Commit Graph

5023 Commits

Author SHA1 Message Date
Nay 91136ea55f Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts:
	src/server/game/Battlegrounds/Battleground.cpp
	src/server/game/Battlegrounds/Battleground.h
	src/server/game/DataStores/DBCEnums.h
	src/server/game/Entities/Player/Player.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Quests/QuestDef.h
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/Protocol/Opcodes.h
	src/server/scripts/Commands/cs_reload.cpp
2012-12-27 17:52:11 +00:00
AliveShiro b19563fb6a Scripts/Trial of the Crusader: Fix Icehowl Script closes #8539 2012-12-27 12:12:27 +01:00
Trista 452e585f7b Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.
* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated.
* One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players.
* This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
2012-12-27 01:35:38 +02:00
Vincent_Michael 7b9b67a3b3 Core/Quest: Drop table quest_end_scripts 2012-12-26 23:20:05 +01:00
Subv 81d53f8a87 Scripts/Ick&Krick: Krick should only say his KilledUnit text when the victim is a player. 2012-12-26 13:36:07 -05:00
Subv 05a7b3aaea Scripts/HoO: Implemented the weather effect while on Earthrager Ptah's sandstorm. 2012-12-26 12:48:10 -05:00
Tuxity e873a22a37 Core: fix build and typo after 0622cf8b64 2012-12-26 18:30:37 +01:00
huri 0622cf8b64 Scripts/Spells: Fixed Mage's Improved Flamestrike, Ice
Shards, Shatter, Shattered Barrier, Incanter's Absorption,
 Improved Mana Gem, Improved Freeze
2012-12-26 18:03:41 +01:00
Malcrom 30e2ab8e0f DB/SCRIPTS: Fix text for High Botanist Freywinn and remove creature_ai_texts. 2012-12-26 11:52:05 -03:30
Vincent_Michael e65da39f23 Core: Fix non pch build 2012-12-26 02:50:19 +01:00
Subv 3742205866 Copyright: Added missing license information. 2012-12-25 19:40:57 -05:00
Subv 587710feb5 Scripts/HallsOfOrigination: Added script for Earthrager Ptah.
ToDo: Fix spell Sand Vortex on Heroic difficulty.
Note: Feedback needed.
2012-12-25 19:36:01 -05:00
Vincent_Michael 6e921feebd Core: Fix some codestyle 2012-12-25 02:56:19 +01:00
Subv f9e592e9c7 Scripts/HallsOfOrigination: Some work on Halls of Origination.
Temple Guardian Anhuur's script added.
ToDo: Make the triggers invisible.

Merry Christmas folks!
2012-12-24 18:25:57 -05:00
Vincent_Michael d3d9dfd734 Core/Script: Add some talks for Zul'Gurub 2012-12-24 21:38:28 +01:00
Vincent_Michael b4996c90ff Core: Fix some codestyle 2012-12-24 17:26:42 +01:00
Vincent_Michael 7b534774b6 Core/Spells: Remove spell script "spell_gen_damage_reduction_aura" 2012-12-24 17:22:33 +01:00
Vincent_Michael accc83a76d Core/Scripts: Fix typo 2012-12-24 17:22:33 +01:00
Subv 73d1ef7271 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4 2012-12-24 10:35:37 -05:00
Vincent_Michael ec6f7541b7 Core: Fix merge fail 2012-12-24 14:38:31 +01:00
Trista fb3245d125 Scripts/Quest: Gambling Debt and Words of Power
* Quest support for Gambling Debt. Closes: #3122
* Fix bugging script for Words of Power: Closes: #7349
* Fix codestyle that vs broke from: 8c82c075cc
2012-12-24 01:35:55 +02:00
Trista 8c82c075cc Scripts/Quest: Defending Wyrmrest Temple
* insert complete db sniff support, appart from missing spawns
* remove achievement from disables (supported by core - timed one)
* insert core support for spells and the defender itself, since SAI makes it act weird (maybe in future when SAI get integrated someone will convert it)

