Commit Graph

150 Commits

Author SHA1 Message Date
Keader
dec75903cf Core/Handlers: Fixed equipament manager with empty slots. Yes kids, dont use drugs !
Followup: 42be04898c
2018-04-24 21:18:07 -03:00
Shauren
9617778336 Core/Players: Greatly simplifiy fdb2b90685 2018-04-11 00:05:59 +02:00
Shauren
fdb2b90685 Core/Players: Prevent creating characters with duplicate name by reserving name early in the process
Closes #21656
Closes #21809
2018-04-10 20:57:34 +02:00
ariel-
b75ff7d4bf Core/Globals: revert back to unordered_map for templates
Partial revert of commit b64c504314
See discussion on b64c504314
2018-01-18 01:07:29 -03:00
ariel-
b64c504314 Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
Ref #14274
2018-01-17 02:17:49 -03:00
tkrokli
f6b6f57a6d Update copyright note for 2018
Best wishes for the new year.
2018-01-01 01:55:29 +01:00
Treeston
d507a7e338 [3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.

- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
  - It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
2017-12-30 20:28:41 +01:00
jackpoz
12701cb0c6 Core/Misc: Replace time(NULL) with GameTime::GetGameTime() 2017-12-24 22:50:59 +01:00
jackpoz
97f33dc779 Core/Misc: Fix static analysis issues 2017-11-11 20:27:30 +01:00
Keader
42be04898c Core/Handlers: Fixed changing equipment while charmed with equipament manager
Closes #20209
Followup: a1a12ec755
2017-09-14 11:15:28 -03:00
ariel-
85a7d5ce9a Core: ported headers cleanup from master branch 2017-06-19 23:20:06 -03:00
treeston
4b6351e6a5 Fixes to all-reputation and all-skill custom option handling:
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes #19839.
- Add Wrath factions to all reputations custom (it only had BC factions).
- Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point #1).
- Fix all weapon skills max custom to properly apply on learning new weapon skills.
2017-06-15 04:19:28 +02:00
ariel-
e478434146 Core/Misc: fix static analysis issues
CID 1373466
CID 1373481
CID 1373482
2017-04-09 19:18:22 -03:00
ariel-
8be85a5408 Core/Misc: cache server MOTD and properly format it for RA and when issuing .server motd 2017-03-21 00:51:13 -03:00
Chazy Chaz
a63bd06ec6 Core/Players: Rename "heroic character" to "death knight"
Closes #19287
2017-03-17 19:03:59 +01:00
xinef1
7567cafec8 Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
2017-03-01 22:19:25 -03:00
jackpoz
8f2bcd79da Core/Misc: Fix static analysis issues 2017-02-25 17:07:22 +01:00
Shauren
fbff3e5b3a Build fix 2017-02-05 23:17:29 +01:00
xinef1
59ce3d6c9b Core/Misc: Moved CharacterInfo out of world to separate class
Closes #19030
2017-02-05 23:14:19 +01:00
Shauren
2dc939c204 Fixed copypaste mistake in character creation 2017-01-28 17:16:12 +01:00
xinef1
b955456008 Few small optimizations here and there (#18684)
Changes list:
- Added CharacterGuidByNameContainer which contains name -> guid unordered map (updated along CharacterInfo)
- Extended CharacterInfo structure with GuildId
- Extended CharacterInfo structure with ArenaTeamId[3], for all possible teams (2v2, 3v3, 5v5)
- Removed CHAR_SEL_GUID_BY_NAME and CHAR_SEL_CHAR_GUID_BY_NAME synchronous queries, name -> guid can be now retrieved in World::GetCharacterGuidByName
- Removed CHAR_SEL_GUID_RACE_ACC_BY_NAME synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_CHAR_LEVEL synchronous query, level can be retrieved by guid
- Changed CHAR_SEL_CHARACTER_ACTIONS_SPEC to asynchronous query, action bars are now loaded asynchronously
- Removed CHAR_SEL_CHARACTER_NAME_CLASS synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_PLAYER_ARENA_TEAMS and CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID synchronous queries, arena teams are now stored in CharacterInfo
- Replaced synchronous db calls with CharacterInfo lookups
- Removed ObjectMgr::GetPlayerGUIDByName, as it used db query
- Replaced some unnecessary UpdateObjectVisibility() calls because they were either duplicated (called few lines above in other function) or it is enough to call DestroyForNearbyPlayers because object is being removed or should be invisible and DestroyForNearbyPlayers is faster
- Corrected typo in Player::DestroyForPlayer, only items in slots 0 to EQUIPMENT_SLOT_END are sent to other players
- Renamed Player::GetGuildIdFromDB to Player::GetGuildIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetArenaTeamIdFromDB to Player::GetArenaTeamIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetLevelFromDB to Player::GetLevelFromCharacterInfo and changed the function to use CharacterInfo structure
- Removed GameEventMgr::_questToEventLinks and associated functions, eventId is now stored in Quest class under _eventIdForQuest variable
- Changed some functions checking quest status to use other functions for quest status check instead of duplicating code
- Removed callback from add friend, because we can get the guid from appropriate storage, no need to make db query
- Removed callback from add ignore, because we can get the guid from appropriate storage, no need to make db query
- Added callback to unwrap wrapped items asynchronously
- Removed synchronous select in tutorials to check if we have any entries in db, if any entry exists in db, m_TutorialsChanged variable will have TUTORIALS_FLAG_LOADED_FROM_DB flag added and it is no longer necessary to query database
2017-01-28 01:00:28 -03:00
Shauren
4c27203c8f Core/DBLayer: Convert async queries to new query callbacks and remove old callback handling
(cherry picked from commit 8e2634b2b4)

