Commit Graph

195 Commits

Author SHA1 Message Date
Treeston e11b466897 Scripts/Commands: Rename .additemset to .additem set to avoid ambiguity 2020-09-20 22:29:09 +02:00
Treeston 991dc8e050 1eca51b follow-up, nuke command.permission from orbit; it was only duplicating data already stored in the core. 2020-09-20 03:31:54 +02:00
Treeston 1eca51b417 [3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #25463) 2020-09-20 02:50:38 +02:00
Treeston 59be657ca2 Core/Misc: Fix some static analysis warnings exposed after 6b8f3d0. 2020-09-12 19:40:09 +02:00
Treeston feaaa595ca Core/ChatCommands: make ExactSequence more readable 2020-09-10 15:19:17 +02:00
Peter Keresztes Schmidt 8985fc4046 Core/ChatCommands: Drop PlayerIdentifier's cast operators which could return nullptr (PR #25431) 2020-09-10 13:10:01 +02:00
Treeston 4f636b80e4 Chat/Commands: Eradicate ChatHandler::extractOptFirstArg 2020-09-09 18:33:18 +02:00
Treeston 944f49d613 Scripts/Commands: Fix a crash in .help - closes #25360 2020-08-30 13:45:04 +02:00
Peter Keresztes Schmidt 5bab0e43c6 Scripts/Commands: Convert argument parsing of some misc commands to new system (#25308)
* Core/Shared: Make WeatherType smart

* Scripts/Commands: Convert argument parsing of some misc commands to new system
2020-08-22 22:28:51 +02:00
Giacomo Pozzoni 07fd84b679 Core/Misc: Fix static analysis issues (#25194) 2020-08-04 11:36:47 +02:00
Peter Keresztes Schmidt c92950b3e1 Core/DataStores: Update DBC field names to generated ones (#24999) 2020-07-12 15:36:55 +02:00
Shauren 0468c70dfe Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel

(cherry picked from commit 42f9deb21e)
2020-06-27 20:23:30 +02:00
ForesterDev 8128bb97db Core/Player: add helper methods for PLAYER_FLAGS_DEVELOPER (#24511)
* Core/Player: add helper methods for PLAYER_FLAGS_DEVELOPER. Update .dev command to new command model

* Rename _player -> player
2020-04-29 22:41:51 +02:00
jackpoz 31018c3652 Core/Log: Log all character kicks to "network.kick" category 2020-04-08 21:05:01 +02:00
jackpoz caae3886d2 Core/Misc: Remove whitespace at the end of lines 2020-04-05 19:11:00 +02:00
Shauren 635b8d52d5 Core/DBLayer: Prevent committing transactions started on a different database
(cherry picked from commit f6e2b8cdc1)

# Conflicts:
#	src/server/bnetserver/REST/LoginRESTService.cpp
#	src/server/database/Database/DatabaseWorkerPool.cpp
#	src/server/database/Database/DatabaseWorkerPool.h
#	src/server/database/Database/Implementation/HotfixDatabase.h
#	src/server/database/Database/MySQLConnection.h
#	src/server/database/Database/Transaction.cpp
#	src/server/database/Database/Transaction.h
#	src/server/game/Achievements/AchievementMgr.cpp
#	src/server/game/Achievements/AchievementMgr.h
#	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
#	src/server/game/AuctionHouse/AuctionHouseMgr.h
#	src/server/game/BattlePets/BattlePetMgr.cpp
#	src/server/game/BattlePets/BattlePetMgr.h
#	src/server/game/BlackMarket/BlackMarketMgr.cpp
#	src/server/game/BlackMarket/BlackMarketMgr.h
#	src/server/game/Entities/Creature/Creature.cpp
#	src/server/game/Entities/Item/Item.cpp
#	src/server/game/Entities/Item/Item.h
#	src/server/game/Entities/Player/CollectionMgr.cpp
#	src/server/game/Entities/Player/CollectionMgr.h
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Garrison/Garrison.cpp
#	src/server/game/Garrison/Garrison.h
#	src/server/game/Groups/Group.cpp
#	src/server/game/Guilds/Guild.cpp
#	src/server/game/Guilds/Guild.h
#	src/server/game/Guilds/GuildFinderMgr.cpp
#	src/server/game/Handlers/BlackMarketHandler.cpp
#	src/server/game/Handlers/CalendarHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/MailHandler.cpp
#	src/server/game/Handlers/PetHandler.cpp
#	src/server/game/Handlers/PetitionsHandler.cpp
#	src/server/game/Mails/Mail.cpp
#	src/server/game/Pools/PoolMgr.cpp
#	src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp
#	src/server/game/Quests/QuestObjectiveCriteriaMgr.h
#	src/server/game/Scenarios/InstanceScenario.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Server/WorldSession.h
#	src/server/game/Spells/SpellHistory.cpp
#	src/server/game/Support/SupportMgr.cpp
#	src/server/game/Tools/PlayerDump.cpp
#	src/server/scripts/Commands/cs_misc.cpp
2020-03-31 13:42:01 +00:00
Shauren fe1003bdbd Core/DBLayer: Prevent using prepared statements on wrong database
(cherry picked from commit e8e89f58fb)

