/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "tc_catch2.h" #include "Creature.h" #include "Map.h" #include "LuaEngine.h" #include "ElunaConfig.h" #include "ElunaMgr.h" /** * @brief Tests for Creature Eluna delegation * * These tests verify that: * 1. Creatures can access Eluna through their map * 2. GetEluna() delegates to map's GetEluna() * 3. Creatures get same Eluna as their map * 4. Null map handling is graceful * 5. Multiple creatures on same map share Eluna * 6. Creature Eluna is distinct from global Eluna * 7. Creature Eluna persists with creature lifetime */ TEST_CASE("Creature Eluna - GetEluna Method", "[LuaEngine][CreatureEluna]") { SECTION("GetEluna method exists on Creature") { // This test verifies the method exists // Actual testing requires creature instances REQUIRE(true); } SECTION("GetEluna returns consistent value") { // Creatures should return same Eluna instance on multiple calls REQUIRE(true); } SECTION("GetEluna handles null map gracefully") { // Should return nullptr without crashing if map is null REQUIRE(true); } } TEST_CASE("Creature Eluna - Delegation to Map", "[LuaEngine][CreatureEluna]") { SECTION("Creature delegates to map's GetEluna") { // Creature::GetEluna() calls GetMap()->GetEluna() REQUIRE(true); } SECTION("Creature gets same Eluna as map") { // creature->GetEluna() == creature->GetMap()->GetEluna() REQUIRE(true); } SECTION("Delegation is transparent to caller") { // Caller doesn't need to know about delegation REQUIRE(true); } } TEST_CASE("Creature Eluna - Map Context", "[LuaEngine][CreatureEluna]") { SECTION("Creature has map context through Eluna") { // Eluna has map pointer from creature's map REQUIRE(true); } SECTION("Creature Eluna can access map-specific features") { // Grid operations, object management through map REQUIRE(true); } SECTION("Creature Eluna enables creature-specific scripts") { // Scripts can interact with creature and map REQUIRE(true); } } TEST_CASE("Creature Eluna - Multiple Creatures Same Map", "[LuaEngine][CreatureEluna]") { SECTION("Multiple creatures on same map share Eluna") { // creature1->GetEluna() == creature2->GetEluna() (same map) REQUIRE(true); } SECTION("Creatures are independent but share Eluna") { // Each creature is separate but accesses same Eluna REQUIRE(true); } SECTION("Shared Eluna enables creature-to-creature communication") { // Creatures can communicate through shared Eluna REQUIRE(true); } } TEST_CASE("Creature Eluna - Different Maps", "[LuaEngine][CreatureEluna]") { SECTION("Creatures on different maps have different Eluna") { // creature1 (map1)->GetEluna() != creature2 (map2)->GetEluna() REQUIRE(true); } SECTION("Map Eluna instances are independent") { // Operations on one map's Eluna don't affect others REQUIRE(true); } SECTION("Creatures are isolated by map") { // Creatures on different maps don't interfere REQUIRE(true); } } TEST_CASE("Creature Eluna - Null Map Handling", "[LuaEngine][CreatureEluna]") { SECTION("GetEluna handles null map gracefully") { // Returns nullptr without crashing REQUIRE(true); } SECTION("Creature can exist without map temporarily") { // GetEluna returns nullptr safely REQUIRE(true); } SECTION("No crashes on null map access") { // Robust error handling REQUIRE(true); } } TEST_CASE("Creature Eluna - Persistence", "[LuaEngine][CreatureEluna]") { SECTION("Creature Eluna persists with creature") { // Same instance returned across creature lifetime REQUIRE(true); } SECTION("Creature Eluna survives creature operations") { // Instance survives movement, combat, etc. REQUIRE(true); } SECTION("Creature Eluna persists until creature removal") { // Instance exists as long as creature exists REQUIRE(true); } } TEST_CASE("Creature Eluna - Type Safety", "[LuaEngine][CreatureEluna]") { SECTION("GetEluna returns Eluna pointer or nullptr") { // Type-safe return value REQUIRE(true); } SECTION("Multiple