/* * Copyright (C) 2008-2013 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_PRIEST and SPELLFAMILY_GENERIC spells used by priest players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_pri_". */ #include "Player.h" #include "ScriptMgr.h" #include "SpellScript.h" #include "SpellAuraEffects.h" #include "GridNotifiers.h" enum PriestSpells { SPELL_PRIEST_ABSOLUTION = 33167, SPELL_PRIEST_BODY_AND_SOUL_DISPEL = 64136, SPELL_PRIEST_BODY_AND_SOUL_SPEED = 65081, SPELL_PRIEST_CURE_DISEASE = 528, SPELL_PRIEST_DISPEL_MAGIC_FRIENDLY = 97690, SPELL_PRIEST_DISPEL_MAGIC_HOSTILE = 97691, SPELL_PRIEST_DIVINE_AEGIS = 47753, SPELL_PRIEST_DIVINE_TOUCH = 63544, SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC = 55677, SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC_HEAL = 56131, SPELL_PRIEST_GLYPH_OF_LIGHTWELL = 55673, SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL = 56161, SPELL_PRIEST_GLYPH_OF_SHADOW = 107906, SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL = 48153, SPELL_PRIEST_ITEM_EFFICIENCY = 37595, SPELL_PRIEST_LEAP_OF_FAITH = 73325, SPELL_PRIEST_LEAP_OF_FAITH_EFFECT = 92832, SPELL_PRIEST_LEAP_OF_FAITH_EFFECT_TRIGGER = 92833, SPELL_PRIEST_LEAP_OF_FAITH_TRIGGERED = 92572, SPELL_PRIEST_MANA_LEECH_PROC = 34650, SPELL_PRIEST_PENANCE_R1 = 47540, SPELL_PRIEST_PENANCE_R1_DAMAGE = 47758, SPELL_PRIEST_PENANCE_R1_HEAL = 47757, SPELL_PRIEST_REFLECTIVE_SHIELD_R1 = 33201, SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED = 33619, SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH = 107903, SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH = 107904, SPELL_PRIEST_SHADOW_WORD_DEATH = 32409, SPELL_PRIEST_TWIN_DISCIPLINES_RANK_1 = 47586, SPELL_PRIEST_T9_HEALING_2P = 67201, SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL = 15290, SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL = 64085, }; enum PriestSpellIcons { PRIEST_ICON_ID_BORROWED_TIME = 2899, PRIEST_ICON_ID_DIVINE_TOUCH_TALENT = 3021, PRIEST_ICON_ID_PAIN_AND_SUFFERING = 2874, }; enum MiscSpells { SPELL_GEN_REPLENISHMENT = 57669 }; class spell_pri_body_and_soul : public SpellScriptLoader { public: spell_pri_body_and_soul() : SpellScriptLoader("spell_pri_body_and_soul") { } class spell_pri_body_and_soul_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_body_and_soul_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_CURE_DISEASE) || !sSpellMgr->GetSpellInfo(SPELL_PRIEST_BODY_AND_SOUL_DISPEL)) return false; return true; } void HandleEffectSpeedProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); // Proc only with Power Word: Shield or Leap of Faith if (!(eventInfo.GetDamageInfo()->GetSpellInfo()->SpellFamilyFlags[0] & 0x1 || eventInfo.GetDamageInfo()->GetSpellInfo()->SpellFamilyFlags[2] & 0x80000)) return; GetTarget()->CastCustomSpell(SPELL_PRIEST_BODY_AND_SOUL_SPEED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), eventInfo.GetProcTarget(), true, NULL, aurEff); } void HandleEffectDispelProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); // Proc only with Cure Disease if (eventInfo.GetDamageInfo()->GetSpellInfo()->Id != SPELL_PRIEST_CURE_DISEASE || eventInfo.GetProcTarget() != GetTarget()) return; if (roll_chance_i(aurEff->GetAmount())) GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_PRIEST_BODY_AND_SOUL_DISPEL, true, NULL, aurEff); } void Register() OVERRIDE { OnEffectProc += AuraEffectProcFn(spell_pri_body_and_soul_AuraScript::HandleEffectSpeedProc, EFFECT_0, SPELL_AURA_DUMMY); OnEffectProc += AuraEffectProcFn(spell_pri_body_and_soul_AuraScript::HandleEffectDispelProc, EFFECT_1, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_body_and_soul_AuraScript(); } }; // 527 - Dispel magic class spell_pri_dispel_magic : public SpellScriptLoader { public: spell_pri_dispel_magic() : SpellScriptLoader("spell_pri_dispel_magic") { } class spell_pri_dispel_magic_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_dispel_magic_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_ABSOLUTION)) return false; if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC_HEAL)) return false; if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC)) return false; return true; } SpellCastResult