/*
* Copyright (C) 2008-2011 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: learn_commandscript
%Complete: 100
Comment: All learn related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
class learn_commandscript : public CommandScript
{
public:
learn_commandscript() : CommandScript("learn_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand learnAllMyCommandTable[] =
{
{ "class", SEC_ADMINISTRATOR, false, &HandleLearnAllMyClassCommand, "", NULL },
{ "pettalents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyPetTalentsCommand, "", NULL },
{ "spells", SEC_ADMINISTRATOR, false, &HandleLearnAllMySpellsCommand, "", NULL },
{ "talents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyTalentsCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand learnAllCommandTable[] =
{
{ "my", SEC_ADMINISTRATOR, false, NULL, "", learnAllMyCommandTable },
{ "gm", SEC_GAMEMASTER, false, &HandleLearnAllGMCommand, "", NULL },
{ "crafts", SEC_GAMEMASTER, false, &HandleLearnAllCraftsCommand, "", NULL },
{ "default", SEC_MODERATOR, false, &HandleLearnAllDefaultCommand, "", NULL },
{ "lang", SEC_MODERATOR, false, &HandleLearnAllLangCommand, "", NULL },
{ "recipes", SEC_GAMEMASTER, false, &HandleLearnAllRecipesCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand learnCommandTable[] =
{
{ "all", SEC_ADMINISTRATOR, false, NULL, "", learnAllCommandTable },
{ "", SEC_ADMINISTRATOR, false, &HandleLearnCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "learn", SEC_MODERATOR, false, NULL, "", learnCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandleLearnCommand(ChatHandler* handler, const char* args)
{
Player* targetPlayer = handler->getSelectedPlayer();
if (!targetPlayer)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spell = handler->extractSpellIdFromLink((char*)args);
if (!spell || !sSpellStore.LookupEntry(spell))
return false;
char const* allStr = strtok(NULL, " ");
bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer()))
{
handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spell);
handler->SetSentErrorMessage(true);
return false;
}
if (!allRanks && targetPlayer->HasSpell(spell))
{
if (targetPlayer == handler->GetSession()->GetPlayer())
handler->SendSysMessage(LANG_YOU_KNOWN_SPELL);
else
handler->PSendSysMessage(LANG_TARGET_KNOWN_SPELL, handler->GetNameLink(targetPlayer).c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (allRanks)
targetPlayer->learnSpellHighRank(spell);
else
targetPlayer->learnSpell(spell, false);
uint32 first_spell = sSpellMgr->GetFirstSpellInChain(spell);
if (GetTalentSpellCost(first_spell))
targetPlayer->SendTalentsInfoData(false);
return true;
}
static bool HandleLearnAllGMCommand(ChatHandler* handler, const char* /*args*/)
{
for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(i);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer(), false))
continue;
if (!sSpellMgr->IsSkillTypeSpell(i, SKILL_INTERNAL))
continue;
handler->GetSession()->GetPlayer()->learnSpell(i, false);
}
handler->SendSysMessage(LANG_LEARNING_GM_SKILLS);
return true;
}
static bool HandleLearnAllMyClassCommand(ChatHandler* handler, const char* /*args*/)
{
HandleLearnAllMySpellsCommand(handler, "");
HandleLearnAllMyTalentsCommand(handler, "");
return true;
}
static bool HandleLearnAllMySpellsCommand(ChatHandler* handler, const char* /*args*/)
{
ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(handler->GetSession()->GetPlayer()->getClass());
if (!clsEntry)
return true;
uint32 family = clsEntry->spellfamily;
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
if (!spellInfo)
continue;
// skip server-side/triggered spells
if (spellInfo->spellLevel == 0)
continue;
// skip wrong class/race skills
if (!handler->GetSession()->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id))
continue;
// skip other spell families
if (spellInfo->SpellFamilyName != family)
continue;
// skip spells with first rank learned as talent (and all talents then also)
uint32 first_rank = sSpellMgr->GetFirstSpellInChain(spellInfo->Id);
if (GetTalentSpellCost(first_rank) > 0)
continue;
// skip broken spells
if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer(), false))
continue;
handler->GetSession()->GetPlayer()->learnSpell(i, false);
}
handler->SendSysMessage(LANG_COMMAND_LEARN_CLASS_SPELLS);
return true;
}
static bool HandleLearnAllMyTalentsCommand(ChatHandler* handler, const char* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
uint32 classMask = player->getClassMask();
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
if ((classMask & talentTabInfo->ClassMask) == 0)
continue;
// search highest talent rank
uint32 spellId = 0;
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if (talentInfo->RankID[rank] != 0)
{
spellId = talentInfo->RankID[rank];
break;
}
}
if (!spellId) // ??? none spells in talent
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer(), false))
continue;
// learn highest rank of talent and learn all non-talent spell ranks (recursive by tree)
player->learnSpellHighRank(spellId);
