Vincent_Michael
46e1b93c2b
Scripts: A lots of changes here and there (maybe useless?!?)
2014-01-23 22:54:01 +01:00
Vincent_Michael
516a6344fe
Misc: Fix warnings
2014-01-22 07:31:37 +01:00
Vincent_Michael
101ac7f511
Misc: Minor cosmetic changes here and there
2014-01-21 20:20:38 +01:00
zengwf
23acf75d3b
Core/Movement: Add LOS check for fleeingmovement target point.
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Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked).
Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor.
Closes #11300
Ref #9475 (needs fixed confirmation)
2014-01-12 00:33:33 +00:00
joschiwald
6fff9d08b2
Fix build
2014-01-09 23:31:52 +01:00
joschiwald
e80d1f3465
Scripts/BloodFurnace:
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* cleanup InstanceScript
* fix broggok poison cloud
Scripts/Naxxramas/Grobbulus:
* fix poison cloud
* fix mutating injection
2014-01-09 23:17:02 +01:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
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Happy new year.
2014-01-01 00:07:53 +01:00
jackpoz
64b42c75d2
Scripts/Misc: Code cleanup
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Remove some NULL checks not needed anymore after 3744c14184 .
Fix an invalid Creature to TempSummon cast.
2013-12-30 23:36:49 +01:00
jackpoz
5c64dade0f
Scripts/Misc: Fix uninitialized values
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Fix uninitialized values in scripts reported by valgrind.
Fix target and GetOwner() NULL dereferences .
2013-12-29 23:01:00 +01:00
jackpoz
90c63e4818
Scripts/Misc: Fix uninitialized values
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Fix uninitialized values in scripts reported by valgrind.
2013-12-29 16:05:31 +01:00
jackpoz
3744c14184
Scripts/Misc: Ensure Creatures are in instances when required
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Create ScriptedAIs that require a InstanceScript reference only if the InstanceScript exists, so if these Creatures are in an instance. ScriptedAIs that don't require a InstanceScript reference have not been modified.
This fixes many possible NULL dereference crashes happening when spawning a scripted Creature outside of an instance.
Fixed a GetOwner() and a ToPlayer() NULL dereference crashes too.
2013-12-29 01:19:52 +01:00
jackpoz
9b88a789e6
Scripts/Blood Furnace: Fix crash in Broggok script
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Fix a NULL dereference exception in Broggok npc id 17380 script, happening when spawning it outside of an instance.
Fixes #11344
2013-12-25 19:17:44 +01:00
Malcrom
fe95371d9a
Core/Scripting: Replace casted with cast as casted is not a word.
2013-12-25 14:16:55 -03:30
Malcrom
b8e626199c
Scripting/Multi: Some cleanup.
2013-12-24 17:56:38 -03:30
Malcrom
9d2d4ba921
Scripting/Hellfire: Moved some gossip to db and fix some magic numbers.
2013-12-24 12:15:41 -03:30
joschiwald
fd6167cf66
Scripts:
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- cleanup obsidian sanctum script
- prevent yelling texts if non player died in some scripts
2013-12-23 23:55:15 +01:00
Malcrom
59eca906ef
Scripting/Blades Edge: Moved gossip to db for Overseer Nuaar and Sai'kkal the Elder.
2013-12-23 11:19:21 -03:30
Shauren
107af52853
Core/Chat: Refactored building chat packets
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* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
2013-12-23 14:23:49 +01:00
Malcrom
5055a8fde4
Scripting/Bloodmaul Brute: CombatAI moved to cpp for quest 10512.
2013-12-22 14:41:37 -03:30
Malcrom
0b7a9a4559
DB/Misc: Three more creature moved to SAI only.
2013-12-19 22:14:24 -03:30
Malcrom
57332e1d3e
DB/SAI: Scripted all ogres in Blades Edge Mountains.
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Sorry I had to remove the awesome cpp script.
2013-12-19 16:28:08 -03:30
joschiwald
eddf1b5a64
Scripts: replace some SetOrientation() calls with spline packets and some random changes
2013-12-10 18:46:11 +01:00
jackpoz
f418f4cf94
Core/Misc: Fix some static analysis issues
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Fix some static analysis issues about uninitialized values in scripts.
Add spell id validation in Unit::SpellNonMeleeDamageLog() .
