Commit Graph

320 Commits

Author SHA1 Message Date
Aokromes
fe744977c9 Coding standards (#23514)
* Coding standards

* revert part
2019-06-26 08:56:20 +02:00
Giacomo Pozzoni
797fba98e9 3.3.5 gameobject summoner (#23289)
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)

* Scripts/Misc: Fix build

* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()

* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too

* Fix build

* Core/TempSummons: Allow GameObject to be owner of TempSummon

* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon

* Scripts/Misc: Fix no-pch build

* Core/TempSummons: Implement PR comments
2019-05-23 21:08:29 +02:00
jackpoz
a0bd68cf46 Core/Misc: Fix static analysis issues reported by Coverity 2019-05-18 16:12:23 +02:00
brotalnia
49d0a5bbb6 Core/Spells: Return CheckCast result from CastSpell (#23236)
* Return CheckCast result from CastSpell

* Return cast result from UnitAI methods too.
2019-05-10 18:58:26 +02:00
ccrs
dfa54d3bf4 Core/Object: re-change faction template related logs 2019-04-29 22:48:45 +02:00
ccrs
aee26eb467 Core/Misc: standarize a couple logs 2019-04-28 19:41:30 +02:00
jackpoz
1c833f28e4 Core/Maps: Fix crash caused by setActive(false) called after DespawnOrUnsummon()
Fix crash caused by WorldObject::setActive(false) called after WorldObject::DespawnOrUnsummon() happening because the WorldObject would be set as not active but then Map::RemoveFromActiveHelper() would not be called because of not being in world anymore.
Whenever setActive() gets desync'd with what Map actually contains a rare crash would happen since Map only reads a few values of the active WorldObject, making it hard to reproduce. If this happens again some ASSERT calls should be added (or a check in Map::RemoveFromMap() could be added about if the WorldObject is in Map::m_activeNonPlayers container).
2019-04-27 13:57:46 +02:00
Jozef Dúc
32e1de39a2 Core/Object: Range check (#23179)
* Should solve #23062. All credits to @xvwyh

* Remove unused variables

* Remove unused variable

* Cast int32 to uint32

* Remove G3D headers from core header file

* Change door distance

* Update GameObject.cpp

Add newline

* Update GameObject.h

Indentation
2019-04-24 20:39:01 +02:00
Jeremy
9fcbd8f15d Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
* Core/Movement:
- Only move to point if there is a path that is not a shortcut (which will make the unit move through terrain)
- Added new function to check if there is a vmap floor without search distance
- Units that can fly, are underground but far above the vmap floor will stay underground (bronze drakes in tanaris)
- Don't remove PATHFIND_SHORTCUT from path type in some cases

* Core/Object: Ignore UpdateAllowedPositionZ for flying units.

- This will make flying units go through mountains instead of going to the top and back to the bottom to reach you.

* Core/Object: Revert some changes and let MovePositionToFirstCollision deal with a position without ground

* Missing groundZ change for objects on transport

* use CanFly instead of IsFlying
2019-04-07 20:15:40 +02:00
Ovah
b9e9ccf93c Core/Objects: use the actual collision height of players and creatures to get more accurate liquid status results (#23070) 2019-04-06 17:39:04 +02:00
Shauren
d63d15c505 Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type) 2019-02-20 18:35:35 +01:00
Aokromes
578c796625 Core/Entities: Add categories to 2 logs
Closes #22922
2019-02-08 10:05:33 +01:00
Kittnz
d1c3ee9579 Core/Objects: increase sight range of objects & correct general default visibility distance (#22891)
This can be used for anything really.
Note: This does not make the object active.

