSession()->SendPacket(&data);
return true;
}
//Send notification in chat
static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char const* msg = "testtest";
uint8 type = atoi(args);
WorldPackets::Chat::Chat packet;
packet.Initialize(ChatMsg(type), LANG_UNIVERSAL, handler->GetSession()->GetPlayer(), handler->GetSession()->GetPlayer(), msg, 0, "chan");
handler->GetSession()->SendPacket(packet.Write());
return true;
}
static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, char const* args)
{
uint32 msg = atoul(args);
handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetSession()->GetPlayer(), static_cast(msg));
return true;
}
static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, char const* /*args*/)
{
Creature* target = handler->getSelectedCreature();
if (!target)
return false;
handler->PSendSysMessage("Loot recipient for creature %s (%s, DB GUID %s) is %s",
target->GetName().c_str(), target->GetGUID().ToString().c_str(), std::to_string(target->GetSpawnId()).c_str(),
target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName().c_str() : "offline") : "no loot recipient");
return true;
}
static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, char const* args)
{
QuestFailedReason msg = static_cast(atoul(args));
handler->GetSession()->GetPlayer()->SendCanTakeQuestResponse(msg);
return true;
}
static bool HandleDebugGetItemStateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string itemState = args;
ItemUpdateState state = ITEM_UNCHANGED;
bool listQueue = false;
bool checkAll = false;
if (itemState == "unchanged")
state = ITEM_UNCHANGED;
else if (itemState == "changed")
state = ITEM_CHANGED;
else if (itemState == "new")
state = ITEM_NEW;
else if (itemState == "removed")
state = ITEM_REMOVED;
else if (itemState == "queue")
listQueue = true;
else if (itemState == "check_all")
checkAll = true;
else
return false;
Player* player = handler->getSelectedPlayer();
if (!player)
player = handler->GetSession()->GetPlayer();
if (!listQueue && !checkAll)
{
itemState = "The player has the following " + itemState + " items: ";
handler->SendSysMessage(itemState.c_str());
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
if (Bag* bag = item->ToBag())
{
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
if (Item* item2 = bag->GetItemByPos(j))
if (item2->GetState() == state)
handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str());
}
else if (item->GetState() == state)
handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str());
}
}
}
if (listQueue)
{
std::vector- & updateQueue = player->GetItemUpdateQueue();
for (size_t i = 0; i < updateQueue.size(); ++i)
{
Item* item = updateQueue[i];
if (!item)
continue;
Bag* container = item->GetContainer();
uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
std::string st;
switch (item->GetState())
{
case ITEM_UNCHANGED:
st = "unchanged";
break;
case ITEM_CHANGED:
st = "changed";
break;
case ITEM_NEW:
st = "new";
break;
case ITEM_REMOVED:
st = "removed";
break;
}
handler->PSendSysMessage("bag: %d slot: %d %s - state: %s", bagSlot, item->GetSlot(), item->GetGUID().ToString().c_str(), st.c_str());
}
if (updateQueue.empty())
handler->PSendSysMessage("The player's updatequeue is empty");
}
if (checkAll)
{
bool error = false;
std::vector
- & updateQueue = player->GetItemUpdateQueue();
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item)
continue;
if (item->GetSlot() != i)
{
handler->PSendSysMessage("Item with slot %d and %s has an incorrect slot value: %d", i, item->GetGUID().ToString().c_str(), item->GetSlot());
error = true;
continue;
}
if (item->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("The item with slot %d %s does have non-matching owner guid %s and %s!", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
error = true;
continue;
}
if (Bag* container = item->GetContainer())
{
handler->PSendSysMessage("The item with slot %d %s has a container (slot: %d, %s) but shouldn't!", item->GetSlot(), item->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str());
error = true;
continue;
}
if (item->IsInUpdateQueue())
{
uint16 qp = item->GetQueuePos();
if (qp > updateQueue.size())
{
handler->PSendSysMessage("The item with slot %d and %s has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUID().ToString().c_str(), qp);
