azazel
f9a51dc214
* Corpse related cleanup (author: Hunuza)
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* Avoid saving of the corpse in arenas (author: VladimirMangos)
--HG--
branch : trunk
2010-08-06 00:15:29 +06:00
azazel
885fc368fd
* Implement item limit category (based on changes by VladimirMangos)
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* Additional check for HandleAutoBankItemOpcode (thanks to VladimitMangos)
* Properly show empty vendor list for empty item list (author: a1ien)
* More stricted checks for store operations (thanks to VladimirMangos)
* Prevent autostoring of not empty bags (thanks to L1ghtGu4rd)
Changes need testing. Please post bugs on our tracker.
--HG--
branch : trunk
2010-08-05 22:08:07 +06:00
Shauren
a042b972ed
Fixed pet talents amount exploit
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Closes issue #3273 .
--HG--
branch : trunk
2010-08-05 11:33:54 +02:00
QAston
6353e7dd8c
*Update movement enums - thanks to Zor for info.
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*Add functions for position data streaming.
--HG--
branch : trunk
2010-08-04 14:39:45 +02:00
Shauren
850868c8a3
Fixed issues with taking items from mail
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Closes issue #3263 .
--HG--
branch : trunk
2010-08-04 14:31:47 +02:00
Shauren
b7d34dcb53
Cleaned up item flags: separated item proto flags and item field flags
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Implemented use of:
ITEM_PROTO_FLAG_PROSPECTABLE and ITEM_PROTO_FLAG_MILLABLE now checked instead of bag family mask
ITEM_PROTO_FLAG_SMART_LOOT for profession recipes, player has to have skillline and not know the recipe
ITEM_PROTO_FLAG_OPENABLE item has to have it set to use item_loot_template
ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA if this is set item can never be used in arena
ITEM_FLAG_UNLOCKED marks unlocked items
Simplified BoA check for mail sending
Stackable items are no longer refundable
Removed useless code that always set ITEM_FIELD_FLAGS equal to proto flags
Unlocking items (lockpicking) is now blizzlike
--HG--
branch : trunk
2010-08-04 10:34:30 +02:00
Shauren
46c1a4640d
Groups are now stored by low guid in map
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Creatures and gameobjects also store looting group by low guid instead of full guid
--HG--
branch : trunk
2010-08-02 17:28:47 +02:00
thenecromancer
270367abfc
Prevent players from gaining rest state in hostile capital zones.
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Fix a bug where PvP status never resets when not moving to another zone.
Reset PvP status at Taxi node end/worldport when moving into friendly territory.
--HG--
branch : trunk
2010-07-31 13:55:23 +02:00
thenecromancer
bdf20fa420
Fix exploit with Shiv giving 100% chance to apply any enchant on offhand items
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--HG--
branch : trunk
2010-07-31 13:49:13 +02:00
silinoron
71b1c781e3
Add basic support for NPCs on transports; DB data required.
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Currently no support for combat while the transport is in motion.
Based on a patch by Socolin.
Fixes issue #168
--HG--
branch : trunk
2010-07-30 21:54:46 -07:00
click
c298bdb662
Remove duplicate "Error:" from some outError messages...
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--HG--
branch : trunk
2010-07-31 03:12:51 +02:00
QAston
48b360097c
*use ASSERT macro instead of regular assert for better output.
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--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
Shauren
77fc91bde8
Deleted data blob in item_instance
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Fixed issues with displaying sockets/enchants/durability on heroic items
--HG--
branch : trunk
2010-07-30 13:15:31 +02:00
Xanadu
3565bbccf3
Fixed NPCs not offering quests with warlock or druid in SkillOrClassMask to these classes.
