/*
* Copyright (C) 2008-2015 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: lookup_commandscript
%Complete: 100
Comment: All lookup related commands
Category: commandscripts
EndScriptData */
#include "AccountMgr.h"
#include "Chat.h"
#include "GameEventMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"
class lookup_commandscript : public CommandScript
{
public:
lookup_commandscript() : CommandScript("lookup_commandscript") { }
ChatCommand* GetCommands() const override
{
static ChatCommand lookupPlayerCommandTable[] =
{
{ "ip", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_IP, true, &HandleLookupPlayerIpCommand, "", NULL },
{ "account", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_ACCOUNT, true, &HandleLookupPlayerAccountCommand, "", NULL },
{ "email", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_EMAIL, true, &HandleLookupPlayerEmailCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand lookupSpellCommandTable[] =
{
{ "id", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL_ID, true, &HandleLookupSpellIdCommand, "", NULL },
{ "", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL, true, &HandleLookupSpellCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand lookupCommandTable[] =
{
{ "area", rbac::RBAC_PERM_COMMAND_LOOKUP_AREA, true, &HandleLookupAreaCommand, "", NULL },
{ "creature", rbac::RBAC_PERM_COMMAND_LOOKUP_CREATURE, true, &HandleLookupCreatureCommand, "", NULL },
{ "event", rbac::RBAC_PERM_COMMAND_LOOKUP_EVENT, true, &HandleLookupEventCommand, "", NULL },
{ "faction", rbac::RBAC_PERM_COMMAND_LOOKUP_FACTION, true, &HandleLookupFactionCommand, "", NULL },
{ "item", rbac::RBAC_PERM_COMMAND_LOOKUP_ITEM, true, &HandleLookupItemCommand, "", NULL },
{ "itemset", rbac::RBAC_PERM_COMMAND_LOOKUP_ITEMSET, true, &HandleLookupItemSetCommand, "", NULL },
{ "object", rbac::RBAC_PERM_COMMAND_LOOKUP_OBJECT, true, &HandleLookupObjectCommand, "", NULL },
{ "quest", rbac::RBAC_PERM_COMMAND_LOOKUP_QUEST, true, &HandleLookupQuestCommand, "", NULL },
{ "player", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER, true, NULL, "", lookupPlayerCommandTable },
{ "skill", rbac::RBAC_PERM_COMMAND_LOOKUP_SKILL, true, &HandleLookupSkillCommand, "", NULL },
{ "spell", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL, true, NULL, "", lookupSpellCommandTable },
{ "taxinode", rbac::RBAC_PERM_COMMAND_LOOKUP_TAXINODE, true, &HandleLookupTaxiNodeCommand, "", NULL },
{ "tele", rbac::RBAC_PERM_COMMAND_LOOKUP_TELE, true, &HandleLookupTeleCommand, "", NULL },
{ "title", rbac::RBAC_PERM_COMMAND_LOOKUP_TITLE, true, &HandleLookupTitleCommand, "", NULL },
{ "map", rbac::RBAC_PERM_COMMAND_LOOKUP_MAP, true, &HandleLookupMapCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "lookup", rbac::RBAC_PERM_COMMAND_LOOKUP, true, NULL, "", lookupCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandleLookupAreaCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string namePart = args;
std::wstring wNamePart;
if (!Utf8toWStr(namePart, wNamePart))
return false;
bool found = false;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
// converting string that we try to find to lower case
wstrToLower(wNamePart);
// Search in AreaTable.dbc
for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows(); ++areaflag)
{
AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(areaflag);
if (areaEntry)
{
std::string name = areaEntry->ZoneName;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
continue;
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
// send area in "id - [name]" format
std::ostringstream ss;
if (handler->GetSession())
ss << areaEntry->ID << " - |cffffffff|Harea:" << areaEntry->ID << "|h[" << name<< "]|h|r";
else
ss << areaEntry->ID << " - " << name;
handler->SendSysMessage(ss.str().c_str());
if (!found)
found = true;
}
}
if (!found)
handler->SendSysMessage(LANG_COMMAND_NOAREAFOUND);
return true;
}
static bool HandleLookupCreatureCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string namePart = args;
std::wstring wNamePart;
// converting string that we try to find to lower case
if (!Utf8toWStr(namePart, wNamePart))
return false;
wstrToLower(wNamePart);
bool found = false;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
