/* * Copyright (C) 2008-2010 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData Name: debug_commandscript %Complete: 100 Comment: All debug related commands Category: commandscripts EndScriptData */ #include "ScriptMgr.h" #include "ObjectMgr.h" #include "BattlegroundMgr.h" #include "Chat.h" #include "Cell.h" #include "CellImpl.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "GossipDef.h" #include class debug_commandscript : public CommandScript { public: debug_commandscript() : CommandScript("debug_commandscript") { } ChatCommand* GetCommands() const { static ChatCommand debugPlayCommandTable[] = { { "cinematic", SEC_MODERATOR, false, &HandleDebugPlayCinematicCommand, "", NULL }, { "movie", SEC_MODERATOR, false, &HandleDebugPlayMovieCommand, "", NULL }, { "sound", SEC_MODERATOR, false, &HandleDebugPlaySoundCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand debugSendCommandTable[] = { { "buyerror", SEC_ADMINISTRATOR, false, &HandleDebugSendBuyErrorCommand, "", NULL }, { "channelnotify", SEC_ADMINISTRATOR, false, &HandleDebugSendChannelNotifyCommand, "", NULL }, { "chatmmessage", SEC_ADMINISTRATOR, false, &HandleDebugSendChatMsgCommand, "", NULL }, { "equiperror", SEC_ADMINISTRATOR, false, &HandleDebugSendEquipErrorCommand, "", NULL }, { "largepacket", SEC_ADMINISTRATOR, false, &HandleDebugSendLargePacketCommand, "", NULL }, { "opcode", SEC_ADMINISTRATOR, false, &HandleDebugSendOpcodeCommand, "", NULL }, { "poi", SEC_ADMINISTRATOR, false, &HandleDebugSendPoiCommand, "", NULL }, { "qpartymsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestPartyMsgCommand, "", NULL }, { "qinvalidmsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestInvalidMsgCommand,"", NULL }, { "sellerror", SEC_ADMINISTRATOR, false, &HandleDebugSendSellErrorCommand, "", NULL }, { "setphaseshift", SEC_ADMINISTRATOR, false, &HandleDebugSendSetPhaseShiftCommand, "", NULL }, { "spellfail", SEC_ADMINISTRATOR, false, &HandleDebugSendSpellFailCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand debugCommandTable[] = { { "setbit", SEC_ADMINISTRATOR, false, &HandleDebugSet32BitCommand, "", NULL }, { "threat", SEC_ADMINISTRATOR, false, &HandleDebugThreatListCommand, "", NULL }, { "hostil", SEC_ADMINISTRATOR, false, &HandleDebugHostileRefListCommand, "", NULL }, { "anim", SEC_GAMEMASTER, false, &HandleDebugAnimCommand, "", NULL }, { "arena", SEC_ADMINISTRATOR, false, &HandleDebugArenaCommand, "", NULL }, { "bg", SEC_ADMINISTRATOR, false, &HandleDebugBattlegroundCommand, "", NULL }, { "getitemstate", SEC_ADMINISTRATOR, false, &HandleDebugGetItemStateCommand, "", NULL }, { "lootrecipient", SEC_GAMEMASTER, false, &HandleDebugGetLootRecipientCommand,"", NULL }, { "getvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetValueCommand, "", NULL }, { "getitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetItemValueCommand, "", NULL }, { "Mod32Value", SEC_ADMINISTRATOR, false, &HandleDebugMod32ValueCommand, "", NULL }, { "play", SEC_MODERATOR, false, NULL, "", debugPlayCommandTable }, { "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable }, { "setaurastate", SEC_ADMINISTRATOR, false, &HandleDebugSetAuraStateCommand, "", NULL }, { "setitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetItemValueCommand, "", NULL }, { "setvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetValueCommand, "", NULL }, { "spawnvehicle", SEC_ADMINISTRATOR, false, &HandleDebugSpawnVehicleCommand, "", NULL }, { "setvid", SEC_ADMINISTRATOR, false, &HandleDebugSetVehicleIdCommand, "", NULL }, { "entervehicle", SEC_ADMINISTRATOR, false, &HandleDebugEnterVehicleCommand, "", NULL }, { "uws", SEC_ADMINISTRATOR, false, &HandleDebugUpdateWorldStateCommand,"", NULL }, { "update", SEC_ADMINISTRATOR, false, &HandleDebugUpdateCommand, "", NULL }, { "itemexpire", SEC_ADMINISTRATOR, false, &HandleDebugItemExpireCommand, "", NULL }, { "areatriggers", SEC_ADMINISTRATOR, false, &HandleDebugAreaTriggersCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand commandTable[] = { { "debug", SEC_MODERATOR, true, NULL, "", debugCommandTable }, { NULL, 0, false, NULL, "", NULL } }; return commandTable; } static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, const char* args) { // USAGE: .debug play cinematic #cinematicid // #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column) if (!*args) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } uint32 dwId = atoi((char*)args); if (!sCinematicSequencesStore.LookupEntry(dwId)) { handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, dwId); handler->SetSentErrorMessage(true); return false; } handler->GetSession()->GetPlayer()->SendCinematicStart(dwId); return true; } static bool HandleDebugPlayMovieCommand(ChatHandler* handler, const char* args) { // USAGE: .debug play movie #movieid // #movieid - ID decimal number from Movie.dbc (1st column) if (!