Conflicts:
	src/server/bnetserver/Server/Session.cpp
	src/server/bnetserver/Server/Session.h
	src/server/database/Database/QueryCallback.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/SocialHandler.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/game/World/World.cpp
	src/server/game/World/World.h
2017-01-25 23:38:13 -03:00
joschiwald
62b62ddd63 Core/Packets: updated some contactlist packets
(cherry picked from commit e01bb91887)

Conflicts:
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Player/SocialMgr.cpp
	src/server/game/Entities/Player/SocialMgr.h
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Server/Packets/MiscPackets.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/Protocol/Opcodes.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/shared/Database/Implementation/CharacterDatabase.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.h
2017-01-25 23:36:24 -03:00
tkrokli
6a51a88767 Update Copyright notice for 2017
Happy new year!
2017-01-02 19:52:45 +01:00
xinef1
bf7e95bd57 Core/Items: Fixed empty slots handling in equipment manager (#18613) 2016-12-26 14:25:32 +01:00
Shauren
618cf0e1c2 Core/Units: Cleanup hardcoded magic numbers for byte field offsets
(cherry picked from commit ac1dc758b9)
2016-12-15 08:16:01 -03:00
ariel-
25281ecb31 Core/Guild: avoid data integrity problems wrapping delete+insert statements in a transaction 2016-11-19 23:28:52 -03:00
joschiwald
5615645b6b Core/Logging: removed useless log message
(cherry picked from commit b0c8a9411e)

# Conflicts:
#	src/server/game/Guilds/Guild.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/QueryHandler.cpp
#	src/server/game/Handlers/TaxiHandler.cpp
2016-08-27 15:35:42 +02:00
Aokromes
1ad24352ac Core/Logs: Fine tune more logs
And move others to more logical appenders
2016-08-11 09:10:20 +02:00
ariel-
1a52c1cd36 Core/Misc: remove two synch queries and replace them with CharacterInfo cache 2016-07-16 20:51:32 -03:00
joschiwald
c96f53e85f Core/Handlers: removed useless db query 2016-07-09 13:16:08 +02:00
psayafan
fe2aed6047 Core/Player: Add option to prevent rename during character customization
Closes #17420
2016-06-23 21:31:09 +02:00
Snapper
30313fba8d Core/Player: Added support cast spell for some class spells
(Warrior's Battle Stance and Death Knight's Blood Presence) on first login.

(cherry-picked from commit c8eb69df10)

Closes #17232
2016-06-04 19:31:29 +01:00
Duarte Duarte
3ae1016082 Implement real time statistic visualization (#16956)
Docs at https://trinitycore.atlassian.net/wiki/display/tc/Monitoring+a+TrinityCore+server

* Common/Graphs: Initial proof of concept

* Move influx db code to its own class

* Reuse the same socket

* Allow to log values of different categories

* Allow to log events

* Pass the timestamp to influxdb

* Send events in batches

* Send data async

* Log server shutdown.
Fix memory leak.

* Allow to enable/disable Stats in the settings and at runtime

* Read interval between each batch send from config

* Add InfluxDB connection info to configs

* Move each event category to its own table

* Log pathfinding queries

* Move categories table initialization to constructor using enum as key to avoid assigning the table name to the wrong enum value

* Log player login/logout events.
Pass the hostname correctly in the HTTP request.

* Fix linux build

* Handle "Connection: close" HTTP header, reconnecting on next scheduled send.
Disable StatsLogger if connection fails, logging the error.

* Add an enum for categories of logged values, it's still possible to pass a string instead of the enum.

* Don't log the whole batchedData when InfluxDB returns an error, it's too long and unreadable on console.

* Allow to call a function at a specified interval in thread-safe World::Update() context to log data like player count.

