/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: go_commandscript
%Complete: 100
Comment: All go related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Language.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "RBAC.h"
#include "SupportMgr.h"
#include "Transport.h"
#include "Util.h"
#include "WorldSession.h"
#include
using namespace Trinity::ChatCommands;
class go_commandscript : public CommandScript
{
public:
go_commandscript() : CommandScript("go_commandscript") { }
std::vector GetCommands() const override
{
static std::vector goCreatureCommandTable =
{
{ "id", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoCreatureCIdCommand, "" },
{ "", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoCreatureSpawnIdCommand, "" }
};
static std::vector goGameObjectCommandTable =
{
{ "id", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoGameObjectGOIdCommand, "" },
{ "", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoGameObjectSpawnIdCommand, "" }
};
static std::vector goCommandTable =
{
{ "creature", rbac::RBAC_PERM_COMMAND_GO, false, nullptr, "", goCreatureCommandTable },
{ "gameobject", rbac::RBAC_PERM_COMMAND_GO, false, nullptr, "", goGameObjectCommandTable },
{ "graveyard", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoGraveyardCommand, "" },
{ "grid", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoGridCommand, "" },
{ "quest", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoQuestCommand, "" },
{ "taxinode", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoTaxinodeCommand, "" },
{ "areatrigger", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoAreaTriggerCommand, "" },
{ "zonexy", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoZoneXYCommand, "" },
{ "xyz", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoXYZCommand, "" },
{ "bugticket", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoTicketCommand, "" },
{ "complaintticket", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoTicketCommand, "" },
{ "suggestionticket", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoTicketCommand, "" },
{ "offset", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoOffsetCommand, "" },
{ "instance", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoInstanceCommand, "" }
};
static std::vector commandTable =
{
{ "go", rbac::RBAC_PERM_COMMAND_GO, false, nullptr, "", goCommandTable },
};
return commandTable;
}
static bool DoTeleport(ChatHandler* handler, WorldLocation loc)
{
Player* player = handler->GetSession()->GetPlayer();
if (!MapManager::IsValidMapCoord(loc) || sObjectMgr->IsTransportMap(loc.GetMapId()))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, loc.GetPositionX(), loc.GetPositionY(), loc.GetMapId());
handler->SetSentErrorMessage(true);
return false;
}
// stop flight if need
if (player->IsInFlight())
player->FinishTaxiFlight();
else
player->SaveRecallPosition(); // save only in non-flight case
player->TeleportTo(loc);
return true;
}
static bool HandleGoCreatureSpawnIdCommand(ChatHandler* handler, Variant, ObjectGuid::LowType> spawnId)
{
CreatureData const* spawnpoint = sObjectMgr->GetCreatureData(spawnId);
if (!spawnpoint)
{
handler->SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
return DoTeleport(handler, spawnpoint->spawnPoint);
}
static bool HandleGoCreatureCIdCommand(ChatHandler* handler, Variant, uint32> cId)
{
CreatureData const* spawnpoint = nullptr;
for (auto const& pair : sObjectMgr->GetAllCreatureData())
{
if (pair.second.id != *cId)
continue;
if (!spawnpoint)
spawnpoint = &pair.second;
else
{
handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
break;
}
}
if (!spawnpoint)
{
handler->SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
