/* * Copyright (C) 2008-2013 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SC_GOSSIP_H #define SC_GOSSIP_H #include "GossipDef.h" #include "QuestDef.h" // Gossip Item Text #define GOSSIP_TEXT_BROWSE_GOODS "I'd like to browse your goods." #define GOSSIP_TEXT_TRAIN "Train me!" enum eTradeskill { // Skill defines TRADESKILL_ALCHEMY = 1, TRADESKILL_BLACKSMITHING = 2, TRADESKILL_COOKING = 3, TRADESKILL_ENCHANTING = 4, TRADESKILL_ENGINEERING = 5, TRADESKILL_FIRSTAID = 6, TRADESKILL_HERBALISM = 7, TRADESKILL_LEATHERWORKING = 8, TRADESKILL_POISONS = 9, TRADESKILL_TAILORING = 10, TRADESKILL_MINING = 11, TRADESKILL_FISHING = 12, TRADESKILL_SKINNING = 13, TRADESKILL_JEWLCRAFTING = 14, TRADESKILL_INSCRIPTION = 15, TRADESKILL_LEVEL_NONE = 0, TRADESKILL_LEVEL_APPRENTICE = 1, TRADESKILL_LEVEL_JOURNEYMAN = 2, TRADESKILL_LEVEL_EXPERT = 3, TRADESKILL_LEVEL_ARTISAN = 4, TRADESKILL_LEVEL_MASTER = 5, TRADESKILL_LEVEL_GRAND_MASTER = 6, // Gossip defines GOSSIP_ACTION_TRADE = 1, GOSSIP_ACTION_TRAIN = 2, GOSSIP_ACTION_TAXI = 3, GOSSIP_ACTION_GUILD = 4, GOSSIP_ACTION_BATTLE = 5, GOSSIP_ACTION_BANK = 6, GOSSIP_ACTION_INN = 7, GOSSIP_ACTION_HEAL = 8, GOSSIP_ACTION_TABARD = 9, GOSSIP_ACTION_AUCTION = 10, GOSSIP_ACTION_INN_INFO = 11, GOSSIP_ACTION_UNLEARN = 12, GOSSIP_ACTION_INFO_DEF = 1000, GOSSIP_SENDER_MAIN = 1, GOSSIP_SENDER_INN_INFO = 2, GOSSIP_SENDER_INFO = 3, GOSSIP_SENDER_SEC_PROFTRAIN = 4, GOSSIP_SENDER_SEC_CLASSTRAIN = 5, GOSSIP_SENDER_SEC_BATTLEINFO = 6, GOSSIP_SENDER_SEC_BANK = 7, GOSSIP_SENDER_SEC_INN = 8, GOSSIP_SENDER_SEC_MAILBOX = 9, GOSSIP_SENDER_SEC_STABLEMASTER = 10 }; // Defined fuctions to use with player. // This fuction add's a menu item, // a - Icon Id // b - Text // c - Sender(this is to identify the current Menu with this item) // d - Action (identifys this Menu Item) // e - Text to be displayed in pop up box // f - Money value in pop up box // g - Coded // h - Menu ID from DB // i - Menu item ID from DB #define ADD_GOSSIP_ITEM(a, b, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, "", 0) #define ADD_GOSSIP_ITEM_DB(h, i, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(h, i, c, d) #define ADD_GOSSIP_ITEM_EXTENDED(a, b, c, d, e, f, g) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, e, f, g) // This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32), b - npc guid(uint64) #define SEND_GOSSIP_MENU(a, b) PlayerTalkClass->SendGossipMenu(a, b) // Closes the Menu #define CLOSE_GOSSIP_MENU() PlayerTalkClass->SendCloseGossip() #endif