Commit Graph

54 Commits

Author SHA1 Message Date
Shauren
605e5f94c0 Core/Creatures: Moved autoattack handling from scripts to game 2024-01-08 22:23:12 +01:00
ModoX
3f6f683ce4 Core/Waypoints: Drop waypoint_scripts table (#29437) 2023-11-24 21:08:00 +01:00
Shauren
2e7e49b749 Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript uses 2023-07-24 10:48:50 +02:00
ModoX
89e09dc44e Core/AI: Drop script_waypoints and move data to waypoint_data (#28879) 2023-04-10 04:04:33 +02:00
Shauren
2c79ce6791 Core/Conditions: Add const to condition checking functions 2022-10-24 00:15:43 +02:00
offl
ab7010dae1 Scripts/Spells: Rework Fire Bomb (Halaa) (#28025)
(cherry picked from commit b5194a1527)
2022-09-05 18:34:31 +02:00
Shauren
7957e2d380 Core/Loot: Allocate Loot separately from objects 2022-09-01 20:07:58 +02:00
Giacomo Pozzoni
71c2f0af46 Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken (#26787)
* Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken

* Update scripts

(cherry picked from commit 0800ab20a8)
2022-03-12 14:45:04 +01:00
Shauren
439b027d48 Core/Misc: Cleanup unused includes 2022-02-13 15:07:00 +01:00
Maks Szokalski
bc04acb726 Add "On" to some gossip methods in AI (#25415)
* Add "On" to some methods

* Update npc_innkeeper.cpp

* Update zone_borean_tundra.cpp

(cherry picked from commit 41188eb535)
2022-02-05 22:18:19 +01:00
Giacomo Pozzoni
61bf51874d Core/Misc: Fix static analysis issues (#25178)
(cherry picked from commit 7cf122fc2a)
2022-01-24 20:21:25 +01:00
Carbenium
310f996b1d Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
to
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);

(cherry picked from commit 1131229ee9)
2022-01-24 11:55:32 +01:00
Peter Keresztes Schmidt
c4098897a8 game/AI: Convert SelectAggroTarget to enum class (#24818)
* game/AI: Convert SelectAggroTarget to enum class

* game/AI: Rename SelectAggroTarget to SelectTargetMethod

(cherry picked from commit 418c3b1fd5)
2022-01-06 21:53:27 +01:00
ForesterDev
3171cd3fa9 Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
* Core/AI: refactor SpellHit and SpellHitTarget.

- now caster/target is WorldObject instead of Unit
- remove SpellHitByGameObject / SpellHitTargetGameObject (handled by SpellHit / SpellHitTarget)
- rename parameters in scripts according parent methods

* Restore logic in Algalon script

* Changed check for REMORSELESS_WINTER hit to avoid dublicate call, because it has TARGET_UNIT_CASTER for effects 0/1 and TARGET_GAMEOBJECT_SRC_AREA for effect 2

* Fix build after merge

(cherry picked from commit e3b232fe0e)
2022-01-06 20:46:25 +01:00
Killyana
8571a22017 DB/Quest: Convert "HELP!" & "Corki's Gone Missing Again!" & "Cho'war the Pillager" to SAI
Closes #24649

(cherry picked from commit fd66e291b5)
2022-01-06 18:55:13 +01:00
offl
b217e5842f DB/Quest: Convert & update support for 'Finding the Survivors' to SAI
Closes #24636

(cherry picked from commit 2815db52a6)
2022-01-06 00:20:41 +01:00
Aokromes
30cec73c61 Coding standards (#23514)
* Coding standards

* revert part

(cherry picked from commit fe744977c9)
2021-12-13 00:42:17 +01:00
Killyana
0993b491dd DB/Quest: A Visit With The Ancestors
Closes #23284

(cherry picked from commit a3dec9068b)
2021-12-11 16:32:05 +01:00
Giacomo Pozzoni
4177030dcf Scripts/Nagrand: Fix crash added in PR #22806 (#22878)
Fix crash added in PR #22806 happening in quest "Ruthless Cunning and Returning the Favor"

(cherry picked from commit cb13638721)
2021-11-16 21:04:05 +01:00
PolarCookie
f377dc23f3 Quest: Ruthless Cunning and Returning the Favor (#22806)
* Ruthless Cunning and Returning the Favor

* no more magic numbers

* now with scripted ai and condition

* travis

* more travis

* jackpoz

* now with no banner spellscripts

* typo

* Rename 9999_99_99_99_world.sql to 2018_12_03_00_word.sql

(cherry picked from commit 9d93504f34)
2021-11-16 00:51:51 +01:00
Treeston
bce43de7f3 Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
(cherry picked from commit 6113b9dec2)
2021-04-16 20:22:13 +02:00
Shauren
b231903932 Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port 2020-09-04 13:38:24 +02:00
ccrs
97585597f0 Core/Movement: waypoint movement (#20121)
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.

Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)

(cherry picked from commit 7fff83d675)
2020-08-23 00:45:46 +02:00
ariel-
5903a10a83 Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Closes #19819

(cherry picked from commit 2335b9de1a)
2020-07-16 21:47:28 +02:00
ForesterDev
c34b83a467 Core/Defines: define faction templates and replace magic numbers from scripts
(cherry picked from commit abea8bf4cb)
2020-06-14 23:49:03 +02:00
ariel-
6604849716 Core/Scripts: unified scripted gossip/quest api
- Changed self-accessor on GameObjectAI to "me", like UnitAI
- Moved all related functions to AI, now Unit and GameObject have the same function names with identical behaviour
- Remove "OnUpdate" from CreatureScript/GameObjectScript, was never used and we already have AI Update method
- Quest methods no longer return a bool, the return value was used to call the AI version if the ScriptMgr one returned false
- Implemented GameObjectAI::Destroyed hook (was never called), implemented Damaged method
- Rename OnStateChanged to OnLootStateChanged to reflect when it's really called, and created a new hook OnStateChanged that only gets called on GOState change
- Since the functions are now only getting called from AI, made GetAI methods full virtual. (CanSpawn method is anyways going to be used on creatures with AI)

(cherry picked from commit f913f3bb89)
2020-05-03 03:04:32 +02:00
ariel-
93c19c4194 Core/Misc: camelize GetFaction/SetFaction properly
(cherry picked from commit 4c4dca6d69)
2020-04-29 01:36:41 +02:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8 Core/Scripts: Include cleanup 2017-05-28 16:34:44 +02:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Vincent-Michael
ab90f74486 Update copyright note for 2015
Happy new year
2015-01-01 00:28:09 +01:00
jackpoz
6e27841382 Core/Misc: Refactor scripts to fix static analysis warnings
Seventh batch of fixes targeting 100 issues reported by Coverity
2014-09-21 22:15:04 +02:00
Shauren
5ac62d9ca3 Core/Scripts: Fixed build zone_* scripts 2014-09-15 23:57:03 +02:00
Dr-J
0332b7dbe0 Remove CPP Script
Remove Greatmother Geyah's CPP Script
2014-09-01 03:22:19 +01:00
jackpoz
3388587b7a Core/Misc: Replace rand() calls with SFMT 2014-07-22 21:43:19 +02:00
Dehravor
24ae6a6802 Core/Misc: Remove obsolete C++11 backward compatibility macros
OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
w1sht0l1v3
2df3fe3a00 Core/Scripts: Fix quest The Totem of Kar'dash alliance version.
Remove some hungarian notation for horde side version.

Closes #11035
2014-02-01 19:07:48 +02:00
Vincent_Michael
20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Shauren
107af52853 Core/Chat: Refactored building chat packets
* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
2013-12-23 14:23:49 +01:00
Ascathor
2607738990 Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Vincent_Michael
9802c7b891 Scripts/Misc: Coding Style unification? (by Aokromes) 2013-10-22 20:24:05 +02:00
Vincent-Michael
e464d2bd2c Scripted: Some cleanups + ninja changes 2013-07-08 21:15:23 +02:00
Nay
3561ab98ba Misc: Use override and final C++11 keywords in a few places (mostly scripts)
OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not  support C++11)
2013-07-06 20:21:45 +01:00
Vincent-Michael
6079f369af Scripted/Misc: Some cleanup 2013-07-06 01:00:05 +02:00
Vincent-Michael
e6185c92fc Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_XXX); 2013-06-22 16:53:13 +02:00
Malcrom
66978cfc3b Core: Some function renaming. 2013-06-11 19:54:27 -02:30