/* * Copyright (C) 2008-2012 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_DRUID and SPELLFAMILY_GENERIC spells used by druid players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_dru_". */ #include "Player.h" #include "ScriptMgr.h" #include "SpellScript.h" #include "SpellAuraEffects.h" #include "Containers.h" enum DruidSpells { DRUID_INCREASED_MOONFIRE_DURATION = 38414, DRUID_NATURES_SPLENDOR = 57865, DRUID_LIFEBLOOM_FINAL_HEAL = 33778, DRUID_LIFEBLOOM_ENERGIZE = 64372, DRUID_SURVIVAL_INSTINCTS = 50322, DRUID_SAVAGE_ROAR = 62071, SPELL_DRUID_ITEM_T8_BALANCE_RELIC = 64950, SPELL_KING_OF_THE_JUNGLE = 48492, SPELL_TIGER_S_FURY_ENERGIZE = 51178, SPELL_ENRAGE_MOD_DAMAGE = 51185, }; class spell_dru_enrage : public SpellScriptLoader { public: spell_dru_enrage() : SpellScriptLoader("spell_dru_enrage") { } class spell_dru_enrage_SpellScript : public SpellScript { PrepareSpellScript(spell_dru_enrage_SpellScript); void OnHit() { if (AuraEffect const* aurEff = GetHitUnit()->GetAuraEffectOfRankedSpell(SPELL_KING_OF_THE_JUNGLE, EFFECT_0)) GetHitUnit()->CastCustomSpell(SPELL_ENRAGE_MOD_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetHitUnit(), true); } void Register() { AfterHit += SpellHitFn(spell_dru_enrage_SpellScript::OnHit); } }; SpellScript* GetSpellScript() const { return new spell_dru_enrage_SpellScript(); } }; // 54846 Glyph of Starfire class spell_dru_glyph_of_starfire : public SpellScriptLoader { public: spell_dru_glyph_of_starfire() : SpellScriptLoader("spell_dru_glyph_of_starfire") { } class spell_dru_glyph_of_starfire_SpellScript : public SpellScript { PrepareSpellScript(spell_dru_glyph_of_starfire_SpellScript); bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(DRUID_INCREASED_MOONFIRE_DURATION) || !sSpellMgr->GetSpellInfo(DRUID_NATURES_SPLENDOR)) return false; return true; } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0, caster->GetGUID())) { Aura* aura = aurEff->GetBase(); uint32 countMin = aura->GetMaxDuration(); uint32 countMax = aura->GetSpellInfo()->GetMaxDuration() + 9000; if (caster->HasAura(DRUID_INCREASED_MOONFIRE_DURATION)) countMax += 3000; if (caster->HasAura(DRUID_NATURES_SPLENDOR)) countMax += 3000; if (countMin < countMax) { aura->SetDuration(uint32(aura->GetDuration() + 3000)); aura->SetMaxDuration(countMin + 3000); } } } void Register() { OnEffectHitTarget += SpellEffectFn(spell_dru_glyph_of_starfire_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const { return new spell_dru_glyph_of_starfire_SpellScript(); } }; class spell_dru_insect_swarm : public SpellScriptLoader { public: spell_dru_insect_swarm() : SpellScriptLoader("spell_dru_insect_swarm") { } class spell_dru_insect_swarm_AuraScript : public AuraScript { PrepareAuraScript(spell_dru_insect_swarm_AuraScript); void CalculateAmount(AuraEffect const* aurEff, int32 & amount, bool & /*canBeRecalculated*/) { if (Unit* caster = GetCaster()) if (AuraEffect const* relicAurEff = caster->GetAuraEffect(SPELL_DRUID_ITEM_T8_BALANCE_RELIC, EFFECT_0)) amount += relicAurEff->GetAmount() / aurEff->GetTotalTicks(); } void Register() { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_insect_swarm_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE); } }; AuraScript* GetAuraScript() const { return new spell_dru_insect_swarm_AuraScript(); } }; class spell_dru_lifebloom : public SpellScriptLoader { public: spell_dru_lifebloom() : SpellScriptLoader("spell_dru_lifebloom") { } class spell_dru_lifebloom_AuraScript : public AuraScript { PrepareAuraScript(spell_dru_lifebloom_AuraScript); bool Validate(SpellInfo const* /*spell*/) { if (!sSpellMgr->GetSpellInfo(DRUID_LIFEBLOOM_FINAL_HEAL)) return false; if (!sSpellMgr->GetSpellInfo(DRUID_LIFEBLOOM_ENERGIZE)) return false; return true; } void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { // Final heal only on duration end if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE) return; // final heal int32 stack = GetStackAmount(); int32 healAmount = aurEff->GetAmount(); if (Unit* caster = GetCaster()) { healAmount = caster->SpellHealingBonusDone(GetTarget(), GetSpellInfo(), healAmount, HEAL, stack); healAmount = GetTarget()->SpellHealingBonusTaken(caster, GetSpellInfo(), healAmount, HEAL, stack); GetTarget()->CastCustomSpell(GetTarget(), DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff, GetCasterGUID()); // restore mana int32 returnMana = CalculatePct(caster->GetCreateMana(), GetSpellInfo()->ManaCostPercentage) * stack / 2; caster->CastCustomSpell(caster, DRUID_LIFEBLOOM_ENERGIZE, &returnMana, NULL, NULL, true, NULL, aurEff, GetCasterGUID()); return; } GetTarget()->CastCustomSpell(GetTarget(), DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff, GetCasterGUID()); } void HandleDispel(DispelInfo* dispelInfo) { if (Unit* target = GetUnitOwner()) { if (AuraEffect const* aurEff = GetEffect(EFFECT_1)) { // final heal int32 healAmount = aurEff->GetAmount(); if (Unit* caster = GetCaster()) { healAmount = caster->SpellHealingBonusDone(target, GetSpellInfo(), healAmount, HEAL, dispelInfo->GetRemovedCharges()); healAmount = target->SpellHealingBonusTaken(caster, GetSpellInfo(), healAmount, HEAL, dispelInfo->GetRemovedCharges()); target->CastCustomSpell(target, DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, NULL, GetCasterGUID()); // restore mana int32 returnMana = CalculatePct(caster->GetCreateMana(), GetSpellInfo()->ManaCostPercentage) * dispelInfo->GetRemovedCharges() / 2; caster->CastCustomSpell(caster, DRUID_LIFEBLOOM_ENERGIZE, &returnMana, NULL, NULL, true, NULL, NULL, GetCasterGUID()); return; } target->CastCustomSpell(target, DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, NULL, GetCasterGUID()); } } } void Register() { AfterEffectRemove += AuraEffectRemoveFn(spell_dru_lifebloom_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); AfterDispel += AuraDispelFn(spell_dru_lifebloom_AuraScript::HandleDispel); } }; AuraScript* GetAuraScript() const { return new spell_dru_lifebloom_AuraScript(); } }; // 69366 - Moonkin Form passive class spell_dru_moonkin_form_passive : public SpellScriptLoader { public: spell_dru_moonkin_form_passive() : SpellScriptLoader("spell_dru_moonkin_form_passive") { } class spell_dru_moonkin_form_passive_AuraScript : public AuraScript { PrepareAuraScript(spell_dru_moonkin_form_passive_AuraScript); uint32 absorbPct; bool Load() { absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while Stunned in Moonkin Form if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<ToPlayer()) target->UpdateAttackPowerAndDamage(); } void Register() { AfterEffectApply += AuraEffectApplyFn(spell_dru_predatory_strikes_AuraScript::UpdateAmount, EFFECT_ALL, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); AfterEffectRemove += AuraEffectRemoveFn(spell_dru_predatory_strikes_AuraScript::UpdateAmount, EFFECT_ALL, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); } }; AuraScript* GetAuraScript() const { return new spell_dru_predatory_strikes_AuraScript(); } }; // 33851 - Primal Tenacity class spell_dru_primal_tenacity : public SpellScriptLoader { public: spell_dru_primal_tenacity() : SpellScriptLoader("spell_dru_primal_tenacity") { } class spell_dru_primal_tenacity_AuraScript : public AuraScript { PrepareAuraScript(spell_dru_primal_tenacity_AuraScript); uint32 absorbPct; bool Load() { absorbPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while Stunned in Cat Form if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<Effects[EFFECT_0].CalcValue(GetCaster()); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount) { absorbAmount = uint32(CalculatePct(GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK), absorbPct)); aurEff->SetAmount(0); } void Register() { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_savage_defense_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_dru_savage_defense_AuraScript::Absorb, EFFECT_0); } }; AuraScript* GetAuraScript() const { return new spell_dru_savage_defense_AuraScript(); } }; class spell_dru_savage_roar : public