uint32 id = itr->second.Entry;
uint8 localeIndex = handler->GetSessionDbLocaleIndex();
if (CreatureLocale const* creatureLocale = sObjectMgr->GetCreatureLocale(id))
{
if (creatureLocale->Name.size() > localeIndex && !creatureLocale->Name[localeIndex].empty())
{
std::string name = creatureLocale->Name[localeIndex];
if (Utf8FitTo(name, wNamePart))
{
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
if (handler->GetSession())
handler->PSendSysMessage(LANG_CREATURE_ENTRY_LIST_CHAT, id, id, name.c_str());
else
handler->PSendSysMessage(LANG_CREATURE_ENTRY_LIST_CONSOLE, id, name.c_str());
if (!found)
found = true;
continue;
}
}
}
std::string name = itr->second.Name;
if (name.empty())
continue;
if (Utf8FitTo(name, wNamePart))
{
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
if (handler->GetSession())
handler->PSendSysMessage(LANG_CREATURE_ENTRY_LIST_CHAT, id, id, name.c_str());
else
handler->PSendSysMessage(LANG_CREATURE_ENTRY_LIST_CONSOLE, id, name.c_str());
if (!found)
found = true;
}
}
if (!found)
handler->SendSysMessage(LANG_COMMAND_NOCREATUREFOUND);
return true;
}
static bool HandleLookupEventCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string namePart = args;
std::wstring wNamePart;
// converting string that we try to find to lower case
if (!Utf8toWStr(namePart, wNamePart))
return false;
wstrToLower(wNamePart);
bool found = false;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
for (uint32 id = 0; id < events.size(); ++id)
{
GameEventData const& eventData = events[id];
std::string descr = eventData.description;
if (descr.empty())
continue;
if (Utf8FitTo(descr, wNamePart))
{
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
char const* active = activeEvents.find(id) != activeEvents.end() ? handler->GetTrinityString(LANG_ACTIVE) : "";
if (handler->GetSession())
handler->PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, id, id, eventData.description.c_str(), active);
else
handler->PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, id, eventData.description.c_str(), active);
if (!found)
found = true;
}
}
if (!found)
handler->SendSysMessage(LANG_NOEVENTFOUND);
return true;
}
static bool HandleLookupFactionCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// Can be NULL at console call
Player* target = handler->getSelectedPlayer();
std::string namePart = args;
std::wstring wNamePart;
if (!Utf8toWStr(namePart, wNamePart))
return false;
// converting string that we try to find to lower case
wstrToLower (wNamePart);
bool found = false;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
for (uint32 id = 0; id < sFactionStore.GetNumRows(); ++id)
{
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(id))
{
FactionState const* factionState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
std::string name = factionEntry->Name_lang;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
continue;
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
// send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format
// or "id - [faction] [no reputation]" format
std::ostringstream ss;
if (handler->GetSession())
ss << id << " - |cffffffff|Hfaction:" << id << "|h[" << name << "]|h|r";
else
ss << id << " - " << name;
if (factionState) // and then target != NULL also
{
uint32 index = target->GetReputationMgr().GetReputationRankStrIndex(factionEntry);
std::string rankName = handler->GetTrinityString(index);
ss << ' ' << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
if (factionState->Flags & FACTION_FLAG_VISIBLE)
ss << handler->GetTrinityString(LANG_FACTION_VISIBLE);
if (factionState->Flags & FACTION_FLAG_AT_WAR)
ss << handler->GetTrinityString(LANG_FACTION_ATWAR);
if (factionState->Flags & FACTION_FLAG_PEACE_FORCED)
ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED);
if (factionState->Flags & FACTION_FLAG_HIDDEN)
ss << handler->GetTrinityString(LANG_FACTION_HIDDEN);
if (factionState->Flags & FACTION_FLAG_INVISIBLE_FORCED)
ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
if (factionState->Flags & FACTION_FLAG_INACTIVE)
ss << handler->GetTrinityString(LANG_FACTION_INACTIVE);
}
else
ss << handler->GetTrinityString(LANG_FACTION_NOREPUTATION);
handler->SendSysMessage(ss.str().c_str());
if (!found)
found = true;
}
}
if (!found)