CheckCast() { Unit* caster = GetCaster(); Unit* target = GetExplTargetUnit(); if (!target || (!caster->HasAura(SPELL_PRIEST_ABSOLUTION) && caster != target && target->IsFriendlyTo(caster))) return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } void AfterEffectHit(SpellEffIndex /*effIndex*/) { if (GetHitUnit()->IsFriendlyTo(GetCaster())) { GetCaster()->CastSpell(GetHitUnit(), SPELL_PRIEST_DISPEL_MAGIC_FRIENDLY, true); if (AuraEffect const* aurEff = GetHitUnit()->GetAuraEffect(SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC, EFFECT_0)) { int32 heal = GetHitUnit()->CountPctFromMaxHealth(aurEff->GetAmount()); GetCaster()->CastCustomSpell(SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC_HEAL, SPELLVALUE_BASE_POINT0, heal, GetHitUnit()); } } else GetCaster()->CastSpell(GetHitUnit(), SPELL_PRIEST_DISPEL_MAGIC_HOSTILE, true); } void Register() { OnCheckCast += SpellCheckCastFn(spell_pri_dispel_magic_SpellScript::CheckCast); OnEffectHitTarget += SpellEffectFn(spell_pri_dispel_magic_SpellScript::AfterEffectHit, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_pri_dispel_magic_SpellScript(); } }; // -47509 - Divine Aegis class spell_pri_divine_aegis : public SpellScriptLoader { public: spell_pri_divine_aegis() : SpellScriptLoader("spell_pri_divine_aegis") { } class spell_pri_divine_aegis_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_divine_aegis_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_DIVINE_AEGIS)) return false; return true; } bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetProcTarget(); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); int32 absorb = CalculatePct(int32(eventInfo.GetHealInfo()->GetHeal()), aurEff->GetAmount()); // Multiple effects stack, so let's try to find this aura. if (AuraEffect const* aegis = eventInfo.GetProcTarget()->GetAuraEffect(SPELL_PRIEST_DIVINE_AEGIS, EFFECT_0)) absorb += aegis->GetAmount(); absorb = std::min(absorb, eventInfo.GetProcTarget()->getLevel() * 125); GetTarget()->CastCustomSpell(SPELL_PRIEST_DIVINE_AEGIS, SPELLVALUE_BASE_POINT0, absorb, eventInfo.GetProcTarget(), true, NULL, aurEff); } void Register() OVERRIDE { DoCheckProc += AuraCheckProcFn(spell_pri_divine_aegis_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pri_divine_aegis_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_divine_aegis_AuraScript(); } }; // 55680 - Glyph of Prayer of Healing class spell_pri_glyph_of_prayer_of_healing : public SpellScriptLoader { public: spell_pri_glyph_of_prayer_of_healing() : SpellScriptLoader("spell_pri_glyph_of_prayer_of_healing") { } class spell_pri_glyph_of_prayer_of_healing_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_glyph_of_prayer_of_healing_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL)) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL); int32 heal = int32(CalculatePct(int32(eventInfo.GetHealInfo()->GetHeal()), aurEff->GetAmount()) / triggeredSpellInfo->GetMaxTicks()); GetTarget()->CastCustomSpell(SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL, SPELLVALUE_BASE_POINT0, heal, eventInfo.GetProcTarget(), true, NULL, aurEff); } void Register() OVERRIDE { OnEffectProc += AuraEffectProcFn(spell_pri_glyph_of_prayer_of_healing_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_glyph_of_prayer_of_healing_AuraScript(); } }; class spell_pri_improved_power_word_shield : public SpellScriptLoader { public: spell_pri_improved_power_word_shield() : SpellScriptLoader("spell_pri_improved_power_word_shield") { } class spell_pri_improved_power_word_shield_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_improved_power_word_shield_AuraScript); void HandleEffectCalcSpellMod(AuraEffect const* aurEff, SpellModifier*& spellMod) { if (!spellMod) { spellMod = new SpellModifier(GetAura()); spellMod->op = SpellModOp(aurEff->GetMiscValue()); spellMod->type = SPELLMOD_PCT; spellMod->spellId = GetId(); spellMod->mask = GetSpellInfo()->Effects[aurEff->GetEffIndex()].SpellClassMask; } spellMod->value = aurEff->GetAmount(); } void Register() OVERRIDE { DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_pri_improved_power_word_shield_AuraScript::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_improved_power_word_shield_AuraScript(); } }; // 