/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** \file \ingroup u2w */ #include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it #include #include "Common.h" #include "DatabaseEnv.h" #include "Log.h" #include "Opcodes.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Player.h" #include "Vehicle.h" #include "ObjectMgr.h" #include "GuildMgr.h" #include "Group.h" #include "Guild.h" #include "World.h" #include "ObjectAccessor.h" #include "BattlegroundMgr.h" #include "OutdoorPvPMgr.h" #include "MapManager.h" #include "SocialMgr.h" #include "zlib.h" #include "ScriptMgr.h" #include "Transport.h" #include "WardenWin.h" #include "WardenMac.h" bool MapSessionFilter::Process(WorldPacket* packet) { Opcodes opcode = DropHighBytes(packet->GetOpcode()); OpcodeHandler const* opHandle = opcodeTable[opcode]; //let's check if our opcode can be really processed in Map::Update() if (opHandle->packetProcessing == PROCESS_INPLACE) return true; //we do not process thread-unsafe packets if (opHandle->packetProcessing == PROCESS_THREADUNSAFE) return false; Player* player = m_pSession->GetPlayer(); if (!player) return false; //in Map::Update() we do not process packets where player is not in world! return player->IsInWorld(); } //we should process ALL packets when player is not in world/logged in //OR packet handler is not thread-safe! bool WorldSessionFilter::Process(WorldPacket* packet) { Opcodes opcode = DropHighBytes(packet->GetOpcode()); OpcodeHandler const* opHandle = opcodeTable[opcode]; //check if packet handler is supposed to be safe if (opHandle->packetProcessing == PROCESS_INPLACE) return true; //thread-unsafe packets should be processed in World::UpdateSessions() if (opHandle->packetProcessing == PROCESS_THREADUNSAFE) return true; //no player attached? -> our client! ^^ Player* player = m_pSession->GetPlayer(); if (!player) return true; //lets process all packets for non-in-the-world player return (player->IsInWorld() == false); } /// WorldSession constructor WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter): m_muteTime(mute_time), m_timeOutTime(0), _player(NULL), m_Socket(sock), _security(sec), _accountId(id), m_expansion(expansion), _logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false), m_sessionDbcLocale(sWorld->GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(locale), m_latency(0), m_TutorialsChanged(false), recruiterId(recruiter), isRecruiter(isARecruiter), timeLastWhoCommand(0) { _warden = NULL; _filterAddonMessages = false; if (sock) { m_Address = sock->GetRemoteAddress(); sock->AddReference(); ResetTimeOutTime(); LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId()); // One-time query } InitializeQueryCallbackParameters(); _compressionStream = new z_stream(); _compressionStream->zalloc = (alloc_func)NULL; _compressionStream->zfree = (free_func)NULL; _compressionStream->opaque = (voidpf)NULL; _compressionStream->avail_in = 0; _compressionStream->next_in = NULL; int32 z_res = deflateInit(_compressionStream, sWorld->getIntConfig(CONFIG_COMPRESSION)); if (z_res != Z_OK) { sLog->outError(LOG_FILTER_NETWORKIO, "Can't initialize packet compression (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res)); return; } } /// WorldSession destructor WorldSession::~WorldSession() { ///- unload player if not unloaded if (_player) LogoutPlayer (true); /// - If have unclosed socket, close it if (m_Socket) { m_Socket->CloseSocket(); m_Socket->RemoveReference(); m_Socket = NULL; } if (_warden) delete _warden; ///- empty incoming packet queue WorldPacket* packet = NULL; while (_recvQueue.next(packet)) delete packet; LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId()); // One-time query int32 z_res = deflateEnd(_compressionStream); if (z_res != Z_OK && z_res != Z_DATA_ERROR) // Z_DATA_ERROR signals that internal state was BUSY { sLog->outError(LOG_FILTER_NETWORKIO, "Can't close packet compression stream (zlib: deflateEnd) Error code: %i (%s)", z_res, zError(z_res)); return; } delete _compressionStream; } void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const { sLog->outError(LOG_FILTER_GENERAL, "Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt to crash server?), skipped", GetAccountId(), LookupOpcodeName(packet.GetOpcode()), packet.GetOpcode(), packet.size(), size); } /// Get the player name char