handler->SendSysMessage(LANG_COMMAND_FACTION_NOTFOUND);
return true;
}
static bool HandleLookupItemCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string namePart = args;
std::wstring wNamePart;
// converting string that we try to find to lower case
if (!Utf8toWStr(namePart, wNamePart))
return false;
wstrToLower(wNamePart);
bool found = false;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
// Search in `item_template`
ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
{
int localeIndex = handler->GetSessionDbLocaleIndex();
if (localeIndex >= 0)
{
uint8 ulocaleIndex = uint8(localeIndex);
if (ItemLocale const* il = sObjectMgr->GetItemLocale(itr->second.GetId()))
{
if (il->Name.size() > ulocaleIndex && !il->Name[ulocaleIndex].empty())
{
std::string name = il->Name[ulocaleIndex];
if (Utf8FitTo(name, wNamePart))
{
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
if (handler->GetSession())
handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itr->second.GetId(), itr->second.GetId(), name.c_str());
else
handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itr->second.GetId(), name.c_str());
if (!found)
found = true;
continue;
}
}
}
}
std::string name = itr->second.GetDefaultLocaleName();
if (name.empty())
continue;
if (Utf8FitTo(name, wNamePart))
{
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
if (handler->GetSession())
handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itr->second.GetId(), itr->second.GetId(), name.c_str());
else
handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itr->second.GetId(), name.c_str());
if (!found)
found = true;
}
}
if (!found)
handler->SendSysMessage(LANG_COMMAND_NOITEMFOUND);
return true;
}
static bool HandleLookupItemSetCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string namePart = args;
std::wstring wNamePart;
if (!Utf8toWStr(namePart, wNamePart))
return false;
// converting string that we try to find to lower case
wstrToLower(wNamePart);
bool found = false;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
// Search in ItemSet.dbc
for (uint32 id = 0; id < sItemSetStore.GetNumRows(); id++)
{
ItemSetEntry const* set = sItemSetStore.LookupEntry(id);
if (set)
{
std::string name = set->Name_lang;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
continue;
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
// send item set in "id - [namedlink locale]" format
if (handler->GetSession())
handler->PSendSysMessage(LANG_ITEMSET_LIST_CHAT, id, id, name.c_str(), "");
else
handler->PSendSysMessage(LANG_ITEMSET_LIST_CONSOLE, id, name.c_str(), "");
if (!found)
found = true;
}
}
if (!found)
handler->SendSysMessage(LANG_COMMAND_NOITEMSETFOUND);
return true;
}
static bool HandleLookupObjectCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string namePart = args;
std::wstring wNamePart;
// converting string that we try to find to lower case
if (!Utf8toWStr(namePart, wNamePart))
return false;
wstrToLower(wNamePart);
bool found = false;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
{
uint8 localeIndex = handler->GetSessionDbLocaleIndex();
if (GameObjectLocale const* objectLocalte = sObjectMgr->GetGameObjectLocale(itr->second.entry))
{
if (objectLocalte->Name.size() > localeIndex && !objectLocalte->Name[localeIndex].empty())
{
std::string name = objectLocalte->Name[localeIndex];
if (Utf8FitTo(name, wNamePart))
{
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
if (handler->GetSession())
handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str());
else
handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str());
if (!found)
found = true;
continue;
}
}
}
std::string name = itr->second.name;
if (name.empty())
continue;
if (Utf8FitTo(name, wNamePart))
{
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
if (handler->GetSession())
handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str());
else
handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str());
if (!found)
found = true;
}
}
if (!found)
handler->SendSysMessage(LANG_COMMAND_NOGAMEOBJECTFOUND);
return true;
}
static bool HandleLookupQuestCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// can be NULL at console call
Player* target = handler->getSelectedPlayerOrSelf();
std::string namePart = args;