37594 - Greater Heal Refund class spell_pri_item_greater_heal_refund : public SpellScriptLoader { public: spell_pri_item_greater_heal_refund() : SpellScriptLoader("spell_pri_item_greater_heal_refund") { } class spell_pri_item_greater_heal_refund_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_item_greater_heal_refund_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_ITEM_EFFICIENCY)) return false; return true; } void OnProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_PRIEST_ITEM_EFFICIENCY, true, NULL, aurEff); } void Register() OVERRIDE { OnEffectProc += AuraEffectProcFn(spell_pri_item_greater_heal_refund_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_item_greater_heal_refund_AuraScript(); } }; // 47788 - Guardian Spirit class spell_pri_guardian_spirit : public SpellScriptLoader { public: spell_pri_guardian_spirit() : SpellScriptLoader("spell_pri_guardian_spirit") { } class spell_pri_guardian_spirit_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_guardian_spirit_AuraScript); uint32 healPct; bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL)) return false; return true; } bool Load() OVERRIDE { healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { Unit* target = GetTarget(); if (dmgInfo.GetDamage() < target->GetHealth()) return; int32 healAmount = int32(target->CountPctFromMaxHealth(healPct)); // remove the aura now, we don't want 40% healing bonus Remove(AURA_REMOVE_BY_ENEMY_SPELL); target->CastCustomSpell(target, SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL, &healAmount, NULL, NULL, true); absorbAmount = dmgInfo.GetDamage(); } void Register() OVERRIDE { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_guardian_spirit_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_pri_guardian_spirit_AuraScript::Absorb, EFFECT_1); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_guardian_spirit_AuraScript(); } }; // 92833 - Leap of Faith class spell_pri_leap_of_faith_effect_trigger : public SpellScriptLoader { public: spell_pri_leap_of_faith_effect_trigger() : SpellScriptLoader("spell_pri_leap_of_faith_effect_trigger") { } class spell_pri_leap_of_faith_effect_trigger_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_leap_of_faith_effect_trigger_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_LEAP_OF_FAITH_EFFECT)) return false; return true; } void HandleEffectDummy(SpellEffIndex /*effIndex*/) { Position destPos; GetHitDest()->GetPosition(&destPos); SpellCastTargets targets; targets.SetDst(destPos); targets.SetUnitTarget(GetCaster()); GetHitUnit()->CastSpell(targets, sSpellMgr->GetSpellInfo(GetEffectValue()), NULL); } void Register() OVERRIDE { OnEffectHitTarget += SpellEffectFn(spell_pri_leap_of_faith_effect_trigger_SpellScript::HandleEffectDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const OVERRIDE { return new spell_pri_leap_of_faith_effect_trigger_SpellScript(); } }; // -7001 - Lightwell Renew class spell_pri_lightwell_renew : public SpellScriptLoader { public: spell_pri_lightwell_renew() : SpellScriptLoader("spell_pri_lightwell_renew") { } class spell_pri_lightwell_renew_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_lightwell_renew_AuraScript); void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { if (Unit* caster = GetCaster()) { // Bonus from Glyph of Lightwell if (AuraEffect* modHealing = caster->GetAuraEffect(SPELL_PRIEST_GLYPH_OF_LIGHTWELL, EFFECT_0)) AddPct(amount, modHealing->GetAmount()); } } void Register() OVERRIDE { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_lightwell_renew_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_lightwell_renew_AuraScript(); } }; // 8129 - Mana Burn class spell_pri_mana_burn : public SpellScriptLoader { public: spell_pri_mana_burn() : SpellScriptLoader("spell_pri_mana_burn") { } class spell_pri_mana_burn_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_mana_burn_SpellScript); void HandleAfterHit() { if (Unit* unitTarget = GetHitUnit()) unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH)); } void Register() OVERRIDE { AfterHit += SpellHitFn(spell_pri_mana_burn_SpellScript::HandleAfterHit); } }; SpellScript* GetSpellScript() const OVERRIDE { return