/* * Copyright (C) 2008-2012 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_rog_". */ #include "ScriptMgr.h" #include "SpellScript.h" #include "SpellAuraEffects.h" enum RogueSpells { ROGUE_SPELL_SHIV_TRIGGERED = 5940, ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819, ROGUE_SPELL_PREY_ON_THE_WEAK = 58670, ROGUE_SPELL_CHEAT_DEATH_COOLDOWN = 31231, }; // Cheat Death class spell_rog_cheat_death : public SpellScriptLoader { public: spell_rog_cheat_death() : SpellScriptLoader("spell_rog_cheat_death") { } class spell_rog_cheat_death_AuraScript : public AuraScript { PrepareAuraScript(spell_rog_cheat_death_AuraScript); uint32 absorbChance; bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN)) return false; return true; } bool Load() { absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); return GetUnitOwner()->ToPlayer(); } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { Player* target = GetTarget()->ToPlayer(); if (dmgInfo.GetDamage() < target->GetHealth() || target->HasSpellCooldown(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN) || !roll_chance_i(absorbChance)) return; target->CastSpell(target, ROGUE_SPELL_CHEAT_DEATH_COOLDOWN, true); target->AddSpellCooldown(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60); uint32 health10 = target->CountPctFromMaxHealth(10); // hp > 10% - absorb hp till 10% if (target->GetHealth() > health10) absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10; // hp lower than 10% - absorb everything else absorbAmount = dmgInfo.GetDamage(); } void Register() { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0); } }; AuraScript* GetAuraScript() const { return new spell_rog_cheat_death_AuraScript(); } }; // 31130 - Nerves of Steel class spell_rog_nerves_of_steel : public SpellScriptLoader { public: spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { } class spell_rog_nerves_of_steel_AuraScript : public AuraScript { PrepareAuraScript(spell_rog_nerves_of_steel_AuraScript); uint32 absorbPct; bool Load() { absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while stun or fear if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<GetTypeId() == TYPEID_PLAYER; } bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_GLYPH_OF_PREPARATION)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Player* caster = GetCaster()->ToPlayer(); //immediately finishes the cooldown on certain Rogue abilities const SpellCooldowns& cm = caster->GetSpellCooldownMap(); for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE) { if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint caster->RemoveSpellCooldown((itr++)->first, true); else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION)) { if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick (spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY)) caster->RemoveSpellCooldown((itr++)->first, true); else ++itr; } else ++itr; } else ++itr; } } void Register() { // add dummy effect spell handler to Preparation OnEffectHitTarget += SpellEffectFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_rog_preparation_SpellScript(); } }; // 51685-51689 Prey on the Weak class spell_rog_prey_on_the_weak : public SpellScriptLoader { public: spell_rog_prey_on_the_weak() : SpellScriptLoader("spell_rog_prey_on_the_weak") { } class spell_rog_prey_on_the_weak_AuraScript : public AuraScript { PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript); bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_PREY_ON_THE_WEAK)) return false; return true; } void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) { Unit* target = GetTarget(); Unit* victim = target->getVictim(); if (victim && (target->GetHealthPct() > victim->GetHealthPct())) { if (!target->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK)) { int32 bp = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); target->CastCustomSpell(target, ROGUE_SPELL_PREY_ON_THE_WEAK, &bp, 0, 0, true); } } else target->RemoveAurasDueToSpell(ROGUE_SPELL_PREY_ON_THE_WEAK); } void Register() { OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_prey_on_the_weak_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); } }; AuraScript* GetAuraScript() const { return new spell_rog_prey_on_the_weak_AuraScript(); } }; class spell_rog_shiv : public SpellScriptLoader { public: spell_rog_shiv() : SpellScriptLoader("spell_rog_shiv") { } class spell_rog_shiv_SpellScript : public SpellScript { PrepareSpellScript(spell_rog_shiv_SpellScript); bool Load() { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_SHIV_TRIGGERED)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true); } void Register() { // add dummy effect spell handler to Shiv OnEffectHitTarget += SpellEffectFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_rog_shiv_SpellScript(); } }; class spell_rog_deadly_poison : public SpellScriptLoader { public: spell_rog_deadly_poison() : SpellScriptLoader("spell_rog_deadly_poison") { } class spell_rog_deadly_poison_SpellScript : public SpellScript { PrepareSpellScript(spell_rog_deadly_poison_SpellScript); bool Load() { _stackAmount = 0; // at this point CastItem must already be initialized return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCastItem(); } void HandleBeforeHit() { if (Unit* target = GetHitUnit()) // Deadly Poison if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID())) _stackAmount = aurEff->GetBase()->GetStackAmount(); } void HandleAfterHit() { if (_stackAmount < 5) return; Player* player = GetCaster()->ToPlayer(); if (Unit* target = GetHitUnit()) { Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); if (item == GetCastItem()) item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (!item) return; // item combat enchantments for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) { SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot))); if (!enchant) continue; for (uint8 s = 0; s < 3; ++s) { if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) continue; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]); if (!spellInfo) { sLog->outError("Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName(), player->GetGUIDLow(), enchant->spellid[s]); continue; } // Proc only rogue poisons if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON) continue; // Do not reproc deadly if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0)) continue; if (spellInfo->IsPositive()) player->CastSpell(player, enchant->spellid[s], true, item); else player->CastSpell(target, enchant->spellid[s], true, item); } } } } void Register() { BeforeHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleBeforeHit); AfterHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleAfterHit); } uint8 _stackAmount; }; SpellScript* GetSpellScript() const { return new spell_rog_deadly_poison_SpellScript(); } }; void AddSC_rogue_spell_scripts() { new spell_rog_cheat_death(); new spell_rog_nerves_of_steel(); new spell_rog_preparation(); new spell_rog_prey_on_the_weak(); new spell_rog_shiv(); new spell_rog_deadly_poison(); }