# Conflicts:
#	src/server/bnetserver/REST/LoginRESTService.cpp
#	src/server/bnetserver/Server/Session.cpp
#	src/server/database/Database/DatabaseWorkerPool.cpp
#	src/server/database/Database/Implementation/HotfixDatabase.h
#	src/server/database/Database/MySQLConnection.cpp
#	src/server/database/Database/MySQLConnection.h
#	src/server/database/Database/PreparedStatement.cpp
#	src/server/database/Database/PreparedStatement.h
#	src/server/database/Database/QueryHolder.cpp
#	src/server/database/Database/SQLOperation.h
#	src/server/database/Database/Transaction.h
#	src/server/game/Accounts/BattlenetAccountMgr.cpp
#	src/server/game/Achievements/AchievementMgr.cpp
#	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
#	src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
#	src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
#	src/server/game/BattlePets/BattlePetMgr.cpp
#	src/server/game/Battlegrounds/ArenaTeam.cpp
#	src/server/game/BlackMarket/BlackMarketMgr.cpp
#	src/server/game/Chat/Channels/Channel.cpp
#	src/server/game/Entities/Corpse/Corpse.cpp
#	src/server/game/Entities/Creature/Creature.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/Item/Item.cpp
#	src/server/game/Entities/Pet/Pet.cpp
#	src/server/game/Entities/Player/CollectionMgr.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Garrison/Garrison.cpp
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Groups/Group.cpp
#	src/server/game/Guilds/Guild.cpp
#	src/server/game/Guilds/GuildFinderMgr.cpp
#	src/server/game/Guilds/GuildMgr.cpp
#	src/server/game/Handlers/AuctionHouseHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/ItemHandler.cpp
#	src/server/game/Handlers/MailHandler.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Handlers/PetitionsHandler.cpp
#	src/server/game/Handlers/SpellHandler.cpp
#	src/server/game/Handlers/TicketHandler.cpp
#	src/server/game/Loot/Loot.cpp
#	src/server/game/Mails/Mail.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Movement/Waypoints/WaypointManager.cpp
#	src/server/game/OutdoorPvP/OutdoorPvP.cpp
#	src/server/game/Pools/PoolMgr.cpp
#	src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp
#	src/server/game/Reputation/ReputationMgr.cpp
#	src/server/game/Scenarios/InstanceScenario.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Server/WorldSocket.cpp
#	src/server/game/Spells/SpellHistory.cpp
#	src/server/game/Support/SupportMgr.cpp
#	src/server/game/Tools/PlayerDump.cpp
#	src/server/game/World/World.cpp
#	src/server/scripts/Commands/cs_account.cpp
#	src/server/scripts/Commands/cs_ban.cpp
#	src/server/scripts/Commands/cs_battlenet_account.cpp
#	src/server/scripts/Commands/cs_group.cpp
#	src/server/scripts/Commands/cs_lfg.cpp
#	src/server/scripts/Commands/cs_list.cpp
#	src/server/scripts/Commands/cs_message.cpp
#	src/server/scripts/Commands/cs_misc.cpp
#	src/server/scripts/Commands/cs_npc.cpp
#	src/server/scripts/Commands/cs_tele.cpp
#	src/server/scripts/Commands/cs_wp.cpp
#	src/server/shared/DataStores/DB2DatabaseLoader.cpp
#	src/server/shared/Realm/RealmList.cpp
2020-03-31 13:42:01 +00:00
ForesterDev ffede34ba9 Core/Misc: Moved CanSpeak() method to WorldSession class (#24209)
* Core/Misc: Moved CanSpeak() method to WorldSession class

