Commit Graph

214 Commits

Author SHA1 Message Date
Vincent-Michael
b6bf83589c Core/Gameobject: Added missing break in 24ef7dbdf4 2014-05-05 10:06:44 +02:00
Gacko
24ef7dbdf4 Core/GameObject: Solve some TODOs related to traps in GameObject::Update and improve logic.
Some more changes, TODO solutions and a fix for traps like those in #1359 or #6388 will follow.
2014-05-04 22:18:12 +02:00
joschiwald
3ff9589c9a Core/Battleground: fixed possible crash in BattlegroundSA
Closes #11969
2014-05-01 15:14:42 +02:00
joschiwald
211d56d633 Core/BG/SA:
* replaced some trinity_string with broadcasttexts
* basic implementation of phasing in SA
* spawn some triggers in SA (fixes dest position of teleport pads)
* added text getter to broadcasttext struct
* some cleanup in destructable go event notification
2014-04-26 03:40:30 +02:00
jackpoz
7b9b0edb5d Core/GameObjects: Fix crash with Summoning Ritual GOs
Fix a crash happening with GAMEOBJECT_TYPE_SUMMONING_RITUAL GameObjects if a Player clicked on the GO, logged out and let another Player click on it.
Issue added in 464c0c1611
Fixes #11856
2014-04-10 20:41:34 +02:00
jackpoz
5570e32d0e Core/Misc: Fix assertion triggered
Change an assertion added in 6dcd8c8545 with a NULL check, properly handling the case of a NULL parameter.
Fixes #11771
2014-03-24 20:13:55 +01:00
Shauren
550cbcad96 Core/Transports: Enabled LoS on transports 2014-03-23 00:23:30 +01:00
jackpoz
9e99db035f Core/Misc: Fix some static analysis issues
Add some asserts and additional NULL checks as sanity checks.
2014-03-21 22:47:58 +01:00
Shauren
0c3633e775 Core/GameObjects: Added workaround for elevators having different position for every player
Closes #11504
2014-03-21 00:32:03 +01:00
joschiwald
b000fdca70 Core/Entities: allow interaction with gameobject questgivers if player can take or return quests
Closes #11269
Closes #8898
Closes #10204
Closes #11410
Closes #7053
Closes #6189
Closes #9474
2014-02-06 21:23:18 +01:00
w1sht0l1v3
38436f21c6 Core/Gameobjects: Fix not being able to use the fishing node/float after 6b25c2b414 2014-01-26 22:46:10 +02:00
Discover-
6b25c2b414 Core/Gameobjects: Fix an exploit where it was possible to use gameobjects from any distance. Fixes for example picking up the WSG flag from any distance using hacking tools. 2014-01-25 16:59:01 +01:00
Vincent_Michael
20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Malcrom
fe95371d9a Core/Scripting: Replace casted with cast as casted is not a word. 2013-12-25 14:16:55 -03:30
jackpoz
04cc51a6cf Core/Misc: Fix some static analysis issues
Fix some static analysis issues, mostly false positive about fields not initialized in the constructor. It's good practice anyway to always initialize them.
2013-12-01 16:19:30 +01:00
joschiwald
0790138d73 Core. fix build and some codestyle changes 2013-11-13 23:32:38 +01:00
Spp
94e2b9332a Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive) 2013-11-08 10:50:51 +01:00
Shauren
b6db622b52 Core/Transports: Fixed crashes happening when passenger is removed from transport during teleport
Closes #11067
2013-10-20 14:27:17 +02:00
Shauren
7f0f87d243 Build fix 2013-10-16 19:14:00 +02:00
Shauren
ce55647c41 Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
2013-10-16 18:37:29 +02:00
Shauren
a368fae588 Core/Players: Fixed issues with incorrect targets being selected for spells 2013-10-03 17:07:25 +02:00
Nay
7776016106 Core/Quests: Remove CastedCreatureOrGO method
- Remove EAI's ACTION_T_CAST_EVENT and ACTION_T_CAST_EVENT_ALL
- Remove SAI's SMART_ACTION_CALL_CASTEDCREATUREORGO
- Split QUEST_TRINITY_FLAGS_KILL_OR_CAST into QUEST_TRINITY_FLAGS_KILL and QUEST_TRINITY_FLAGS_CAST
- Assign QUEST_TRINITY_FLAGS_CAST to all the quests that were using RequiredSpellCastX
- (unrelated) Fix a warning in Player.cpp
- Replace CastedCreatureOrGO usage in scripts by KilledMonsterCredit

