Shauren
605e5f94c0
Core/Creatures: Moved autoattack handling from scripts to game
2024-01-08 22:23:12 +01:00
ModoX
3f6f683ce4
Core/Waypoints: Drop waypoint_scripts table ( #29437 )
2023-11-24 21:08:00 +01:00
Shauren
2e7e49b749
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript uses
2023-07-24 10:48:50 +02:00
ModoX
89e09dc44e
Core/AI: Drop script_waypoints and move data to waypoint_data ( #28879 )
2023-04-10 04:04:33 +02:00
Shauren
2c79ce6791
Core/Conditions: Add const to condition checking functions
2022-10-24 00:15:43 +02:00
offl
ab7010dae1
Scripts/Spells: Rework Fire Bomb (Halaa) ( #28025 )
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(cherry picked from commit b5194a1527 )
2022-09-05 18:34:31 +02:00
Shauren
7957e2d380
Core/Loot: Allocate Loot separately from objects
2022-09-01 20:07:58 +02:00
Giacomo Pozzoni
71c2f0af46
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken ( #26787 )
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* Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken
* Update scripts
(cherry picked from commit 0800ab20a8 )
2022-03-12 14:45:04 +01:00
Shauren
439b027d48
Core/Misc: Cleanup unused includes
2022-02-13 15:07:00 +01:00
Maks Szokalski
bc04acb726
Add "On" to some gossip methods in AI ( #25415 )
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* Add "On" to some methods
* Update npc_innkeeper.cpp
* Update zone_borean_tundra.cpp
(cherry picked from commit 41188eb535 )
2022-02-05 22:18:19 +01:00
Giacomo Pozzoni
61bf51874d
Core/Misc: Fix static analysis issues ( #25178 )
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(cherry picked from commit 7cf122fc2a )
2022-01-24 20:21:25 +01:00
Carbenium
310f996b1d
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
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TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
to
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);
(cherry picked from commit 1131229ee9 )
2022-01-24 11:55:32 +01:00
Peter Keresztes Schmidt
c4098897a8
game/AI: Convert SelectAggroTarget to enum class ( #24818 )
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* game/AI: Convert SelectAggroTarget to enum class
* game/AI: Rename SelectAggroTarget to SelectTargetMethod
(cherry picked from commit 418c3b1fd5 )
2022-01-06 21:53:27 +01:00
ForesterDev
3171cd3fa9
Core/AI: refactor SpellHit and SpellHitTarget. ( #24691 )
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* Core/AI: refactor SpellHit and SpellHitTarget.
- now caster/target is WorldObject instead of Unit
- remove SpellHitByGameObject / SpellHitTargetGameObject (handled by SpellHit / SpellHitTarget)
- rename parameters in scripts according parent methods
* Restore logic in Algalon script
* Changed check for REMORSELESS_WINTER hit to avoid dublicate call, because it has TARGET_UNIT_CASTER for effects 0/1 and TARGET_GAMEOBJECT_SRC_AREA for effect 2
* Fix build after merge
(cherry picked from commit e3b232fe0e )
2022-01-06 20:46:25 +01:00
Killyana
8571a22017
DB/Quest: Convert "HELP!" & "Corki's Gone Missing Again!" & "Cho'war the Pillager" to SAI
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Closes #24649
(cherry picked from commit fd66e291b5 )
2022-01-06 18:55:13 +01:00
offl
b217e5842f
DB/Quest: Convert & update support for 'Finding the Survivors' to SAI
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Closes #24636
(cherry picked from commit 2815db52a6 )
2022-01-06 00:20:41 +01:00
Aokromes
30cec73c61
Coding standards ( #23514 )
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* Coding standards
* revert part
(cherry picked from commit fe744977c9 )
2021-12-13 00:42:17 +01:00
Killyana
0993b491dd
DB/Quest: A Visit With The Ancestors
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Closes #23284
(cherry picked from commit a3dec9068b )
2021-12-11 16:32:05 +01:00
Giacomo Pozzoni
4177030dcf
Scripts/Nagrand: Fix crash added in PR #22806 ( #22878 )
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Fix crash added in PR #22806 happening in quest "Ruthless Cunning and Returning the Favor"
(cherry picked from commit cb13638721 )
2021-11-16 21:04:05 +01:00
PolarCookie
f377dc23f3
Quest: Ruthless Cunning and Returning the Favor ( #22806 )
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* Ruthless Cunning and Returning the Favor
* no more magic numbers
* now with scripted ai and condition
* travis
* more travis
* jackpoz
* now with no banner spellscripts
* typo
* Rename 9999_99_99_99_world.sql to 2018_12_03_00_word.sql
(cherry picked from commit 9d93504f34 )
2021-11-16 00:51:51 +01:00
Treeston
bce43de7f3
Core/AI: Some more refactoring prep for #19930 . CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
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(cherry picked from commit 6113b9dec2 )
2021-04-16 20:22:13 +02:00
Shauren
b231903932
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
ccrs
97585597f0
Core/Movement: waypoint movement ( #20121 )
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Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.
Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
(cherry picked from commit 7fff83d675 )
2020-08-23 00:45:46 +02:00
ariel-
5903a10a83
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
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Closes #19819
(cherry picked from commit 2335b9de1a )
2020-07-16 21:47:28 +02:00
ForesterDev
c34b83a467
Core/Defines: define faction templates and replace magic numbers from scripts
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(cherry picked from commit abea8bf4cb )
2020-06-14 23:49:03 +02:00
ariel-
6604849716
Core/Scripts: unified scripted gossip/quest api
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- Changed self-accessor on GameObjectAI to "me", like UnitAI
- Moved all related functions to AI, now Unit and GameObject have the same function names with identical behaviour
- Remove "OnUpdate" from CreatureScript/GameObjectScript, was never used and we already have AI Update method
- Quest methods no longer return a bool, the return value was used to call the AI version if the ScriptMgr one returned false
- Implemented GameObjectAI::Destroyed hook (was never called), implemented Damaged method
- Rename OnStateChanged to OnLootStateChanged to reflect when it's really called, and created a new hook OnStateChanged that only gets called on GOState change
- Since the functions are now only getting called from AI, made GetAI methods full virtual. (CanSpawn method is anyways going to be used on creatures with AI)
(cherry picked from commit f913f3bb89 )
2020-05-03 03:04:32 +02:00
ariel-
93c19c4194
Core/Misc: camelize GetFaction/SetFaction properly
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(cherry picked from commit 4c4dca6d69 )
2020-04-29 01:36:41 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8
Core/Scripts: Include cleanup
2017-05-28 16:34:44 +02:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
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Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Vincent-Michael
ab90f74486
Update copyright note for 2015
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Happy new year
2015-01-01 00:28:09 +01:00
jackpoz
6e27841382
Core/Misc: Refactor scripts to fix static analysis warnings
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Seventh batch of fixes targeting 100 issues reported by Coverity
2014-09-21 22:15:04 +02:00
Shauren
5ac62d9ca3
Core/Scripts: Fixed build zone_* scripts
2014-09-15 23:57:03 +02:00
Dr-J
0332b7dbe0
Remove CPP Script
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Remove Greatmother Geyah's CPP Script
2014-09-01 03:22:19 +01:00
jackpoz
3388587b7a
Core/Misc: Replace rand() calls with SFMT
2014-07-22 21:43:19 +02:00
Dehravor
24ae6a6802
Core/Misc: Remove obsolete C++11 backward compatibility macros
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OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
w1sht0l1v3
2df3fe3a00
Core/Scripts: Fix quest The Totem of Kar'dash alliance version.
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Remove some hungarian notation for horde side version.
Closes #11035
2014-02-01 19:07:48 +02:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
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Happy new year.
2014-01-01 00:07:53 +01:00
Shauren
107af52853
Core/Chat: Refactored building chat packets
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* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
2013-12-23 14:23:49 +01:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
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Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Vincent_Michael
9802c7b891
Scripts/Misc: Coding Style unification? (by Aokromes)
2013-10-22 20:24:05 +02:00
Vincent-Michael
e464d2bd2c
Scripted: Some cleanups + ninja changes
2013-07-08 21:15:23 +02:00
Nay
3561ab98ba
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
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OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not support C++11)
2013-07-06 20:21:45 +01:00
Vincent-Michael
6079f369af
Scripted/Misc: Some cleanup
2013-07-06 01:00:05 +02:00
Vincent-Michael
e6185c92fc
Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_XXX);
2013-06-22 16:53:13 +02:00
Malcrom
66978cfc3b
Core: Some function renaming.
2013-06-11 19:54:27 -02:30