error = true;
continue;
}
if (updateQueue[qp] == NULL)
{
handler->PSendSysMessage("The item with slot %d and %s has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().ToString().c_str(), qp);
error = true;
continue;
}
if (updateQueue[qp] != item)
{
handler->PSendSysMessage("The item with slot %d and %s has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, %s)", item->GetSlot(), item->GetGUID().ToString().c_str(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().ToString().c_str());
error = true;
continue;
}
}
else if (item->GetState() != ITEM_UNCHANGED)
{
handler->PSendSysMessage("The item with slot %d and %s is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetState());
error = true;
continue;
}
if (Bag* bag = item->ToBag())
{
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
{
Item* item2 = bag->GetItemByPos(j);
if (!item2)
continue;
if (item2->GetSlot() != j)
{
handler->PSendSysMessage("The item in bag %d and slot %d (%s) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUID().ToString().c_str(), item2->GetSlot());
error = true;
continue;
}
if (item2->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("The item in bag %d at slot %d and %s, the owner (%s) and the player (%s) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
error = true;
continue;
}
Bag* container = item2->GetContainer();
if (!container)
{
handler->PSendSysMessage("The item in bag %d at slot %d %s has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str());
error = true;
continue;
}
if (container != bag)
{
handler->PSendSysMessage("The item in bag %d at slot %d %s has a different container(slot %d %s)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str());
error = true;
continue;
}
if (item2->IsInUpdateQueue())
{
uint16 qp = item2->GetQueuePos();
if (qp > updateQueue.size())
{
handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp);
error = true;
continue;
}
if (updateQueue[qp] == NULL)
{
handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp);
error = true;
continue;
}
if (updateQueue[qp] != item2)
{
handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, %s)", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().ToString().c_str());
error = true;
continue;
}
}
else if (item2->GetState() != ITEM_UNCHANGED)
{
handler->PSendSysMessage("The item in bag %d at slot %d having %s is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetState());
error = true;
continue;
}
}
}
}
for (size_t i = 0; i < updateQueue.size(); ++i)
{
Item* item = updateQueue[i];
if (!item)
continue;
if (item->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("queue(%zu): For the item %s, the owner (%s) and the player (%s) don't match!", i, item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
error = true;
continue;
}
if (item->GetQueuePos() != i)
{
handler->PSendSysMessage("queue(%zu): For the item %s, the queuepos doesn't match it's position in the queue!", i, item->GetGUID().ToString().c_str());
error = true;
continue;
}
if (item->GetState() == ITEM_REMOVED)
continue;
Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
if (test == NULL)
{
handler->PSendSysMessage("queue(%zu): The bag(%d) and slot(%d) values for %s are incorrect, the player doesn't have any item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str());
error = true;
continue;
}
if (test != item)
{
handler->PSendSysMessage("queue(%zu): The bag(%d) and slot(%d) values for the %s are incorrect, %s is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), test->GetGUID().ToString().c_str());
error = true;
continue;
}
}
if (!error)
handler->SendSysMessage("All OK!");
}
return true;
}
static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, char const* /*args*/)
{
sBattlegroundMgr->ToggleTesting();
return true;
}
static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, char const* /*args*/)
{
sBattlegroundMgr->ToggleArenaTesting();
return true;
}
static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/)
{
Creature* target = handler->getSelectedCreature();
if (!target || target->IsTotem() || target->IsPet())
return false;
ThreatContainer::StorageType const &threatList = target->getThreatManager().getThreatList();