std::wstring wNamePart;
// converting string that we try to find to lower case
if (!Utf8toWStr(namePart, wNamePart))
return false;
wstrToLower(wNamePart);
bool found = false;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
ObjectMgr::QuestMap const& qTemplates = sObjectMgr->GetQuestTemplates();
for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
{
Quest* qInfo = iter->second;
int localeIndex = handler->GetSessionDbLocaleIndex();
if (localeIndex >= 0)
{
uint8 ulocaleIndex = uint8(localeIndex);
if (QuestLocale const* questLocale = sObjectMgr->GetQuestLocale(qInfo->GetQuestId()))
{
if (questLocale->LogTitle.size() > ulocaleIndex && !questLocale->LogTitle[ulocaleIndex].empty())
{
std::string title = questLocale->LogTitle[ulocaleIndex];
if (Utf8FitTo(title, wNamePart))
{
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
char const* statusStr = "";
if (target)
{
QuestStatus status = target->GetQuestStatus(qInfo->GetQuestId());
switch (status)
{
case QUEST_STATUS_COMPLETE:
statusStr = handler->GetTrinityString(LANG_COMMAND_QUEST_COMPLETE);
break;
case QUEST_STATUS_INCOMPLETE:
statusStr = handler->GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
break;
case QUEST_STATUS_REWARDED:
statusStr = handler->GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
break;
default:
break;
}
}
if (handler->GetSession())
handler->PSendSysMessage(LANG_QUEST_LIST_CHAT, qInfo->GetQuestId(), qInfo->GetQuestId(), qInfo->GetQuestLevel(), title.c_str(), statusStr);
else
handler->PSendSysMessage(LANG_QUEST_LIST_CONSOLE, qInfo->GetQuestId(), title.c_str(), statusStr);
if (!found)
found = true;
continue;
}
}
}
}
std::string title = qInfo->GetLogTitle();
if (title.empty())
continue;
if (Utf8FitTo(title, wNamePart))
{
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
char const* statusStr = "";
if (target)
{
QuestStatus status = target->GetQuestStatus(qInfo->GetQuestId());
switch (status)
{
case QUEST_STATUS_COMPLETE:
statusStr = handler->GetTrinityString(LANG_COMMAND_QUEST_COMPLETE);
break;
case QUEST_STATUS_INCOMPLETE:
statusStr = handler->GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
break;
case QUEST_STATUS_REWARDED:
statusStr = handler->GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
break;
default:
break;
}
}
if (handler->GetSession())
handler->PSendSysMessage(LANG_QUEST_LIST_CHAT, qInfo->GetQuestId(), qInfo->GetQuestId(), qInfo->GetQuestLevel(), title.c_str(), statusStr);
else
handler->PSendSysMessage(LANG_QUEST_LIST_CONSOLE, qInfo->GetQuestId(), title.c_str(), statusStr);
if (!found)
found = true;
}
}
if (!found)
handler->SendSysMessage(LANG_COMMAND_NOQUESTFOUND);
return true;
}
static bool HandleLookupSkillCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// can be NULL in console call
Player* target = handler->getSelectedPlayer();
std::string namePart = args;
std::wstring wNamePart;
if (!Utf8toWStr(namePart, wNamePart))
return false;
// converting string that we try to find to lower case
wstrToLower(wNamePart);
bool found = false;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
// Search in SkillLine.dbc
for (uint32 id = 0; id < sSkillLineStore.GetNumRows(); id++)
{
SkillLineEntry const* skillInfo = sSkillLineStore.LookupEntry(id);
if (skillInfo)
{
std::string name = skillInfo->DisplayName_lang;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
continue;
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
char valStr[50] = "";
char const* knownStr = "";
if (target && target->HasSkill(id))
{
knownStr = handler->GetTrinityString(LANG_KNOWN);
uint32 curValue = target->GetPureSkillValue(id);
uint32 maxValue = target->GetPureMaxSkillValue(id);
uint32 permValue = target->GetSkillPermBonusValue(id);
uint32 tempValue = target->GetSkillTempBonusValue(id);
char const* valFormat = handler->GetTrinityString(LANG_SKILL_VALUES);
snprintf(valStr, 50, valFormat, curValue, maxValue, permValue, tempValue);
}
// send skill in "id - [namedlink locale]" format
if (handler->GetSession())
handler->PSendSysMessage(LANG_SKILL_LIST_CHAT, id, id, name.c_str(), "", knownStr, valStr);
else
handler->PSendSysMessage(LANG_SKILL_LIST_CONSOLE, id, name.c_str(), "", knownStr, valStr);
if (!found)
found = true;
}
}
if (!found)
handler->SendSysMessage(LANG_COMMAND_NOSKILLFOUND);