(cherry picked from commit 93aa30f447)

# Conflicts:
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Handlers/ChatHandler.cpp
#	src/server/game/Server/WorldSession.cpp

* fix merge conflicts
2020-02-28 19:53:35 +01:00
ForesterDev 69231581e4 Core/Server: correct timestamp format for shutdown/restart notification broadcasts (#24181)
* Core/SmartScripts: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER

* Core/Server: correct timestamp format for shutdown/restart notification broadcasts

* remove unexpected changes

* move enum from Common to Util

* Use enum class instead of enum

* Fix width for seconds 0 to 9
2020-02-22 21:31:37 +01:00
Aokromes ed93932537 New year
Say bye bye to every year changing dates
2020-01-02 06:25:50 +01:00
Michael 6b19f4a0ab additional output for additem command (#24006)
* additional output for additem command

when removing items with additem:

if the user provides an amount too large of a negative amount, the command will now output the amount of items that could not be destroyed.

* renamed sql file to hopefully avoid conflicts

* added clarification to failure string

* changed unneeded else if condition to else

* code style; braces

* Update and rename 9999_99_99_99_world.sql to 2019_12_28_01_world.sql
2019-12-28 22:58:18 +01:00
ForesterDev 07e2264964 Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND (#23636)
* Core/PacketIO: SMSG_PLAY_SOUND

(cherry picked from commit 82a33c7fa8)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Battlegrounds/BattlegroundMgr.cpp
#	src/server/game/Battlegrounds/BattlegroundMgr.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Server/Packets/MiscPackets.cpp
#	src/server/game/Server/Protocol/Opcodes.cpp
#	src/server/game/Texts/CreatureTextMgr.cpp
#	src/server/game/Texts/CreatureTextMgr.h
#	src/server/scripts/Commands/cs_misc.cpp

* Update for 3.3.5

* Core/PacketIO: updated and enabled SMSG_PLAY_MUSIC

(cherry picked from commit c6718dc120)

# Conflicts:
#	src/server/game/Maps/Map.cpp
#	src/server/game/Server/Packets/MiscPackets.cpp
#	src/server/game/Server/Protocol/Opcodes.cpp
#	src/server/game/Server/Protocol/Opcodes.h
#	src/server/game/Spells/SpellEffects.cpp

* Core/Packets: added SMSG_PLAY_OBJECT_SOUND packet class

(cherry picked from commit 1272e9eea6)

# Conflicts:
#	src/server/game/Server/Packets/MiscPackets.cpp
#	src/server/game/Server/Packets/MiscPackets.h
#	src/server/game/Server/Protocol/Opcodes.cpp

* fic build

* change variable names

* fix build error field will be initialized after
2019-08-23 19:28:21 +02:00
Shauren 7ee0891b0f Warning fix 2019-08-17 22:40:50 +02:00
Treeston d60082ae86 Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
2019-07-15 17:14:58 +02:00
Shauren 6eecb685ce Core/Weather: Fixed weather updates to be thread safe
(cherry picked from commit 6eb9973947)
2019-07-09 21:17:59 +02:00
Treeston 84b7b2e08e Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
- .npc respawn no longer causes stupid things to happen (Fixes #23014)
- ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now.
- .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that.
- Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.
2019-07-08 11:56:41 +02:00
ForesterDev b47bb59e2a Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#23520)
* Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender and fix some cases, where we should get player gender, instead of modified by display gender

