Treeston
bce43de7f3
Core/AI: Some more refactoring prep for #19930 . CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
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(cherry picked from commit 6113b9dec2 )
2021-04-16 20:22:13 +02:00
Shauren
b231903932
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
ccrs
97585597f0
Core/Movement: waypoint movement ( #20121 )
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Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.
Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
(cherry picked from commit 7fff83d675 )
2020-08-23 00:45:46 +02:00
ariel-
5903a10a83
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
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Closes #19819
(cherry picked from commit 2335b9de1a )
2020-07-16 21:47:28 +02:00
ForesterDev
c34b83a467
Core/Defines: define faction templates and replace magic numbers from scripts
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(cherry picked from commit abea8bf4cb )
2020-06-14 23:49:03 +02:00
ariel-
6604849716
Core/Scripts: unified scripted gossip/quest api
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- Changed self-accessor on GameObjectAI to "me", like UnitAI
- Moved all related functions to AI, now Unit and GameObject have the same function names with identical behaviour
- Remove "OnUpdate" from CreatureScript/GameObjectScript, was never used and we already have AI Update method
- Quest methods no longer return a bool, the return value was used to call the AI version if the ScriptMgr one returned false
- Implemented GameObjectAI::Destroyed hook (was never called), implemented Damaged method
- Rename OnStateChanged to OnLootStateChanged to reflect when it's really called, and created a new hook OnStateChanged that only gets called on GOState change
- Since the functions are now only getting called from AI, made GetAI methods full virtual. (CanSpawn method is anyways going to be used on creatures with AI)
(cherry picked from commit f913f3bb89 )
2020-05-03 03:04:32 +02:00
ariel-
93c19c4194
Core/Misc: camelize GetFaction/SetFaction properly
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(cherry picked from commit 4c4dca6d69 )
2020-04-29 01:36:41 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8
Core/Scripts: Include cleanup
2017-05-28 16:34:44 +02:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
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Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Vincent-Michael
ab90f74486
Update copyright note for 2015
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Happy new year
2015-01-01 00:28:09 +01:00
jackpoz
6e27841382
Core/Misc: Refactor scripts to fix static analysis warnings
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Seventh batch of fixes targeting 100 issues reported by Coverity
2014-09-21 22:15:04 +02:00
Shauren
5ac62d9ca3
Core/Scripts: Fixed build zone_* scripts
2014-09-15 23:57:03 +02:00
Dr-J
0332b7dbe0
Remove CPP Script
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Remove Greatmother Geyah's CPP Script
2014-09-01 03:22:19 +01:00
jackpoz
3388587b7a
Core/Misc: Replace rand() calls with SFMT
2014-07-22 21:43:19 +02:00
Dehravor
24ae6a6802
Core/Misc: Remove obsolete C++11 backward compatibility macros
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OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
w1sht0l1v3
2df3fe3a00
Core/Scripts: Fix quest The Totem of Kar'dash alliance version.
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Remove some hungarian notation for horde side version.
Closes #11035
2014-02-01 19:07:48 +02:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
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Happy new year.
2014-01-01 00:07:53 +01:00
Shauren
107af52853
Core/Chat: Refactored building chat packets
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* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
2013-12-23 14:23:49 +01:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
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Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Vincent_Michael
9802c7b891
Scripts/Misc: Coding Style unification? (by Aokromes)
2013-10-22 20:24:05 +02:00
Vincent-Michael
e464d2bd2c
Scripted: Some cleanups + ninja changes
2013-07-08 21:15:23 +02:00
Nay
3561ab98ba
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
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OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not support C++11)
2013-07-06 20:21:45 +01:00
Vincent-Michael
6079f369af
Scripted/Misc: Some cleanup
2013-07-06 01:00:05 +02:00
Vincent-Michael
e6185c92fc
Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_XXX);
2013-06-22 16:53:13 +02:00
Malcrom
66978cfc3b
Core: Some function renaming.
2013-06-11 19:54:27 -02:30
Spp
355029fb4f
Core/Scripts: Removed CAST_PLR define
2013-03-21 13:07:10 +01:00
Shauren
5b414bb813
Core/Scripts: Removed useless const modifier on method parameters accepting primitive types passed by value
2013-02-19 17:35:27 +01:00
Spp
802657250c
Core/Misc: Apply codestyle to multiple files
2013-01-14 09:50:59 +01:00
Malcrom
38c55a15ad
Core/Scripting: Rename zone scripts.
2013-01-02 14:52:13 -03:30