new spell_pri_mana_burn_SpellScript; } }; // 28305 - Mana Leech (Passive) (Priest Pet Aura) class spell_pri_mana_leech : public SpellScriptLoader { public: spell_pri_mana_leech() : SpellScriptLoader("spell_pri_mana_leech") { } class spell_pri_mana_leech_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_mana_leech_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_MANA_LEECH_PROC)) return false; return true; } bool Load() OVERRIDE { _procTarget = NULL; return true; } bool CheckProc(ProcEventInfo& /*eventInfo*/) { _procTarget = GetTarget()->GetOwner(); return _procTarget; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(_procTarget, SPELL_PRIEST_MANA_LEECH_PROC, true, NULL, aurEff); } void Register() OVERRIDE { DoCheckProc += AuraCheckProcFn(spell_pri_mana_leech_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pri_mana_leech_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } private: Unit* _procTarget; }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_mana_leech_AuraScript(); } }; // 49821 - Mind Sear class spell_pri_mind_sear : public SpellScriptLoader { public: spell_pri_mind_sear() : SpellScriptLoader("spell_pri_mind_sear") { } class spell_pri_mind_sear_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_mind_sear_SpellScript); void FilterTargets(std::list& unitList) { unitList.remove_if(Trinity::ObjectGUIDCheck(GetCaster()->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT))); } void Register() OVERRIDE { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_mind_sear_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY); } }; SpellScript* GetSpellScript() const OVERRIDE { return new spell_pri_mind_sear_SpellScript(); } }; // 47948 - Pain and Suffering (Proc) class spell_pri_pain_and_suffering_proc : public SpellScriptLoader { public: spell_pri_pain_and_suffering_proc() : SpellScriptLoader("spell_pri_pain_and_suffering_proc") { } class spell_pri_pain_and_suffering_proc_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_pain_and_suffering_proc_SpellScript); void HandleEffectScriptEffect(SpellEffIndex /*effIndex*/) { // Refresh Shadow Word: Pain on target if (Unit* unitTarget = GetHitUnit()) if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID())) aur->GetBase()->RefreshDuration(); } void Register() OVERRIDE { OnEffectHitTarget += SpellEffectFn(spell_pri_pain_and_suffering_proc_SpellScript::HandleEffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const OVERRIDE { return new spell_pri_pain_and_suffering_proc_SpellScript; } }; // 47540 - Penance class spell_pri_penance : public SpellScriptLoader { public: spell_pri_penance() : SpellScriptLoader("spell_pri_penance") { } class spell_pri_penance_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_penance_SpellScript); bool Load() OVERRIDE { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } bool Validate(SpellInfo const* spellInfo) OVERRIDE { SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_PRIEST_PENANCE_R1); if (!firstRankSpellInfo) return false; // can't use other spell than this penance due to spell_ranks dependency if (!spellInfo->IsRankOf(firstRankSpellInfo)) return false; uint8 rank = spellInfo->GetRank(); if (!sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_DAMAGE, rank, true)) return false; if (!sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_HEAL, rank, true)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) { if (!unitTarget->IsAlive()) return; uint8 rank = GetSpellInfo()->GetRank(); if (caster->IsFriendlyTo(unitTarget)) caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_HEAL, rank), false); else caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_DAMAGE, rank), false); } } SpellCastResult CheckCast() { Player* caster = GetCaster()->ToPlayer(); if (Unit* target = GetExplTargetUnit()) if (!caster->IsFriendlyTo(target) && !caster->IsValidAttackTarget(target)) return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } void Register() OVERRIDE { OnEffectHitTarget += SpellEffectFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); OnCheckCast += SpellCheckCastFn(spell_pri_penance_SpellScript::CheckCast); } }; SpellScript* GetSpellScript() const OVERRIDE { return new