*args) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } uint32 dwId = atoi((char*)args); if (!sMovieStore.LookupEntry(dwId)) { handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, dwId); handler->SetSentErrorMessage(true); return false; } handler->GetSession()->GetPlayer()->SendMovieStart(dwId); return true; } //Play sound static bool HandleDebugPlaySoundCommand(ChatHandler* handler, const char* args) { // USAGE: .debug playsound #soundid // #soundid - ID decimal number from SoundEntries.dbc (1st column) if (!*args) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } uint32 dwSoundId = atoi((char*)args); if (!sSoundEntriesStore.LookupEntry(dwSoundId)) { handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId); handler->SetSentErrorMessage(true); return false; } Unit* unit = handler->getSelectedUnit(); if (!unit) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } if (handler->GetSession()->GetPlayer()->GetSelection()) unit->PlayDistanceSound(dwSoundId,handler->GetSession()->GetPlayer()); else unit->PlayDirectSound(dwSoundId,handler->GetSession()->GetPlayer()); handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId); return true; } static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, const char* args) { if (!*args) return false; char* px = strtok((char*)args, " "); if (!px) return false; uint8 failnum = (uint8)atoi(px); if (failnum == 0 && *px != '0') return false; char* p1 = strtok(NULL, " "); uint8 failarg1 = p1 ? (uint8)atoi(p1) : 0; char* p2 = strtok(NULL, " "); uint8 failarg2 = p2 ? (uint8)atoi(p2) : 0; WorldPacket data(SMSG_CAST_FAILED, 5); data << uint8(0); data << uint32(133); data << uint8(failnum); if (p1 || p2) data << uint32(failarg1); if (p2) data << uint32(failarg2); handler->GetSession()->SendPacket(&data); return true; } static bool HandleDebugSendPoiCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player *pPlayer = handler->GetSession()->GetPlayer(); Unit* target = handler->getSelectedUnit(); if (!target) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); return true; } char* icon_text = strtok((char*)args, " "); char* flags_text = strtok(NULL, " "); if (!icon_text || !flags_text) return false; uint32 icon = atol(icon_text); uint32 flags = atol(flags_text); sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags); pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI"); return true; } static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint8 msg = atoi(args); handler->GetSession()->GetPlayer()->SendEquipError(msg, NULL, NULL); return true; } static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint8 msg = atoi(args); handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0, 0); return true; } static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint8 msg = atoi(args); handler->GetSession()->GetPlayer()->SendBuyError(msg, 0, 0, 0); return true; } static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, const char* /*args*/) { Unit *unit = handler->getSelectedUnit(); Player *player = NULL; if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) player = handler->GetSession()->GetPlayer(); else player = (Player*)unit; if (!unit) unit = player; std::ifstream ifs("opcode.txt"); if (ifs.bad()) return false; uint32 opcode; ifs >> opcode; WorldPacket data(opcode, 0); while (!ifs.eof()) { std::string type; ifs >> type; if (type == "") break; if (type == "uint8") { uint16 val1; ifs >> val1; data << uint8(val1); } else if (type == "uint16") { uint16 val2; ifs >> val2; data << val2; } else if (type == "uint32") { uint32 val3; ifs >> val3; data << val3; } else if (type == "uint64") { uint64 val4; ifs >> val4; data << val4; } else if (type == "float") { float val5; ifs >> val5; data << val5; } else if (type == "string") { std::string val6; ifs >> val6; data << val6; } else if (type == "appitsguid") { data.append(unit->GetPackGUID()); } else if (type == "appmyguid") { data.append(player->GetPackGUID()); } else if (type == "appgoguid") { GameObject *obj = handler->GetNearbyGameObject(); if (!obj) { handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0); handler->SetSentErrorMessage(true); ifs.close(); return false; } data.append(obj->GetPackGUID()); } else if (type == "goguid") { GameObject *obj = handler->GetNearbyGameObject(); if (!obj) { handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0); handler->SetSentErrorMessage(true); ifs.close(); return false; } data << uint64(obj->GetGUID()); } else if (type == "myguid") { data << uint64(player->GetGUID()); } else if (type == "itsguid") { data << uint64(unit->GetGUID()); } else if (type == "pos") { data << unit->GetPositionX(); data << unit->GetPositionY(); data << unit->GetPositionZ(); } else if (type == "mypos") { data << player->GetPositionX(); data << player->GetPositionY(); data << player->GetPositionZ(); } else { sLog.outDebug("Sending opcode: unknown type '%s'", type.c_str()); break; } } ifs.close(); sLog.outDebug("Sending opcode %u", data.GetOpcode()); data.hexlike(); player->GetSession()->SendPacket(&data); handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName()); return true; } static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, const char* args) { char* w = strtok((char*)args, " "); char* s = strtok(NULL, " "); if (!w || !s) return false; uint32 world = (uint32)atoi(w); uint32 state = (uint32)atoi(s); handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state); return true; } static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, const char* /*args*/) { Player* plr = handler->GetSession()->GetPlayer(); if (!plr->isDebugAreaTriggers) { handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON); plr->isDebugAreaTriggers = true; } else { handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF); plr->isDebugAreaTriggers = false; } return true; } //Send notification in channel static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, const char* args) { if (!*args) return false; const char *name = "test"; uint8 code = atoi(args); WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10)); data << code; // notify type data << name; // channel name data << uint32(0); data << uint32(0); handler->GetSession()->SendPacket(&data); return true; } //Send notification in chat static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, const char* args) { if (!*args) return false; const char *msg = "testtest"; uint8 type = atoi(args); WorldPacket data; ChatHandler::FillMessageData(&data, handler->GetSession(), type, 0, "chan", handler->GetSession()->GetPlayer()->GetGUID(), msg, handler->GetSession()->GetPlayer()); handler->GetSession()->SendPacket(&data); return true; } static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, const char* args) { uint32 msg = atol((char*)args); handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetSession()->GetPlayer(), msg); return true; } static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, const char* /*args*/) { Creature* target = handler->getSelectedCreature(); if (!target) return false; handler->PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient"); return true; } static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, const char* args) { uint32 msg = atol((char*)args); handler->GetSession()->GetPlayer()->SendCanTakeQuestResponse(msg); return true; } static bool HandleDebugGetItemStateCommand(ChatHandler* handler, const char* args) { if (!*args) return false; std::string state_str = args; ItemUpdateState state = ITEM_UNCHANGED; bool list_queue = false, check_all = false; if (state_str == "unchanged") state = ITEM_UNCHANGED; else if (state_str == "changed") state = ITEM_CHANGED; else if (state_str == "new") state = ITEM_NEW; else if (state_str == "removed") state = ITEM_REMOVED; else if (state_str == "queue") list_queue = true; else if (state_str == "check_all") check_all = true; else return false; Player* player = handler->getSelectedPlayer(); if (!player) player = handler->GetSession()->GetPlayer(); if (!list_queue && !check_all) { state_str = "The player has the following " + state_str + " items: "; handler->SendSysMessage(state_str.c_str()); for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) { if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) continue; Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!item) continue; if (!item->IsBag()) { if (item->GetState() == state) handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID())); } else { Bag *bag = (Bag*)item; for (uint8 j = 0; j < bag->GetBagSize(); ++j) { Item* item2 = bag->GetItemByPos(j); if (item2 && item2->GetState() == state) handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID())); } } } } if (list_queue) { std::vector &updateQueue = player->GetItemUpdateQueue(); for (size_t i = 0; i < updateQueue.size(); ++i) { Item *item = updateQueue[i]; if (!item) continue; Bag *container = item->GetContainer(); uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0); std::string st; switch(item->GetState()) { case ITEM_UNCHANGED: st = "unchanged"; break; case ITEM_CHANGED: st = "changed"; break; case ITEM_NEW: st = "new"; break; case ITEM_REMOVED: st = "removed"; break; } handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str()); } if (updateQueue.empty()) handler->PSendSysMessage("updatequeue empty"); } if (check_all) { bool error = false; std::vector &updateQueue = player->GetItemUpdateQueue(); for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) { if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) continue; Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!item) continue; if (item->GetSlot() != i) { handler->PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot()); error = true; continue; } if (item->GetOwnerGUID() != player->GetGUID()) { handler->PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } if (Bag *container = item->GetContainer()) { handler->PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); error = true; continue; } if (item->IsInUpdateQueue()) { uint16 qp = item->GetQueuePos(); if (qp > updateQueue.size()) { handler->PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] == NULL) { handler->PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] != item) { handler->PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); error = true; continue; } } else if (item->GetState() != ITEM_UNCHANGED) { handler->PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState()); error = true; continue; } if (item->IsBag()) { Bag *bag = (Bag*)item; for (uint8 j = 0; j < bag->GetBagSize(); ++j) { Item* item2 = bag->GetItemByPos(j); if (!item2) continue; if (item2->GetSlot() != j) { handler->PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot()); error = true; continue; } if (item2->GetOwnerGUID() != player->GetGUID()) { handler->PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } Bag *container = item2->GetContainer(); if (!container) { handler->PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow()); error = true; continue; } if (container != bag) { handler->PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); error = true; continue; } if (item2->IsInUpdateQueue()) { uint16 qp = item2->GetQueuePos(); if (qp > updateQueue.size()) { handler->PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] == NULL) { handler->PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] != item2) { handler->PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); error = true; continue; } } else if (item2->GetState() != ITEM_UNCHANGED) { handler->PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState()); error = true; continue; } } } } for (size_t i = 0; i < updateQueue.size(); ++i) { Item *item = updateQueue[i]; if (!item) continue; if (item->GetOwnerGUID() != player->GetGUID()) { handler->PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } if (item->GetQueuePos() != i) { handler->PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow()); error = true; continue; } if (item->GetState() == ITEM_REMOVED) continue; Item *test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot()); if (test == NULL) { handler->PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow()); error = true; continue; } if (test != item) { handler->PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow()); error = true; continue; } } if (!error) handler->SendSysMessage("All OK!"); } return true; } static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, const char* /*args*/) { sBattlegroundMgr.ToggleTesting(); return true; } static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, const char* /*args*/) { sBattlegroundMgr.ToggleArenaTesting(); return true; } static bool HandleDebugThreatListCommand(ChatHandler* handler, const char* /*args*/) { Creature* target = handler->getSelectedCreature(); if (!target || target->isTotem() || target->isPet()) return false; std::list& tlist = target->getThreatManager().getThreatList(); std::list::iterator itr; uint32 cnt = 0; handler->PSendSysMessage("Threat list of %s (guid %u)",target->GetName(), target->GetGUIDLow()); for (itr = tlist.begin(); itr != tlist.end(); ++itr) { Unit* unit = (*itr)->getTarget(); if (!unit) continue; ++cnt; handler->PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), (*itr)->getThreat()); } handler->SendSysMessage("End of threat list."); return true; } static bool HandleDebugHostileRefListCommand(ChatHandler* handler, const char* /*args*/) { Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetSession()->GetPlayer(); HostileReference* ref = target->getHostileRefManager().getFirst(); uint32 cnt = 0; handler->PSendSysMessage("Hostil reference list of %s (guid %u)",target->GetName(), target->GetGUIDLow()); while (ref) { if (Unit * unit = ref->getSource()->getOwner()) { ++cnt; handler->PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), ref->getThreat()); } ref = ref->next(); } handler->SendSysMessage("End of hostil reference list."); return