ThreatContainer::StorageType::const_iterator itr;
uint32 count = 0;
handler->PSendSysMessage("Threat list of %s (%s)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
for (itr = threatList.begin(); itr != threatList.end(); ++itr)
{
Unit* unit = (*itr)->getTarget();
if (!unit)
continue;
++count;
handler->PSendSysMessage(" %u. %s (%s) - threat %f", count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->getThreat());
}
handler->SendSysMessage("End of threat list.");
return true;
}
static bool HandleDebugHostileRefListCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
HostileReference* ref = target->getHostileRefManager().getFirst();
uint32 count = 0;
handler->PSendSysMessage("Hostil reference list of %s (%s)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
while (ref)
{
if (Unit* unit = ref->GetSource()->GetOwner())
{
++count;
handler->PSendSysMessage(" %u. %s (%s, SpawnId: %s) - threat %f", count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), unit->GetTypeId() == TYPEID_UNIT ? std::to_string(unit->ToCreature()->GetSpawnId()).c_str() : "0", ref->getThreat());
}
ref = ref->next();
}
handler->SendSysMessage("End of hostil reference list.");
return true;
}
static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, char const* args)
{
Unit* target = handler->getSelectedUnit();
if (!target || target->IsVehicle())
return false;
if (!args)
return false;
char* i = strtok((char*)args, " ");
if (!i)
return false;
uint32 id = atoul(i);
//target->SetVehicleId(id);
handler->PSendSysMessage("Vehicle id set to %u", id);
return true;
}
static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, char const* args)
{
Unit* target = handler->getSelectedUnit();
if (!target || !target->IsVehicle())
return false;
if (!args)
return false;
char* i = strtok((char*)args, " ");
if (!i)
return false;
char* j = strtok(NULL, " ");
uint32 entry = atoul(i);
int8 seatId = j ? (int8)atoi(j) : -1;
if (!entry)
handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId);
else
{
Creature* passenger = NULL;
Trinity::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f);
Trinity::CreatureSearcher searcher(handler->GetSession()->GetPlayer(), passenger, check);
Cell::VisitAllObjects(handler->GetSession()->GetPlayer(), searcher, 30.0f);
if (!passenger || passenger == target)
return false;
passenger->EnterVehicle(target, seatId);
}
handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
return true;
}
static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* e = strtok((char*)args, " ");
char* i = strtok(NULL, " ");
if (!e)
return false;
uint32 entry = atoul(e);
float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation();
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize());
if (!i)
return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr;
uint32 id = atoul(i);
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (!ci)
return false;
VehicleEntry const* ve = sVehicleStore.LookupEntry(id);
if (!ve)
return false;
Creature* v = new Creature();
Map* map = handler->GetSession()->GetPlayer()->GetMap();
if (!v->Create(map->GenerateLowGuid(), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, x, y, z, o, nullptr, id))
{
delete v;
return false;
}
v->CopyPhaseFrom(handler->GetSession()->GetPlayer());
map->AddToMap(v->ToCreature());
return true;
}
static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, char const* /*args*/)
{
const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
std::ostringstream ss;
while (ss.str().size() < 128000)
ss << stuffingString;
handler->SendSysMessage(ss.str().c_str());
return true;
}
static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* t = strtok((char*)args, " ");
char* p = strtok(NULL, " ");
char* m = strtok(NULL, " ");
if (!t)
return false;
std::set terrainswap;
std::set phaseId;
std::set worldMapSwap;
if (uint32 ut = (uint32)atoi(t))
terrainswap.insert(ut);
if (p)
if (uint32 up = (uint32)atoi(p))
phaseId.insert(up);
if (m)
if (uint32 um = (uint32)atoi(m))
worldMapSwap.insert(um);
handler->GetSession()->SendSetPhaseShift(phaseId, terrainswap, worldMapSwap);
return true;
}
static bool HandleDebugGetItemValueCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* e = strtok((char*)args, " ");