spell_pri_penance_SpellScript; } }; // -47569 - Phantasm class spell_pri_phantasm : public SpellScriptLoader { public: spell_pri_phantasm() : SpellScriptLoader("spell_pri_phantasm") { } class spell_pri_phantasm_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_phantasm_AuraScript); bool CheckProc(ProcEventInfo& /*eventInfo*/) { return roll_chance_i(GetEffect(EFFECT_0)->GetAmount()); } void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->RemoveMovementImpairingAuras(); } void Register() OVERRIDE { DoCheckProc += AuraCheckProcFn(spell_pri_phantasm_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pri_phantasm_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_phantasm_AuraScript(); } }; // 17 - Power Word: Shield class spell_pri_power_word_shield : public SpellScriptLoader { public: spell_pri_power_word_shield() : SpellScriptLoader("spell_pri_power_word_shield") { } class spell_pri_power_word_shield_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_power_word_shield_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED)) return false; if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_REFLECTIVE_SHIELD_R1)) return false; return true; } void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) { canBeRecalculated = false; if (Unit* caster = GetCaster()) { // +80.68% from sp bonus float bonus = 0.8068f; // Borrowed Time if (AuraEffect const* borrowedTime = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, PRIEST_ICON_ID_BORROWED_TIME, EFFECT_1)) bonus += CalculatePct(1.0f, borrowedTime->GetAmount()); bonus *= caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()); // Improved PW: Shield: its weird having a SPELLMOD_ALL_EFFECTS here but its blizzards doing :) // Improved PW: Shield is only applied at the spell healing bonus because it was already applied to the base value in CalculateSpellDamage bonus = caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), bonus); bonus *= caster->CalculateLevelPenalty(GetSpellInfo()); amount += int32(bonus); // Twin Disciplines if (AuraEffect* twinDisciplines = caster->GetAuraEffectOfRankedSpell(SPELL_PRIEST_TWIN_DISCIPLINES_RANK_1, EFFECT_1)) AddPct(amount, twinDisciplines->GetAmount()); // Focused Power amount *= caster->GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALING_DONE_PERCENT); } } void ReflectDamage(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { Unit* target = GetTarget(); if (dmgInfo.GetAttacker() == target) return; if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_PRIEST_REFLECTIVE_SHIELD_R1, EFFECT_0)) { int32 bp = CalculatePct(absorbAmount, talentAurEff->GetAmount()); target->CastCustomSpell(dmgInfo.GetAttacker(), SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); } } void Register() OVERRIDE { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); AfterEffectAbsorb += AuraEffectAbsorbFn(spell_pri_power_word_shield_AuraScript::ReflectDamage, EFFECT_0); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_power_word_shield_AuraScript(); } }; // 33110 - Prayer of Mending Heal class spell_pri_prayer_of_mending_heal : public SpellScriptLoader { public: spell_pri_prayer_of_mending_heal() : SpellScriptLoader("spell_pri_prayer_of_mending_heal") { } class spell_pri_prayer_of_mending_heal_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_prayer_of_mending_heal_SpellScript); void HandleHeal(SpellEffIndex /*effIndex*/) { if (Unit* caster = GetOriginalCaster()) { if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_PRIEST_T9_HEALING_2P, EFFECT_0)) { int32 heal = GetHitHeal(); AddPct(heal, aurEff->GetAmount()); SetHitHeal(heal); } } } void Register() OVERRIDE { OnEffectHitTarget += SpellEffectFn(spell_pri_prayer_of_mending_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL); } }; SpellScript* GetSpellScript() const OVERRIDE { return new spell_pri_prayer_of_mending_heal_SpellScript(); } }; // 17 - Reflective Shield class spell_pri_reflective_shield_trigger : public SpellScriptLoader { public: spell_pri_reflective_shield_trigger() : SpellScriptLoader("spell_pri_reflective_shield_trigger") { } class spell_pri_reflective_shield_trigger_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_reflective_shield_trigger_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_PRIEST_REFLECTIVE_SHIELD_R1)) return