* Added script for "Summon Battle Pet" spell (118301).
* Set the saved display of the battle pet when summoning it.
* If a summon has SummonPropertiesFlags::SummonFromBattlePetJournal it will remove NpcFlag UNIT_NPC_FLAG_WILD_BATTLE_PET (Wild battle pets).
* When a creature is summoned with SummonTitle::Companion, it will check to see if it has SummonPropertiesFlags::SummonFromBattlePetJournal before updating the battle pet's update fields. (If you have a summoned battle pet and summon a creature with that SummonTitle, it will incorrectly update the battle pet's update fields with the summoned battle pet's data).
* Implemented SummonPropertiesFlags::UseCreatureLevel. If a summon has this flag, it will use the owner's level (If the summon doesn't have SummonProperties it will always use the selected level).
* Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players
Closes ##23203 and also reverts 9a1282a
thnx to xvwyh
* Make it optional
(cherry picked from commit 6067a99632)
* Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates
* pacified units should only have their melee attacks blocked as counterpart to silence mechanics
* Core/Spells: removed unnecessary attack stop call from pacify aura effect handler
(cherry picked from commit 6cbfda2fce)
* Core/Vehicles: implement vehicle seat addon table to specify seat orientation offsets and exit positions in form of offsets or absolute positions
* converted Traveler's Tundra Mammoth to seat addon table data
* first follow batch
* whoopsie
* Core/Vehicles: go from local copies to pointers
* Update and rename 2020_99_99_99_world.sql to 2020_02_08_01_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 98d6c501d7)
We want our movement to be fully updated before even thinking about interrupting anything. The old logic was updating positions, interrupting stuff and afterwards updating movement generators. This way we were ending up with false interrupts.
properly fixes#22908
(cherry picked from commit 02daf1bf3a)
* Core/Movement: Fix fleeing speed to 66% run speed
Fix fleeing speed to 66% run speed until the creature starts returning home
* Fix build
* Don't check speed type
* Don't apply speed reduction twice
* Fix no-pch (1st try)
* Make sure every spell focus is interrupted when seeking assistance
(cherry picked from commit 4ccf01de39)
* Should check victim that do a parry instead of the unit that deal the damage (Wrong implementation of this commit: 4a46fee03e )
Closes#23754
(cherry picked from commit f8d7b26047)
* Core/Vehicle: Change vehicle accessories' phase according to the player on the vehicle
* Get the root vehicle to set the phase to all accessories. Attempt to get the accessories to stay mounted on the vehicle.
* Fix the accessories to stay mounted on the vehicle
(cherry picked from commit 15e85f882f)
* Core/Spells: do not allow root auras to bypass the root movement template state when getting removed
* yeah....
(cherry picked from commit d629bad7a1)
Include movespline in Unit::GetDebugInfo() and the Player owner in FlightPathMovementGenerator::DoEventIfAny() assert
(cherry picked from commit 560b7e3397)
Movement Pause/Clear is already handled in Unit::SetCharmedBy and Unit::RemoveCharmedBy, respectively
TODO: missing PAUSE handling in RandomMovementGenerator
(cherry picked from commit 4fa3c04b72)
* Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender and fix some cases, where we should get player gender, instead of modified by display gender
* fix merge
* Add virtual methods for Unit class
(cherry picked from commit b47bb59e2a)
On Transport splines use coordinates relative to the transport but if the transport is not found anymore than there is no way to get the absolute coordinates, leading to relative coordinates being used as absolute instead. The result is a Unit being set at position (0, 0, 0) or close by.
(cherry picked from commit c90f789eac)
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Core/TempSummons: Implement PR comments
(cherry picked from commit 797fba98e9)