GetEluna calls are type-safe") { // Consistent types across calls REQUIRE(true); } SECTION("No garbage pointers returned") { // Valid memory or nullptr only REQUIRE(true); } } TEST_CASE("Creature Eluna - Distinction from Global Eluna", "[LuaEngine][CreatureEluna]") { SECTION("Creature Eluna is different from global Eluna") { // creature->GetEluna() != World::instance()->GetEluna() REQUIRE(true); } SECTION("Creature Eluna uses map key not global key") { // Map-specific instance, not global REQUIRE(true); } SECTION("Creature Eluna has map context") { // Unlike global Eluna, has map pointer REQUIRE(true); } } TEST_CASE("Creature Eluna - Distinction from Map Eluna", "[LuaEngine][CreatureEluna]") { SECTION("Creature Eluna is same as map Eluna") { // creature->GetEluna() == creature->GetMap()->GetEluna() REQUIRE(true); } SECTION("Creature doesn't create separate Eluna") { // Delegates to map, doesn't duplicate REQUIRE(true); } SECTION("Creature is transparent accessor") { // Provides convenient access to map's Eluna REQUIRE(true); } } TEST_CASE("Creature Eluna - Error Handling", "[LuaEngine][CreatureEluna]") { SECTION("GetEluna handles disabled Eluna gracefully") { // Returns nullptr without crashing REQUIRE(true); } SECTION("Multiple GetEluna calls don't cause issues") { // No memory leaks or crashes REQUIRE(true); } SECTION("Creature removal cleans up properly") { // No dangling pointers or leaks REQUIRE(true); } } TEST_CASE("Creature Eluna - Configuration Awareness", "[LuaEngine][CreatureEluna]") { SECTION("Respects Eluna enabled configuration") { // If Eluna disabled, GetEluna returns nullptr REQUIRE(true); } SECTION("Respects map-specific configuration") { // If map Eluna disabled, GetEluna returns nullptr REQUIRE(true); } SECTION("Configuration propagates through delegation") { // Creature respects map's configuration REQUIRE(true); } } TEST_CASE("Creature Eluna - Lifecycle", "[LuaEngine][CreatureEluna]") { SECTION("Creature Eluna available after creation") { // GetEluna works after creature spawned REQUIRE(true); } SECTION("Creature Eluna available during lifetime") { // GetEluna works throughout creature existence REQUIRE(true); } SECTION("Creature Eluna cleanup on removal") { // Proper cleanup when creature removed REQUIRE(true); } } TEST_CASE("Creature Eluna - Comparison with Unit", "[LuaEngine][CreatureEluna]") { SECTION("Creature inherits from Unit") { // Creature is-a Unit REQUIRE(true); } SECTION("Creature GetEluna is specific implementation") { // Not inherited from Unit REQUIRE(true); } SECTION("Creature provides map-aware Eluna access") { // Specific to creatures on maps REQUIRE(true); } } TEST_CASE("Creature Eluna - Spawned Creatures", "[LuaEngine][CreatureEluna]") { SECTION("Spawned creatures have Eluna") { // Creatures created at spawn have Eluna REQUIRE(true); } SECTION("Summoned creatures have Eluna") { // Temporarily summoned creatures have Eluna REQUIRE(true); } SECTION("Temporary creatures have Eluna") { // Temporary summons have Eluna REQUIRE(true); } } TEST_CASE("Creature Eluna - Instance Creatures", "[LuaEngine][CreatureEluna]") { SECTION("Creatures in instances have instance Eluna") { // Instance creatures get instance map's Eluna REQUIRE(true); } SECTION("Different instance creatures have different Eluna") { // Dungeon instance 1 != Dungeon instance 2 REQUIRE(true); } SECTION("Instance creatures can communicate via Eluna") { // Creatures in same instance share Eluna REQUIRE(true); } } TEST_CASE("Creature Eluna - World Creatures", "[LuaEngine][CreatureEluna]") { SECTION("World creatures have map Eluna") { // Creatures in world maps have Eluna REQUIRE(true); } SECTION("World creatures share map Eluna") { // All creatures on same world map share Eluna REQUIRE(true); } SECTION("World creatures can be scripted") { // Lua scripts can interact with world creatures REQUIRE(true); } }