char* f = strtok(NULL, " ");
if (!e || !f)
return false;
ObjectGuid::LowType guid = strtoull(e, nullptr, 10);
uint32 index = atoul(f);
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid::Create(guid));
if (!i)
return false;
if (index >= i->GetValuesCount())
return false;
uint32 value = i->GetUInt32Value(index);
handler->PSendSysMessage("Item " UI64FMTD ": value at %u is %u", guid, index, value);
return true;
}
static bool HandleDebugSetItemValueCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* e = strtok((char*)args, " ");
char* f = strtok(NULL, " ");
char* g = strtok(NULL, " ");
if (!e || !f || !g)
return false;
ObjectGuid::LowType guid = strtoull(e, nullptr, 10);
uint32 index = atoul(f);
uint32 value = atoul(g);
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid::Create(guid));
if (!i)
return false;
if (index >= i->GetValuesCount())
return false;
i->SetUInt32Value(index, value);
return true;
}
static bool HandleDebugItemExpireCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* e = strtok((char*)args, " ");
if (!e)
return false;
ObjectGuid::LowType guid = strtoull(e, nullptr, 10);
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid::Create(guid));
if (!i)
return false;
handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
sScriptMgr->OnItemExpire(handler->GetSession()->GetPlayer(), i->GetTemplate());
return true;
}
//show animation
static bool HandleDebugAnimCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
uint32 animId = atoi((char*)args);
if (Unit* unit = handler->getSelectedUnit())
unit->HandleEmoteCommand(animId);
return true;
}
static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/)
{
if (Unit* unit = handler->getSelectedUnit())
handler->PSendSysMessage("Unit %s (%s) is %sin LoS", unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), handler->GetSession()->GetPlayer()->IsWithinLOSInMap(unit) ? "" : "not ");
return true;
}
static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
Unit* unit = handler->getSelectedUnit();
if (!unit)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
int32 state = atoi((char*)args);
if (!state)
{
// reset all states
for (int i = 1; i <= 32; ++i)
unit->ModifyAuraState(AuraStateType(i), false);
return true;
}
unit->ModifyAuraState(AuraStateType(abs(state)), state > 0);
return true;
}
static bool HandleDebugSetValueCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* x = strtok((char*)args, " ");
char* y = strtok(NULL, " ");
char* z = strtok(NULL, " ");
if (!x || !y)
return false;
WorldObject* target = handler->getSelectedObject();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
ObjectGuid guid = target->GetGUID();
uint32 field = atoul(x);
if (field >= target->GetValuesCount())
{
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, field, guid.ToString().c_str(), target->GetValuesCount());
return false;
}
bool isInt32 = true;
if (z)
isInt32 = atoi(z) != 0;
if (isInt32)
{
uint32 value = atoul(y);
target->SetUInt32Value(field, value);
handler->PSendSysMessage(LANG_SET_UINT_FIELD, guid.ToString().c_str(), field, value);
}
else
{
float value = (float)atof(y);
target->SetFloatValue(field, value);
handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, guid.ToString().c_str(), field, value);
}
return true;
}
static bool HandleDebugGetValueCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* x = strtok((char*)args, " ");
char* z = strtok(NULL, " ");
if (!x)
return false;
Unit* target = handler->getSelectedUnit();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
ObjectGuid guid = target->GetGUID();
uint32 opcode = atoul(x);
if (opcode >= target->GetValuesCount())
{
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, guid.ToString().c_str(), target->GetValuesCount());
return false;
}
bool isInt32 = true;
if (z)
isInt32 = atoi(z) != 0;
if (isInt32)
{
uint32 value = target->GetUInt32Value(opcode);
handler->PSendSysMessage(LANG_GET_UINT_FIELD, guid.ToString().c_str(), opcode, value);
}
else
{
float value = target->GetFloatValue(opcode);
handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, guid.ToString().c_str(), opcode, value);
}
return true;
}
static bool HandleDebugMod32ValueCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* x = strtok((char*)args, " ");
