/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "npc_pet_hun_". */ #include "ScriptMgr.h" #include "CreatureAIImpl.h" #include "ScriptedCreature.h" #include "SpellScript.h" #include "SpellAuraEffects.h" #include "TemporarySummon.h" enum HunterSpells { SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper SPELL_HUNTER_DEADLY_POISON_PASSIVE = 34657, // Venomous Snake SPELL_HUNTER_MIND_NUMBING_POISON = 25810 // Viper }; enum HunterCreatures { NPC_HUNTER_VIPER = 19921 }; enum PetSpellsMisc { SPELL_PET_GUARD_DOG_HAPPINESS = 54445, SPELL_PET_SILVERBACK_RANK_1 = 62800, SPELL_PET_SILVERBACK_RANK_2 = 62801, SPELL_PET_SWOOP = 52825, SPELL_PET_CHARGE = 61685, PET_ICON_ID_GROWL = 201, PET_ICON_ID_CLAW = 262, PET_ICON_ID_BITE = 1680, PET_ICON_ID_SMACK = 473 }; struct npc_pet_hunter_snake_trap : public ScriptedAI { npc_pet_hunter_snake_trap(Creature* creature) : ScriptedAI(creature), _isViper(false), _spellTimer(0) { } void JustEngagedWith(Unit* /*who*/) override { } void JustAppeared() override { _isViper = me->GetEntry() == NPC_HUNTER_VIPER ? true : false; me->SetMaxHealth(uint32(107 * (me->GetLevel() - 40) * 0.025f)); // Add delta to make them not all hit the same time me->SetAttackTime(BASE_ATTACK, me->GetAttackTime(BASE_ATTACK) + urandms(0,6)); if (!_isViper && !me->HasAura(SPELL_HUNTER_DEADLY_POISON_PASSIVE)) DoCast(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true); } // Redefined for random target selection: void MoveInLineOfSight(Unit* /*who*/) override { } void UpdateAI(uint32 diff) override { if (me->GetVictim() && me->GetVictim()->HasBreakableByDamageCrowdControlAura()) { // don't break cc me->GetThreatManager().ClearFixate(); me->InterruptNonMeleeSpells(false); me->AttackStop(); return; } if (me->IsSummon() && !me->GetThreatManager().GetFixateTarget()) { // find new target Unit* summoner = me->ToTempSummon()->GetSummonerUnit(); std::vector targets; auto addTargetIfValid = [this, &targets, summoner](CombatReference* ref) mutable { Unit* enemy = ref->GetOther(summoner); if (!enemy->HasBreakableByDamageCrowdControlAura() && me->CanCreatureAttack(enemy) && me->IsWithinDistInMap(enemy, me->GetAttackDistance(enemy))) targets.push_back(enemy); }; for (std::pair const& pair : summoner->GetCombatManager().GetPvPCombatRefs()) addTargetIfValid(pair.second); if (targets.empty()) for (std::pair const& pair : summoner->GetCombatManager().GetPvECombatRefs()) addTargetIfValid(pair.second); for (Unit* target : targets) me->EngageWithTarget(target); if (!targets.empty()) { Unit* target = Trinity::Containers::SelectRandomContainerElement(targets); me->GetThreatManager().FixateTarget(target); } } if (!UpdateVictim()) return; // Viper if (_isViper) { if (_spellTimer <= diff) { if (!urand(0, 2)) // 33% chance to cast DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON)); _spellTimer = 3000; } else _spellTimer -= diff; } DoMeleeAttackIfReady(); } private: bool _isViper; uint32 _spellTimer; }; // 57627 - Charge class spell_pet_charge : public AuraScript { PrepareAuraScript(spell_pet_charge); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_PET_SWOOP, SPELL_PET_CHARGE }); } void HandleDummy(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo) { PreventDefaultAction(); // Remove +% AP aura Unit* pet = eventInfo.GetActor(); Aura* aura = pet->GetAura(SPELL_PET_SWOOP, pet->GetGUID()); if (!aura) aura = pet->GetAura(SPELL_PET_CHARGE, pet->GetGUID()); if (!aura) return; aura->DropCharge(AURA_REMOVE_BY_EXPIRE); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pet_charge::HandleDummy, EFFECT_0, SPELL_AURA_DUMMY); } }; // -53178 - Guard Dog class spell_pet_guard_dog : public AuraScript { PrepareAuraScript(spell_pet_guard_dog); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS }); } bool CheckProc(ProcEventInfo& eventInfo) { // Growl shares family flags with other spells // filter by spellIcon instead SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* caster = eventInfo.GetActor(); caster->CastSpell(nullptr, SPELL_PET_GUARD_DOG_HAPPINESS, aurEff); Unit* target = eventInfo.GetProcTarget(); if (!target->CanHaveThreatList()) return; float addThreat = CalculatePct(ASSERT_NOTNULL(eventInfo.GetSpellInfo())->Effects[EFFECT_0].CalcValue(caster), aurEff->GetAmount()); target->GetThreatManager().AddThreat(caster, addThreat, GetSpellInfo(), false, true); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pet_guard_dog::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pet_guard_dog::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // -62764 - Silverback class spell_pet_silverback : public AuraScript { PrepareAuraScript(spell_pet_silverback); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS }); } bool CheckProc(ProcEventInfo& eventInfo) { // Growl shares family flags with other spells // filter by spellIcon instead SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { static uint32 const triggerSpell[2] = { SPELL_PET_SILVERBACK_RANK_1, SPELL_PET_SILVERBACK_RANK_2 }; PreventDefaultAction(); uint32 spellId = triggerSpell[GetSpellInfo()->GetRank() - 1]; eventInfo.GetActor()->CastSpell(nullptr, spellId, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pet_silverback::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pet_silverback::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // -61680 - Culling the Herd class spell_pet_culling_the_herd : public AuraScript { PrepareAuraScript(spell_pet_culling_the_herd); bool CheckProc(ProcEventInfo& eventInfo) { // Claw, Bite and Smack share FamilyFlags with other spells // filter by spellIcon instead SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); if (!spellInfo) return false; switch (spellInfo->SpellIconID) { case PET_ICON_ID_CLAW: case PET_ICON_ID_BITE: case PET_ICON_ID_SMACK: break; default: return false; } return true; } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pet_culling_the_herd::CheckProc); } }; void AddSC_hunter_pet_scripts() { RegisterCreatureAI(npc_pet_hunter_snake_trap); RegisterSpellScript(spell_pet_charge); RegisterSpellScript(spell_pet_guard_dog); RegisterSpellScript(spell_pet_silverback); RegisterSpellScript(spell_pet_culling_the_herd); }