/* * Copyright (C) 2008-2012 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_PRIEST and SPELLFAMILY_GENERIC spells used by priest players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_pri_". */ #include "ScriptMgr.h" #include "SpellScript.h" #include "SpellAuraEffects.h" #include "GridNotifiers.h" enum PriestSpells { PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL = 48153, PRIEST_SPELL_PENANCE_R1 = 47540, PRIEST_SPELL_PENANCE_R1_DAMAGE = 47758, PRIEST_SPELL_PENANCE_R1_HEAL = 47757, PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED = 33619, PRIEST_SPELL_REFLECTIVE_SHIELD_R1 = 33201, }; // Guardian Spirit class spell_pri_guardian_spirit : public SpellScriptLoader { public: spell_pri_guardian_spirit() : SpellScriptLoader("spell_pri_guardian_spirit") { } class spell_pri_guardian_spirit_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_guardian_spirit_AuraScript); uint32 healPct; bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL)) return false; return true; } bool Load() { healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { Unit* target = GetTarget(); if (dmgInfo.GetDamage() < target->GetHealth()) return; int32 healAmount = int32(target->CountPctFromMaxHealth(healPct)); // remove the aura now, we don't want 40% healing bonus Remove(AURA_REMOVE_BY_ENEMY_SPELL); target->CastCustomSpell(target, PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL, &healAmount, NULL, NULL, true); absorbAmount = dmgInfo.GetDamage(); } void Register() { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_guardian_spirit_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_pri_guardian_spirit_AuraScript::Absorb, EFFECT_1); } }; AuraScript* GetAuraScript() const { return new spell_pri_guardian_spirit_AuraScript(); } }; class spell_pri_mana_burn : public SpellScriptLoader { public: spell_pri_mana_burn() : SpellScriptLoader("spell_pri_mana_burn") { } class spell_pri_mana_burn_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_mana_burn_SpellScript); void HandleAfterHit() { if (Unit* unitTarget = GetHitUnit()) unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH)); } void Register() { AfterHit += SpellHitFn(spell_pri_mana_burn_SpellScript::HandleAfterHit); } }; SpellScript* GetSpellScript() const { return new spell_pri_mana_burn_SpellScript; } }; class spell_pri_mind_sear : public SpellScriptLoader { public: spell_pri_mind_sear() : SpellScriptLoader("spell_pri_mind_sear") { } class spell_pri_mind_sear_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_mind_sear_SpellScript); void FilterTargets(std::list& unitList) { unitList.remove_if (Trinity::ObjectGUIDCheck(GetCaster()->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT))); } void Register() { OnUnitTargetSelect += SpellUnitTargetFn(spell_pri_mind_sear_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY); } }; SpellScript* GetSpellScript() const { return new spell_pri_mind_sear_SpellScript(); } }; class spell_pri_pain_and_suffering_proc : public SpellScriptLoader { public: spell_pri_pain_and_suffering_proc() : SpellScriptLoader("spell_pri_pain_and_suffering_proc") { } // 47948 Pain and Suffering (proc) class spell_pri_pain_and_suffering_proc_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_pain_and_suffering_proc_SpellScript); void HandleEffectScriptEffect(SpellEffIndex /*effIndex*/) { // Refresh Shadow Word: Pain on target if (Unit* unitTarget = GetHitUnit()) if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID())) aur->GetBase()->RefreshDuration(); } void Register() { OnEffectHitTarget += SpellEffectFn(spell_pri_pain_and_suffering_proc_SpellScript::HandleEffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const { return new spell_pri_pain_and_suffering_proc_SpellScript; } }; class spell_pri_penance : public SpellScriptLoader { public: spell_pri_penance() : SpellScriptLoader("spell_pri_penance") { } class spell_pri_penance_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_penance_SpellScript); bool Load() { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } bool Validate(SpellInfo const* spellEntry) { if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_PENANCE_R1)) return false; // can't use other spell than this penance due to spell_ranks dependency if (sSpellMgr->GetFirstSpellInChain(PRIEST_SPELL_PENANCE_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id)) return false; uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id); if (!sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank, true)) return false; if (!sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank, true)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) { if (!unitTarget->isAlive()) return; uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); if (caster->IsFriendlyTo(unitTarget)) caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0); else caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0); } } SpellCastResult CheckCast() { Player* caster = GetCaster()->ToPlayer(); if (GetTargetUnit()) if (Player* target = GetTargetUnit()->ToPlayer()) if (caster->GetTeam() != target->GetTeam() && !caster->IsValidAttackTarget(target)) return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } void Register() { // add dummy effect spell handler to Penance OnEffectHitTarget += SpellEffectFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); OnCheckCast += SpellCheckCastFn(spell_pri_penance_SpellScript::CheckCast); } }; SpellScript* GetSpellScript() const { return new spell_pri_penance_SpellScript; } }; // Reflective Shield class spell_pri_reflective_shield_trigger : public SpellScriptLoader { public: spell_pri_reflective_shield_trigger() : SpellScriptLoader("spell_pri_reflective_shield_trigger") { } class spell_pri_reflective_shield_trigger_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_reflective_shield_trigger_AuraScript); bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) || !sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_R1)) return false; return true; } void Trigger(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) { Unit* target = GetTarget(); if (dmgInfo.GetAttacker() == target) return; if (GetCaster()) if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0)) { int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount()); target->CastCustomSpell(dmgInfo.GetAttacker(), PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); } } void Register() { AfterEffectAbsorb += AuraEffectAbsorbFn(spell_pri_reflective_shield_trigger_AuraScript::Trigger, EFFECT_0); } }; AuraScript* GetAuraScript() const { return new spell_pri_reflective_shield_trigger_AuraScript(); } }; void AddSC_priest_spell_scripts() { new spell_pri_guardian_spirit(); new spell_pri_mana_burn; new spell_pri_pain_and_suffering_proc; new spell_pri_penance; new spell_pri_reflective_shield_trigger(); new spell_pri_mind_sear(); }