/*
* Copyright (C) 2008-2016 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_dk_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "CombatAI.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
enum DeathKnightSpells
{
SPELL_DK_SUMMON_GARGOYLE_1 = 49206,
SPELL_DK_SUMMON_GARGOYLE_2 = 50514,
SPELL_DK_DISMISS_GARGOYLE = 50515,
SPELL_DK_SANCTUARY = 54661
};
class npc_pet_dk_ebon_gargoyle : public CreatureScript
{
public:
npc_pet_dk_ebon_gargoyle() : CreatureScript("npc_pet_dk_ebon_gargoyle") { }
struct npc_pet_dk_ebon_gargoyleAI : CasterAI
{
npc_pet_dk_ebon_gargoyleAI(Creature* creature) : CasterAI(creature)
{
Initialize();
}
void Initialize()
{
// Not needed to be despawned now
_despawnTimer = 0;
}
void InitializeAI() override
{
Initialize();
CasterAI::InitializeAI();
ObjectGuid ownerGuid = me->GetOwnerGUID();
if (!ownerGuid)
return;
// Find victim of Summon Gargoyle spell
std::list targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f);
Trinity::UnitListSearcher searcher(me, targets, u_check);
me->VisitNearbyObject(30.0f, searcher);
for (std::list::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
if ((*iter)->HasAura(SPELL_DK_SUMMON_GARGOYLE_1, ownerGuid))
{
me->Attack((*iter), false);
break;
}
}
void JustDied(Unit* /*killer*/) override
{
// Stop Feeding Gargoyle when it dies
if (Unit* owner = me->GetOwner())
owner->RemoveAurasDueToSpell(SPELL_DK_SUMMON_GARGOYLE_2);
}
// Fly away when dismissed
void SpellHit(Unit* source, SpellInfo const* spell) override
{
if (spell->Id != SPELL_DK_DISMISS_GARGOYLE || !me->IsAlive())
return;
Unit* owner = me->GetOwner();
if (!owner || owner != source)
return;
// Stop Fighting
me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true);
// Sanctuary
me->CastSpell(me, SPELL_DK_SANCTUARY, true);
me->SetReactState(REACT_PASSIVE);
//! HACK: Creature's can't have MOVEMENTFLAG_FLYING
// Fly Away
me->SetCanFly(true);
me->SetSpeed(MOVE_FLIGHT, 0.75f, true);
me->SetSpeed(MOVE_RUN, 0.75f, true);
float x = me->GetPositionX() + 20 * std::cos(me->GetOrientation());
float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation());
float z = me->GetPositionZ() + 40;
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MovePoint(0, x, y, z);
// Despawn as soon as possible
_despawnTimer = 4 * IN_MILLISECONDS;
}
void UpdateAI(uint32 diff) override
{
if (_despawnTimer > 0)
{
if (_despawnTimer > diff)
_despawnTimer -= diff;
else
me->DespawnOrUnsummon();
return;
}
CasterAI::UpdateAI(diff);
}
private:
uint32 _despawnTimer;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pet_dk_ebon_gargoyleAI(creature);
}
};
void AddSC_deathknight_pet_scripts()
{
new npc_pet_dk_ebon_gargoyle();
}