return true;
}
static bool HandleLookupSpellCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// can be NULL at console call
Player* target = handler->getSelectedPlayer();
std::string namePart = args;
std::wstring wNamePart;
if (!Utf8toWStr(namePart, wNamePart))
return false;
// converting string that we try to find to lower case
wstrToLower(wNamePart);
bool found = false;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
// Search in Spell.dbc
for (uint32 id = 0; id < sSpellMgr->GetSpellInfoStoreSize(); id++)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id);
if (spellInfo)
{
std::string name = spellInfo->SpellName;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
continue;
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
bool known = target && target->HasSpell(id);
SpellEffectInfo const* effect = spellInfo->GetEffect(EFFECT_0);
bool learn = effect ? (effect->Effect == SPELL_EFFECT_LEARN_SPELL) : false;
SpellInfo const* learnSpellInfo = effect ? sSpellMgr->GetSpellInfo(effect->TriggerSpell) : NULL;
bool talent = spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT);
bool passive = spellInfo->IsPassive();
bool active = target && target->HasAura(id);
// unit32 used to prevent interpreting uint8 as char at output
// find rank of learned spell for learning spell, or talent rank
uint32 rank = learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank();
// send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
std::ostringstream ss;
if (handler->GetSession())
ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name;
else
ss << id << " - " << name;
// include rank in link name
if (rank)
ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank;
if (handler->GetSession())
ss << "]|h|r";
if (talent)
ss << handler->GetTrinityString(LANG_TALENT);
if (passive)
ss << handler->GetTrinityString(LANG_PASSIVE);
if (learn)
ss << handler->GetTrinityString(LANG_LEARN);
if (known)
ss << handler->GetTrinityString(LANG_KNOWN);
if (active)
ss << handler->GetTrinityString(LANG_ACTIVE);
handler->SendSysMessage(ss.str().c_str());
if (!found)
found = true;
}
}
if (!found)
handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND);
return true;
}
static bool HandleLookupSpellIdCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// can be NULL at console call
Player* target = handler->getSelectedPlayer();
uint32 id = atoi((char*)args);
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id))
{
int locale = handler->GetSessionDbcLocale();
std::string name = spellInfo->SpellName;
if (name.empty())
{
handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND);
return true;
}
bool known = target && target->HasSpell(id);
SpellEffectInfo const* effect = spellInfo->GetEffect(EFFECT_0);
bool learn = effect? (effect->Effect == SPELL_EFFECT_LEARN_SPELL) : false;
SpellInfo const* learnSpellInfo = effect ? sSpellMgr->GetSpellInfo(effect->TriggerSpell) : NULL;
bool talent = spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT);
bool passive = spellInfo->IsPassive();
bool active = target && target->HasAura(id);
// unit32 used to prevent interpreting uint8 as char at output
// find rank of learned spell for learning spell, or talent rank
uint32 rank = learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank();
// send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
std::ostringstream ss;
if (handler->GetSession())
ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name;
else
ss << id << " - " << name;
// include rank in link name
if (rank)
ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank;
if (handler->GetSession())
ss << ' ' << localeNames[locale] << "]|h|r";
else
ss << ' ' << localeNames[locale];
if (talent)
ss << handler->GetTrinityString(LANG_TALENT);
if (passive)
ss << handler->GetTrinityString(LANG_PASSIVE);
if (learn)
ss << handler->GetTrinityString(LANG_LEARN);
if (known)
ss << handler->GetTrinityString(LANG_KNOWN);
if (active)
ss << handler->GetTrinityString(LANG_ACTIVE);
handler->SendSysMessage(ss.str().c_str());
}
else
handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND);
return true;
}
static bool HandleLookupTaxiNodeCommand(ChatHandler* handler, const char * args)
{
if (!*args)
return false;
std::string namePart = args;
