/*
* Copyright (C) 2008-2015 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ScenePackets.h"
WorldPacket const* WorldPackets::Scenes::PlayScene::Write()
{
_worldPacket << SceneID;
_worldPacket << PlaybackFlags;
_worldPacket << SceneInstanceID;
_worldPacket << SceneScriptPackageID;
_worldPacket << TransportGUID;
_worldPacket << Location.PositionXYZOStream();
return &_worldPacket;
}
void WorldPackets::Scenes::SceneTriggerEvent::Read()
{
uint32 len = _worldPacket.ReadBits(6);
_worldPacket >> SceneInstanceID;
_Event = _worldPacket.ReadString(len);
}
void WorldPackets::Scenes::ScenePlaybackComplete::Read()
{
_worldPacket >> SceneInstanceID;
}
void WorldPackets::Scenes::ScenePlaybackCanceled::Read()
{
_worldPacket >> SceneInstanceID;
}