* fix merge

* Add virtual methods for Unit class
2019-07-02 10:17:02 +02:00
ccrs 401777d024 Core/Unit: rename several getters to follow codestyle
uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()
2019-07-01 21:36:32 +02:00
ccrs 9080e7863c Core/Movement: correct logic wrongly ported in 2a84562dc8
I'm referencing line 97 from ChaseMovementGenerator.
That commit introduced a modification in this use case:
- Chasing target is not my current victim, I should stop moving till it is my victim again
Changed To:
- Chasing target is not my current vicitm, I should stop chasing
My correction:
- I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing
--> Most likely: evade, new attackstart, etc.

the rest are just minor changes
2019-01-10 22:51:47 +01:00
Treeston fcfcb0eb6f Happy New Year, folks. It's 2019! 2019-01-01 15:45:25 +01:00
ForesterDev 1e99f98327 Core/Commands: fix .appear command provide wrong undermap position (#22624) 2018-10-11 11:36:35 +02:00
Shauren bc3da555fe Core/Commands: Fixed .damage command to work with spell schools caused by bad strtok usage
Closes #22280
2018-08-17 11:17:12 +02:00
Treeston 2a50f9202b Scritpts/Commands: Fix area name display if no area present. Closes #21727. 2018-08-16 13:04:58 +02:00
Shauren 0ead73516a Core/Misc: Improved ip2location code and set it to disabled by default 2018-06-23 21:31:09 +02:00
Gooyeth 2fe4ab94c5 Common: Replace ip2nation by ip2location. (#21957)
Replace ip2nation by ip2location.

Download: https://lite.ip2location.com/database/ip-country
2018-06-23 01:32:39 +02:00
ccrs 982643cd96 Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
2018-06-03 10:06:57 -07:00
ccrs f9914caefc Core/Misc: movement header cleanup 2018-04-19 13:31:39 +02:00
Treeston 2a84562dc8 Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
- Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925.
- Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs.
- Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924.
2018-04-06 18:09:55 +02:00
Treeston 4692e10ca2 Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good. 2018-04-01 13:52:36 +02:00
ariel- e8d5aa56cc Core/Spells: rework part 3: spells only handle at most one UnitAura and one DynObjAura during its lifetime
Closes #15088
2018-03-09 14:41:28 -03:00
Treeston e79c595b69 Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add WorldObject::IsOutdoors, basic member access.
Ref #21479.
2018-02-26 17:40:40 +01:00
ariel- 1826437c09 Core/Spells: implemented bonus SP coefficient from DBC
Ref #21415
2018-02-14 05:58:56 -03:00
ariel- b75ff7d4bf Core/Globals: revert back to unordered_map for templates
Partial revert of commit b64c504314
See discussion on https://github.com/TrinityCore/TrinityCore/commit/b64c5043140dc7b7908e259e441de16cc0261320
2018-01-18 01:07:29 -03:00
ariel- b64c504314 Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
Ref #14274
2018-01-17 02:17:49 -03:00
ariel- f1986c6aaf Core/Entities: implement secondary damage for some weapons and removal of old voodoo
- Fixed correct Retaliation damage spell according to sniffs is 20240
- CalcArmorReducedDamage insisted on dealing a minimum of 1 damage even if damage was 0
- CalculateDamage was zero-phobic too: it defaulted to arbitrary max 5 damage

Closes #19081
2018-01-14 09:23:34 -03:00
ariel- cb9e72e521 Core/Auras: removed caster dependency from core
- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813) crit handling

Closes #19876
2018-01-13 06:45:21 -03:00
Treeston 3bb33e3108 Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
2018-01-07 19:53:39 +01:00
Shauren b2b4f9d1e4 Core/Misc: Added compatibility layer for boost 1.66 and future std:: networking stuff
* Based on work done by @dimiandre in PR #21173

Closes #21171
Closes #21173

(cherry picked from commit dfd2660a85)
2018-01-06 12:30:28 +01:00
Treeston 532ab1c7f8 Core: Combat/threat system rewrite (PR #19930)
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
  - They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
  - ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
  - ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.

Closes #7951 and #19998.
2018-01-03 20:04:19 +01:00
tkrokli f6b6f57a6d Update copyright note for 2018
Best wishes for the new year.
2018-01-01 01:55:29 +01:00