Core/CreatureTextMgr: added reload command
handle text from DB
handle grouped texts
handle repeatable/single texts based on probability
todo: sound/emote, code cleanup
--HG--
branch : trunk
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.
Still experimental and all that jazz, not recommended for production servers until feedback is given.
--HG--
branch : trunk
Core/Commands: Renamed .ban character to .ban playeraccount (.ban character will ban only the player, not account)
This revision reaches 10000, congratulations and thanks to everyone who contributed!
--HG--
branch : trunk
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class
--HG--
branch : trunk
Core/Quests: Simplified rewarding money from quests, now ModifyMoney and UpdateAchievementCriteria are called only once per quest
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS
--HG--
branch : trunk
- Allowed Security Level will be set at server load or with 'server plimit reset' command (before it was read each time someone tried to join)
- If Security Level is updated to a more restrictive value all people under that level will be autokicked
--HG--
branch : trunk
* add Player::HasEnoughMoney methods to check, whether player has specified amount of money and use new methods where applicable
* fix some signed/unsigned warnings and some typos
--HG--
branch : trunk
- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea)
* Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code.
* Prevents recursive transactions and makes developers aware of transactions going on.
* Gets rid of unneccesary overhead iterating over a concurrent map.
- Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss.
*** Experimental, use at own risk, recommended to backup your DBs. ***
--HG--
branch : trunk
- Use minihack on ACE to avoid using config.h on Windows platforms
- Put include-locations for ACE in AFTER everything else (for later use)
An insane thanks to paradox for being patient with testing changes and swapouts
--HG--
branch : trunk
Core/Genrevision: Move defines from SystemConfig.h file into into revision.h (might need a rename now?) and delete it.
This should remove the infamous "rebuild all of game plzkthx"-symptom when upgrading to newer revisions.
--HG--
branch : trunk
* OnPVPKill
* OnCreatureKill
* OnPlayerKilledByCreature
* OnPlayerLevelChanged
* OnPlayerFreeTalentPointsChanged
* OnPlayerTalentsReset
* More hooks may be added in the future
--HG--
branch : trunk
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.
--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
* Additional check for HandleAutoBankItemOpcode (thanks to VladimitMangos)
* Properly show empty vendor list for empty item list (author: a1ien)
* More stricted checks for store operations (thanks to VladimirMangos)
* Prevent autostoring of not empty bags (thanks to L1ghtGu4rd)
Changes need testing. Please post bugs on our tracker.
--HG--
branch : trunk
* Remove the nasty hack that we had to handle Vanguard Alliance / Horde
* Expedition, and city spillover.
* Needs DB data
* Original patch by NoFantasy
--HG--
branch : trunk