char* y = strtok(NULL, " ");
if (!x || !y)
return false;
uint32 opcode = atoul(x);
int value = atoi(y);
if (opcode >= handler->GetSession()->GetPlayer()->GetValuesCount())
{
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(), handler->GetSession()->GetPlayer()->GetValuesCount());
return false;
}
uint32 currentValue = handler->GetSession()->GetPlayer()->GetUInt32Value(opcode);
currentValue += value;
handler->GetSession()->GetPlayer()->SetUInt32Value(opcode, currentValue);
handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, opcode, currentValue);
return true;
}
static bool HandleDebugUpdateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
uint32 updateIndex;
uint32 value;
char* index = strtok((char*)args, " ");
Unit* unit = handler->getSelectedUnit();
if (!unit)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (!index)
return true;
updateIndex = atoi(index);
//check updateIndex
if (unit->GetTypeId() == TYPEID_PLAYER)
{
if (updateIndex >= PLAYER_END)
return true;
}
else if (updateIndex >= UNIT_END)
return true;
char* val = strtok(NULL, " ");
if (!val)
{
value = unit->GetUInt32Value(updateIndex);
handler->PSendSysMessage(LANG_UPDATE, unit->GetGUID().ToString().c_str(), updateIndex, value);
return true;
}
value = atoi(val);
handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUID().ToString().c_str(), updateIndex, value);
unit->SetUInt32Value(updateIndex, value);
return true;
}
static bool HandleDebugSet32BitCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
WorldObject* target = handler->getSelectedObject();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
char* x = strtok((char*)args, " ");
char* y = strtok(NULL, " ");
if (!x || !y)
return false;
uint32 opcode = atoul(x);
uint32 val = atoul(y);
if (val > 32) //uint32 = 32 bits
return false;
uint32 value = val ? 1 << (val - 1) : 0;
target->SetUInt32Value(opcode, value);
handler->PSendSysMessage(LANG_SET_32BIT_FIELD, opcode, value);
return true;
}
static bool HandleDebugMoveflagsCommand(ChatHandler* handler, char const* args)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
if (!*args)
{
//! Display case
handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
}
else
{
char* mask1 = strtok((char*)args, " ");
if (!mask1)
return false;
char* mask2 = strtok(NULL, " \n");
uint32 moveFlags = (uint32)atoi(mask1);
target->SetUnitMovementFlags(moveFlags);
/// @fixme: port master's HandleDebugMoveflagsCommand; flags need different handling
if (mask2)
{
uint32 moveFlagsExtra = uint32(atoi(mask2));
target->SetExtraUnitMovementFlags(moveFlagsExtra);
}
if (target->GetTypeId() != TYPEID_PLAYER)
target->DestroyForNearbyPlayers(); // Force new SMSG_UPDATE_OBJECT:CreateObject
else
{
WorldPackets::Movement::MoveUpdate moveUpdate;
moveUpdate.Status = &target->m_movementInfo;
target->SendMessageToSet(moveUpdate.Write(), true);
}
handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
}
return true;
}
static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
TC_LOG_INFO("sql.dev", "(@PATH, XX, %.3f, %.3f, %.5f, 0, 0, 0, 100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
handler->PSendSysMessage("Waypoint SQL written to SQL Developer log");
return true;
}
static bool HandleDebugTransportCommand(ChatHandler* handler, char const* args)
{
Transport* transport = handler->GetSession()->GetPlayer()->GetTransport();
if (!transport)
return false;
bool start = false;
if (!stricmp(args, "stop"))
transport->EnableMovement(false);
else if (!stricmp(args, "start"))
{
transport->EnableMovement(true);
start = true;
}
else
{
Position pos = transport->GetPosition();
handler->PSendSysMessage("Transport %s is %s", transport->GetName().c_str(), transport->GetGoState() == GO_STATE_READY ? "stopped" : "moving");
handler->PSendSysMessage("Transport position: %s", pos.ToString().c_str());
return true;
}
handler->PSendSysMessage("Transport %s %s", transport->GetName().c_str(), start ? "started" : "stopped");
return true;
}
static bool HandleDebugLoadCellsCommand(ChatHandler* handler, char const* args)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player)
return false;
Map* map = nullptr;
if (*args)
{
int32 mapId = atoi(args);
map = sMapMgr->FindBaseNonInstanceMap(mapId);
}
if (!map)
map = player->GetMap();