return DoTeleport(handler, spawnpoint->spawnPoint);
}
static bool HandleGoGameObjectSpawnIdCommand(ChatHandler* handler, uint32 spawnId)
{
GameObjectData const* spawnpoint = sObjectMgr->GetGameObjectData(spawnId);
if (!spawnpoint)
{
handler->SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
return DoTeleport(handler, spawnpoint->spawnPoint);
}
static bool HandleGoGameObjectGOIdCommand(ChatHandler* handler, uint32 goId)
{
GameObjectData const* spawnpoint = nullptr;
for (auto const& pair : sObjectMgr->GetAllGameObjectData())
{
if (pair.second.id != goId)
continue;
if (!spawnpoint)
spawnpoint = &pair.second;
else
{
handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
break;
}
}
if (!spawnpoint)
{
handler->SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
return DoTeleport(handler, spawnpoint->spawnPoint);
}
static bool HandleGoGraveyardCommand(ChatHandler* handler, uint32 gyId)
{
WorldSafeLocsEntry const* gy = sObjectMgr->GetWorldSafeLoc(gyId);
if (!gy)
{
handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, gyId);
handler->SetSentErrorMessage(true);
return false;
}
if (!MapManager::IsValidMapCoord(gy->Loc))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, gy->Loc.GetPositionX(), gy->Loc.GetPositionY(), gy->Loc.GetMapId());
handler->SetSentErrorMessage(true);
return false;
}
Player* player = handler->GetSession()->GetPlayer();
// stop flight if need
if (player->IsInFlight())
player->FinishTaxiFlight();
else
player->SaveRecallPosition(); // save only in non-flight case
player->TeleportTo(gy->Loc);
return true;
}
//teleport to grid
static bool HandleGoGridCommand(ChatHandler* handler, float gridX, float gridY, Optional oMapId)
{
Player* player = handler->GetSession()->GetPlayer();
uint32 mapId = oMapId.get_value_or(player->GetMapId());
// center of grid
float x = (gridX - CENTER_GRID_ID + 0.5f) * SIZE_OF_GRIDS;
float y = (gridY - CENTER_GRID_ID + 0.5f) * SIZE_OF_GRIDS;
if (!MapManager::IsValidMapCoord(mapId, x, y))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
handler->SetSentErrorMessage(true);
return false;
}
// stop flight if need
if (player->IsInFlight())
player->FinishTaxiFlight();
else
player->SaveRecallPosition(); // save only in non-flight case
Map* map = sMapMgr->CreateBaseMap(mapId);
float z = std::max(map->GetStaticHeight(PhasingHandler::GetEmptyPhaseShift(), x, y, MAX_HEIGHT), map->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), x, y));
player->TeleportTo(mapId, x, y, z, player->GetOrientation());
return true;
}
static bool HandleGoQuestCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* player = handler->GetSession()->GetPlayer();
char* id = handler->extractKeyFromLink((char*)args, "Hquest");
if (!id)
return false;
uint32 questID = atoul(id);
if (!questID)
return false;
if (!sObjectMgr->GetQuestTemplate(questID))
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, questID);
handler->SetSentErrorMessage(true);
return false;
}
float x, y, z;
uint32 mapId;
if (QuestPOIData const* poiData = sObjectMgr->GetQuestPOIData(questID))
{
QuestPOIBlobData const& data = poiData->Blobs.front();
mapId = data.MapID;
x = data.Points.front().X;
y = data.Points.front().Y;
z = data.Points.front().Z;
}
else
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, questID);
handler->SetSentErrorMessage(true);
return false;
}
if (!MapManager::IsValidMapCoord(mapId, x, y) || sObjectMgr->IsTransportMap(mapId))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
handler->SetSentErrorMessage(true);
return false;
}
// stop flight if need
if (player->IsInFlight())
player->FinishTaxiFlight();
else
player->SaveRecallPosition(); // save only in non-flight case
