* typo and correction
* spell aura no longer shared between targets
_spellAura isolated
* SPELL_AURA_CONTROL_VEHICLE is not strictly single target spell
Steam Tank Control and Wyrmrest Commander
units can reseat themselves again
* Rename 9999_99_99_99_world.sql to 2019_03_08_00_world.sql
Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the aura owner, then processing the main spell effects. The triggered spell can kill the aura owner, changing its death state to CORPSE and removing auras created.
Fix#21856
Ref 518e6299ca
Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the target, then processing the main spell effects. The triggered spell can kill the target, changing its death state to CORPSE and removing auras created.
Fix#22306
* Core/AI: Revamp how UnitAI changes are applied
Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack.
The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call.
The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call.
* Core/AI: Apply new AI change code
* Core/AI: Fix build
* Core/AI: Fix crash on Creature::AIM_Create()
* Core/AI: Fix crash
* Core/AI: Restore ASSERT
* Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI
* Core/Misc: Log more information in asserts
Add a new function GetDebugInfos() to types that could trigger an ASSERT() to easily include more useful information in crashlogs.
This is an initial commit that requires many more commits to implement the new GetDebugInfos() function in all required types.
If the type doesn't have the function, the global default one is picked which doesn't log anything.
* Core/Misc: Fix dynamic build
Add missing attribute for dynamic build
* Core/Misc: Fix gcc/clang build
* Core/Misc: Rename GetDebugInfos() to GetDebugInfo()
* Core/Misc: Fix FormatAssertionMessage() adding an extra '\0'
* Core/Misc: Add GetDebugInfo support to Unit
* Core/Misc: Add GetDebugInfo support to Creature
* Core/Misc: Add more info to GetDebugInfo for Creature
* Core/Misc: Add GetDebugInfo support to GameObject
* Core/Misc: Add GetDebugInfo support to Player
* Core/Misc: Add more GetDebugInfo info
* Core/Misc: Add GetDebugInfo support to Item
* Core/Misc: Add GetDebugInfo support to Bag
* Core/Misc: Add GetDebugInfo support to Transport
* Core/Misc: Add GetDebugInfo support to TempSummon, Minion, Guardian, Pet
* Core/Misc: Add GetDebugInfo support to Map, InstanceMap
* Core/Misc: Add GetDebugInfo support to Spell
* Core/Misc: Fix build warning
* Core/Misc: Add GetDebugInfo support to Aura
* Core/Misc: Add GetDebugInfo support to UnitAI
* Properly restore react state after possession expires. Closes#20769.
* Possessed creatures now don't override player control with random/waypoint motion
* SmartAI creatures now properly re-aggress charmer after charm expires
* Online states are now re-evaluated before victim update instead of continuously. Closes#22226. Tagging #21501.
* Victim update now happens every 1s as opposed to every server tick unless current target goes away.
* Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance).
* Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target.
The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
- Chase to angle is now functional. Pets use this to chase behind the target. Closes#19925.
- Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs.
- Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes#8924.