SpellScriptLoader { public: spell_dru_savage_roar() : SpellScriptLoader("spell_dru_savage_roar") { } class spell_dru_savage_roar_SpellScript : public SpellScript { PrepareSpellScript(spell_dru_savage_roar_SpellScript); SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (caster->GetShapeshiftForm() != FORM_CAT) return SPELL_FAILED_ONLY_SHAPESHIFT; return SPELL_CAST_OK; } void Register() { OnCheckCast += SpellCheckCastFn(spell_dru_savage_roar_SpellScript::CheckCast); } }; class spell_dru_savage_roar_AuraScript : public AuraScript { PrepareAuraScript(spell_dru_savage_roar_AuraScript); bool Validate(SpellInfo const* /*spell*/) { if (!sSpellMgr->GetSpellInfo(DRUID_SAVAGE_ROAR)) return false; return true; } void AfterApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); target->CastSpell(target, DRUID_SAVAGE_ROAR, true, NULL, aurEff, GetCasterGUID()); } void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveAurasDueToSpell(DRUID_SAVAGE_ROAR); } void Register() { AfterEffectApply += AuraEffectApplyFn(spell_dru_savage_roar_AuraScript::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_dru_savage_roar_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; SpellScript* GetSpellScript() const { return new spell_dru_savage_roar_SpellScript(); } AuraScript* GetAuraScript() const { return new spell_dru_savage_roar_AuraScript(); } }; class spell_dru_starfall_aoe : public SpellScriptLoader { public: spell_dru_starfall_aoe() : SpellScriptLoader("spell_dru_starfall_aoe") { } class spell_dru_starfall_aoe_SpellScript : public SpellScript { PrepareSpellScript(spell_dru_starfall_aoe_SpellScript); void FilterTargets(std::list& targets) { targets.remove(GetExplTargetUnit()); } void Register() { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dru_starfall_aoe_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY); } }; SpellScript* GetSpellScript() const { return new spell_dru_starfall_aoe_SpellScript(); } }; class spell_dru_starfall_dummy : public SpellScriptLoader { public: spell_dru_starfall_dummy() : SpellScriptLoader("spell_dru_starfall_dummy") { } class spell_dru_starfall_dummy_SpellScript : public SpellScript { PrepareSpellScript(spell_dru_starfall_dummy_SpellScript); void FilterTargets(std::list& targets) { Trinity::Containers::RandomResizeList(targets, 2); } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); // Shapeshifting into an animal form or mounting cancels the effect if (caster->GetCreatureType() == CREATURE_TYPE_BEAST || caster->IsMounted()) { if (SpellInfo const* spellInfo = GetTriggeringSpell()) caster->RemoveAurasDueToSpell(spellInfo->Id); return; } // Any effect which causes you to lose control of your character will supress the starfall effect. if (caster->HasUnitState(UNIT_STATE_CONTROLLED)) return; caster->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true); } void Register() { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dru_starfall_dummy_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); OnEffectHitTarget += SpellEffectFn(spell_dru_starfall_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_dru_starfall_dummy_SpellScript(); } }; class spell_dru_survival_instincts : public SpellScriptLoader { public: spell_dru_survival_instincts() : SpellScriptLoader("spell_dru_survival_instincts") { } class spell_dru_survival_instincts_SpellScript : public SpellScript { PrepareSpellScript(spell_dru_survival_instincts_SpellScript); SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (!caster->IsInFeralForm()) return SPELL_FAILED_ONLY_SHAPESHIFT; return SPELL_CAST_OK; } void Register() { OnCheckCast += SpellCheckCastFn(spell_dru_survival_instincts_SpellScript::CheckCast); } }; class spell_dru_survival_instincts_AuraScript : public AuraScript { PrepareAuraScript(spell_dru_survival_instincts_AuraScript); bool Validate(SpellInfo const* /*spell*/) { if (!sSpellMgr->GetSpellInfo(DRUID_SURVIVAL_INSTINCTS)) return false; return true; } void AfterApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); int32 