/* * Copyright (C) 2008-2011 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Feralas SD%Complete: 100 SDComment: Quest support: 3520, 2767, Special vendor Gregan Brewspewer SDCategory: Feralas EndScriptData */ #include "ScriptPCH.h" #include "ScriptedEscortAI.h" /*###### ## npc_gregan_brewspewer ######*/ #define GOSSIP_HELLO "Buy somethin', will ya?" class npc_gregan_brewspewer : public CreatureScript { public: npc_gregan_brewspewer() : CreatureScript("npc_gregan_brewspewer") { } bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); pPlayer->SEND_GOSSIP_MENU(2434, pCreature->GetGUID()); } if (uiAction == GOSSIP_ACTION_TRADE) pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); return true; } bool OnGossipHello(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if (pCreature->isVendor() && pPlayer->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->SEND_GOSSIP_MENU(2433, pCreature->GetGUID()); return true; } }; /*###### ## npc_oox22fe ######*/ enum eOOX { //signed for 7806 SAY_OOX_START = -1000287, SAY_OOX_AGGRO1 = -1000288, SAY_OOX_AGGRO2 = -1000289, SAY_OOX_AMBUSH = -1000290, SAY_OOX_END = -1000292, NPC_YETI = 7848, NPC_GORILLA = 5260, NPC_WOODPAW_REAVER = 5255, NPC_WOODPAW_BRUTE = 5253, NPC_WOODPAW_ALPHA = 5258, NPC_WOODPAW_MYSTIC = 5254, QUEST_RESCUE_OOX22FE = 2767, FACTION_ESCORTEE_A = 774, FACTION_ESCORTEE_H = 775 }; class npc_oox22fe : public CreatureScript { public: npc_oox22fe() : CreatureScript("npc_oox22fe") { } bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_RESCUE_OOX22FE) { DoScriptText(SAY_OOX_START, pCreature); //change that the npc is not lying dead on the ground pCreature->SetStandState(UNIT_STAND_STATE_STAND); if (pPlayer->GetTeam() == ALLIANCE) pCreature->setFaction(FACTION_ESCORTEE_A); if (pPlayer->GetTeam() == HORDE) pCreature->setFaction(FACTION_ESCORTEE_H); if (npc_escortAI* pEscortAI = CAST_AI(npc_oox22fe::npc_oox22feAI, pCreature->AI())) pEscortAI->Start(true, false, pPlayer->GetGUID()); } return true; } CreatureAI* GetAI(Creature* pCreature) const { return new npc_oox22feAI(pCreature); } struct npc_oox22feAI : public npc_escortAI { npc_oox22feAI(Creature* pCreature) : npc_escortAI(pCreature) { } void WaypointReached(uint32 i) { switch (i) { // First Ambush(3 Yetis) case 11: DoScriptText(SAY_OOX_AMBUSH, me); me->SummonCreature(NPC_YETI, -4841.01f, 1593.91f, 73.42f, 3.98f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); me->SummonCreature(NPC_YETI, -4837.61f, 1568.58f, 78.21f, 3.13f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); me->SummonCreature(NPC_YETI, -4841.89f, 1569.95f, 76.53f, 0.68f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); break; //Second Ambush(3 Gorillas) case 21: DoScriptText(SAY_OOX_AMBUSH, me); me->SummonCreature(NPC_GORILLA, -4595.81f, 2005.99f, 53.08f, 3.74f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); me->SummonCreature(NPC_GORILLA, -4597.53f, 2008.31f, 52.70f, 3.78f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); me->SummonCreature(NPC_GORILLA, -4599.37f, 2010.59f, 52.77f, 3.84f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); break; //Third Ambush(4 Gnolls) case 30: DoScriptText(SAY_OOX_AMBUSH, me); me->SummonCreature(NPC_WOODPAW_REAVER, -4425.14f, 2075.87f, 47.77f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); me->SummonCreature(NPC_WOODPAW_BRUTE , -4426.68f, 2077.98f, 47.57f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); me->SummonCreature(NPC_WOODPAW_MYSTIC, -4428.33f, 2080.24f, 47.43f, 3.87f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); me->SummonCreature(NPC_WOODPAW_ALPHA , -4430.04f, 2075.54f, 46.83f, 3.81f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); break; case 37: DoScriptText(SAY_OOX_END, me); // Award quest credit if (Player* pPlayer = GetPlayerForEscort()) { pPlayer->GroupEventHappens(QUEST_RESCUE_OOX22FE, me); } break; } } void Reset() { if (!HasEscortState(STATE_ESCORT_ESCORTING)) me->SetStandState(UNIT_STAND_STATE_DEAD); } void EnterCombat(Unit* /*who*/) { //For an small probability the npc says something when he get aggro if (urand(0,9) > 7) DoScriptText(RAND(SAY_OOX_AGGRO1,SAY_OOX_AGGRO2), me); } void JustSummoned(Creature* summoned) { summoned->AI()->AttackStart(me); } }; }; /*###### ## npc_screecher_spirit ######*/ class npc_screecher_spirit : public CreatureScript { public: npc_screecher_spirit() : CreatureScript("npc_screecher_spirit") { } bool OnGossipHello(Player* pPlayer, Creature* pCreature) { pPlayer->SEND_GOSSIP_MENU(2039, pCreature->GetGUID()); pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID()); pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); return true; } }; /*###### ## AddSC ######*/ void AddSC_feralas() { new npc_gregan_brewspewer(); new npc_oox22fe(); new npc_screecher_spirit(); }