Kaytotes
eab6852b68
Core/Units: Removed incorrect facing movement packet sent with every creature autoattack ( #28006 )
2022-06-09 14:04:44 +02:00
Shauren
09204159f8
Core/Vehicles: Capture vehicle collision height for exit spline init function (prevent accessing no longer valid vehicle pointer)
2022-04-08 18:06:26 +02:00
Shauren
b1a94bf94c
Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementGenerator to spline launch time
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* This fixes inconsistent transport state detection for players exiting vehicles that are on transport (ICC gunship battle), fixes players being telerpoted to middle of nowhere on that fight
2022-04-03 22:36:49 +02:00
Shauren
653d5a68e6
Core/Units: Fixed incorrect attack power calculation after changing UNIT_FIELD_ATTACK_POWER_MODS to be treated as two separate int16 fields (positive/negative)
2022-04-01 20:23:29 +02:00
Shauren
e334fdf3ad
Core/Units: Reduce differences between branches part 1 - object class
2022-03-29 23:07:07 +02:00
Shauren
d611925dc7
Core/Units: Reduce differences between branches part 1 - unit updatefield accessors
2022-03-29 11:30:49 +02:00
Shauren
62c2ceaff2
Core/Units: Rename AnimationTier to AnimTier for consistency with master branch
2022-03-24 20:38:55 +01:00
offl
3dca705acc
Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks ( #27704 )
2022-02-18 19:14:44 +02:00
Shauren
645b41ebb9
Core/Units: Sync ProcessTerrainStatusUpdate code with master branch
2022-01-01 12:34:42 +01:00
Giacomo Pozzoni
19e99db821
Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map update tick ( #27434 )
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Implement using ScheduledChangeAI instead of nullptr to signal a required AI change
2021-12-27 13:33:37 +01:00
Shauren
9174281b92
Core/Auras: Properly clean up partial charm applications
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Ref #24876
2021-11-27 16:36:04 +01:00
Lucas Nascimento
0cc0b3f926
Core/Combat: Fixed combat after remove charm ( #27248 )
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https://github.com/TrinityCore/TrinityCore/pull/27038#issuecomment-958784361
2021-11-06 10:24:32 -03:00
Keader
9b354c6beb
Core/Unit: Fixed wrong combat stop when set charm
2021-10-30 11:08:56 -03:00
offl
d7adc50daa
Core/Scripting: Get rid of ModifyVehiclePassengerExitPos ( #27126 )
2021-10-20 01:04:02 +03:00
Lucas Nascimento
fa3a62ae4e
Entities/Unit: Fixed wrong combat stop when remove charm ( #27038 )
2021-10-17 17:02:38 -03:00
Lucas Nascimento
63c6f7bc26
Core/Unit: Fixed Deterrence stopping working for no reason ( #26996 )
2021-10-10 12:39:38 -03:00
trickerer
084f8f3ded
Core/Combat Improve extra attacks handling ( #26859 )
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* Core/Combat Improve extra attacks handling
* Remove unnecessary _lastDamagedTargetGuid check
* Add missing initialization of _lastExtraAttackSpell. Do not use hardcoded spell ids.
* Partially revert 9f90b835019b
2021-10-01 16:40:20 +02:00
Ovah
e317beb449
Core/Units: removed an incorrect addition of SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER crit chance benefits ( #26873 )
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This aura, as the name implies, should only affect the spells that it has listed in its class mask. Because the removed code was not doing so, it applied the crit chance on ALL melee and ranged spells. This fixes Stormstrike unintentionally increasing the crit chance for all melee attacks instead of the affected spells only
2021-10-01 16:38:29 +02:00
offl
e4a82ee97a
Core/Misc: Rename UNIT_FLAG_SWIMMING to UNIT_FLAG_CAN_SWIM
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Ref #26912
2021-09-16 21:15:52 +03:00
offl
c4741a131a
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE ( #26913 )
2021-09-15 01:04:03 +03:00
Shauren
e50102178b
Core/Spells: Spell effect info access refactoring part 3 - removed direct SpellInfo::Effects field access from game
2021-08-31 00:13:44 +02:00
Shauren
7440c9cf19
Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handlers
2021-08-30 23:51:37 +02:00
Gildor
0fad28e4ab
Core/Unit: improve SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL immunities ( #26849 )
2021-08-30 11:19:32 +02:00
Shauren
6573395f24
Core/Spells: Spell effect info access refactoring part 2 - passing SpellEffectInfo as arguments directly instead of SpellInfo + effect index
2021-08-29 21:12:49 +02:00
Shauren
4c59532865
Core/Spells: Begin unifying spell effect access api with master branch
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* Introduce SpellInfo::GetEffects and SpellInfo::GetEffect functoins
2021-08-28 23:42:25 +02:00
Giacomo Pozzoni
0800ab20a8
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken ( #26787 )
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* Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken
* Update scripts
2021-08-09 17:00:34 +02:00
offl
06b554c36e
Core/Creature: rename CREATURE_FLAG_EXTRA_IGNORE_COMBAT into CREATURE_FLAG_EXTRA_CANNOT_ENTER_COMBAT ( #26762 )
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Co-authored-by: offl <offl@users.noreply.github.com >
2021-07-30 09:36:38 +02:00
Gildor
bd6de8eb61
Core/Spells: defined and implemented SPELL_ATTR7_CANT_DODGE, SPELL_ATTR7_CANT_PARRY and SPELL_ATTR7_CANT_MISS ( #26742 )
2021-07-24 14:48:57 +02:00
jackpoz
3f08c16749
Core/Unit: Add more logs for #26325
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Add more logs to try spotting the cause of #26325 . It might be that a minion is added to a owner that is not in world.