#21111 #21681
2019-01-16 20:47:25 +01:00
Shauren
755133d860 Core/Spells: Fixed crash with some gameobject spell casters 2019-01-09 20:41:35 +01:00
Shauren
c4f2c88a9c Core/Objects: Properly ASSERT when trying to access invalid updatefields 2019-01-08 23:03:53 +01:00
Treeston
fcfcb0eb6f Happy New Year, folks. It's 2019! 2019-01-01 15:45:25 +01:00
Ghaster
bf3ab6d9c4 Core/Creatures: Port trainer changes from master
Closes #20493
2018-12-30 19:51:36 +01:00
Giacomo Pozzoni
9a924fb9d5 Core/Misc: Log more information in asserts (#22783)
* Core/Misc: Log more information in asserts

Add a new function GetDebugInfos() to types that could trigger an ASSERT() to easily include more useful information in crashlogs.
This is an initial commit that requires many more commits to implement the new GetDebugInfos() function in all required types.
If the type doesn't have the function, the global default one is picked which doesn't log anything.

* Core/Misc: Fix dynamic build

Add missing attribute for dynamic build

* Core/Misc: Fix gcc/clang build

* Core/Misc: Rename GetDebugInfos() to GetDebugInfo()

* Core/Misc: Fix FormatAssertionMessage() adding an extra '\0'

* Core/Misc: Add GetDebugInfo support to Unit

* Core/Misc: Add GetDebugInfo support to Creature

* Core/Misc: Add more info to GetDebugInfo for Creature

* Core/Misc: Add GetDebugInfo support to GameObject

* Core/Misc: Add GetDebugInfo support to Player

* Core/Misc: Add more GetDebugInfo info

* Core/Misc: Add GetDebugInfo support to Item

* Core/Misc: Add GetDebugInfo support to Bag

* Core/Misc: Add GetDebugInfo support to Transport

* Core/Misc: Add GetDebugInfo support to TempSummon, Minion, Guardian, Pet

* Core/Misc: Add GetDebugInfo support to Map, InstanceMap

* Core/Misc: Add GetDebugInfo support to Spell

* Core/Misc: Fix build warning

* Core/Misc: Add GetDebugInfo support to Aura

* Core/Misc: Add GetDebugInfo support to UnitAI
2018-12-14 22:01:16 +01:00
Ovah
fb1d568fba Core/Objects: properly use UPDATETYPE_CREATE_OBJECT2 when creating brand new objects in all cases. Closes #22419 (#22816) 2018-11-20 17:35:41 +01:00
Treeston
003cc56d70 Core/Player: Clean up duel related code. Fix a check for abusive client behavior, sanitize pointer usage, code style. Closes #22374. 2018-09-17 12:40:42 +02:00
Treeston
83ee145736 Core/Spells: Clean up some assist checks (no behavior change) 2018-08-29 11:52:51 +02:00
Treeston
75e7404bba Core/Spells: Fix an incorrect check that was exempting negative spells from _IMMUNE_TO_x checks. Closes #21929. 2018-08-28 19:42:18 +02:00
Treeston
a4cba5b7cf readability 2018-08-13 21:35:27 +02:00
killerwife
16f524ff25 Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087) 2018-06-26 20:17:59 +02:00
Treeston
081eab3cf5 Core/Unit: UNIT_FLAG renames
[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.
2018-05-02 19:09:37 +02:00
Shauren
b9c6bbb51d Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match what the client does regarding being inside WMOs
Closes #21625
Closes #21624
Closes #21516
2018-04-07 21:36:15 +02:00
Shauren
2dadbda24a Revert "Core/Entities: Reduce the probability of units dropping under the map (#21322)"
This reverts commit 9e0faace9a.
2018-04-07 21:36:14 +02:00
Keader
309738dc3e Core/Spells: Fix UNIT_CREATED_BY_SPELL in SPELL_EFFECT_SUMMON (#21756) 2018-04-03 08:28:41 -03:00
tkrokli
f021d87913 Object.cpp: TC_LOG_ERROR grammar improvement
Bad English grammar previously used in the error log:
  "Attempt get value from non-existed value field"