true; } static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, const char* args) { Unit* target = handler->getSelectedUnit(); if (!target || target->IsVehicle()) return false; if (!args) return false; char* i = strtok((char*)args, " "); if (!i) return false; uint32 id = (uint32)atoi(i); //target->SetVehicleId(id); handler->PSendSysMessage("Vehicle id set to %u", id); return true; } static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, const char* args) { Unit* target = handler->getSelectedUnit(); if (!target || !target->IsVehicle()) return false; if (!args) return false; char* i = strtok((char*)args, " "); if (!i) return false; char* j = strtok(NULL, " "); uint32 entry = (uint32)atoi(i); int8 seatId = j ? (int8)atoi(j) : -1; if (!entry) handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId); else { Creature *passenger = NULL; Trinity::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f); Trinity::CreatureSearcher searcher(handler->GetSession()->GetPlayer(), passenger, check); handler->GetSession()->GetPlayer()->VisitNearbyObject(30.0f, searcher); if (!passenger || passenger == target) return false; passenger->EnterVehicle(target, seatId); } handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId); return true; } static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, const char* args) { if (!*args) return false; char* e = strtok((char*)args, " "); char* i = strtok(NULL, " "); if (!e) return false; uint32 entry = (uint32)atoi(e); float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation(); handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize()); if (!i) return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o); uint32 id = (uint32)atoi(i); CreatureInfo const *ci = ObjectMgr::GetCreatureTemplate(entry); if (!ci) return false; VehicleEntry const *ve = sVehicleStore.LookupEntry(id); if (!ve) return false; Creature *v = new Creature; Map *map = handler->GetSession()->GetPlayer()->GetMap(); if (!v->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, handler->GetSession()->GetPlayer()->GetTeam(), x, y, z, o)) { delete v; return false; } map->Add(v->ToCreature()); return true; } static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, const char* /*args*/) { const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. "; std::ostringstream ss; while (ss.str().size() < 128000) ss << stuffingString; handler->SendSysMessage(ss.str().c_str()); return true; } static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint32 PhaseShift = atoi(args); handler->GetSession()->SendSetPhaseShift(PhaseShift); return true; } static bool HandleDebugGetItemValueCommand(ChatHandler* handler, const char* args) { if (!*args) return false; char* e = strtok((char*)args, " "); char* f = strtok(NULL, " "); if (!e || !f) return false; uint32 guid = (uint32)atoi(e); uint32 index = (uint32)atoi(f); Item *i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); if (!i) return false; if (index >= i->GetValuesCount()) return false; uint32 value = i->GetUInt32Value(index); handler->PSendSysMessage("Item %u: value at %u is %u", guid, index, value); return true; } static bool HandleDebugSetItemValueCommand(ChatHandler* handler, const char* args) { if (!*args) return false; char* e = strtok((char*)args, " "); char* f = strtok(NULL, " "); char* g = strtok(NULL, " "); if (!e || !f || !g) return false; uint32 guid = (uint32)atoi(e); uint32 index = (uint32)atoi(f); uint32 value = (uint32)atoi(g); Item *i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); if (!i) return false; if (index >= i->GetValuesCount()) return false; i->SetUInt32Value(index, value); return true; } static bool HandleDebugItemExpireCommand(ChatHandler* handler, const char* args) { if (!*args) return false; char* e = strtok((char*)args, " "); if (!e) return false; uint32 guid = (uint32)atoi(e); Item *i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); if (!i) return false; handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true); sScriptMgr.OnItemExpire(handler->GetSession()->GetPlayer(), i->GetProto()); return true; } //show animation static bool HandleDebugAnimCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint32 anim_id = atoi((char*)args); handler->GetSession()->GetPlayer()->HandleEmoteCommand(anim_id); return true; } static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, const char* args) { if (!*args) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Unit* unit = handler->getSelectedUnit(); if (!unit) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } int32 state = atoi((char*)args); if (!state) { // reset all states for (int i = 1; i <= 32; ++i) unit->ModifyAuraState(AuraState(i),false); return true; } unit->ModifyAuraState(AuraState(abs(state)),state > 0); return true; } static bool HandleDebugSetValueCommand(ChatHandler* handler, const char* args) { if (!