Map* map = sMapMgr->CreateBaseMap(mapId);
z = std::max(map->GetStaticHeight(PhasingHandler::GetEmptyPhaseShift(), x, y, MAX_HEIGHT), map->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), x, y));
player->TeleportTo(mapId, x, y, z, 0.0f);
return true;
}
static bool HandleGoTaxinodeCommand(ChatHandler* handler, Variant, uint32> nodeId)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(nodeId);
if (!node)
{
handler->PSendSysMessage(LANG_COMMAND_GOTAXINODENOTFOUND, nodeId);
handler->SetSentErrorMessage(true);
return false;
}
return DoTeleport(handler, { node->ContinentID, { node->Pos.X, node->Pos.Y, node->Pos.Z } });
}
static bool HandleGoAreaTriggerCommand(ChatHandler* handler, Variant, uint32> areaTriggerId)
{
AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(areaTriggerId);
if (!at)
{
handler->PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND, areaTriggerId);
handler->SetSentErrorMessage(true);
return false;
}
return DoTeleport(handler, { uint32(at->ContinentID), { at->Pos.X, at->Pos.Y, at->Pos.Z } });
}
//teleport at coordinates
static bool HandleGoZoneXYCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* player = handler->GetSession()->GetPlayer();
char* zoneX = strtok((char*)args, " ");
char* zoneY = strtok(nullptr, " ");
char* tail = strtok(nullptr, "");
char* id = handler->extractKeyFromLink(tail, "Harea"); // string or [name] Shift-click form |color|Harea:area_id|h[name]|h|r
if (!zoneX || !zoneY)
return false;
float x = (float)atof(zoneX);
float y = (float)atof(zoneY);
// prevent accept wrong numeric args
if ((x == 0.0f && *zoneX != '0') || (y == 0.0f && *zoneY != '0'))
return false;
uint32 areaId = id ? atoul(id) : player->GetZoneId();
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
if (x < 0 || x > 100 || y < 0 || y > 100 || !areaEntry)
{
handler->PSendSysMessage(LANG_INVALID_ZONE_COORD, x, y, areaId);
handler->SetSentErrorMessage(true);
return false;
}
// update to parent zone if exist (client map show only zones without parents)
AreaTableEntry const* zoneEntry = areaEntry->ParentAreaID ? sAreaTableStore.LookupEntry(areaEntry->ParentAreaID) : areaEntry;
ASSERT(zoneEntry);
Map* map = sMapMgr->CreateBaseMap(zoneEntry->ContinentID);
if (map->Instanceable())
{
handler->PSendSysMessage(LANG_INVALID_ZONE_MAP, areaId, areaEntry->AreaName[handler->GetSessionDbcLocale()], map->GetId(), map->GetMapName());
handler->SetSentErrorMessage(true);
return false;
}
x /= 100.0f;
y /= 100.0f;
sDB2Manager.Zone2MapCoordinates(areaEntry->ParentAreaID ? uint32(areaEntry->ParentAreaID) : areaId, x, y);
if (!MapManager::IsValidMapCoord(zoneEntry->ContinentID, x, y))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, uint32(zoneEntry->ContinentID));
handler->SetSentErrorMessage(true);
return false;
}
// stop flight if need
if (player->IsInFlight())
player->FinishTaxiFlight();
else
player->SaveRecallPosition(); // save only in non-flight case
float z = std::max(map->GetStaticHeight(PhasingHandler::GetEmptyPhaseShift(), x, y, MAX_HEIGHT), map->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), x, y));
player->TeleportTo(zoneEntry->ContinentID, x, y, z, player->GetOrientation());
return true;
}
//teleport at coordinates, including Z and orientation
static bool HandleGoXYZCommand(ChatHandler* handler, float x, float y, Optional z, Optional id, Optional o)
{
Player* player = handler->GetSession()->GetPlayer();
uint32 mapId = id.get_value_or(player->GetMapId());
if (z)
{
if (!MapManager::IsValidMapCoord(mapId, x, y, *z))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
handler->SetSentErrorMessage(true);
return false;
}
}
else
{
if (!MapManager::IsValidMapCoord(mapId, x, y))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