After the change:
  "Attempt to get value from non-existing value field"
2018-04-02 11:24:11 +02:00
Treeston
6939f4eb7b crash fix follow-up 2018-04-01 18:34:13 +02:00
Treeston
ebc96af6bb Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPoint2D (from movement generators); functionality should be unchanged 2018-04-01 18:27:29 +02:00
Treeston
4692e10ca2 Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good. 2018-04-01 13:52:36 +02:00
Treeston
fb39980c52 Core/Position: code style cleanup of position.h; no change in functionality. 2018-04-01 13:21:20 +02:00
ariel-
9e0a343f72 Core/Entities: don't skip immunity checks for positive spells
Closes #21626
2018-03-15 02:59:08 -03:00
ariel-
02f1399fde Core/Entities: fix creatures ignoring immune flags. Closes #21578 for real 2018-03-10 20:51:14 -03:00
ariel-
7f947646f9 Core/Spell: fix SendSpellMiss requiring caster Unit 2018-03-10 19:51:36 -03:00
ariel-
d6b9f148a7 Core/Spell: fix target checks
- Aura will be applied at last moment possible (after damage) to prevent regressions on #18395
- Partial revert of 9b38a6352c as it wasnt handling correctly checks without spells

Closes #21578
Closes #21579
Closes #21581
2018-03-10 19:40:19 -03:00
ariel-
45c5e1b9d6 Core/Spells: rework part 5: GameObject casting
Closes #21330
Closes #18885
Ref #18752
2018-03-09 14:41:28 -03:00
Shauren
7452074829 Core/Creatures: Fixed flying creatures using MOVEMENTFLAG_CAN_FLY 2018-03-09 00:38:20 +01:00
Shauren
2baa81065b Core/Movement: Fixed creature hover
Closes #15177
2018-03-08 23:13:51 +01:00
Treeston
e79c595b69 Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add WorldObject::IsOutdoors, basic member access.
Ref #21479.
2018-02-26 17:40:40 +01:00
Wyreth
56874b44f0 Core/Entities: remove grid-wide visibility from setActive and implement another method for it (#20725) 2018-02-17 15:09:54 +01:00
Jeremy
9e0faace9a Core/Entities: Reduce the probability of units dropping under the map (#21322)
Reduce the probabilty of going under the map
2018-02-16 20:59:19 +01:00
Killyana
ca4f1e334a Core/SAI: Add an action_param3 to "summon gob" to control when the object will despawn
0 - For despawn when creature dies or time runs out
1 - For despawn after time
Closes #11601
2018-02-16 02:19:19 +01:00
Treeston
532ab1c7f8 Core: Combat/threat system rewrite (PR #19930)
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
  - They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
  - ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
  - ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.

Closes #7951 and #19998.
2018-01-03 20:04:19 +01:00
tkrokli
f6b6f57a6d Update copyright note for 2018
Best wishes for the new year.
2018-01-01 01:55:29 +01:00
Jeremy
e42903ec16 Core/Entities: Fix some weird movement due to los issues (#21125)
* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags
2017-12-29 22:32:07 +01:00
Gustavo
51c4196acf Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955) 2017-12-15 21:11:02 -03:00
Golrag
95456ab5d8 Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR #20970)
- Use Midsection height for LoS checking.
- Changed MotionMaster::MoveJumpTo to use correct z. This change also makes sure the _owner will jump towards the given angle. Instead of jumping to a unintended angle if the first one is not in LoS.
2017-12-14 16:56:30 +01:00
Treeston
76a4c7d974 Some misc streamlining/cleanup:
- std::chrono overloads for SummonCreature
- Removed misleading const qualifier from SummonCreature (it wasn't being honored)
- Rename parameters of SummonCreature to follow convention
- EventProcessor has a new method (AddEventAtOffset) that adds an event...at an offset. Genius.

PS: Hi there Keader.
2017-11-30 20:55:53 +01:00