Closes #1861 on 90% (except spawns (there are enough, but a lot more needed and minnor stuff that are core side connected with vehicles spellcastresults)
2012-12-24 00:51:39 +02:00
Subv 6ff69a10b3 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
2012-12-23 12:44:22 -05:00
Gacko 006cc1797a Core: Fix warning
boss_sindragosa.cpp:235: warning: unused parameter ‘killer’
2012-12-23 18:04:42 +01:00
Nay 79b1895223 Merge remote-tracking branch 'origin/master' into mmaps 2012-12-23 16:02:26 +00:00
Subv 3869bb7b3a Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
2012-12-23 08:33:13 -05:00
Shauren 621a249188 Scripts/Icecrown Citadel: Fixed a possible crash in Blood Nova spell script
Closes #7046
2012-12-23 12:42:28 +01:00
Gacko 2302b04a06 Core/Spell: Last work on Shadows Fate
- Shadows Fate can now be applied by more than just one player at the same
   time. So on everyone who hits the unit the credit spell with the visual
   will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
  the boss once. If this would be done on proc, these AOE spells could be
  casted up to 25 times.
  -> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
2012-12-22 17:49:51 +01:00
Vincent_Michael a3b34e2894 Core: Fix more some codestyle 2012-12-22 01:13:56 +01:00
Mislav Blažević 36ba35285b Fix 2012-12-21 18:24:21 +01:00
Mislav Blažević 8b34792887 Update 2012-12-21 14:59:40 +01:00
kaelima 0a88787dfc Merge git://github.com/TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
Mislav Blažević d38dfa82e0 Script/AQ: Rewrite Skeram
Add spell_target_position for Skeram

Viscidus cosmetic fix

Cosmetic fix

Cosmetic fix .sql
2012-12-20 17:00:00 +01:00
Kaelima 05c38b20ea Merge pull request #8668 from joschiwald/random_changes
Core/Misc:
2012-12-19 23:48:00 -08:00
Mislav Blažević 200968c2dd Script/AQ: Add Creature Text for Viscidus and fix model scaling 2012-12-19 13:29:55 +01:00
joschiwald f4e7cde1b5 Core/Misc:
- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
2012-12-19 12:55:51 +01:00
Spp 80b1b6c494 Merge branch 'master' into 4.3.4
Conflicts:
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/World/World.h
	src/server/scripts/Kalimdor/moonglade.cpp
2012-12-19 08:23:34 +01:00
Vincent_Michael 7dd019e7bb Misc/Script: Convert winter veil mistletoe event in sai 2012-12-18 22:27:48 +01:00
Vincent_Michael bcff526d28 Core/Script: Add missing changes in c364c367b1 2012-12-18 19:31:41 +01:00
Vincent_Michael c364c367b1 Core/Script: Fix some codestyle and warnings 2012-12-18 19:16:00 +01:00
Vincent_Michael 3e318686b0 Core: Fix non pch build 2012-12-18 15:33:15 +01:00
Gacko 40292d9a19 Core/DB: Assign texts to correct creatures
Also convert some never used script texts to creature text for future use.
Some scripts or Talk() calls need to be implemented first.

Solves #8659
2012-12-18 15:19:13 +01:00
Mislav Blažević 9991f4ae2d Implement Viscidus AQ40
Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-18 14:09:27 +00:00
Aokromes Name 5d77b10c35 Core/Account: Add logs for password change and fail change password 2012-12-18 01:58:12 +01:00
Vincent_Michael 3f82ac9ea7 Core: Fix non pch build 2012-12-18 01:49:08 +01:00
Trista 8c286f2b61 Server/Quest: Convert quest_end_script and drop of some c++
* drop off c++ script of Clintan Dreamwalker ID: 22834
* convert quest_end_script of 10964 to SAI
* rewrite and add bigger event support
* add a checker to his summon so the spirit script can trigger event alone (I didn't try to rewrite next quest...)

Closes: #8689
2012-12-18 02:03:30 +02:00
Trista 323989cc47 Core/Spells: Fix a typo in Bombing Run quests
* no idea how this number left like this for so long unseen, good it filters 1 target
2012-12-18 02:03:29 +02:00
Vincent_Michael e90ec5608e DB/Scripts: Implemented creature_text for Infinite Corruptor 2012-12-18 00:23:46 +01:00
Spp a227a34947 Merge branch 'master' into 4.3.4
Conflicts:
	src/server/game/AI/CoreAI/PetAI.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/EasternKingdoms/stormwind_city.cpp
2012-12-17 12:13:51 +01:00
Trista 5a52acbe40 Core/Quest: Optimize and clean more last commit
* thx to @Gacko and @click for pointing out problems and give suggestiosn
* Sorry for the mess, forgot I can make more changes after initial change, this should be final...
* https://github.com/TrinityCore/TrinityCore/commit/48141bbfa6887095f5b4a687ca3bde516c751771
2012-12-17 10:39:54 +02:00