TODO: Convert the two EAI scripts commented out in the .sql to proper SAI

Closes #10667
2013-08-30 19:32:08 +01:00
joschiwald
e0f010b310 Scripts: Random script fixes and code optimizations 2013-08-19 20:03:06 +02:00
Spp
b05665660a Core/Battleground: Get rid of dinamic casts BattlegroundXX outside Battleground scope by implementing generic functions (1/2)
- HandleQuestComplete, CanActivateGO and IsSpellAllowed
2013-08-07 10:31:13 +02:00
Discover-
7f744de746 Core/Misc: Implement reinterpret casts for all battleground classes and use them. 2013-08-06 13:26:52 +02:00
Vlad
0b9a8ccef5 Core/Misc: Change creatures and gameobject phasemask from 16 to 32 bits
Signed-off-by: Nay <dnpd.dd@gmail.com>
2013-07-19 04:03:40 +01:00
Vincent-Michael
09eea66ee1 Core: Fix warnings 2013-06-18 16:51:56 +02:00
Shauren
fa75fe78bd Core/Objects
* Split BuildValuesUpdate into separate virtual methods for every object type that does something special with update fields
* Removed _SetCreateBits/_SetUpdateBits to halve the amount of checks if field needs to be sent
2013-06-15 15:16:36 +02:00
Malcrom
66978cfc3b Core: Some function renaming. 2013-06-11 19:54:27 -02:30
Spp
9664c0ab5c Core/Misc: Another batch of fixes for issues found by static analysis 2013-05-30 13:18:29 +02:00
Spp
d1677b2db0 Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
2013-05-13 15:07:36 +02:00
Shauren
1fbe054bd5 Core/GameObjects: SMSG_DESTRUCTIBLE_BUILDING_DAMAGE needs to be sent for destructible building heals as well 2013-05-11 11:40:12 +02:00
Gacko
7df4d147e3 Core/Gossips: Fix usage of PrepareGossipMenu with GOs 2013-04-04 19:57:06 +02:00
Nefarion
49fd11ab5a First step of comment style refactoring to doxygen-style. 2013-03-08 21:55:37 +01:00
Shauren
6be5bc71eb Core/GameObjects
* Removed long deprecated code for mining nodes (multiple uses, artifact of TBC)
* Made fishing pools generate use count only on spawn (and respawn) instead of randomizing use count on every fishing attempt - prevents early despawning in some cases
2013-03-02 23:59:42 +01:00
Shauren
944d7290ad Core/Loot: Minor change to previous commit, thanks Vincent_Michael for reminding me about this method in Map class 2013-02-14 11:41:20 +01:00
Shauren
ca280dbe05 Core/Loot: Only 3 items of the same entry can drop on 25 man raid difficulties and 1 everywhere else (non-raid or 10 man) 2013-02-13 20:24:23 +01:00
Nay
9394dc10b4 Core/Scripts: Drop gameobject_scripts table - empty, deprecated and no longer needed 2013-01-03 19:18:26 +00:00
Spp
2292025bf9 Core/Misc: Replaced some macro definitions with inline functions 2013-01-02 09:07:52 +01:00
Vincent_Michael
cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Spp
2251d1bfae Core/Misc: Set mode 0644 for files 2012-11-27 13:03:12 +01:00
click
50944711c8 Core: Change phrasing on the logmessage given when a gameobject loses its reference owner 2012-11-27 02:44:30 +01:00
Shauren
4dffccb93f Core/Spells: Corrected radius calculation 2012-11-26 11:11:30 +01:00
ille
2450f4ea56 fishing: set respawntime to now when cant loot, for correct despawn of bobber
removegameobject from player instead cancel spell, for correct remove of fishing aura
2012-11-03 15:31:14 +01:00
Spp
013fb1f4d9 Core/Misc: reduced amount of string memory allocations (Step I) 2012-10-24 15:34:48 +02:00
Gacko
2c8c7a195d Core: Implement Gameobject::Use() for traps 2012-10-21 14:38:46 +02:00
kaelima
ca276292dc Core/BG:
- Force removal of stealth and invisible auras when using gameobjects with type GAMEOBJECT_TYPE_FLAGSTAND and GAMEOBJECT_TYPE_FLAGDROP
- Do not allow players to use unfriendly battleground objects (prevents flag cap with Nitro Boosts active for example)
2012-10-17 16:56:35 +02:00
Subv
b06e9cfd41 Revert "Core/Entities: Do not create the model twice for a GameObject."
This reverts commit 0f166336ca.
2012-10-12 09:33:34 -05:00
trickerer
0f166336ca Core/Entities: Do not create the model twice for a GameObject.
Should fix #5218 (Still need to check)
2012-10-07 19:42:06 -05:00
Nay
d641775a1f Core/Traps: Remove hardcoded cooldown value of 1 and use startDelay instead, as per Kaelima suggestion
startDelay is 1 for all hunter traps

Fix non PCH build (boss_elder_madox.cpp)
Remove a double parentheses in LFGGroupScript
2012-10-06 17:01:29 +01:00