2013-12-08 22:04:30 +01:00
joschiwald
dd16bfb881
Scripts/Oculus: fix drake spells
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Closes #6681
Closes #6680
Closes #6673
2013-12-05 00:00:07 +01:00
Malcrom
5da508c0a0
Scripting/Blade's Edge: Quest 10594 "Gauging the Resonant Frequency"
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Closes #6214
2013-12-04 14:43:35 -03:30
joschiwald
6a7067f766
Scripts: fix some issues found by static code analysis (also fix 2 startup errors)
2013-11-28 20:19:57 +01:00
joschiwald
00d5c59f5b
Scripts/Arcatraz: cleanup InstanceScript to make it work with BossAI
2013-11-26 15:38:02 +01:00
joschiwald
0790138d73
Core. fix build and some codestyle changes
2013-11-13 23:32:38 +01:00
Malcrom
113735690a
Scripts/The Slave Pens: Fix up Mennu the Betrayer and add Rokmar the Cracker & Quagmirran.
2013-11-10 18:00:15 -03:30
Malcrom
8332cee052
Scripting/The Slave Pens: Moved boss_mennu_the_betrayer from EAI to CPP.
2013-11-10 10:53:43 -03:30
Malcrom
c2db6d49ce
Scripting/The Arcatraz: Add text scripting for deaths
2013-11-10 10:00:47 -03:30
Malcrom
e5b259fb4a
Scripting/Arcatraz: Move Zereketh the Unbound, Dalliah the Doomsayer, & Wrath-Scryer Soccothrates to cpp scripting and some cleanup.
2013-11-10 03:22:22 -03:30
Spp
94e2b9332a
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive)
2013-11-08 10:50:51 +01:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
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Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Vincent_Michael
9802c7b891
Scripts/Misc: Coding Style unification? (by Aokromes)
2013-10-22 20:24:05 +02:00
gerripeach
93dbf20513
Core/Group: Fix crash in "Group::GetMembersCount"
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closes : #9350
2013-10-20 06:26:29 +02:00
joschiwald
a0c637f52a
Core/Scripts: added some OVERRIDEs
2013-09-25 16:37:43 +02:00
MitchesD
ae221b0f02
Scripts/SteamVault: reworked InstanceScript
2013-09-23 22:00:42 +02:00
jackpoz
625e47e9d3
Scripts/Murmur: Remove unused field
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Remove unused class field.
2013-09-11 20:00:29 +02:00
Machiavelli
e8675dd4ed
Scripts/Blood Furnace: Fix possible compile errors on old VS versions
2013-09-07 15:17:56 +01:00
Sebastian Valle
07d793b94b
Core/Misc: Fixed some more issues found by static code analysis tools.
2013-09-03 17:31:02 -05:00
Shauren
79d1b7f543
Scripts/Misc: Removed unused fields and fixed a warning about uninitialized value
2013-09-01 20:33:52 +02:00
Nay
7776016106
Core/Quests: Remove CastedCreatureOrGO method
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- Remove EAI's ACTION_T_CAST_EVENT and ACTION_T_CAST_EVENT_ALL
- Remove SAI's SMART_ACTION_CALL_CASTEDCREATUREORGO
- Split QUEST_TRINITY_FLAGS_KILL_OR_CAST into QUEST_TRINITY_FLAGS_KILL and QUEST_TRINITY_FLAGS_CAST
- Assign QUEST_TRINITY_FLAGS_CAST to all the quests that were using RequiredSpellCastX
- (unrelated) Fix a warning in Player.cpp
- Replace CastedCreatureOrGO usage in scripts by KilledMonsterCredit
TODO: Convert the two EAI scripts commented out in the .sql to proper SAI
Closes #10667
2013-08-30 19:32:08 +01:00
Nay
78786c7b54
Core&Scripts: Fix clang compiler warnings
2013-08-27 23:47:03 +01:00
joschiwald
2aa944caee
Scripts/Auchindoun: add missing InstanceScripts and cleanup some boss scripts
2013-08-26 18:52:29 +02:00
Nay
2050a36b58
SAI & Scripts: Fix unitialized values found by Valgrind
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==3064== Conditional jump or move depends on uninitialised value(s)
==3064== at 0x19B3031: boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::UpdateAI(unsigned int) (boss_skarvald_dalronn.cpp:217)
==3064== Conditional jump or move depends on uninitialised value(s)
==3064== at 0x19B3948: boss_dalronn_the_controller::boss_dalronn_the_controllerAI::UpdateAI(unsigned int) (boss_skarvald_dalronn.cpp:388)
==3064== Conditional jump or move depends on uninitialised value(s)
==3064== at 0x15E2FCC: SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:144)
==3064== Conditional jump or move depends on uninitialised value(s)