* Log map tile load/unload

* Core/StatsLogger: Allow logging more value types other than ints

https://docs.influxdata.com/influxdb/v0.10/write_protocols/write_syntax/

* Fix a typo in string escape of StatsLogger

* Yet more fixes to the escaping in FormatInfluxDBValue

* DB/Gameobject: Fix respawn time of few Quest GameObjects

By Tauriella, closes #16701

* DB/Misc: Fix some engrish

By tkrokli closes #16648

* Tools/MMaps: Add format library linking to mmaps_generator

(Very) partial cherry pick of ed75b0649a

* Core/StatsLogger: Simplify code

Convert values and categories arrays to maps initialized in-place
Remove constructor and destructor

* Core/StatsLogger: Add realm name to the event and value tags

* Log amount of processed packet of each session

* Apply recent singleton changes to sStatsLogger too

* Fix influxdb data format if no realm name is present

* Remove unneeded newlines from request body, fixes response 400 from InfluxDB 0.10

* Rename Reporting folder to Metric

* Rename StatsLogger to Metric

* Rename InfluxDB configs to Metric

* Add Grafana dashboards

* Add a random annoying macro

* Move string formatting to Metric::SendBatch(), reducing performance footprint of Metric::LogEvent() and Metric::LogValue()

* Update grafana graphs refresing tags on load and showing now-15m data, refreshing every minute. These settings can be modified in grafana.

* Rename MetricData fields

* Contrib/Grafana: Rename dashboard files

* Contrib/Grafana: Replace hardcoded Windows/Ubuntu realm names by the default, Trinity

* Config/Worldserver: Add missing section to the index

* Contrib/Grafana: Add singlestat panels with current online players, update diff averages (1 min, 5 mins and 15 mins)

http://i.imgur.com/Zi8lfvS.png

* Core/Metric: Replace the enums MetricEventCategory and MetricValueCategory by strings

For the sake of simplicity and less recompile time when adding new metrics, similar to how TC_LOG_* works

* Contrib/Grafana: Display the current number of online players and not its average

Closes #15075
2016-06-04 11:23:29 +01:00
Shauren
e2687b31ed Core/Entities: Ported byte field offset naming from 6.x 2016-04-12 20:06:04 +02:00
Shauren
3f7e6af49e Properly rename the stand state method... 2016-04-08 22:32:15 +02:00
Shauren
6dfc4771a1 Core/Misc: Renamed getStandState to minimize differences between branches 2016-04-08 22:21:13 +02:00
Shauren
1925778e44 Core/Players: Split playerBytes fields in characters table
(cherry picked from commit 2a6f65fddc)
2016-03-13 20:18:05 +01:00
DDuarte
2ea31027e5 Core: Backport 6.x realm changes
Make acessible all the info about current realm (e.g name) anywhere, not only realm id
Reduce the number of differences between the two branches

Original changes by Shauren

Partial port of bacc90b6ba and 63def8aa32
2016-03-06 19:46:59 +00:00
Rushor
923a368ac7 Update copyright note for 2016 2016-01-01 12:02:33 +01:00
Shauren
ba1e00399d Core/Players: Use constant gender from PLAYER_BYTES_3 where appropriate.
Closes #15895
2015-11-27 18:30:01 +01:00
Shauren
b8e86b9b7a Core/DBLayer: Allowed using GetDouble for SUM results instead of requiring string conversions
(cherry picked from commit 3109ab2da0)
2015-10-31 18:25:40 +01:00
Shauren
1de03cf107 Core/Players: Implemented serverside validation of reserved/profane names
Closes #15357

New library dependency: Boost.Regex

(cherry picked from commit b564c10b13)
2015-10-31 17:27:45 +01:00
Shauren
4a36850167 Core/World: Store account id in CharacterInfo to reduce the amount of database queries
(cherry picked from commit aaaa1c3441)
2015-10-29 21:08:00 +01:00
Shauren
c7bad70e55 Core/Players: Check if player can enter the instance during login before trying to add him to map
* Fixes name displaying as "Unknown"

(cherry picked from commit 45994a177c)
2015-10-29 18:59:06 +01:00
pete318
b1032ed620 Change many uint32 to ObjectGuid::LowType in line with 6.x changes. 2015-10-12 23:10:41 +02:00
Shauren
402a3c45ff Core/Maps: Moved corpse management to map level
(cherry picked from commit cd27fd38b9)

# Conflicts:
#	src/server/database/Database/Implementation/CharacterDatabase.cpp
#	src/server/database/Database/Implementation/CharacterDatabase.h
#	src/server/game/Entities/Corpse/Corpse.cpp
#	src/server/game/Entities/Creature/GossipDef.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Globals/ObjectAccessor.cpp
#	src/server/game/Globals/ObjectAccessor.h
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Globals/ObjectMgr.h
#	src/server/game/Grids/ObjectGridLoader.cpp
#	src/server/game/Handlers/AuctionHouseHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/ChatHandler.cpp
#	src/server/game/Handlers/QueryHandler.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Server/Packets/CharacterPackets.cpp
#	src/server/game/World/World.cpp
#	src/server/scripts/Commands/cs_reload.cpp
2015-09-29 18:45:01 +02:00
pete318
dcb7082277 Map local guids 6.x -> 3.3.35:
Implemented:
  ca83e14f8b
  ee1c1b97be
  18e4ab6911
  bf37446b3c
  cb854a2b7b

* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00
ShinDarth
b1d773f3d5 Core/Misc: rename some variables after latest backports 2015-09-14 23:35:58 +02:00
StormBytePP
0cc3d883e1 Core/Build: Renamed Revision.h to GitRevision.h to avoid compile failure when old revision.h file is present 2015-08-16 23:08:01 +02:00