Shauren
bfeb32d4a9
Core/Player: Implemented new CMSG_ACTIVATE_TAXI fields to select a random favorite mount instead of standard gryphon/wyvern and enabled it
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Closes #17778
2016-11-12 00:27:07 +01:00
Shauren
fcbb4397ea
Core/Quests: Implemented handling all QuestPackageItem types
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Closes #18209
2016-11-08 00:04:19 +01:00
Krudor
8444ab7365
Core/Instances: Implemented base scenario system and objectives in dungeons
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Closes #17905
Closes #18034
2016-11-06 23:30:49 +01:00
Shauren
39df5e9ead
Core/Stats: Updated handling crit chance - removed school specific crit chances
2016-11-06 00:14:50 +01:00
Shauren
0114d98f18
Core/Items: Fixed items with spells that should only be used in some player specializations
2016-10-30 23:32:57 +01:00
Shauren
af25942aec
Core/PacketIO: Updated packets to 7.1.0.22900
2016-10-25 19:29:27 +02:00
Shauren
537ff17ca0
Core/PacketIO: Fixed unneccessary packet spam when units become visible for players
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Before this change, one player starting to see any unit (CreateObject) would trigger sending root, feather fall, water walk, hover, can turn while falling and double jump status changes to ALL nearby players
2016-10-21 18:24:47 +02:00
Shauren
142bf9d5f6
Core/Spells: Fixed a crash happening when casting a spell with effects that only exist on some difficulties but not on others (for example, effect 2 of 98175)
2016-10-19 00:25:07 +02:00
Shauren
adad691807
Core/Auras: Implemented SPELL_AURA_CAN_TURN_WHILE_FALLING
2016-10-16 14:28:42 +02:00
ariel-
99c3f96f1a
Core/Player: Fix logic fail in ApplyEquipCooldown
2016-10-11 20:04:05 -03:00
ariel-
59a9bc5ca0
Core/Channels: Revamp of channel system
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* Core/Chat: general cleanup and revamping: (#17576 ) (fbbb03212e )
* Core/Channel: restore accidentally deleted line, fixes channels not honoring ownership setting (7c71417993 )
* Channel Followup: avoid setting an invisible gm as Channel owner (#17597 ) (8a8362ef15 )
* Core/Channel: change the way channels are stored and sent to client, fixes multiple channels per zone when using different locales (#17980 )
2016-10-07 01:09:28 -03:00
Shauren
a52c50e809
Core/Auras: Add root aura handler to aura type 455
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Closes #18030
2016-10-05 23:15:58 +02:00
joschiwald
cc1e2fd452
Core/Player: fixed math error
2016-10-01 15:14:53 +02:00
MitchesD
ad3da9c971
Core/Player: Implemented account wide mounts
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Closes #17369
2016-10-01 13:48:16 +02:00
Shauren
40d24da092
Core/Items: Reworked loading child equipment from database, these items are now loaded last
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Closes #18025
2016-09-30 18:04:50 +02:00
Shauren
c676e80c45
Core/Players: Removed references to removed currencies
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Closes #17721
2016-09-29 23:30:47 +02:00
Traesh
d4887311e3
Core/Scenes: Implemented scene system
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Closes #17858
Closes #17976
2016-09-25 16:13:12 +02:00
Shauren
dd64a3cd36
Core/Config: Add config values for all power regen rates
2016-09-25 14:48:18 +02:00
Shauren
8de20eabba
Warning fix
2016-09-24 11:11:27 +02:00
Shauren
8abf6da2ea
Warning fix
2016-09-24 01:19:18 +02:00
Shauren
55d2c19f07
Core/Players: Implemented regen (and out of combat decay) for all power types
2016-09-23 23:57:32 +02:00
Shauren
fb1f98ad09
Core/Movement: Implemented double jump
2016-09-11 16:29:19 +02:00
Shauren
1e4ccbf475
Core/Items: Removed invalid item bind type 5
2016-09-10 22:20:00 +02:00
Shauren
ef29f32965
Core/Items: Defined all item flags
2016-09-09 10:22:57 +02:00
Shauren
f94785b28f
Core/Players: Fixed new created characters starting in wrong specialization
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Closes #17913
2016-09-08 10:32:41 +02:00
Shauren
5d63843986
Core/Items: Implement proper flag to check for real time duration (instead of played time) on items with limited duration
2016-09-07 16:51:51 +02:00
Shauren
2b8c396383
Core/Items: Fixed feral form model not updating when equipping/removing artifact
2016-09-03 21:52:13 +02:00
ariel-
8c625f0f89
Core/GameObject: added possibilty for gameobjects to contain money loot.