std::wstring wNamePart;
if (!Utf8toWStr(namePart, wNamePart))
return false;
// converting string that we try to find to lower case
wstrToLower(wNamePart);
bool found = false;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
// Search in TaxiNodes.dbc
for (uint32 id = 0; id < sTaxiNodesStore.GetNumRows(); id++)
{
TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(id);
if (nodeEntry)
{
std::string name = nodeEntry->Name_lang;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
continue;
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
// send taxinode in "id - [name] (Map:m X:x Y:y Z:z)" format
if (handler->GetSession())
handler->PSendSysMessage(LANG_TAXINODE_ENTRY_LIST_CHAT, id, id, name.c_str(), "",
nodeEntry->MapID, nodeEntry->Pos.X, nodeEntry->Pos.Y, nodeEntry->Pos.Z);
else
handler->PSendSysMessage(LANG_TAXINODE_ENTRY_LIST_CONSOLE, id, name.c_str(), "",
nodeEntry->MapID, nodeEntry->Pos.X, nodeEntry->Pos.Y, nodeEntry->Pos.Z);
if (!found)
found = true;
}
}
if (!found)
handler->SendSysMessage(LANG_COMMAND_NOTAXINODEFOUND);
return true;
}
// Find tele in game_tele order by name
static bool HandleLookupTeleCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_COMMAND_TELE_PARAMETER);
handler->SetSentErrorMessage(true);
return false;
}
char const* str = strtok((char*)args, " ");
if (!str)
return false;
std::string namePart = str;
std::wstring wNamePart;
if (!Utf8toWStr(namePart, wNamePart))
return false;
// converting string that we try to find to lower case
wstrToLower(wNamePart);
std::ostringstream reply;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
bool limitReached = false;
GameTeleContainer const & teleMap = sObjectMgr->GetGameTeleMap();
for (GameTeleContainer::const_iterator itr = teleMap.begin(); itr != teleMap.end(); ++itr)
{
GameTele const* tele = &itr->second;
if (tele->wnameLow.find(wNamePart) == std::wstring::npos)
continue;
if (maxResults && count++ == maxResults)
{
limitReached = true;
break;
}
if (handler->GetSession())
reply << " |cffffffff|Htele:" << itr->first << "|h[" << tele->name << "]|h|r\n";
else
reply << " " << itr->first << ' ' << tele->name << "\n";
}
if (reply.str().empty())
handler->SendSysMessage(LANG_COMMAND_TELE_NOLOCATION);
else
handler->PSendSysMessage(LANG_COMMAND_TELE_LOCATION, reply.str().c_str());
if (limitReached)
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
static bool HandleLookupTitleCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// can be NULL in console call
Player* target = handler->getSelectedPlayer();
// title name have single string arg for player name
char const* targetName = target ? target->GetName().c_str() : "NAME";
std::string namePart = args;
std::wstring wNamePart;
if (!Utf8toWStr(namePart, wNamePart))
return false;
// converting string that we try to find to lower case
wstrToLower(wNamePart);
uint32 counter = 0; // Counter for figure out that we found smth.
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
// Search in CharTitles.dbc
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
{
if (CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id))
{
for (uint8 gender = GENDER_MALE; gender <= GENDER_FEMALE; ++gender)
{
if (target && target->getGender() != gender)
continue;
std::string name = gender == GENDER_MALE ? titleInfo->NameMale_lang : titleInfo->NameFemale_lang;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
continue;
if (maxResults && counter == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
char const* knownStr = target && target->HasTitle(titleInfo) ? handler->GetTrinityString(LANG_KNOWN) : "";
char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->MaskID
? handler->GetTrinityString(LANG_ACTIVE)
: "";
char titleNameStr[80];
snprintf(titleNameStr, 80, name.c_str(), targetName);
// send title in "id (idx:idx) - [namedlink locale]" format
if (handler->GetSession())
handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->MaskID, id, titleNameStr, "", knownStr, activeStr);
else
handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->MaskID, titleNameStr, "", knownStr, activeStr);
++counter;
}
}
}
if (counter == 0) // if counter == 0 then we found nth
handler->SendSysMessage(LANG_COMMAND_NOTITLEFOUND);
return true;
}