player->AddTalent(spellId, player->GetActiveSpec(), true);
}
player->SetFreeTalentPoints(0);
handler->SendSysMessage(LANG_COMMAND_LEARN_CLASS_TALENTS);
return true;
}
static bool HandleLearnAllMyPetTalentsCommand(ChatHandler* handler, const char* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
Pet* pet = player->GetPet();
if (!pet)
{
handler->SendSysMessage(LANG_NO_PET_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
CreatureTemplate const *ci = pet->GetCreatureInfo();
if (!ci)
{
handler->SendSysMessage(LANG_WRONG_PET_TYPE);
handler->SetSentErrorMessage(true);
return false;
}
CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
if (!pet_family)
{
handler->SendSysMessage(LANG_WRONG_PET_TYPE);
handler->SetSentErrorMessage(true);
return false;
}
if (pet_family->petTalentType < 0) // not hunter pet
{
handler->SendSysMessage(LANG_WRONG_PET_TYPE);
handler->SetSentErrorMessage(true);
return false;
}
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
// prevent learn talent for different family (cheating)
if (((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask) == 0)
continue;
// search highest talent rank
uint32 spellid = 0;
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if (talentInfo->RankID[rank] != 0)
{
spellid = talentInfo->RankID[rank];
break;
}
}
if (!spellid) // ??? none spells in talent
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer(), false))
continue;
// learn highest rank of talent and learn all non-talent spell ranks (recursive by tree)
pet->learnSpellHighRank(spellid);
}
pet->SetFreeTalentPoints(0);
handler->SendSysMessage(LANG_COMMAND_LEARN_PET_TALENTS);
return true;
}
static bool HandleLearnAllLangCommand(ChatHandler* handler, const char* /*args*/)
{
// skipping UNIVERSAL language (0)
for (uint8 i = 1; i < LANGUAGES_COUNT; ++i)
handler->GetSession()->GetPlayer()->learnSpell(lang_description[i].spell_id, false);
handler->SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG);
return true;
}
static bool HandleLearnAllDefaultCommand(ChatHandler* handler, const char* args)
{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
target->learnDefaultSpells();
target->learnQuestRewardedSpells();
handler->PSendSysMessage(LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST, handler->GetNameLink(target).c_str());
return true;
}
static bool HandleLearnAllCraftsCommand(ChatHandler* handler, const char* /*args*/)
{
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
{
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
if (!skillInfo)
continue;
if ((skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY) &&
skillInfo->canLink) // only prof. with recipes have
{
HandleLearnSkillRecipesHelper(handler->GetSession()->GetPlayer(), skillInfo->id);
}
}
handler->SendSysMessage(LANG_COMMAND_LEARN_ALL_CRAFT);
return true;
}
static bool HandleLearnAllRecipesCommand(ChatHandler* handler, const char* args)
{
// Learns all recipes of specified profession and sets skill to max
// Example: .learn all_recipes enchanting
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
return false;
}
if (!*args)
return false;
std::wstring wnamepart;
if (!Utf8toWStr(args, wnamepart))
return false;
// converting string that we try to find to lower case
wstrToLower(wnamepart);
std::string name;
SkillLineEntry const *targetSkillInfo = NULL;
for (uint32 i = 1; i < sSkillLineStore.GetNumRows(); ++i)
{
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
if (!skillInfo)
continue;
if ((skillInfo->categoryId != SKILL_CATEGORY_PROFESSION &&
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY) ||
!skillInfo->canLink) // only prof with recipes have set
continue;
int loc = handler->GetSessionDbcLocale();
name = skillInfo->name[loc];
if (name.empty())
continue;
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
for (; loc < TOTAL_LOCALES; ++loc)
{
if (loc == handler->GetSessionDbcLocale())
continue;
name = skillInfo->name[loc];
if (name.empty())
continue;
if (Utf8FitTo(name, wnamepart))
break;
}
}
if (loc < TOTAL_LOCALES)
{
targetSkillInfo = skillInfo;
break;
}
}
if (!targetSkillInfo)
return false;
HandleLearnSkillRecipesHelper(target, targetSkillInfo->id);
uint16 maxLevel = target->GetPureMaxSkillValue(targetSkillInfo->id);
target->SetSkill(targetSkillInfo->id, target->GetSkillStep(targetSkillInfo->id), maxLevel, maxLevel);
handler->PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
return true;
}
static void HandleLearnSkillRecipesHelper(Player* player, uint32 skill_id)
{
uint32 classmask = player->getClassMask();
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
if (!skillLine)
continue;
// wrong skill
if (skillLine->skillId != skill_id)
continue;
// not high rank
if (skillLine->forward_spellid)
continue;
// skip racial skills
if (skillLine->racemask != 0)
continue;
// skip wrong class skills
if (skillLine->classmask && (skillLine->classmask & classmask) == 0)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo, player, false))
continue;
player->learnSpell(skillLine->spellId, false);
}
}
};
void AddSC_learn_commandscript()
{
new learn_commandscript();
}