const* WorldSession::GetPlayerName() const { return GetPlayer() ? GetPlayer()->GetName() : ""; } /// Get player guid if available. Use for logging purposes only uint32 WorldSession::GetGuidLow() const { return GetPlayer() ? GetPlayer()->GetGUIDLow() : 0; } /// Send a packet to the client void WorldSession::SendPacket(WorldPacket const* packet, bool forced /*= false*/) { if (!m_Socket) return; if (packet->GetOpcode() == NULL_OPCODE || packet->GetOpcode() == UNKNOWN_OPCODE) { sLog->outError(LOG_FILTER_NETWORKIO, "Prevented sending of %s", packet->GetOpcode() == NULL_OPCODE ? "NULL_OPCODE" : "UNKNOWN_OPCODE"); return; } if (!forced) { if (!opcodeTable[packet->GetOpcode()]) { sLog->outError(LOG_FILTER_NETWORKIO, "Prevented sending disabled opcode %d (hex 0x%04X)", packet->GetOpcode(), packet->GetOpcode()); return; } } #ifdef TRINITY_DEBUG // Code for network use statistic static uint64 sendPacketCount = 0; static uint64 sendPacketBytes = 0; static time_t firstTime = time(NULL); static time_t lastTime = firstTime; // next 60 secs start time static uint64 sendLastPacketCount = 0; static uint64 sendLastPacketBytes = 0; time_t cur_time = time(NULL); if ((cur_time - lastTime) < 60) { sendPacketCount+=1; sendPacketBytes+=packet->size(); sendLastPacketCount+=1; sendLastPacketBytes+=packet->size(); } else { uint64 minTime = uint64(cur_time - lastTime); uint64 fullTime = uint64(lastTime - firstTime); sLog->outInfo(LOG_FILTER_GENERAL, "Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount)/fullTime, float(sendPacketBytes)/fullTime, uint32(fullTime)); sLog->outInfo(LOG_FILTER_GENERAL, "Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount)/minTime, float(sendLastPacketBytes)/minTime); lastTime = cur_time; sendLastPacketCount = 1; sendLastPacketBytes = packet->wpos(); // wpos is real written size } #endif // !TRINITY_DEBUG if (m_Socket->SendPacket(*packet) == -1) m_Socket->CloseSocket(); } /// Add an incoming packet to the queue void WorldSession::QueuePacket(WorldPacket* new_packet) { _recvQueue.add(new_packet); } /// Logging helper for unexpected opcodes void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason) { sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION (account: %u, guidlow: %u, char: %s): received unexpected opcode %s (0x%.4X, status: %s) %s", GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), status, reason); } /// Logging helper for unexpected opcodes void WorldSession::LogUnprocessedTail(WorldPacket* packet) { sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), uint32(packet->rpos()), uint32(packet->wpos())); packet->print_storage(); } /// Update the WorldSession (triggered by World update) bool WorldSession::Update(uint32 diff, PacketFilter& updater) { /// Update Timeout timer. UpdateTimeOutTime(diff); ///- Before we process anything: /// If necessary, kick the player from the character select screen if (IsConnectionIdle()) m_Socket->CloseSocket(); ///- Retrieve packets from the receive queue and call the appropriate handlers /// not process packets if socket already closed WorldPacket* packet = NULL; //! Delete packet after processing by default bool deletePacket = true; //! To prevent infinite loop WorldPacket* firstDelayedPacket = NULL; //! If _recvQueue.peek() == firstDelayedPacket it means that in this Update call, we've processed all //! *properly timed* packets, and we're now at the part of the queue where we find //! delayed packets that were re-enqueued due to improper timing. To prevent an infinite //! loop caused by re-enqueueing the same packets over and over again, we stop updating this session //! and continue updating others. The re-enqueued packets will be handled in the next Update call for this session. while (m_Socket && !m_Socket->IsClosed() && !_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket && _recvQueue.next(packet, updater)) { const OpcodeHandler* opHandle = opcodeTable[packet->GetOpcode()]; try { switch (opHandle->status) { case STATUS_LOGGEDIN: if (!