Report any issue with minions/pets that contain the log.
2021-07-21 20:49:37 +02:00
jackpoz
40f4b141bd
Core/Unit: Include m_Controlled in crashlogs
2021-07-11 11:55:23 +02:00
jackpoz
479c636612
Core/Movement: Include GetGameClientMovingMe() details in assert logs
2021-07-04 19:40:28 +02:00
Chaouki Dhib
d337fb99ed
Core/Movement: Implement proper player speed change ( #26561 )
2021-06-15 23:09:48 +02:00
Giacomo Pozzoni
9fe9dc087b
Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH ( #26549 )
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* Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH
Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH to keep movement generators even after death.
Fixes #23095
Could replace ff26027453
* Core/Movement: reorder new method MotionMaster::StopOnDeath
* Core/Movement: reorder new method MotionMaster::StopOnDeath
* Keep MoveJump movement generator after death
Co-authored-by: ccrs <ccrs@users.noreply.github.com >
2021-06-06 17:51:00 +02:00
jackpoz
af815e991d
Core/Player: Log more information when Player::StopCastingCharm() fails
2021-06-05 18:41:51 +02:00
Chaouki Dhib
19fa411431
Core/Movement: Hotfix the crashes that can occur in the movement handlers ( #26538 )
2021-05-22 14:54:58 +02:00
Chaouki Dhib
2d114ea560
Core/Movement: Improve client control logic ( #26348 )
2021-05-16 13:16:08 +02:00
Shauren
2f04c48919
Core/PacketIO: Reduce size of SMSG_UPDATE_OBJECT by trimming trailing zeros in values updatemask
2021-04-25 14:56:25 +02:00
offl
e6d9d9ead9
Core/Misc: Define / rename attributes and flags ( #26315 )
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Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com >
2021-04-08 19:28:02 +03:00
Metalaka
69916138bd
Core/Unit: Fix glancing blow calculation ( #26120 )
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* Fix glancing blow calculation
* Comment readability improvement
Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com >
* Update src/server/game/Entities/Unit/Unit.cpp
Co-authored-by: Metalaka <Metalaka@users.noreply.github.com >
* Tabs to spaces
Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2021-02-21 17:28:47 +01:00
jackpoz
8014fa1a2f
Revert "Core/Unit: Improve Glancing Blow calculation ( #26100 )"
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This reverts commit c3165dce31 .
2021-02-20 15:21:38 +01:00
Metalaka
c3165dce31
Core/Unit: Improve Glancing Blow calculation ( #26100 )
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* Core/Unit: Improve Glancing Blow calculation
* Fix minimum reduction of Glancing Blow
* Fix comment
* Fix glancing minimum damage reduction
2021-02-19 18:13:10 +01:00
jackpoz
b84b925063
Core/Unit: Fix crash when exiting a vehicle
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Ref #25649
2021-02-06 11:36:56 +01:00
jackpoz
4cc1f85067
Core/Unit: Set stand state on damage only to players
2021-02-06 11:20:32 +01:00
Shauren
ee330be5c8
Build fix
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(cherry picked from commit 28d470c50e )
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
2021-01-17 17:29:59 +01:00
Giacomo Pozzoni
fc1a0d9368
Core/Unit: Fix movement hiccups in water ( #24020 )
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* Core/Unit: Allow to define Units which can enter water but cannot swim
Allow to define Units which can enter water but cannot swim, i.e. crabs walking at the bottom of a sea.
* Add UNIT_FLAG_SWIMMING to creatures when entering combat
* Fix charmed creatures not entering water
* Always allow Creatures controlled by players to enter water
* Add swimming flag when possessing a unit and remove it properly at the end, even if the creature engaged combat before and after.
When adding/removing UNIT_FLAG_SWIMMING manually calling Creature::RefreshSwimmingFlag(true) might be required.
2021-01-10 10:18:51 +01:00
Sevi
6392d9ac48
Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.
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* New database table `vehicle_template` holds info for despawn delay with option to extend it in the future
(cherry picked from commit c7b10d3c5f )
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Vehicle/Vehicle.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Globals/ObjectMgr.h
2021-01-03 22:10:55 +01:00
Aurelio Arcabascio
4ea64b515a
Core/Player: auto-attacked player stands up from sit or sleep state ( #25684 )
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* Fixed Auto Attack bug on sitting player
* Victim now stands during sleep and stand emotes
2021-01-02 19:10:26 +01:00
Ovah
527db2170b
Core/Units: do not send power update packets when gaining power via energize spell effects to match retail behavior ( #25599 )
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This fixes possible clientside visual issues where power is being added twice until the next update_object packet is being sent
2020-12-27 00:05:37 +01:00
Ovah
77aa058504
Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into OnSpellCastFinished ( #25522 )
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* added support for calling the hook when completing a channeled spell as well
2020-10-03 00:48:32 +02:00
Ovah
e811b9cdc2
Core/Movement: fix units falling through the ground when hover mode is disengaged (PR #25518 )
2020-10-01 04:41:08 +02:00