map->LoadAllCells();
handler->PSendSysMessage("Cells loaded (mapId: %u)", map->GetId());
return true;
}
static bool HandleDebugBoundaryCommand(ChatHandler* handler, char const* args)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player)
return false;
Creature* target = handler->getSelectedCreature();
if (!target || !target->IsAIEnabled || !target->AI())
{
return false;
}
char* fill_str = args ? strtok((char*)args, " ") : nullptr;
char* duration_str = args ? strtok(nullptr, " ") : nullptr;
int duration = duration_str ? atoi(duration_str) : -1;
if (duration <= 0 || duration >= 30 * MINUTE) // arbitary upper limit
duration = 3 * MINUTE;
bool doFill = fill_str ? (stricmp(fill_str, "FILL") == 0) : false;
int32 errMsg = target->AI()->VisualizeBoundary(duration, player, doFill);
if (errMsg > 0)
handler->PSendSysMessage(errMsg);
return true;
}
static bool HandleDebugPhaseCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* target = handler->getSelectedUnit();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (target->GetTypeId() == TYPEID_UNIT)
{
if (target->ToCreature()->GetDBPhase() > 0)
handler->PSendSysMessage("Target creature's PhaseId in DB: %d", target->ToCreature()->GetDBPhase());
else if (target->ToCreature()->GetDBPhase() < 0)
handler->PSendSysMessage("Target creature's PhaseGroup in DB: %d", abs(target->ToCreature()->GetDBPhase()));
}
std::stringstream phases;
for (uint32 phase : target->GetPhases())
{
phases << phase << " ";
}
if (!phases.str().empty())
handler->PSendSysMessage("Target's current phases: %s", phases.str().c_str());
else
handler->SendSysMessage("Target is not phased");
return true;
}
static bool HandleDebugRaidResetCommand(ChatHandler* /*handler*/, char const* args)
{
char* map_str = args ? strtok((char*)args, " ") : nullptr;
char* difficulty_str = args ? strtok(nullptr, " ") : nullptr;
int32 map = map_str ? atoi(map_str) : -1;
if (map <= 0)
return false;
MapEntry const* mEntry = sMapStore.LookupEntry(map);
if (!mEntry || !mEntry->IsRaid())
return false;
int32 difficulty = difficulty_str ? atoi(difficulty_str) : -1;
if (difficulty >= MAX_DIFFICULTY || difficulty < -1)
return false;
if (difficulty == -1)
for (uint8 diff = 0; diff < MAX_DIFFICULTY; ++diff)
{
if (sDB2Manager.GetMapDifficultyData(map, Difficulty(diff)))
sInstanceSaveMgr->ForceGlobalReset(map, Difficulty(diff));
}
else
sInstanceSaveMgr->ForceGlobalReset(map, Difficulty(difficulty));
return true;
}
static bool HandleDebugNearGraveyard(ChatHandler* handler, char const* args)
{
Player* player = handler->GetSession()->GetPlayer();
WorldSafeLocsEntry const* nearestLoc = nullptr;
if (stricmp(args, "linked"))
{
if (Battleground* bg = player->GetBattleground())
nearestLoc = bg->GetClosestGraveYard(player);
else
{
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
nearestLoc = bf->GetClosestGraveYard(player);
else
nearestLoc = sObjectMgr->GetClosestGraveYard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam());
}
}
else
{
float x = player->GetPositionX();
float y = player->GetPositionY();
float z = player->GetPositionZ();
float distNearest = std::numeric_limits::max();
for (uint32 i = 0; i < sWorldSafeLocsStore.GetNumRows(); ++i)
{
WorldSafeLocsEntry const* loc = sWorldSafeLocsStore.LookupEntry(i);
if (loc && loc->MapID == player->GetMapId())
{
float dist = (loc->Loc.X - x) * (loc->Loc.X - x) + (loc->Loc.Y - y) * (loc->Loc.Y - y) + (loc->Loc.Z - z) * (loc->Loc.Z - z);
if (dist < distNearest)
{
distNearest = dist;
nearestLoc = loc;
}
}
}
}
if (nearestLoc)
handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD, nearestLoc->ID, nearestLoc->Loc.X, nearestLoc->Loc.Y, nearestLoc->Loc.Z);
else
handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD_NOTFOUND);
return true;
}
static bool HandleDebugConversationCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char const* conversationEntryStr = strtok((char*)args, " ");
if (!conversationEntryStr)
return false;
uint32 conversationEntry = atoi(conversationEntryStr);
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
return Conversation::CreateConversation(conversationEntry, target, *target, { target->GetGUID() }) != nullptr;
}
};
void AddSC_debug_commandscript()
{
new debug_commandscript();
}