/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData Name: achievement_commandscript %Complete: 100 Comment: All achievement related commands Category: commandscripts EndScriptData */ #include "ScriptMgr.h" #include "AchievementMgr.h" #include "Chat.h" #include "DB2Stores.h" #include "Language.h" #include "Player.h" #include "RBAC.h" class achievement_commandscript : public CommandScript { public: achievement_commandscript() : CommandScript("achievement_commandscript") { } std::vector GetCommands() const override { static std::vector achievementCommandTable = { { "add", rbac::RBAC_PERM_COMMAND_ACHIEVEMENT_ADD, false, &HandleAchievementAddCommand, "" }, }; static std::vector commandTable = { { "achievement", rbac::RBAC_PERM_COMMAND_ACHIEVEMENT, false, nullptr, "", achievementCommandTable }, }; return commandTable; } static bool HandleAchievementAddCommand(ChatHandler* handler, char const* args) { if (!*args) return false; uint32 achievementId = atoi((char*)args); if (!achievementId) { if (char* id = handler->extractKeyFromLink((char*)args, "Hachievement")) achievementId = atoul(id); if (!achievementId) return false; } Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } if (AchievementEntry const* achievementEntry = sAchievementStore.LookupEntry(achievementId)) target->CompletedAchievement(achievementEntry); return true; } }; void AddSC_achievement_commandscript() { new achievement_commandscript(); }