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Updates #14564
(cherry picked from commit b091415c03 )
Conflicts:
src/server/game/Globals/ObjectMgr.cpp
Core/GameObject: migrated non-WDB fields to new gameobject_template_addon table
(cherry picked from commit bd4bf0a73f )
Conflicts:
src/server/game/Globals/ObjectMgr.cpp
Core/GameObject: cache pointer to GameObjectTemplateAddon
(cherry picked from commit 33102220e5 )
Conflicts:
src/server/game/Entities/GameObject/GameObject.cpp
Core/ObjectMgr: filter out bogus check
This restores previous behaviour
(cherry picked from commit 7028503e8f )
Typo fix
(cherry picked from commit fe3a0bf7e1 )
2016-08-29 19:20:06 +01:00
Shauren
a727a99e34
Core/Players: Implemented new glyph system
2016-08-25 19:12:00 +02:00
Vincent-Michael
5b11bb187d
Core/PacketIO: Fixed issue reported by static analysis
2016-08-24 18:26:05 +02:00
Shauren
2017c515de
Core/Items: Removed old stupid code dropping enchantment charges when sheathing weapons...
2016-08-24 16:30:49 +02:00
Shauren
5f87c3f1b3
Core/Items: Rename ITEM_SPELLTRIGGER_ON_NO_DELAY_USE to ITEM_SPELLTRIGGER_ON_OBTAIN - this matches how it is implemented
2016-08-22 18:15:33 +02:00
Shauren
3ab2f69f64
Core/World: Change worldstate storage to uint32 to fix compile warnings (its also saved/loaded as uint32 from database)
2016-08-19 17:34:59 +02:00
Shauren
df0d8eb9ba
Core/Items: Implemented new item flag ITEM_FLAG3_DUAL_WIELD_NOT_REQUIRED used by feral and bear artifacts
2016-08-18 16:52:33 +02:00
Shauren
d9aca10221
Core/Players: Fixed autoattack damage in shapeshift forms that don't have offhand attacks but can dual wield (ghost wolf and druids with feral/bear artifacts)
2016-08-17 18:52:58 +02:00
Shauren
4a6cf1b61d
Core/Stats: Fixed feral melee damage calculation
2016-08-16 00:09:24 +02:00
Shauren
fea0cb16f2
Core/Items: Implemented artifacts
2016-08-15 00:03:38 +02:00
Shauren
53aecd6f09
Core/Loot: Fixed crash happening when looting items into new stack or items with random properties
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Closes #17700
2016-07-31 17:26:46 +02:00
Vincent-Michael
41aac79357
Core/Player: Fixed coverity issues
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Coverity CID 1360561
2016-07-30 16:15:07 +02:00
Shauren
60a6d9c85d
Core/Loot: Removed need before greed and round robin loot methods
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"Round Robin and the old "Group Loot" option were removed in 7.0.3, since they were almost entirely unused. Loot options are now: Group Loot, Master Loot (if in a guild party), Personal Loot, and Free For All"
2016-07-27 19:16:30 +02:00
Shauren
83555367a7
Core/Auras: Visibility changes
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* Changed max visible aura amount to 255
* All auras are now sent to clients, many passives that client needed to see were incorrectly hidden (also client properly filters aura bar by itself)
2016-07-26 20:55:24 +02:00
Vincent-Michael
ff812a37f2
Core/Players: Fix warning in 9e4e339fc2
2016-07-24 22:47:53 +02:00
Ovalord
79aafd5865
Core/Players: Initial work on demon hunters
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* Added starting level and required level config options as well as rbac permission to ignore the requirements
* Updated max power values for both demon hunter specs
* Fixed a crash during DK and DH creation
* Added playercreateinfo data for demon hunters
Closes #17651
2016-07-23 18:39:56 +02:00
Shauren
1dd3d9f0e9
Fixed more compile warnings
2016-07-20 00:29:58 +02:00
Shauren
cb4b6e8f3f
Build fixes
2016-07-19 20:47:24 +02:00
Shauren
bccdd93f50
Build fixes
2016-07-19 20:23:49 +02:00
Shauren
d463273ab1
Core/Players: Fixed adding appearances from void storage
2016-07-19 17:58:55 +02:00
Shauren
a9a13d10f7
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
2016-07-17 17:37:06 +02:00
Kito
86275a397a
Game/Entities: Players can attack targets when they are not facing them as long as they are in boundaryradius, this also applies for cone effect spells
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Signed-off-by: Shauren <shauren.trinity@gmail.com >
2016-07-16 16:57:43 +02:00
Shauren
1849a4fcc1
Core/Spells: Implemented SPELL_AURA_MOD_RATING_PCT
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* Initial patch by @fatalaim
Closes #16962
2016-07-16 16:04:42 +02:00