==3064== at 0x191CB98: dummy_dragonAI::UpdateAI(unsigned int) (boss_sartharion.cpp:961)
==3064== by 0x191D242: npc_shadron::npc_shadronAI::UpdateAI(unsigned int) (boss_sartharion.cpp:1122)
==3064== Conditional jump or move depends on uninitialised value(s)
==3064== at 0x19AE913: boss_ymiron::boss_ymironAI::UpdateAI(unsigned int) (boss_ymiron.cpp:215)
==3064== Use of uninitialised value of size 8
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==3064== by 0x18A9F4A: boss_illidan_stormrage::boss_illidan_stormrageAI::Reset() (boss_illidan.cpp:1805)
==3064== Conditional jump or move depends on uninitialised value(s)
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==3064== by 0x18A9F4A: boss_illidan_stormrage::boss_illidan_stormrageAI::Reset() (boss_illidan.cpp:1805)
==3064== Conditional jump or move depends on uninitialised value(s)
==3064== at 0x191CB98: dummy_dragonAI::UpdateAI(unsigned int) (boss_sartharion.cpp:961)
==3064== by 0x191CE88: npc_tenebron::npc_tenebronAI::UpdateAI(unsigned int) (boss_sartharion.cpp:1027)
==3064== Conditional jump or move depends on uninitialised value(s)
==3064== at 0x191CB98: dummy_dragonAI::UpdateAI(unsigned int) (boss_sartharion.cpp:961)
==3064== by 0x191D5B8: npc_vesperon::npc_vesperonAI::UpdateAI(unsigned int) (boss_sartharion.cpp:1220)
==3064== Conditional jump or move depends on uninitialised value(s)
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==3064== by 0x1868F59: boss_lady_vashj::boss_lady_vashjAI::Reset() (boss_lady_vashj.cpp:206)
==3064== Conditional jump or move depends on uninitialised value(s)
==3064== at 0x191C14C: dummy_dragonAI::MovementInform(unsigned int, unsigned int) (boss_sartharion.cpp:802)
==3064== Conditional jump or move depends on uninitialised value(s)
==3064== at 0x1046986: Position::NormalizeOrientation(float) (Object.h:388)
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==3064== by 0x17D9463: boss_malchezaar::boss_malchezaarAI::SummonInfernal(unsigned int) (boss_prince_malchezaar.cpp:373)
2013-08-26 16:13:26 +01:00
Nay
a0a377a0ce
Scripts: Fix two issues found by Valgrind
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==3400== Invalid write of size 8
==3400== at 0x1241C32: instance_ahnkahet::GetInstanceScript(InstanceMap*) const (instance_ahnkahet.cpp:54)
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==3400== Conditional jump or move depends on uninitialised value(s)
==3400== at 0xB5DEAE: std::tr1::_Hashtable<unsigned long, std::pair<unsigned long const, Creature*>, std::allocator<std::pair<unsigned long const, Creature*> >, std::_Select1st<std::pair<unsigned long const, Creature*> >, std::equal_to<unsigned long>, std::tr1::hash<unsigned long>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true>::_M_find_node(std::tr1::__detail::_Hash_node<std::pair<unsigned long const, Creature*>, false>*, unsigned long const&, unsigned long) const (hashtable.h:830)
==3400== by 0xBDA4CA: std::tr1::_Hashtable<unsigned long, std::pair<unsigned long const, Creature*>, std::allocator<std::pair<unsigned long const, Creature*> >, std::_Select1st<std::pair<unsigned long const, Creature*> >, std::equal_to<unsigned long>, std::tr1::hash<unsigned long>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true>::find(unsigned long const&) (hashtable.h:698)
==3400== by 0xBDA5BF: HashMapHolder<Creature>::Find(unsigned long) (ObjectAccessor.h:67)
==3400== by 0xCB5C03: Map::GetCreature(unsigned long) (ObjectAccessor.h:114)
==3400== by 0xB6E6EF: Unit::GetCreature(WorldObject&, unsigned long) (Unit.cpp:13023)
==3400== by 0x10F0790: boss_hydross_the_unstable::boss_hydross_the_unstableAI::Reset() (boss_hydross_the_unstable.cpp:164)
2013-08-24 01:54:37 +01:00
joschiwald
99081bcf54
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2013-08-22 13:48:47 +02:00
joschiwald
8e833743d4
Scripts/GruulsLair: reworked InstanceScript
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Known Issue: position desynch after creature respawn
2013-08-22 13:47:54 +02:00
Vincent-Michael
dc86e87f25
Scripted/ShadeOfAkama: Some cleanups
2013-08-21 19:58:12 +02:00