_player) { // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets //! If player didn't log out a while ago, it means packets are being sent while the server does not recognize //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later. if (!m_playerRecentlyLogout) { //! Prevent infinite loop if (!firstDelayedPacket) firstDelayedPacket = packet; //! Because checking a bool is faster than reallocating memory deletePacket = false; QueuePacket(packet); //! Log sLog->outDebug(LOG_FILTER_NETWORKIO, "Re-enqueueing packet with opcode %s (0x%.4X) with with status STATUS_LOGGEDIN. " "Player is currently not in world yet.", opHandle->name, packet->GetOpcode()); } } else if (_player->IsInWorld()) { sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet)); (this->*opHandle->handler)(*packet); if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos()) LogUnprocessedTail(packet); } // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer break; case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT: if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT", "the player has not logged in yet and not recently logout"); else { // not expected _player or must checked in packet hanlder sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet)); (this->*opHandle->handler)(*packet); if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos()) LogUnprocessedTail(packet); } break; case STATUS_TRANSFER: if (!_player) LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet"); else if (_player->IsInWorld()) LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world"); else { sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet)); (this->*opHandle->handler)(*packet); if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos()) LogUnprocessedTail(packet); } break; case STATUS_AUTHED: // prevent cheating with skip queue wait if (m_inQueue) { LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet"); break; } // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process. if (packet->GetOpcode() == CMSG_CHAR_ENUM) m_playerRecentlyLogout = false; sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet)); (this->*opHandle->handler)(*packet); if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos()) LogUnprocessedTail(packet); break; case STATUS_NEVER: sLog->outError(LOG_FILTER_NETWORKIO, "SESSION (account: %u, guidlow: %u, char: %s): received not allowed opcode %s (0x%.4X)", GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); break; case STATUS_UNHANDLED: sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION (account: %u, guidlow: %u, char: %s): received not handled opcode %s (0x%.4X)", GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); break; } } catch(ByteBufferException &) { sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.", packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId()); if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) { sLog->outTrace(LOG_FILTER_NETWORKIO, "Dumping error causing packet:"); packet->hexlike(); } } if (deletePacket) delete packet; } if (m_Socket && !m_Socket->IsClosed() && _warden) _warden->Update(); ProcessQueryCallbacks(); //check if we are safe to proceed with logout //logout procedure should happen only in World::UpdateSessions() method!!! if (updater.ProcessLogout()) { time_t currTime = time(NULL); ///- If necessary, log the player out if (ShouldLogOut(currTime) && !m_playerLoading) LogoutPlayer(true); if (m_Socket && GetPlayer() && _warden) _warden->Update(); ///- Cleanup socket pointer if need if (m_Socket && m_Socket->IsClosed()) { m_Socket->RemoveReference(); m_Socket = NULL; } if (!m_Socket) return false; //Will remove this session from the world session map } return true; } /// %Log the player out void WorldSession::LogoutPlayer(bool Save) { // finish pending transfers before starting the logout while (_player && _player->IsBeingTeleportedFar()) HandleMoveWorldportAckOpcode(); m_playerLogout = true; m_playerSave = Save; if (_player) { if (uint64 lguid = _player->GetLootGUID()) DoLootRelease(lguid); ///- If the player just died before logging out, make him appear as a ghost //FIXME: logout must be delayed in case lost connection with client in time of combat if (_player->GetDeathTimer()) { _player->getHostileRefManager().deleteReferences(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } else if (!