bp0 = target->CountPctFromMaxHealth(aurEff->GetAmount()); target->CastCustomSpell(target, DRUID_SURVIVAL_INSTINCTS, &bp0, NULL, NULL, true); } void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveAurasDueToSpell(DRUID_SURVIVAL_INSTINCTS); } void Register() { AfterEffectApply += AuraEffectApplyFn(spell_dru_survival_instincts_AuraScript::AfterApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); AfterEffectRemove += AuraEffectRemoveFn(spell_dru_survival_instincts_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); } }; SpellScript* GetSpellScript() const { return new spell_dru_survival_instincts_SpellScript(); } AuraScript* GetAuraScript() const { return new spell_dru_survival_instincts_AuraScript(); } }; // 40121 - Swift Flight Form (Passive) class spell_dru_swift_flight_passive : public SpellScriptLoader { public: spell_dru_swift_flight_passive() : SpellScriptLoader("spell_dru_swift_flight_passive") { } class spell_dru_swift_flight_passive_AuraScript : public AuraScript { PrepareAuraScript(spell_dru_swift_flight_passive_AuraScript); bool Load() { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { if (Player* caster = GetCaster()->ToPlayer()) if (caster->Has310Flyer(false)) amount = 310; } void Register() { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_swift_flight_passive_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); } }; AuraScript* GetAuraScript() const { return new spell_dru_swift_flight_passive_AuraScript(); } }; class spell_dru_tiger_s_fury : public SpellScriptLoader { public: spell_dru_tiger_s_fury() : SpellScriptLoader("spell_dru_tiger_s_fury") { } class spell_dru_tiger_s_fury_SpellScript : public SpellScript { PrepareSpellScript(spell_dru_tiger_s_fury_SpellScript); void OnHit() { if (AuraEffect const* aurEff = GetHitUnit()->GetAuraEffectOfRankedSpell(SPELL_KING_OF_THE_JUNGLE, EFFECT_1)) GetHitUnit()->CastCustomSpell(SPELL_TIGER_S_FURY_ENERGIZE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetHitUnit(), true); } void Register() { AfterHit += SpellHitFn(spell_dru_tiger_s_fury_SpellScript::OnHit); } }; SpellScript* GetSpellScript() const { return new spell_dru_tiger_s_fury_SpellScript(); } }; class spell_dru_t10_restoration_4p_bonus : public SpellScriptLoader { public: spell_dru_t10_restoration_4p_bonus() : SpellScriptLoader("spell_dru_t10_restoration_4p_bonus") { } class spell_dru_t10_restoration_4p_bonus_SpellScript : public SpellScript { PrepareSpellScript(spell_dru_t10_restoration_4p_bonus_SpellScript); bool Load() { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void FilterTargets(std::list& targets) { if (!GetCaster()->ToPlayer()->GetGroup()) { targets.clear(); targets.push_back(GetCaster()); } else { targets.remove(GetExplTargetUnit()); std::list tempTargets; for (std::list::const_iterator itr = targets.begin(); itr != targets.end(); ++itr) if ((*itr)->GetTypeId() == TYPEID_PLAYER && GetCaster()->IsInRaidWith((*itr)->ToUnit())) tempTargets.push_back((*itr)->ToUnit()); if (tempTargets.empty()) { targets.clear(); FinishCast(SPELL_FAILED_DONT_REPORT); return; } Unit* target = Trinity::Containers::SelectRandomContainerElement(tempTargets); targets.clear(); targets.push_back(target); } } void Register() { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dru_t10_restoration_4p_bonus_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ALLY); } }; SpellScript* GetSpellScript() const { return new spell_dru_t10_restoration_4p_bonus_SpellScript(); } }; void AddSC_druid_spell_scripts() { new spell_dru_enrage(); new spell_dru_glyph_of_starfire(); new spell_dru_insect_swarm(); new spell_dru_lifebloom(); new spell_dru_moonkin_form_passive(); new spell_dru_predatory_strikes(); new spell_dru_primal_tenacity(); new spell_dru_savage_defense(); new spell_dru_savage_roar(); new spell_dru_starfall_aoe(); new spell_dru_starfall_dummy(); new spell_dru_survival_instincts(); new spell_dru_swift_flight_passive(); new spell_dru_tiger_s_fury(); new spell_dru_t10_restoration_4p_bonus(); }