/* * Copyright (C) 2008-2012 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData Name: message_commandscript %Complete: 100 Comment: All message related commands Category: commandscripts EndScriptData */ #include "ScriptMgr.h" #include "Chat.h" #include "ChannelMgr.h" class message_commandscript : public CommandScript { public: message_commandscript() : CommandScript("message_commandscript") { } ChatCommand* GetCommands() const { static ChatCommand channelSetCommandTable[] = { { "ownership", SEC_ADMINISTRATOR, false, &HandleChannelSetOwnership, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand channelCommandTable[] = { { "set", SEC_ADMINISTRATOR, true, NULL, "", channelSetCommandTable }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand commandTable[] = { { "channel", SEC_ADMINISTRATOR, true, NULL, "", channelCommandTable }, { "nameannounce", SEC_MODERATOR, true, &HandleNameAnnounceCommand, "", NULL }, { "gmnameannounce", SEC_MODERATOR, true, &HandleGMNameAnnounceCommand, "", NULL }, { "announce", SEC_MODERATOR, true, &HandleAnnounceCommand, "", NULL }, { "gmannounce", SEC_MODERATOR, true, &HandleGMAnnounceCommand, "", NULL }, { "notify", SEC_MODERATOR, true, &HandleNotifyCommand, "", NULL }, { "gmnotify", SEC_MODERATOR, true, &HandleGMNotifyCommand, "", NULL }, { "whispers", SEC_MODERATOR, false, &HandleWhispersCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; return commandTable; } static bool HandleChannelSetOwnership(ChatHandler* handler, char const* args) { if (!*args) return false; char const* channelStr = strtok((char*)args, " "); char const* argStr = strtok(NULL, ""); if (!channelStr || !argStr) return false; Player* player = handler->GetSession()->GetPlayer(); Channel* channcel = NULL; if (ChannelMgr* cMgr = ChannelMgr::forTeam(player->GetTeam())) channcel = cMgr->GetChannel(channelStr, player); if (strcmp(argStr, "on") == 0) { if (channcel) channcel->SetOwnership(true); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP); stmt->setUInt8 (0, 1); stmt->setString(1, channelStr); CharacterDatabase.Execute(stmt); handler->PSendSysMessage(LANG_CHANNEL_ENABLE_OWNERSHIP, channelStr); } else if (strcmp(argStr, "off") == 0) { if (channcel) channcel->SetOwnership(false); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP); stmt->setUInt8 (0, 0); stmt->setString(1, channelStr); CharacterDatabase.Execute(stmt); handler->PSendSysMessage(LANG_CHANNEL_DISABLE_OWNERSHIP, channelStr); } else return false; return true; } static bool HandleNameAnnounceCommand(ChatHandler* handler, char const* args) { if (!*args) return false; std::string name("Console"); if (WorldSession* session = handler->GetSession()) name = session->GetPlayer()->GetName(); sWorld->SendWorldText(LANG_ANNOUNCE_COLOR, name.c_str(), args); return true; } static bool HandleGMNameAnnounceCommand(ChatHandler* handler, char const* args) { if (!*args) return false; std::string name("Console"); if (WorldSession* session = handler->GetSession()) name = session->GetPlayer()->GetName(); sWorld->SendGMText(LANG_GM_ANNOUNCE_COLOR, name.c_str(), args); return true; } // global announce static bool HandleAnnounceCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char buff[2048]; sprintf(buff, handler->GetTrinityString(LANG_SYSTEMMESSAGE), args); sWorld->SendServerMessage(SERVER_MSG_STRING, buff); return true; } // announce to logged in GMs static bool HandleGMAnnounceCommand(ChatHandler* /*handler*/, char const* args) { if (!*args) return false; sWorld->SendGMText(LANG_GM_BROADCAST, args); return true; } // notification player at the screen static bool HandleNotifyCommand(ChatHandler* handler, char const* args) { if (!*args) return false; std::string str = handler->GetTrinityString(LANG_GLOBAL_NOTIFY); str += args; WorldPacket data(SMSG_NOTIFICATION, (str.size()+1)); data << str; sWorld->SendGlobalMessage(&data); return true; } // notification GM at the screen static bool HandleGMNotifyCommand(ChatHandler* handler, char const* args) { if (!*args) return false; std::string str = handler->GetTrinityString(LANG_GM_NOTIFY); str += args; WorldPacket data(SMSG_NOTIFICATION, (str.size()+1)); data << str; sWorld->SendGlobalGMMessage(&data); return true; } // Enable\Dissable accept whispers (for GM) static bool HandleWhispersCommand(ChatHandler* handler, char const* args) { if (!*args) { handler->PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, handler->GetSession()->GetPlayer()->isAcceptWhispers() ? handler->GetTrinityString(LANG_ON) : handler->GetTrinityString(LANG_OFF)); return true; } std::string argStr = (char*)args; // whisper on if (argStr == "on") { handler->GetSession()->GetPlayer()->SetAcceptWhispers(true); handler->SendSysMessage(LANG_COMMAND_WHISPERON); return true; } // whisper off if (argStr == "off") { // Remove all players from the Gamemaster's whisper whitelist handler->GetSession()->GetPlayer()->ClearWhisperWhiteList(); handler->GetSession()->GetPlayer()->SetAcceptWhispers(false); handler->SendSysMessage(LANG_COMMAND_WHISPEROFF); return true; } handler->SendSysMessage(LANG_USE_BOL); handler->SetSentErrorMessage(true); return false; } }; void AddSC_message_commandscript() { new message_commandscript(); }