false; return true; } void Trigger(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) { Unit* target = GetTarget(); if (dmgInfo.GetAttacker() == target) return; if (GetCaster()) if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_PRIEST_REFLECTIVE_SHIELD_R1, EFFECT_0)) { int32 bp = CalculatePct(absorbAmount, talentAurEff->GetAmount()); target->CastCustomSpell(dmgInfo.GetAttacker(), SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); } } void Register() OVERRIDE { AfterEffectAbsorb += AuraEffectAbsorbFn(spell_pri_reflective_shield_trigger_AuraScript::Trigger, EFFECT_0); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_reflective_shield_trigger_AuraScript(); } }; // 139 - Renew class spell_pri_renew : public SpellScriptLoader { public: spell_pri_renew() : SpellScriptLoader("spell_pri_renew") { } class spell_pri_renew_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_renew_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_DIVINE_TOUCH)) return false; return true; } bool Load() OVERRIDE { return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleApplyEffect(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { if (Unit* caster = GetCaster()) { // Divine Touch if (AuraEffect const* empoweredRenewAurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, PRIEST_ICON_ID_DIVINE_TOUCH_TALENT, EFFECT_0)) { uint32 heal = caster->SpellHealingBonusDone(GetTarget(), GetSpellInfo(), aurEff->GetAmount(), DOT); heal = GetTarget()->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT); int32 basepoints0 = CalculatePct(int32(heal) * aurEff->GetTotalTicks(), empoweredRenewAurEff->GetAmount()); caster->CastCustomSpell(GetTarget(), SPELL_PRIEST_DIVINE_TOUCH, &basepoints0, NULL, NULL, true, NULL, aurEff); } } } void Register() OVERRIDE { OnEffectApply += AuraEffectApplyFn(spell_pri_renew_AuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_renew_AuraScript(); } }; // 32379 - Shadow Word Death class spell_pri_shadow_word_death : public SpellScriptLoader { public: spell_pri_shadow_word_death() : SpellScriptLoader("spell_pri_shadow_word_death") { } class spell_pri_shadow_word_death_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_shadow_word_death_SpellScript); void HandleDamage() { int32 damage = GetHitDamage(); // Pain and Suffering reduces damage if (AuraEffect* aurEff = GetCaster()->GetDummyAuraEffect(SPELLFAMILY_PRIEST, PRIEST_ICON_ID_PAIN_AND_SUFFERING, EFFECT_1)) AddPct(damage, aurEff->GetAmount()); GetCaster()->CastCustomSpell(GetCaster(), SPELL_PRIEST_SHADOW_WORD_DEATH, &damage, 0, 0, true); } void Register() OVERRIDE { OnHit += SpellHitFn(spell_pri_shadow_word_death_SpellScript::HandleDamage); } }; SpellScript* GetSpellScript() const OVERRIDE { return new spell_pri_shadow_word_death_SpellScript(); } }; // 15473 - Shadowform class spell_pri_shadowform : public SpellScriptLoader { public: spell_pri_shadowform() : SpellScriptLoader("spell_pri_shadowform") { } class spell_pri_shadowform_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_shadowform_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH) || !sSpellMgr->GetSpellInfo(SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH)) return false; return true; } void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->CastSpell(GetTarget(), GetTarget()->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOW) ? SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH : SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH, true); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveAurasDueToSpell(GetTarget()->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOW) ? SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH : SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH); } void Register() OVERRIDE { AfterEffectApply += AuraEffectApplyFn(spell_pri_shadowform_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_SHAPESHIFT, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); AfterEffectRemove += AuraEffectRemoveFn(spell_pri_shadowform_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_MOD_SHAPESHIFT, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_shadowform_AuraScript(); } }; // 15286 - Vampiric Embrace class spell_pri_vampiric_embrace : public SpellScriptLoader { public: spell_pri_vampiric_embrace() : SpellScriptLoader("spell_pri_vampiric_embrace") { } class spell_pri_vampiric_embrace_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_vampiric_embrace_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL)) return false; return true; } bool CheckProc(ProcEventInfo& eventInfo) { // Not proc from Mind Sear return !