Ovahlord
a0a4d23fed
Core/Units: No longer send PowerUpdate packets when gaining power via energize spell effects
2021-05-13 00:43:11 +02:00
Shauren
1cf5f6e82e
Core/PacketIO: Fixed combat log packets not being sent to self
2021-05-05 22:10:55 +02:00
Shauren
fb66575d38
Core/Grids: Move packet sending functionality out of MessageDistDeliverer and into separate, customizable class and unify LocalizedPacketDo, LocalizedPacketListDo as generic localizable action
2021-05-01 20:16:10 +02:00
Shauren
3a37a2e0d7
Core/Grids: Allow customizing packets sent with MessageDistDeliverer and MessageDistDelivererToHostile depending on receiver
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* Switch combat log sending to that implementation
2021-04-30 00:08:07 +02:00
Shauren
8e6821648b
Core/Spells: Only interrupt spells with interrupt flag Combat when spell also has SPELL_ATTR0_CANT_USED_IN_COMBAT attribute
2021-04-29 18:51:56 +02:00
ariel-
b426e64c39
Core/Entities: fix crash
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- m_currentSpells and spell would be different in case cancelation of a channeled spell would remove the aura, and aura scripted to cast another channeled spell on remove
- In the above situation, we would lose reference of currentSpell and remove reference from wrong one, this was fixed by clearing the pointer before spell cancelation.
Closes #20172
(cherry picked from commit 5e284d4b38 )
2021-04-27 23:56:35 +02:00
Shauren
854a55daab
Core/PacketIO: Implemented SMSG_SPELL_ABSORB_LOG
2021-04-18 00:12:46 +02:00
Matan Shukry
530631e0a7
Core/Auras: Implemented SPELL_AURA_SCHOOL_ABSORB_OVERKILL ( #26269 )
2021-04-17 22:42:34 +02:00
Treeston
bce43de7f3
Core/AI: Some more refactoring prep for #19930 . CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
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(cherry picked from commit 6113b9dec2 )
2021-04-16 20:22:13 +02:00
Treeston
9b141207d1
[3.3.5] CastSpell unclusterfucking (that's a word now) ( #21123 )
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Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e338 )
2021-04-16 15:22:42 +02:00
Jeremy
446fc391f0
Core/Entities: Fix some weird movement due to los issues ( #21125 )
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* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags
(cherry picked from commit e42903ec16 )
2021-04-15 05:53:27 +02:00
jackpoz
e17e4e6f07
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
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(cherry picked from commit 12701cb0c6 )
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
src/server/game/Battlefield/Battlefield.cpp
src/server/game/Battlefield/Zones/BattlefieldWG.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Calendar/CalendarMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Grids/ObjectGridLoader.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/TicketHandler.cpp
src/server/game/Instances/InstanceSaveMgr.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/game/Tickets/TicketMgr.h
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/Commands/cs_instance.cpp
src/server/scripts/Commands/cs_list.cpp
src/server/scripts/Northrend/zone_wintergrasp.cpp
src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
ariel-
bebc20b4de
Core/Spell: implement SPELL_FAILED_AURA_BOUNCED on DR spells
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Closes #13695
(cherry picked from commit 5e2c5a52cd )
2021-04-15 05:53:27 +02:00
Léo Gautheron
a58dcd1d9c
Core/Unit: make neutral guards attack players involved in PvP
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Fix https://github.com/TrinityCore/TrinityCore/issues/17635
(cherry picked from commit e96cf0b242 )
2021-04-15 05:53:27 +02:00
Matan Shukry
b92e20f6c8
Script/Spells: shaman spell fixes ( #26192 )
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* Flametongue Weapon
* Tremor Totem
* Healing Stream Totem
* Liquid Magma Totem
* Healing Rain
2021-04-11 19:23:19 +02:00
Shauren
f2202869f7
Core/PacketIO: Updated packet structures to 9.0.5
2021-04-09 20:57:47 +02:00
Robingad
f8255b1541
Core/Script: Implement CalcCritChance hooks for spell and aura scripts ( #26116 )
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(cherry picked from commit AshamaneProject/AshamaneCore@4e0a3f4343 )
2021-03-25 21:28:22 +01:00
Shauren
07a47947e2
Core/Spells: Defined and implemented new spell interrupt flags
2021-03-24 23:36:53 +01:00
Matan Shukry
2420f4e7a1
Core/Scripts: Implemented new aura script hook OnEnterLeaveCombat
2021-03-23 00:46:47 +01:00
Shauren
88f4d30445
Core/Units: Corrected values of UnitData::Resistances (should be total value)
2021-03-21 22:19:43 +01:00
Shauren
9b5a46ca2b
Core/Auras: Defined and implemented many new interrupt flags
2021-03-21 12:05:32 +01:00
Shauren
6db27c58b9
Core/Spells: Updated spell shapeshift form flags enum
2021-03-19 23:48:33 +01:00
Shauren
69e0b9a985
Core/Auras: Update AuraState enum and implement missing new ones
2021-03-16 20:48:42 +01:00
Shauren
6585666e6e
Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
2021-03-15 21:03:06 +01:00
ariel-
f20a904b74
Core/Spells: allow auras to proc from partial blocks
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Closes #21065
(cherry picked from commit 3722a96f4f )
2021-03-15 20:17:31 +01:00
ariel-
5f9e0d92d5
Core/Auras: periodics refactor part 1:
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- Don't skip ticks if diff is greater than amplitude
- Fixed spells without ampltude in DBC
(cherry picked from commit 5d91beb1db )
2021-03-15 20:17:31 +01:00
Golrag
fe362cf2c9
Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR #20970 )
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- Use Midsection height for LoS checking.