static bool HandleLookupMapCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string namePart = args;
std::wstring wNamePart;
if (!Utf8toWStr(namePart, wNamePart))
return false;
wstrToLower(wNamePart);
uint32 counter = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
uint8 locale = handler->GetSession() ? handler->GetSession()->GetSessionDbcLocale() : sWorld->GetDefaultDbcLocale();
// search in Map.dbc
for (uint32 id = 0; id < sMapStore.GetNumRows(); id++)
{
if (MapEntry const* mapInfo = sMapStore.LookupEntry(id))
{
std::string name = mapInfo->MapName_lang;
if (name.empty())
continue;
if (Utf8FitTo(name, wNamePart) && locale < TOTAL_LOCALES)
{
if (maxResults && counter == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
std::ostringstream ss;
ss << id << " - [" << name << ']';
if (mapInfo->IsContinent())
ss << handler->GetTrinityString(LANG_CONTINENT);
switch (mapInfo->InstanceType)
{
case MAP_INSTANCE:
ss << handler->GetTrinityString(LANG_INSTANCE);
break;
case MAP_RAID:
ss << handler->GetTrinityString(LANG_RAID);
break;
case MAP_BATTLEGROUND:
ss << handler->GetTrinityString(LANG_BATTLEGROUND);
break;
case MAP_ARENA:
ss << handler->GetTrinityString(LANG_ARENA);
break;
}
handler->SendSysMessage(ss.str().c_str());
++counter;
}
}
}
if (!counter)
handler->SendSysMessage(LANG_COMMAND_NOMAPFOUND);
return true;
}
static bool HandleLookupPlayerIpCommand(ChatHandler* handler, char const* args)
{
std::string ip;
int32 limit;
char* limitStr;
Player* target = handler->getSelectedPlayer();
if (!*args)
{
// NULL only if used from console
if (!target || target == handler->GetSession()->GetPlayer())
return false;
ip = target->GetSession()->GetRemoteAddress();
limit = -1;
}
else
{
ip = strtok((char*)args, " ");
limitStr = strtok(NULL, " ");
limit = limitStr ? atoi(limitStr) : -1;
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
stmt->setString(0, ip);
PreparedQueryResult result = LoginDatabase.Query(stmt);
return LookupPlayerSearchCommand(result, limit, handler);
}
static bool HandleLookupPlayerAccountCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string account = strtok((char*)args, " ");
char* limitStr = strtok(NULL, " ");
int32 limit = limitStr ? atoi(limitStr) : -1;
if (!Utf8ToUpperOnlyLatin(account))
return false;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME);
stmt->setString(0, account);
PreparedQueryResult result = LoginDatabase.Query(stmt);
return LookupPlayerSearchCommand(result, limit, handler);
}
static bool HandleLookupPlayerEmailCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string email = strtok((char*)args, " ");
char* limitStr = strtok(NULL, " ");
int32 limit = limitStr ? atoi(limitStr) : -1;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL);
stmt->setString(0, email);
PreparedQueryResult result = LoginDatabase.Query(stmt);
return LookupPlayerSearchCommand(result, limit, handler);
}
static bool LookupPlayerSearchCommand(PreparedQueryResult result, int32 limit, ChatHandler* handler)
{
if (!result)
{
handler->PSendSysMessage(LANG_NO_PLAYERS_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
int32 counter = 0;
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
do
{
if (maxResults && count++ == maxResults)
{
handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
return true;
}
Field* fields = result->Fetch();
uint32 accountId = fields[0].GetUInt32();
std::string accountName = fields[1].GetString();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_NAME_BY_ACC);
stmt->setUInt32(0, accountId);
PreparedQueryResult result2 = CharacterDatabase.Query(stmt);
if (result2)
{
handler->PSendSysMessage(LANG_LOOKUP_PLAYER_ACCOUNT, accountName.c_str(), accountId);
do
{
Field* characterFields = result2->Fetch();
ObjectGuid guid = ObjectGuid::Create(characterFields[0].GetUInt64());
std::string name = characterFields[1].GetString();
handler->PSendSysMessage(LANG_LOOKUP_PLAYER_CHARACTER, name.c_str(), guid.ToString().c_str());
++counter;
}
while (result2->NextRow() && (limit == -1 || counter < limit));
}
}
while (result->NextRow());
if (counter == 0) // empty accounts only
{
handler->PSendSysMessage(LANG_NO_PLAYERS_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
};
void AddSC_lookup_commandscript()
{
new lookup_commandscript();
}