_player->getAttackers().empty()) { _player->CombatStop(); _player->getHostileRefManager().setOnlineOfflineState(false); _player->RemoveAllAurasOnDeath(); // build set of player who attack _player or who have pet attacking of _player std::set aset; for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) { Unit* owner = (*itr)->GetOwner(); // including player controlled case if (owner && owner->GetTypeId() == TYPEID_PLAYER) aset.insert(owner->ToPlayer()); else if ((*itr)->GetTypeId() == TYPEID_PLAYER) aset.insert((Player*)(*itr)); } _player->SetPvPDeath(!aset.empty()); _player->KillPlayer(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); // give honor to all attackers from set like group case for (std::set::const_iterator itr = aset.begin(); itr != aset.end(); ++itr) (*itr)->RewardHonor(_player, aset.size()); // give bg rewards and update counters like kill by first from attackers // this can't be called for all attackers. if (!aset.empty()) if (Battleground* bg = _player->GetBattleground()) bg->HandleKillPlayer(_player, *aset.begin()); } else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) { // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION _player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); _player->KillPlayer(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } else if (_player->HasPendingBind()) { _player->RepopAtGraveyard(); _player->SetPendingBind(0, 0); } //drop a flag if player is carrying it if (Battleground* bg = _player->GetBattleground()) bg->EventPlayerLoggedOut(_player); ///- Teleport to home if the player is in an invalid instance if (!_player->m_InstanceValid && !_player->isGameMaster()) _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation()); sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId()); for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) { if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i)) { _player->RemoveBattlegroundQueueId(bgQueueTypeId); sBattlegroundMgr->m_BattlegroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true); } } // Repop at GraveYard or other player far teleport will prevent saving player because of not present map // Teleport player immediately for correct player save while (_player->IsBeingTeleportedFar()) HandleMoveWorldportAckOpcode(); ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId())) guild->HandleMemberLogout(this); ///- Remove pet _player->RemovePet(NULL, PET_SAVE_AS_CURRENT, true); ///- empty buyback items and save the player in the database // some save parts only correctly work in case player present in map/player_lists (pets, etc) if (Save) { uint32 eslot; for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j) { eslot = j - BUYBACK_SLOT_START; _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0); _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0); _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0); } _player->SaveToDB(); } ///- Leave all channels before player delete... _player->CleanupChannels(); ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group. _player->UninviteFromGroup(); // remove player from the group if he is: // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket) _player->RemoveFromGroup(); //! Send update to group and reset stored max enchanting level if (_player->GetGroup()) { _player->GetGroup()->SendUpdate(); _player->GetGroup()->ResetMaxEnchantingLevel(); } //! Broadcast a logout message to the player's friends sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true); sSocialMgr->RemovePlayerSocial(_player->GetGUIDLow()); //! Call script hook before deletion sScriptMgr->OnPlayerLogout(_player); //! Remove the player from the world // the player may not be in the world when logging out // e.g if he got disconnected during a transfer to another map // calls to GetMap in this case may cause crashes _player->CleanupsBeforeDelete(); sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Logout Character:[%s] (GUID: %u) Level: %d", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName(), _player->GetGUIDLow(), _player->getLevel()); if (Map* _map = _player->FindMap()) _map->RemovePlayerFromMap(_player, true); SetPlayer(NULL); //! Pointer already deleted during RemovePlayerFromMap //! Send the 'logout complete' packet to the client //! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle WorldPacket data(SMSG_LOGOUT_COMPLETE, 0); SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); //! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE); stmt->setUInt32(0, GetAccountId()); CharacterDatabase.Execute(stmt); } m_playerLogout = false; m_playerSave = false; m_playerRecentlyLogout = true; LogoutRequest(0); } /// Kick a player out of the World void WorldSession::KickPlayer() { if (m_Socket) m_Socket->CloseSocket(); } void WorldSession::SendNotification(const char *format, ...) { if (format) { va_list ap; char szStr[1024]; szStr[0] = '\0'; va_start(ap, format); vsnprintf(szStr, 1024, format, ap); va_end(ap); size_t len = strlen(szStr); WorldPacket data(SMSG_NOTIFICATION, 2 + len); data.WriteBits(len, 13); data.FlushBits(); data.append(szStr, len); SendPacket(&data); } } void WorldSession::SendNotification(uint32 string_id, ...) { char const* format = GetTrinityString(string_id); if (format) { va_list ap; char szStr[1024]; szStr[0] = '\0'; va_start(ap, string_id); vsnprintf(szStr, 1024, format, ap); va_end(ap); size_t len = strlen(szStr); WorldPacket data(SMSG_NOTIFICATION, 2 + len); data.WriteBits(len, 13); data.FlushBits(); data.append(szStr, len); SendPacket(&data); } } const char *WorldSession::GetTrinityString(int32 entry) const { return sObjectMgr->GetTrinityString(entry, GetSessionDbLocaleIndex()); } void WorldSession::Handle_NULL(WorldPacket& recvPacket) { sLog->outError(LOG_FILTER_GENERAL, "SESSION: received unhandled opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket) { sLog->outError(LOG_FILTER_GENERAL, "SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::Handle_ServerSide(WorldPacket& recvPacket) { sLog->outError(LOG_FILTER_GENERAL, "SESSION: received server-side opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::Handle_Deprecated(WorldPacket& recvPacket) { sLog->outError(LOG_FILTER_GENERAL, "SESSION: received deprecated opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::SendAuthWaitQue(uint32 position) { if (position == 0) { WorldPacket packet(SMSG_AUTH_RESPONSE, 1); packet.WriteBit(0); // has queue info packet.WriteBit(0); // has account info packet.FlushBits(); packet << uint8(AUTH_OK); SendPacket(&packet); } else { WorldPacket packet(SMSG_AUTH_RESPONSE, 6); packet.WriteBit(1); // has queue info packet.WriteBit(0); // unk queue bool packet.WriteBit(0); // has account info packet.FlushBits(); packet << uint8(AUTH_WAIT_QUEUE); packet << uint32(position); SendPacket(&packet); } } void WorldSession::LoadGlobalAccountData() { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA); stmt->setUInt32(0, GetAccountId()); LoadAccountData(CharacterDatabase.Query(stmt), GLOBAL_CACHE_MASK); } void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask) { for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) if (mask & (1 << i)) m_accountData[i] = AccountData(); if (!result) return; do { Field* fields = result->Fetch(); uint32 type = fields[0].GetUInt8(); if (type >= NUM_ACCOUNT_DATA_TYPES) { sLog->outError(LOG_FILTER_GENERAL, "Table `%s` have invalid account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); continue; } if ((mask & (1 << type)) == 0) { sLog->outError(LOG_FILTER_GENERAL, "Table `%s` have non appropriate for table account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); continue; } m_accountData[type].Time = time_t(fields[1].GetUInt32()); m_accountData[type].Data = fields[2].GetString(); } while (result->NextRow()); } void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string data) { uint32 id = 0; uint32 index = 0; if ((1 << type) & GLOBAL_CACHE_MASK) { id = GetAccountId(); index = CHAR_REP_ACCOUNT_DATA; } else { // _player can be NULL and packet received after logout but m_GUID still store correct guid if (!m_GUIDLow) return; id = m_GUIDLow; index = CHAR_REP_PLAYER_ACCOUNT_DATA; } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index); stmt->setUInt32(0, id); stmt->setUInt8 (1, type); stmt->setUInt32(2, uint32(tm)); stmt->setString(3, data); CharacterDatabase.Execute(stmt); m_accountData[type].Time = tm; m_accountData[type].Data = data; } void WorldSession::SendAccountDataTimes(uint32 mask) { WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+NUM_ACCOUNT_DATA_TYPES*4); data << uint32(time(NULL)); // Server time data << uint8(1); data << uint32(mask); // type mask for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) if (mask & (1 << i)) data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time SendPacket(&data); } void WorldSession::LoadTutorialsData() { memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS); stmt->setUInt32(0, GetAccountId()); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) m_Tutorials[i] = (*result)[i].GetUInt32(); m_TutorialsChanged = false; } void WorldSession::SendTutorialsData() { WorldPacket data(SMSG_TUTORIAL_FLAGS, 4 * MAX_ACCOUNT_TUTORIAL_VALUES); for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) data << m_Tutorials[i]; SendPacket(&data); } void WorldSession::SaveTutorialsData(SQLTransaction &trans) { if (!m_TutorialsChanged) return; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_HAS_TUTORIALS); stmt->setUInt32(0, GetAccountId()); bool hasTutorials = !CharacterDatabase.Query(stmt).null(); // Modify data in DB stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS); for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) stmt->setUInt32(i, m_Tutorials[i]); stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId()); trans->Append(stmt); m_TutorialsChanged = false; } void WorldSession::ReadAddonsInfo(WorldPacket &data) { if (data.rpos() + 4 > data.size()) return; uint32 size; data >> size; if (!size) return; if (size > 0xFFFFF) { sLog->outError(LOG_FILTER_GENERAL, "WorldSession::ReadAddonsInfo addon info too big, size %u", size); return; } uLongf uSize = size; uint32 pos = data.rpos(); ByteBuffer addonInfo; addonInfo.resize(size); if (uncompress(const_cast(addonInfo.contents()), &uSize, const_cast(data.contents() + pos), data.size() - pos) == Z_OK) { uint32 addonsCount; addonInfo >> addonsCount; // addons count for (uint32 i = 0; i < addonsCount; ++i) { std::string addonName; uint8 enabled; uint32 crc, unk1; // check next addon data format correctness if (addonInfo.rpos() + 1 > addonInfo.size()) return; addonInfo >> addonName; addonInfo >> enabled >> crc >> unk1; sLog->outInfo(LOG_FILTER_GENERAL, "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1); AddonInfo addon(addonName, enabled, crc, 2, true); SavedAddon const* savedAddon = AddonMgr::GetAddonInfo(addonName); if (savedAddon) { bool match = true; if (addon.CRC != savedAddon->CRC) match = false; if (!match) sLog->outInfo(LOG_FILTER_GENERAL, "ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC); else sLog->outInfo(LOG_FILTER_GENERAL, "ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC); } else { AddonMgr::SaveAddon(addon); sLog->outInfo(LOG_FILTER_GENERAL, "ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC); } // TODO: Find out when to not use CRC/pubkey, and other possible states. m_addonsList.push_back(addon); } uint32 currentTime; addonInfo >> currentTime; sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: CurrentTime: %u", currentTime); if (addonInfo.rpos() != addonInfo.size()) sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under-read!"); } else sLog->outError(LOG_FILTER_GENERAL, "Addon packet uncompress error!"); } void WorldSession::SendAddonsInfo() { uint8 addonPublicKey[256] = { 0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54, 0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75, 0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34, 0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8, 0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8, 0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A, 0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3, 0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9, 0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22, 0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E, 0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB, 0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7, 0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0, 0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6, 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A, 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2 }; WorldPacket data(SMSG_ADDON_INFO, 4); for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr) { data << uint8(itr->State); uint8 crcpub = itr->UsePublicKeyOrCRC; data << uint8(crcpub); if (crcpub) { uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC data << uint8(usepk); if (usepk) // if CRC is wrong, add public key (client need it) { sLog->outInfo(LOG_FILTER_GENERAL, "ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey", itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC); data.append(addonPublicKey, sizeof(addonPublicKey)); } data << uint32(0); // TODO: Find out the meaning of this. } uint8 unk3 = 0; // 0 is sent here data << uint8(unk3); if (unk3) { // String, length 256 (null terminated) data << uint8(0); } } m_addonsList.clear(); data << uint32(0); // count for an unknown for loop SendPacket(&data); } bool WorldSession::IsAddonRegistered(const std::string& prefix) const { if (!