- Changed MotionMaster::MoveJumpTo to use correct z. This change also makes sure the _owner will jump towards the given angle. Instead of jumping to a unintended angle if the first one is not in LoS.
(cherry picked from commit 95456ab5d8 )
2021-03-15 20:17:31 +01:00
Shauren
c1a5672944
Scripts/Spells: Minor travel form corrections
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* Added missing visuals when changing forms
* Prevent entering flight forms when in combat
2021-03-08 23:58:40 +01:00
Traesh
56e9560661
Core/Spells Handle auras 328 & 396 (SPELL_AURA_TRIGGER_SPELL_ON_POWER_*)
2021-03-05 23:25:51 +01:00
Robingad
1d7590072c
Core/Spells: Take SPELLMOD_CRIT_DAMAGE_BONUS into account also for healing spells ( #26151 )
2021-03-05 22:08:32 +01:00
Matan Shukry
931a3871f8
Core/Movement: Don't rely on client for water state detection
2021-03-05 00:28:07 +01:00
Shauren
624881bef5
Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instead of just spell id
2021-03-02 21:32:48 +01:00
Robingad
995fb23bc1
Core/Scripts: Add SpellInfo argument to ScriptMgr::ModifySpellDamageTaken ( #26141 )
2021-02-28 18:42:36 +01:00
Ovah
ee2ebfe87d
Core/Auras: implemented SPELL_AURA_MOD_HEALING_DONE_PCT_VERSUS_TARGET_HEALTH ( #26176 )
2021-02-27 20:55:59 +01:00
Ovah
2a51edc5bc
Core/Creatures: Implemented extra flag to use offhand attacks ( #21008 )
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* Fixed initial offhand attack timer so the main and offhand attacks will now act blizzlike instead of getting executed at the same time
Note: since some creature equipment items cannot be identified as weapon since they are only visual items there is no way to detect this automaticly
(cherry picked from commit 869affa893 )
2021-02-25 18:50:55 +01:00
Matan Shukry
03f1d3cedf
Core/Auras: Implemented SPELL_AURA_MOD_POWER_GAIN_PCT ( #26132 )
2021-02-23 17:36:36 +01:00
Shauren
ac1ef5efbe
Core/Auras: Implemented SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES
2021-02-21 16:10:48 +01:00
Shauren
1b8ef46808
Core/Auras: Reimplement SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES to properly allow casting listed spells
2021-02-21 16:10:22 +01:00
Shauren
84cb6718ee
Core/Auras: Implemented SPELL_AURA_MOD_CRIT_CHANCE_VERSUS_TARGET_HEALTH and SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER
2021-02-21 15:43:58 +01:00
Shauren
983e565650
Core/Auras: Restore old SPELL_AURA_MOD_HOT_PCT implementation from 3.3.5 branch
2021-02-21 15:39:14 +01:00
Shauren
ffbbc1d8e5
Core/Auras: Implemented SPELL_AURA_MOD_AUTOATTACK_RANGE and SPELL_AURA_MOD_AUTOATTACK_CRIT_CHANCE
2021-02-21 15:35:33 +01:00
Shauren
4ee565b2c8
Core/Auras: Implemented SPELL_AURA_MOD_PERIODIC_DAMAGE_TAKEN
2021-02-21 15:20:18 +01:00
Shauren
bd7c714c97
Core/Auras: Rename many old aura types to their new meaning
2021-02-21 15:16:55 +01:00
Shauren
04bf6b500d
Fix build
2021-02-20 14:30:44 +01:00
Shauren
31d3080091
Core/Players: Corrected shield block value calculations
2021-02-20 14:00:48 +01:00
Matan Shukry
c261b16a32
Core/Spells: Add const to triggeredByAura argument on Unit::CastSpell(GameObject* go,... overload for consistency
2021-02-13 14:08:16 +01:00
Shauren
49992508a4
Core/Movement: Refresh collision height on shapeshifting
2021-02-11 22:59:28 +01:00
Shauren
9e9fb667ec
Core/Creatures: Fixed crediting loot and quests for creatures using level scaling
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Closes #26058
2021-02-09 17:40:47 +01:00
Robingad
964340bb76
Core/Auras: Handle SPELL_AURA_MOD_AUTOATTACK_DAMAGE
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(cherry picked from AshamaneProject/AshamaneCore@92bbcfde0b )
2021-02-07 19:43:13 +01:00
Traesh
e11067a398
Core/Auras: Handle SPELL_AURA_MOD_SCHOOL_MASK_DAMAGE_FROM_CASTER
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(cherry picked from commit AshamaneProject/AshamaneCore@458d0f2a53 )
2021-02-07 19:43:13 +01:00