*args) return false; char* px = strtok((char*)args, " "); char* py = strtok(NULL, " "); char* pz = strtok(NULL, " "); if (!px || !py) return false; WorldObject* target = handler->getSelectedObject(); if (!target) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } uint64 guid = target->GetGUID(); uint32 Opcode = (uint32)atoi(px); if (Opcode >= target->GetValuesCount()) { handler->PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount()); return false; } uint32 iValue; float fValue; bool isint32 = true; if (pz) isint32 = (bool)atoi(pz); if (isint32) { iValue = (uint32)atoi(py); sLog.outDebug(handler->GetTrinityString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue); target->SetUInt32Value(Opcode , iValue); handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue); } else { fValue = (float)atof(py); sLog.outDebug(handler->GetTrinityString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue); target->SetFloatValue(Opcode , fValue); handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue); } return true; } static bool HandleDebugGetValueCommand(ChatHandler* handler, const char* args) { if (!*args) return false; char* px = strtok((char*)args, " "); char* pz = strtok(NULL, " "); if (!px) return false; Unit* target = handler->getSelectedUnit(); if (!target) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } uint64 guid = target->GetGUID(); uint32 Opcode = (uint32)atoi(px); if (Opcode >= target->GetValuesCount()) { handler->PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount()); return false; } uint32 iValue; float fValue; bool isint32 = true; if (pz) isint32 = (bool)atoi(pz); if (isint32) { iValue = target->GetUInt32Value(Opcode); sLog.outDebug(handler->GetTrinityString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue); handler->PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode, iValue); } else { fValue = target->GetFloatValue(Opcode); sLog.outDebug(handler->GetTrinityString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue); handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue); } return true; } static bool HandleDebugMod32ValueCommand(ChatHandler* handler, const char* args) { if (!*args) return false; char* px = strtok((char*)args, " "); char* py = strtok(NULL, " "); if (!px || !py) return false; uint32 Opcode = (uint32)atoi(px); int Value = atoi(py); if (Opcode >= handler->GetSession()->GetPlayer()->GetValuesCount()) { handler->PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, handler->GetSession()->GetPlayer()->GetGUIDLow(), handler->GetSession()->GetPlayer()->GetValuesCount()); return false; } sLog.outDebug(handler->GetTrinityString(LANG_CHANGE_32BIT), Opcode, Value); int CurrentValue = (int)handler->GetSession()->GetPlayer()->GetUInt32Value(Opcode); CurrentValue += Value; handler->GetSession()->GetPlayer()->SetUInt32Value(Opcode , (uint32)CurrentValue); handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, Opcode,CurrentValue); return true; } static bool HandleDebugUpdateCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint32 updateIndex; uint32 value; char* pUpdateIndex = strtok((char*)args, " "); Unit* chr = handler->getSelectedUnit(); if (chr == NULL) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } if (!pUpdateIndex) { return true; } updateIndex = atoi(pUpdateIndex); //check updateIndex if (chr->GetTypeId() == TYPEID_PLAYER) { if (updateIndex >= PLAYER_END) return true; } else { if (updateIndex >= UNIT_END) return true; } char* pvalue = strtok(NULL, " "); if (!pvalue) { value=chr->GetUInt32Value(updateIndex); handler->PSendSysMessage(LANG_UPDATE, chr->GetGUIDLow(),updateIndex,value); return true; } value=atoi(pvalue); handler->PSendSysMessage(LANG_UPDATE_CHANGE, chr->GetGUIDLow(),updateIndex,value); chr->SetUInt32Value(updateIndex,value); return true; } static bool HandleDebugSet32BitCommand(ChatHandler* handler, const char* args) { if (!*args) return false; WorldObject* target = handler->getSelectedObject(); if (!target) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } char* px = strtok((char*)args, " "); char* py = strtok(NULL, " "); if (!px || !py) return false; uint32 Opcode = (uint32)atoi(px); uint32 Value = (uint32)atoi(py); if (Value > 32) //uint32 = 32 bits return false; sLog.outDebug(handler->GetTrinityString(LANG_SET_32BIT), Opcode, Value); uint32 iValue = Value ? 1 << (Value - 1) : 0; target->SetUInt32Value(Opcode , iValue); handler->PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode, iValue); return true; } }; void AddSC_debug_commandscript() { new debug_commandscript(); }