/* * Copyright (C) 2008-2015 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScenePackets.h" WorldPacket const* WorldPackets::Scenes::PlayScene::Write() { _worldPacket << SceneID; _worldPacket << PlaybackFlags; _worldPacket << SceneInstanceID; _worldPacket << SceneScriptPackageID; _worldPacket << TransportGUID; _worldPacket << Location.PositionXYZOStream(); return &_worldPacket; } void WorldPackets::Scenes::SceneTriggerEvent::Read() { uint32 len = _worldPacket.ReadBits(6); _worldPacket >> SceneInstanceID; _Event = _worldPacket.ReadString(len); } void WorldPackets::Scenes::ScenePlaybackComplete::Read() { _worldPacket >> SceneInstanceID; } void WorldPackets::Scenes::ScenePlaybackCanceled::Read() { _worldPacket >> SceneInstanceID; }