Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the aura owner, then processing the main spell effects. The triggered spell can kill the aura owner, changing its death state to CORPSE and removing auras created.
Fix#21856
Ref 518e6299ca
(cherry picked from commit 46c7446bd4)
Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the target, then processing the main spell effects. The triggered spell can kill the target, changing its death state to CORPSE and removing auras created.
Fix#22306
(cherry picked from commit 518e6299ca)
* Core/AI: Revamp how UnitAI changes are applied
Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack.
The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call.
The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call.
* Core/AI: Apply new AI change code
* Core/AI: Fix build
* Core/AI: Fix crash on Creature::AIM_Create()
* Core/AI: Fix crash
* Core/AI: Restore ASSERT
* Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI
(cherry picked from commit 8f9654d817)
* Core/Misc: Log more information in asserts
Add a new function GetDebugInfos() to types that could trigger an ASSERT() to easily include more useful information in crashlogs.
This is an initial commit that requires many more commits to implement the new GetDebugInfos() function in all required types.
If the type doesn't have the function, the global default one is picked which doesn't log anything.
* Core/Misc: Fix dynamic build
Add missing attribute for dynamic build
* Core/Misc: Fix gcc/clang build
* Core/Misc: Rename GetDebugInfos() to GetDebugInfo()
* Core/Misc: Fix FormatAssertionMessage() adding an extra '\0'
* Core/Misc: Add GetDebugInfo support to Unit
* Core/Misc: Add GetDebugInfo support to Creature
* Core/Misc: Add more info to GetDebugInfo for Creature
* Core/Misc: Add GetDebugInfo support to GameObject
* Core/Misc: Add GetDebugInfo support to Player
* Core/Misc: Add more GetDebugInfo info
* Core/Misc: Add GetDebugInfo support to Item
* Core/Misc: Add GetDebugInfo support to Bag
* Core/Misc: Add GetDebugInfo support to Transport
* Core/Misc: Add GetDebugInfo support to TempSummon, Minion, Guardian, Pet
* Core/Misc: Add GetDebugInfo support to Map, InstanceMap
* Core/Misc: Add GetDebugInfo support to Spell
* Core/Misc: Fix build warning
* Core/Misc: Add GetDebugInfo support to Aura
* Core/Misc: Add GetDebugInfo support to UnitAI
(cherry picked from commit 9a924fb9d5)
* Update mount speed when learning new riding skill level
* Update mount speed on SPELL_AURA_MOUNT_RESTRICTIONS
Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
* Properly restore react state after possession expires. Closes#20769.
* Possessed creatures now don't override player control with random/waypoint motion
* SmartAI creatures now properly re-aggress charmer after charm expires
(cherry picked from commit da21ca80fc)
* Online states are now re-evaluated before victim update instead of continuously. Closes#22226. Tagging #21501.
* Victim update now happens every 1s as opposed to every server tick unless current target goes away.
* Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance).
* Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target.
(cherry picked from commit 5cea572a9a)
* Rename WorldPackets::BattlePet::BattlePet::CollarID to WorldPackets::BattlePet::BattlePet::DisplayID
* Use the DisplayID field to store the model of the battle pet. If the species has BattlePetSpeciesFlags::RandomDisplay, nothing is stored. Otherwise a random model is chosen from those available
* Stored DisplayID in ITEM_MODIFIER_BATTLE_PET_DISPLAY_ID when caging the battle pet (previously the CreatureID was being stored)
* Modified SendPlaySpellVisual function to allow sending Target and TargetPosition at the same time
* Added SpellVisual when uncaging
* Define BattlePetBreedQuality enum class.
* Check the quality of the battle pet species in battle_pet_quality table to avoid invalid values.
* Set CurrentBattlePetBreedQuality and WildBattlePetLevel update fields with the data of the summoned battle pet.
* Added function to calculate the WildBattlePetLevel of wild battle pets according to their spawn zone.
The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
(cherry picked from commit 2a45418032)
- Chase to angle is now functional. Pets use this to chase behind the target. Closes#19925.
- Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs.
- Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes#8924.
(cherry picked from commit 2a84562dc8)