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--HG--
branch : trunk
2010-07-30 06:22:55 +02:00
Shauren
ade1bbdd62
Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
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Added completed achievement as new requirement type
Removed obsolete access_id from areatrigger_teleport table
Implemented automatic downscaling of raid difficulty when requested mode does not exist
Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4)
--HG--
branch : trunk
2010-07-29 18:11:41 +02:00
Liberate
f5e3943e54
Makes Auto-accepted quests show up the way they should. They should work perfectly again now.
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--HG--
branch : trunk
2010-07-28 13:47:32 +02:00
QAston
86576de982
*Remove assert from opcode handler - to prevent remote crashing the server.
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--HG--
branch : trunk
2010-07-28 01:39:37 +02:00
QAston
e232c0e235
*Cleanup in ObjectAccessor - this should fix some crashes
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--HG--
branch : trunk
2010-07-28 00:08:21 +02:00
QAston
dd8d6701b8
*Implement RepRewardRate for spells.
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--HG--
branch : trunk
2010-07-27 02:25:22 +02:00
Brian
4565242e94
* Implement reputation reward rate for quest / creatures
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* Need DB data for this to work
* Original patch by NoFantasy
--HG--
branch : trunk
2010-07-26 16:21:10 -06:00
Shauren
4fb256254c
Fixed bug in Player::Satisfy that allowed to sometimes bypass instance requirements
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Fixed DisableMgr incorrectly blocking entry into maps when only one mode was disabled
--HG--
branch : trunk
2010-07-26 22:25:03 +02:00
QAston
31820f0340
*Typofix - forgotten assigment in 00dc724412 - fixes weapon usage.
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--HG--
branch : trunk
2010-07-26 19:54:32 +02:00
QAston
7b87ab4de7
*Add more Player::CanUseAttackType checks in places where item bonuses are applied.
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--HG--
branch : trunk
2010-07-26 16:08:55 +02:00
Brian
356cd25e67
* Added new specialflag in quest_template for auto-accept quests.
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* SpecialFlags|4
* After much research it was determined that blizz does this serverside.
--HG--
branch : trunk
2010-07-24 16:30:48 -06:00
Brian
9ff821d8bb
* Add the ability to set player orientation for new characters.
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* Requires DB data to actully do anything, however not needed for working
* server
* Original patch by Vladimir
--HG--
branch : trunk
2010-07-22 14:37:32 -06:00
QAston
13a2a1afc6
*Fix amount calculation for spell effect with EffectDieSides set to 0.
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--HG--
branch : trunk
2010-07-22 12:21:11 +02:00
Shauren
cab2f7bad1
Fix new character delete system. Those queries were not supposed to be there.
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patch by Az@zel
--HG--
branch : trunk
2010-07-22 12:16:47 +02:00
Brian
4320b10901
* Implement the ability to delete characters without them being removed from
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* the DB, so they can be unerased
* Original patch by DasBlub
* Ported to Trinty by Az@zel
--HG--
branch : trunk
2010-07-21 12:13:23 -06:00
Brian
8ceda47e39
* Implement additional usage of item_template.FlagsExtra Horde / Ally only
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* Check loot (no longer need loot condition)
* Check equip/use
* Original patch by Vladimir
* Ported to Trinity by Az@zel
--HG--
branch : trunk
2010-07-18 04:37:08 -06:00
Shauren
6a539270ec
Added global disable system and moved all disable fields/tables/configs into it
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NOTE: instance disables were not converted for new system! if you had some then you need to fix that using new system
--HG--
branch : trunk
2010-07-21 12:14:23 +02:00
Shauren
66e068436b
Fixed item duplication exploit
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Closes issue #3035 .
--HG--
branch : trunk
2010-07-20 21:37:15 +02:00
click
e4a120b0ad
Fix typo in previous commit (thanks to 4178...something)
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--HG--
branch : trunk
2010-07-19 03:32:32 +02:00
click
b955dc395c
Send SMSG_LEARNED_SPELL before relearning or respeccing disabled spells/talents (fix by Vladimir)
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(Ensures proper ordering when attempting to learn higher ranked/disabled spells/talents)
--HG--
branch : trunk
2010-07-19 02:20:09 +02:00
QAston
0252202504
*Correctly set basepoints of Learn spells - patch by Toni.Shocker.