handler->SetSentErrorMessage(true);
return false;
}
Map* map = sMapMgr->CreateBaseMap(mapId);
z = std::max(map->GetStaticHeight(PhasingHandler::GetEmptyPhaseShift(), x, y, MAX_HEIGHT), map->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), x, y));
}
return DoTeleport(handler, { mapId, { x, y, *z, o.get_value_or(0.0f) } });
}
template
static bool HandleGoTicketCommand(ChatHandler* handler, uint32 ticketId)
{
T* ticket = sSupportMgr->GetTicket(ticketId);
if (!ticket)
{
handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
return true;
}
Player* player = handler->GetSession()->GetPlayer();
// stop flight if need
if (player->IsInFlight())
player->FinishTaxiFlight();
else
player->SaveRecallPosition(); // save only in non-flight case
ticket->TeleportTo(player);
return true;
}
static bool HandleGoOffsetCommand(ChatHandler* handler, float dX, Optional dY, Optional dZ, Optional dO)
{
WorldLocation loc = handler->GetSession()->GetPlayer()->GetWorldLocation();
loc.RelocateOffset({ dX, dY.get_value_or(0.0f), dZ.get_value_or(0.0f), dO.get_value_or(0.0f) });
return DoTeleport(handler, loc);
}
static bool HandleGoInstanceCommand(ChatHandler* handler, std::vector const& labels)
{
uint32 mapid = 0;
std::multimap> matches;
for (auto const& pair : sObjectMgr->GetInstanceTemplates())
{
uint32 count = 0;
std::string const& scriptName = sObjectMgr->GetScriptName(pair.second.ScriptId);
for (auto const& label : labels)
if (StringContainsStringI(scriptName, label))
++count;
if (count)
matches.emplace(count, decltype(matches)::mapped_type({ pair.first, scriptName }));
}
if (matches.empty())
{
handler->SendSysMessage(LANG_COMMAND_NO_INSTANCES_MATCH);
return false;
}
auto it = matches.rbegin();
uint32 maxCount = it->first;
mapid = it->second.first;
if (++it != matches.rend() && it->first == maxCount)
{
handler->SendSysMessage(LANG_COMMAND_MULTIPLE_INSTANCES_MATCH);
--it;
do
handler->PSendSysMessage(LANG_COMMAND_MULTIPLE_INSTANCES_ENTRY, it->second.first, it->second.second);
while (++it != matches.rend() && it->first == maxCount);
handler->SetSentErrorMessage(true);
return false;
}
ASSERT(mapid);
InstanceTemplate const* temp = sObjectMgr->GetInstanceTemplate(mapid);
if (!temp)
{
handler->PSendSysMessage(LANG_COMMAND_MAP_NOT_INSTANCE, mapid);
handler->SetSentErrorMessage(true);
return false;
}
std::string const& scriptname = sObjectMgr->GetScriptName(temp->ScriptId);
Player* player = handler->GetSession()->GetPlayer();
if (player->IsInFlight())
player->FinishTaxiFlight();
else
player->SaveRecallPosition();
// try going to entrance
AreaTriggerStruct const* exit = sObjectMgr->GetGoBackTrigger(mapid);
if (!exit)
handler->PSendSysMessage(LANG_COMMAND_INSTANCE_NO_EXIT, mapid, scriptname.c_str());
if (exit && player->TeleportTo(exit->target_mapId, exit->target_X, exit->target_Y, exit->target_Z, exit->target_Orientation + M_PI))
{
handler->PSendSysMessage(LANG_COMMAND_WENT_TO_INSTANCE_GATE, mapid, scriptname.c_str());
return true;
}
// try going to start
AreaTriggerStruct const* entrance = sObjectMgr->GetMapEntranceTrigger(mapid);
if (!entrance)
handler->PSendSysMessage(LANG_COMMAND_INSTANCE_NO_ENTRANCE, mapid, scriptname.c_str());
if (entrance && player->TeleportTo(entrance->target_mapId, entrance->target_X, entrance->target_Y, entrance->target_Z, entrance->target_Orientation))
{
handler->PSendSysMessage(LANG_COMMAND_WENT_TO_INSTANCE_START, mapid, scriptname.c_str());
return true;
}
handler->PSendSysMessage(LANG_COMMAND_GO_INSTANCE_FAILED, mapid, scriptname.c_str(), exit->target_mapId);
handler->SetSentErrorMessage(true);
return false;
}
};
void AddSC_go_commandscript()
{
new go_commandscript();
}