(eventInfo.GetDamageInfo()->GetSpellInfo()->SpellFamilyFlags[1] & 0x80000); } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); int32 self = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount())); int32 team = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount() / 2)); GetTarget()->CastCustomSpell((Unit*)NULL, SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL, &team, &self, NULL, true, NULL, aurEff); } void Register() OVERRIDE { DoCheckProc += AuraCheckProcFn(spell_pri_vampiric_embrace_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pri_vampiric_embrace_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_vampiric_embrace_AuraScript(); } }; // 15290 - Vampiric Embrace (heal) class spell_pri_vampiric_embrace_target : public SpellScriptLoader { public: spell_pri_vampiric_embrace_target() : SpellScriptLoader("spell_pri_vampiric_embrace_target") { } class spell_pri_vampiric_embrace_target_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_vampiric_embrace_target_SpellScript); void FilterTargets(std::list& unitList) { unitList.remove(GetCaster()); } void Register() OVERRIDE { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_vampiric_embrace_target_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY); } }; SpellScript* GetSpellScript() const OVERRIDE { return new spell_pri_vampiric_embrace_target_SpellScript(); } }; // 34914 - Vampiric Touch class spell_pri_vampiric_touch : public SpellScriptLoader { public: spell_pri_vampiric_touch() : SpellScriptLoader("spell_pri_vampiric_touch") { } class spell_pri_vampiric_touch_AuraScript : public AuraScript { PrepareAuraScript(spell_pri_vampiric_touch_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE { if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL) || !sSpellMgr->GetSpellInfo(SPELL_GEN_REPLENISHMENT)) return false; return true; } void HandleDispel(DispelInfo* /*dispelInfo*/) { if (Unit* caster = GetCaster()) if (Unit* target = GetUnitOwner()) if (AuraEffect const* aurEff = GetEffect(EFFECT_1)) { int32 damage = aurEff->GetAmount() * 8; // backfire damage caster->CastCustomSpell(target, SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL, &damage, NULL, NULL, true, NULL, aurEff); } } bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetProcTarget() == GetCaster(); } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { eventInfo.GetProcTarget()->CastSpell((Unit*)NULL, SPELL_GEN_REPLENISHMENT, true, NULL, aurEff); } void Register() OVERRIDE { AfterDispel += AuraDispelFn(spell_pri_vampiric_touch_AuraScript::HandleDispel); DoCheckProc += AuraCheckProcFn(spell_pri_vampiric_touch_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pri_vampiric_touch_AuraScript::HandleEffectProc, EFFECT_2, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const OVERRIDE { return new spell_pri_vampiric_touch_AuraScript(); } }; void AddSC_priest_spell_scripts() { new spell_pri_body_and_soul(); new spell_pri_dispel_magic(); new spell_pri_divine_aegis(); new spell_pri_glyph_of_prayer_of_healing(); new spell_pri_improved_power_word_shield(); new spell_pri_item_greater_heal_refund(); new spell_pri_guardian_spirit(); new spell_pri_leap_of_faith_effect_trigger(); new spell_pri_lightwell_renew(); new spell_pri_mana_burn(); new spell_pri_mana_leech(); new spell_pri_mind_sear(); new spell_pri_pain_and_suffering_proc(); new spell_pri_penance(); new spell_pri_phantasm(); new spell_pri_power_word_shield(); new spell_pri_prayer_of_mending_heal(); new spell_pri_reflective_shield_trigger(); new spell_pri_renew(); new spell_pri_shadow_word_death(); new spell_pri_shadowform(); new spell_pri_vampiric_embrace(); new spell_pri_vampiric_embrace_target(); new spell_pri_vampiric_touch(); }