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*Make sure that Spell::m_currentBasePoints are used correctly in any other place of the code.
--HG--
branch : trunk
2010-07-15 23:20:41 +02:00
Shauren
894a065203
Revert revisions 67325b1a0af0 and a0cba24b9060.
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Made vendors ignore gold cost by default when extended cost is set, except when item has ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD flag
--HG--
branch : trunk
2010-07-15 10:12:51 +02:00
QAston
a43ec3f158
*Add SpellMgr::CalculateSpellEffectAmount function for consistency of effect amount calculations in core
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*Remove SpellEntry::CalculateSimpleValue function and use the new cuntion instead
*Remove some workarounds made because of incorrect effect amount calculations
*Since now aura effect amount problems should be gone.
--HG--
branch : trunk
2010-07-14 16:57:13 +02:00
Shauren
5ad02b578d
Added support for all raid quest types
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Added new config option to allow non-raid quest progression when in raid group
code by Vladimir
--HG--
branch : trunk
2010-07-12 14:38:24 +02:00
click
673c652ba6
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
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--HG--
branch : trunk
2010-07-12 00:30:17 +02:00
click
07c1d011d4
Reinstate ITEM_FLAGS_NO_EQUIP_COOLDOWN implementation and the serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (with prototypes this time)
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--HG--
branch : trunk
2010-07-11 23:53:48 +02:00
click
307bf7f73e
Backed out changeset 6670e64b2d92
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--HG--
branch : trunk
2010-07-11 22:33:18 +02:00
click
66547c5fbd
Implement ITEM_FLAGS_NO_EQUIP_COOLDOWN support + add serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (code by Vladimir)
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--HG--
branch : trunk
2010-07-11 22:22:49 +02:00
Brian
5f119652ea
* Proper quest reputation reward post 3.3.0
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* Will require a DB update for all quest_templates that are pre 3.3.0
--HG--
branch : trunk
2010-07-08 12:43:13 -06:00
click
18dfd3a2aa
Fix another uninitialized value in Player::m_AreaID
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Thanks to ge0rg and his valgrinding (again)
--HG--
branch : trunk
2010-07-04 17:19:50 +02:00
Xanadu
ba2e5ec2a2
Fixed Shiv.
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* Now it does weapon dmg and adds a combo point even without poison (yes, that's blizzlike).
* Poisons from Shiv cannot crit.
* No more double poison procs.
--HG--
branch : trunk
2010-06-27 20:40:41 +02:00
Tartalo
73a2a21ee4
Fix possible crash
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--HG--
branch : trunk
2010-06-26 21:15:48 +02:00
Machiavelli
d2553a138a
Use valid coördinates for Unit::UpdateUnderWaterState instead of raw coördinates. Fixes another potential crash related to vmaps.
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Updates issue #2748
--HG--
branch : trunk
2010-06-26 13:41:36 +02:00
Machiavelli
4357846c3c
Remove a hack (added by someone that will NOt be NAMEd) that caused too high experience bonus for heirlooms. Heirloom experience bonus was already handled perfectly.
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--HG--
branch : trunk
2010-06-26 02:02:59 +02:00
Xanadu
fec8ca58b5
Simplified and cleaned up honor calculation.
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--HG--
branch : trunk
2010-06-25 15:58:27 +02:00
Shauren
456c6291ab
Move trade data to dynamic structure and added support for applying enchant after trade ends, based on Vladimir's commits
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--HG--
branch : trunk
2010-06-25 13:15:51 +02:00
Machiavelli
c107b39421
Store refundable items for Player class instance per lowguid instead of fullguid.
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--HG--
branch : trunk
2010-06-25 01:11:36 +02:00