_filterAddonMessages) // if we have hit the softcap (64) nothing should be filtered return true; if (_registeredAddonPrefixes.empty()) return false; std::vector::const_iterator itr = std::find(_registeredAddonPrefixes.begin(), _registeredAddonPrefixes.end(), prefix); return itr != _registeredAddonPrefixes.end(); } void WorldSession::HandleUnregisterAddonPrefixesOpcode(WorldPacket& /*recvPacket*/) // empty packet { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UNREGISTER_ALL_ADDON_PREFIXES"); _registeredAddonPrefixes.clear(); } void WorldSession::HandleAddonRegisteredPrefixesOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADDON_REGISTERED_PREFIXES"); // This is always sent after CMSG_UNREGISTER_ALL_ADDON_PREFIXES uint32 count = recvPacket.ReadBits(25); if (count > REGISTERED_ADDON_PREFIX_SOFTCAP) { // if we have hit the softcap (64) nothing should be filtered _filterAddonMessages = false; recvPacket.rfinish(); return; } std::vector lengths(count); for (uint32 i = 0; i < count; ++i) lengths[i] = recvPacket.ReadBits(5); for (uint32 i = 0; i < count; ++i) _registeredAddonPrefixes.push_back(recvPacket.ReadString(lengths[i])); if (_registeredAddonPrefixes.size() > REGISTERED_ADDON_PREFIX_SOFTCAP) // shouldn't happen { _filterAddonMessages = false; return; } _filterAddonMessages = true; } void WorldSession::SetPlayer(Player* player) { _player = player; // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset if (_player) m_GUIDLow = _player->GetGUIDLow(); } void WorldSession::InitializeQueryCallbackParameters() { // Callback parameters that have pointers in them should be properly // initialized to NULL here. _charCreateCallback.SetParam(NULL); } void WorldSession::ProcessQueryCallbacks() { PreparedQueryResult result; //! HandleCharEnumOpcode if (_charEnumCallback.ready()) { _charEnumCallback.get(result); HandleCharEnum(result); _charEnumCallback.cancel(); } if (_charCreateCallback.IsReady()) { _charCreateCallback.GetResult(result); HandleCharCreateCallback(result, _charCreateCallback.GetParam()); // Don't call FreeResult() here, the callback handler will do that depending on the events in the callback chain } //! HandlePlayerLoginOpcode if (_charLoginCallback.ready()) { SQLQueryHolder* param; _charLoginCallback.get(param); HandlePlayerLogin((LoginQueryHolder*)param); _charLoginCallback.cancel(); } //! HandleAddFriendOpcode if (_addFriendCallback.IsReady()) { std::string param = _addFriendCallback.GetParam(); _addFriendCallback.GetResult(result); HandleAddFriendOpcodeCallBack(result, param); _addFriendCallback.FreeResult(); } //- HandleCharRenameOpcode if (_charRenameCallback.IsReady()) { std::string param = _charRenameCallback.GetParam(); _charRenameCallback.GetResult(result); HandleChangePlayerNameOpcodeCallBack(result, param); _charRenameCallback.FreeResult(); } //- HandleCharAddIgnoreOpcode if (_addIgnoreCallback.ready()) { _addIgnoreCallback.get(result); HandleAddIgnoreOpcodeCallBack(result); _addIgnoreCallback.cancel(); } //- SendStabledPet if (_sendStabledPetCallback.IsReady()) { uint64 param = _sendStabledPetCallback.GetParam(); _sendStabledPetCallback.GetResult(result); SendStablePetCallback(result, param); _sendStabledPetCallback.FreeResult(); } //- HandleStablePet if (_stablePetCallback.ready()) { _stablePetCallback.get(result); HandleStablePetCallback(result); _stablePetCallback.cancel(); } //- HandleUnstablePet if (_unstablePetCallback.IsReady()) { uint32 param = _unstablePetCallback.GetParam(); _unstablePetCallback.GetResult(result); HandleUnstablePetCallback(result, param); _unstablePetCallback.FreeResult(); } //- HandleStableSwapPet if (_stableSwapCallback.IsReady()) { uint32 param = _stableSwapCallback.GetParam(); _stableSwapCallback.GetResult(result); HandleStableSwapPetCallback(result, param); _stableSwapCallback.FreeResult(); } } void WorldSession::InitWarden(BigNumber* k, std::string os) { if (os == "Win") { _warden = new WardenWin(); _warden->Init(this, k); } else if (os == "OSX") { // Disabled as it is causing the client to crash // _warden = new WardenMac(); // _warden->Init(this, k); } }